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View Full Version : Do you have any ideas for finale locations?


Felios
03-16-2009, 09:01 AM
What kind of area would you like to battle a finale out in? I'm not asking about what vehicle you want to escape in or anything, just the location. Another house like in BH/DT? The bottom of a valley? What sounds interesting to you?

Thing is, I already know the premise of my campaign's finale. What I'm looking for is what specific building or area the survivors are going to hold out in. As in, BH's farmhouse, DT's boathouse, No Mercy's radio building, or the gas truck in Dead Air.

Zorgy
03-16-2009, 09:07 AM
A train station seems to be the obvious choice since I can't think of a rescue vehicle not used yet.

darkmessiah
03-16-2009, 09:12 AM
On top of the World Trade Center. That would be a GREAT finale.

H4yd3n
03-16-2009, 09:14 AM
On top of the World Trade Center. That would be a GREAT finale.
And they wouldn't even have to make a new animation, they could just use the plane animation from dead air finale.

Small Little P00
03-16-2009, 09:14 AM
It's a pity that L4D water effects suck so badly. Knee deep in a foggy swamp...

http://www.vu-la.com/ABP/swamp_fog.jpg (http://www.vu-la.com/ABP/swamp_fog.jpg)

silverx2
03-16-2009, 09:24 AM
And they wouldn't even have to make a new animation, they could just use the plane animation from dead air finale.

And they could just REUSE the roof from No Mercy! EPIC /sarcasm

a city park might be cool, similar to the end of cloverfield, soon as the finale starts you have x amount of time to get to the drop zone before you fail the mission. and its just like an all out cresendo but you need to travel some distance ot make it in time.

darkmessiah
03-16-2009, 09:28 AM
Destructible buildings would be awesome.

LordBhorak
03-16-2009, 09:30 AM
a city park might be cool, similar to the end of cloverfield, soon as the finale starts you have x amount of time to get to the drop zone before you fail the mission. and its just like an all out cresendo but you need to travel some distance ot make it in time.


I approve.

Icy Lemon
03-16-2009, 09:31 AM
Defending the white house would be fun.

darkmessiah
03-16-2009, 09:32 AM
Defending the white house would be fun.
Even better, the Eiffel Tower.

LordBhorak
03-16-2009, 09:33 AM
Even better, the Eiffel Tower.

Even better, the Stonehenge!

darkmessiah
03-16-2009, 09:33 AM
Even better, the Stonehenge!
Even better... shit.

Steve Cloud
03-16-2009, 09:35 AM
A train station seems to be the obvious choice since

Fuck the train station. Finale ON a train.

Icy Lemon
03-16-2009, 09:36 AM
Fuck the train station. Finale ON a train.

Wouldnt that be a bit cramped?

darkmessiah
03-16-2009, 09:37 AM
Fuck the train station. Finale ON a train.

Moving train.

LordBhorak
03-16-2009, 09:37 AM
Fuck the train station. Finale ON a train.

Or in an airplane. "I've had it with these motherfucking zombies on this motherfucking plane!"

PS. I'm bored at work...

darkmessiah
03-16-2009, 09:40 AM
Or in an airplane. "I've had it with these motherfucking zombies on this motherfucking plane!"
I came there, OMG.

Steve Cloud
03-16-2009, 09:41 AM
It'd be a bigass, speeding train and you've got to fight off the infected while the frontmost part is disconnected from the rest of the zombie-infested train.

And the "rescue vehicle" is the frontmost carriage, so if you're not on it when it finally disconnects...

darkmessiah
03-16-2009, 09:42 AM
It'd be a bigass, speeding train and you've got to fight off the infected while the frontmost part is disconnected from the rest of the zombie-infested train.

Oh, and when you fall, you're skin peels off while rubbing on the ground at 100 mph... yeah...

Zombie Hunter
03-16-2009, 10:00 AM
that train idea gets my vote, HR would own and a smoker pull at the end would be cool :P

DarkGizmo
03-16-2009, 10:00 AM
I would like to see a finale on a big boat, like the Titanic, but I would love to see a finale on a train and each crescendo is filling the train at each station (4 stations).

