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squerl
03-20-2007, 03:30 AM
While searching around we dug up this old interview with Michael Booth by firingsquad.com. (http://www.firingsquad.com/features/turtle_rock_studios_interview/default.asp)Nothing new of course (it's from April 13, 2006), but something to read nonetheless! In it, Booth talks about the reasons he formed Turtle Rock Studios and his vision for how online gaming and communities should be handled.

"FiringSquad: How do you see the first person shooter evolving in the next few years?

Michael Booth: Although there are several areas where I see such evolution in the first person shooter genre, such as richer interactions with the environment and deeper plots/scenarios, the area I have long been preparing for is robust and interesting AI.

Even as far back as Ultima Underworld and the first System Shock, I was frustrated by the disparity between the reasonably believable environment and the simplistic actors within them. This has continued to be an issue, and today's ultra-realistic visuals just make the problem more apparent. There are exceptions, such as Alyx in Half-Life 2, that have made solid progress in creating believable personalities. However, most games have very realistic mannequins that run headlong into solid walls, move robotically, and emit a single canned line of dialog when you interact with them. Clearly, more can be done here."

And more is definitely what Turtle Rock is doing with the Left 4 Dead zombie AI! It'll make you happy that someone with his perspective is the driving force behind Left 4 Dead. Read it now. (http://www.firingsquad.com/features/turtle_rock_studios_interview/default.asp)

Puscifer
03-21-2007, 04:29 AM
all news is good news:)

frogopus
03-21-2007, 01:49 PM
Kudos to squerl for dredging this up. It's good to hear that this is Turtle Rocks outlook. It is time for shooters to create an immersion level on par with any other genre. The AI and environmental interaction are the two items that really give Halflife its richness and depth. If Left 4 Dead manages to expand on this and integrate it into a true online experience, then I believe the claims of the next CSS successor are true.

Heres hoping.

Puscifer
03-25-2007, 03:00 PM
yes here is hoping, but reading the new interview too it is sounding promising. I hope its better then "The Ship" anyways cos that was propa pants! but turtle rock did make the majority of the maps for CSS and created the AI etc so i'd say were in good hands fellas!

squerl
03-25-2007, 04:09 PM
Hey I played The Ship during the free weekend and I was actually suprised at how much I enjoyed playing.. it's a new type of game.. innovation is always welcome!

Puscifer
03-26-2007, 05:26 AM
i brought the game a while ago, still got it in my account but i know i'll never play it, just somthing about the needs system and how the is no need for it heh

The One
03-26-2007, 01:59 PM
Dude I personally prefer............umm.......................nvm css is a real good game.

squerl
03-26-2007, 03:34 PM
It sure is..

Puscifer
03-27-2007, 01:49 AM
here here, css is the don of all games atm! i used to play battlefield 2142 but its too jumpy and shitty, EA can suck my dick lol