Steve Cloud
03-16-2009, 10:03 AM
Oh, and when you fall, you're skin peels off while rubbing on the ground at 100 mph... yeah...


You can hang off the side of the train, but yeah, it's instant kill if you get thrown over the side or manage to fall off.

darkmessiah
03-16-2009, 10:18 AM
Awesome.

mshield
03-16-2009, 10:26 AM
Fuck the train station. Finale ON a train.

Correct me if I'm wrong, but your wish for a train level has been going on for a while, no? At least you lucky PC Gamers will have a chance to make Monsieur Cloud's fantasy a reality.

OT: How about a bridge? One of those that opens up to let boats come through, and the only way to activate it is from the other side. Then you have to run towards a Jeep or a convoy truck or something after they have arrived and lowered the bridge. The sheer noise of something like that would explain the huge hordes that come at the end, and the bridge being slightly mangled by bombs with cars strung around and catwalks underneath would stop it from having a single chokepoint.

Also, a train; which I am absolutely sure no one else has mentioned thusfar.

Frito
03-16-2009, 10:30 AM
Even better, the Stonehenge!

Space Needle, anyone?

blackjack452
03-16-2009, 10:30 AM
how about a school or something. ive been playing with the idea of a massive school finale with interchangable weapon/ ammo spawns so its challanging to actualy find the radio each time.

Hon3r
03-16-2009, 10:34 AM
A school would be a good idea. I'm sure a whole lot of parents would freak about that though. Sheesh, parents.

How about on a spinning haunted carousel?

CrAnKeDHigH
03-16-2009, 10:45 AM
The only problem with a train finale would be the fact that it would be too easy for the survivors. Its too narrow of an area. All the zombies would just funnel right too you. It would be easy pickings for the survivors and next to impossible for any infected to do anything. Just think of the subway part in NM2, those two cars before the stairs that go up to the left. Imagine the survivors in there.

mshield
03-16-2009, 10:46 AM
The only problem with a train finale would be the fact that it would be too easy for the survivors. Its too narrow of an area. All the zombies would just funnel right too you. It would be easy pickings for the survivors and next to impossible for any infected to do anything. Just think of the subway part in NM2, those two cars before the stairs that go up to the left. Imagine the survivors in there.

Depends what type of train Steve Cloud is talking about; it could be like that big ass train outta' Gears of War, or the one in Killzone 2.

Damen
03-16-2009, 10:49 AM
A slow moving semi. Zombies climb on, you fight them off. Don't get tanked off or smokered though!

CrAnKeDHigH
03-16-2009, 10:54 AM
Depends what type of train Steve Cloud is talking about; it could be like that big ass train outta' Gears of War, or the one in Killzone 2.


Yeah I forgot about the one in GoW2. That would be a bit ridiculous though since L4D is far more realistic of a game in the sense that there really isnt a giant train like in GoW2 IRL. Besides, if you are going to have a big ass room like that, why even make it a train? You might as well just be in a big ass room. Im not trying to shit on the idea, it just seems like it would be too easy for the survivors. Just my opinion.

And also, being on a moving vehicle of any kind just seems out of place with the game. The whole point of the game is make it to the safe zone and hold out for the rescue vehicle to come and get you.

silverx2
03-16-2009, 10:57 AM
what about a mine shaft? Dark, narrow, lots of differnt tunnels. the tunnels would have to be dynamic, so that each time you play random tunnels would be blocked off so you had to kinda work yourway through this maze, and then at the end fight off the hoards as you wait to the elevator.

fpstay
03-16-2009, 11:36 AM
A high school maybe.

blackjack452
03-16-2009, 11:48 AM
A high school maybe.

yeah. an idea for a total campaign too. mabey a college campus

darkmessiah
03-16-2009, 11:49 AM
yeah. an idea for a total campaign too. mabey a college campus

We change the models into teenage kids, and change the AI to RUN AWAY!

Great game, I want the school to be called Columbine.

mshield
03-16-2009, 11:49 AM
It just hit me: skydiving. The escape vehicle is.. er... a military base on the ground, and you gotta sky dive down to it while fending off skydiving hordes and boss infected.

Who wouldn't want to see a skydiving tank?

That would be a bit ridiculous though since L4D is far more realistic of a game in the sense that there really isnt a giant train like in GoW2 IRL.

I know what you mean, it would be a bit silly to have a train of that size, but I guess if Steve Cloud is that passionate about it, he'll (hopefully) explain how it would work.

what about a mine shaft? Dark, narrow, lots of differnt tunnels. the tunnels would have to be dynamic, so that each time you play random tunnels would be blocked off so you had to kinda work yourway through this maze, and then at the end fight off the hoards as you wait to the elevator.

Isn't that kind of the hospital level except slightly narrower and darker?

LordTommy
03-16-2009, 12:02 PM
hey, how about a finale in space.. or on a space station. Why do all zombie like rabies outbreaks have to be on planet earth, or even on a planet for that matter?

Yeah yeah, I know.. Dead space. Well that's a different game.

Seriously, I always love space station maps that people put out as mods for games, like zombie panic source. They're always so cool... to me at least.

Dreaming A Reality
03-16-2009, 12:10 PM
It just hit me: skydiving. The escape vehicle is.. er... a military base on the ground, and you gotta sky dive down to it while fending off skydiving hordes and boss infected.

Who wouldn't want to see a skydiving tank?

and when the survivors land they get creamed by tanks that land on their heads... epic

But i would have to say disney land..

Louis: heyy its a buff mickey mou-FUUUUUU

Felios
03-16-2009, 12:33 PM
Gee, all these people talking about a finale with a train in it...It's like they're psychic or something.
http://img.photobucket.com/albums/v156/seanvolt/comingsoon.jpg

CrAnKeDHigH
03-16-2009, 12:33 PM
Who wouldn't want to see a skydiving tank?

That would be hilarious.

Or a big fat ass boomer floating in the wind.

Funny stuff.

blackjack452
03-16-2009, 12:50 PM
It's like they're psychic or something
wez insid ur head, stealin ur map ideaz

silverx2
03-16-2009, 04:29 PM
Isn't that kind of the hospital level except slightly narrower and darker?

Alot darker, and a dynamic path so each time is different.

blackjack452
03-16-2009, 04:38 PM
Alot darker, and a dynamic path so each time is different.
so kinda like the original idea for a wide open city with multiple paths just on a smaller scale to get the feel of a mineshaft. hmmm. sounds cool. wonder how it would play out

Marquez
03-16-2009, 07:41 PM
I would like a finale on a dock, with the rescue vehicle being a submarine.

zombicidalmaniac
03-16-2009, 07:55 PM
how about in a berlisk house with zombie chicks and no dudes execpt mabe a couple of dudes

Steve Cloud
03-16-2009, 08:06 PM
Valve's [/b]maps is to hold out for a vehicle to come get you. In this one, its essentially the same thing, but your "rescue vehicle" is the front 'control' carriage which disconnects from the rest of the train rather than a boat or helicopter arriving at a dock or helipad.

<div class="quote"><div class="quoting">Quoting: Felios;]
Gee, all these people talking about a finale with a train in it...It's like they're psychic or something.

D: ... :D

Nuttz
03-16-2009, 08:11 PM
On the top of a snowy mountine... yeah, that's right.

And I've always wanted a different version of the Dead Air one, where instead of refuling the plane, it lands for abit, giving a small amount of time to control some sort of vehicle to drive alongside it and jump in the back.

Felios
03-16-2009, 08:17 PM
D: ... :D
Unfortunately, the train isn't moving. Doesn't mean it's a traditional finale, though ;)

PS--I don't even know if the concept would work in Left 4 Dead, gameplay- or engine-wise. I've been planning on looking into it as an &quot;epilogue&quot; level, after I finish the main campaign.

The reason I started this thread is to try and figure out what building the survivors should hold out in while they're waiting for the train. I've already thought of a train station, but I'm looking for more ideas. Some kind of building or area that's around 100 ft square..... Like the size of the BH/DT house or No Mercy's radio building.

Zorgy
03-16-2009, 10:10 PM
Felios that looks like a train station to me....
I win teh thred!11!!1
War do i get????

simonlourson
03-16-2009, 11:10 PM
I like the eiffel tower idea... You know, like at the end of &quot;28 weeks laters&quot;, the camera is moving very fast as if you were seeing things from the eyes of an infected, but you can see the eiffel tower in the background...

Would be cool to wait at the bottom of a half destroyed eiffel tower, to have a heli or something pick you up at the end...

A modelers nightmare, though.

Pukemon
03-17-2009, 12:55 AM
In the sky wit some raged uberfuckd carebears

obtund
03-17-2009, 02:48 AM
A cruise boat. You start locked in the hull of the ship like DiCap in Titanc and the goal is to make it to the bow. Rescue vehicle ideas are helicopter(old), life raft(similar to death toll), submarine(new)....

mshield
03-17-2009, 02:57 AM
War do i get????

AIDs.

From concentrate.

Marquez
03-17-2009, 04:08 AM
I wouldn't mind a finale at a space shuttle launch centre. You have to hold off the zombies as mission control preps your rocket for launch.

Felios
03-17-2009, 06:25 AM
Felios that looks like a train station to me....
I win teh thred!11!!1
War do i get????
There will be a train station, yes. but I want another finale location. That's why this thread is here. Give me a good idea and THEN you win teh thred.

Zorgy
03-17-2009, 08:33 AM
Hrrrm Ahha!
A different train station!

silverx2
03-17-2009, 10:31 AM
drawbridge leading into a castle?

McPeepants92
03-17-2009, 10:47 AM
I think an amusement park would be a sweet campaign. You could start at the ticket booth then head your way down to the other end of the park. If anyone in here has been to King's Island in Ohio then you know how cool it would be to run beside the entrance pool to the fake Eiffel Tower.

blackjack452
03-17-2009, 11:04 AM
i like the cruise ship idea :D

blah
03-17-2009, 11:18 AM
I GOT THE GEWD IDEA!!!


Fighting off zombies in.....


IN THE INTERNET

Felios
03-17-2009, 12:33 PM
I think an amusement park would be a sweet campaign. You could start at the ticket booth then head your way down to the other end of the park. If anyone in here has been to King's Island in Ohio then you know how cool it would be to run beside the entrance pool to the fake Eiffel Tower.
Lucky for you, someone is planning a campaign set in an amusement park. Personally I'd like to fight zombies in Disneyland...

Funky Biscuits
03-17-2009, 12:35 PM
&quot;your moms house!&quot;
LOL

Dreaming A Reality
03-17-2009, 12:41 PM
Personally I'd like to fight zombies in Disneyland...

Just so we're all clear i posted this idea first earlier in this thread but it got overlooked =p

hence, all muneez and wimminz are belong to me

Grieverlionhart
03-17-2009, 01:34 PM
I'm writing up scenarios in notepad at the moment, I only wanna do urban maps but one is inspired by cloverfield where you climb one tower to get to another which is meant to be safe, then the building collapses and half the city hears so you have to fight your way to the garage and get a van as infinite infected come for you, makes a change from the typical defense and you are your own rescue vehicle

Felios
03-18-2009, 11:34 AM
Just so we're all clear i posted this idea first earlier in this thread but it got overlooked =p
lol, I'm sorry... the idea's been floating around since before L4D came out, I sure hope someone's working on it.

Geoff Portnoy
03-18-2009, 02:09 PM
FLIGHT OF THE LIVING DEAD

Or you know, the middle of Central Park.

blah
03-18-2009, 02:42 PM
I shall repeat it again....

THE INTERNET!!!

blackjack452
03-18-2009, 02:56 PM
ZOMBIES IN SPAAAAAACCCCCEEEE

dwaynasangel
03-18-2009, 03:08 PM
On top of the seattle space needle :D

VaporTrail
03-18-2009, 03:18 PM
I can't map for crap... so I'm happy to supply ideas. If anyone uses this, can I have a line in the credits?

How about a campaign/finale inside a convention center?

I'm kinda lost for a campaign name... any ideas?


Chapter 1: Lost Baggage.

You start out in a airport terminal (redesign and redecorate the Dead Air level. You could probably use some of the same models... just not the same whole level). Saferoom off concourse in parking structure, 1 floor off ground.

Chapter 2: Dude, where's the car?

From the Saferoom on the first floor, you exit to find the 'easy' way down blocked (van and/or collapsed ramp). You must then fight your way across the first floor, up a staircase to the second floor, across the second floor to another staircase, up to the third floor, across the third floor to an elevator. All floors except the first are dotted with holes, caused by crashed cars and vans on the floor below. Survivors cannot climb through these holes, but normal infected can.

Crescendo: An elevator fight, similar to NM 4, but in a parking structure. Infected can spawn above, below, and on the same level and make it to the elevator quickly. (Can probably reuse the NM elevator with minor modifications... can't have a 30 button panel...).

After the elevator trip, to the ground floor, you fight your way across the ground floor to the saferoom, which is a security station, next to the jammed exit.

Chapter 3: Road Trip.

A street fight, similar to several parts of the No Mercy campaign, but about twice as long as NM1, with a crescendo.

Crescendo: A crane, similar to the dumpster crane in Dead Air, the dumpster is in front of a safe room door. You activate the crane to begin raising the dumpster. When the dumpster gets about halfway up, the crane breaks, and the arm crashes down on top of the dumpster. After the horde is taken care of, the Survivors must climb the arm of the crane to a window, and fight thier way through the building to the safe room.

Chapter 4: A Place to Crash.

This is a building fight, similar to parts of NM1 and Dead Air. Basically the survivors fight thier way up and down a building. Thing is, this building has many large windows, and a gap just big enough to be dragged to your doom by a smoker from the building across.

The crescendo could be similar to the Dumpster crane in Dead air.

The saferoom should be in the bottom of the second building.

The only problem with this plan is figuring out a way of allowing the Special infected (in vs. especially, and notably the Smoker in all. ) easy access to the opposite building while denying it to the survivors.

Chapter 5, Finale: Con-Temporary.

Exiting the saferoom puts you on a street, a short way away from the convention center entrance. You then fight your way through the convention center, (which has the 'meeting rooms' set up for a LAN maybe?) to the main 'arena' area. This area should be exceedingly high ceilinged, and have many disabled (and a few perhaps not so disabled?) cars scattered around. There should be plenty of obstructions that would allow common infected to spawn and drop into the arena from all sides during the finale. There should be catwalks above that the hunters can quickly access with climbing, then they can 25 pt. pounce on unwary stationary survivors.

The trigger for the Finale is another radio, set up in the center, with ammo and healthpacks, and two (!) miniguns, mounted back to back (which covers about 50% or less of the arena). Spawns for the usual suspects (grenades and tossables) should be scattered around.

As part of the last couple of messages from the rescuer, should be a warning to stay away from &quot;the big door to the south.&quot;

The Rescue Vehicle is a Monster Truck, which crashes through the &quot;big door to the south&quot; and drives into the arena and parks halfway around the arena. There should be two ladders on the back for the survivors to climb, and a bed that the survivors can stand in, without being dragged out by Smokers. Beyond the door that the truck crashes through is another outside access, blocked from survivor access by a couple of (semi)crushed cars. Once the truck is in the arena, a mess of common infected and the first &quot;finale-extra&quot; tank follow it into the arena.

Once the survivors are aboard, the truck completes a circuit of the arena, exiting though the door it came in, and over the semi-crushed cars.

Felios
03-19-2009, 07:39 AM
Con-Temporary? Worst pun I have ever seen, and I usually like puns, lol. Sounds like a nifty idea though.

Zorgy
03-19-2009, 07:55 AM
Your chapter 4 title (a place to crash) gave me a idea:
How about a failed rescue? In chapter 4 you get to an area on a rooftop and a helicopter hovers above you and as it's about to land the pilot is infected and the copter smashes into a wall creating a giant hole and attracting a giant horde that doesn't relent until you get to the saferoom that's quite close (through the big hole down some stairs and along a corridor. It would basicaly be a cresendo that is triggered when you arrive and doesn't stop until you get to the saferoom. I love those mad dashes to safety after the finales or after someone sets off the car alarm.
God I wish I could map so I could make this.

Felios
03-19-2009, 10:53 AM
Your chapter 4 title (a place to crash) gave me a idea:
How about a failed rescue? In chapter 4 you get to an area on a rooftop and a helicopter hovers above you and as it's about to land the pilot is infected and the copter smashes into a wall creating a giant hole and attracting a giant horde that doesn't relent until you get to the saferoom that's quite close (through the big hole down some stairs and along a corridor. It would basicaly be a cresendo that is triggered when you arrive and doesn't stop until you get to the saferoom. I love those mad dashes to safety after the finales or after someone sets off the car alarm.
God I wish I could map so I could make this.
I had that idea a while ago, but It wouldn't fit in with my campaign. Otherwise, I'd already be on it.

Zorgy
03-19-2009, 10:57 AM
Eh it's just a random idea. We really need a general map idea threads though. There's always your next campaign felios and judging by your catacomb map videos it should be awesome :D

OrangeCat X
03-19-2009, 11:19 AM
Con-Temporary Funny..

Hmmm...

Prison

Hard to get out of, hard to get in. REALLY HARD, it's like a fortress. All those locked doors.

Can you imagine a prison during a zombie outbreak? O.o Read Stephen King's &quot;The Stand&quot; for a prison during the superflu outbreak. Cons starving in cells, eating each other/the dead.... Most depressing part would be killing all the zombies in their cages so you can dump the bodies outside.

Starting to think that it would be a health hazard... and I'm talkin' about Typhoid, not Zvirus.

And perhaps some of the cons survived and started a community... &quot;You have a sweet ass.&quot; :D

On a lighter note? Aircraft Carrier! ^^

Felios
03-19-2009, 04:20 PM
Eh it's just a random idea. We really need a general map idea threads though. There's always your next campaign felios and judging by your catacomb map videos it should be awesome :D
Errrr.. Next campaign?

epic himslef
03-19-2009, 05:39 PM
on top a nuclear bomb!!!

theliberator1
03-20-2009, 06:35 AM
making your way though a town to a compound where a broadcast of survivors is holding out. places throughout the town have radios that can be turned on and &quot;tuned to the frequency&quot; (you turn it on and here the message being sent).the first one you might speak with them right at the start, like how they always say at the start &quot;I heard riverside held out&quot;. well you could start talking to this guy on the radio. later hear stuff like &quot;If anyone hears this were are holed up at...&quot; &quot;We have supplies and transport, all we need are drivers, make your way to .... so we can all get the hell out of here.&quot; &quot;Last call! get here in ten minutes or we leave without you! Fuck, Hunter's got Dave!&quot;

when you finally get there they in fact do have a fort, the gear and transport. trouble is all but one are already dead, and the last is a mechanic. during the firefight some fuel caught alight blowing most of the cars to shit. one army truck is left, but it needs a quick re-wiring. you have to protect the mechanic while he repairs the truck. the sound of him revving the engine alerts the hordes (2 false starts like vrooom &quot;Yeah!!! alrightlets get outta - *splutter-clunk* - SHIT!!)
third time is the charm, and you crash through the gates on the back of the truck, guns blazing.

zombicidalmaniac
03-20-2009, 06:36 AM
i demand a boomer stomach finale

one of them
03-20-2009, 08:00 AM
I've always wanted a finale with dynamic power-outages. For a while the room will be lit, but you have no idea when (or if) the lights will go out and you're forced to use your flashlight. That was part of my Hotel/Casino idea.

Felios
03-20-2009, 08:50 AM
I've always wanted a finale with dynamic power-outages. For a while the room will be lit, but you have no idea when (or if) the lights will go out and you're forced to use your flashlight. That was part of my Hotel/Casino idea.
Hehe, already using this idea.

JohnnyBoy
03-20-2009, 08:54 AM
Disneyland.

mshield
03-21-2009, 04:56 AM
I shall repeat it again....

THE INTERNET!!!
Escape 4chan. Now that really would be frightening.