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dontleave
09-06-2007, 12:46 PM
http://media.pc.ign.com/media/818/818215/vids_1.ht ml (http://media.pc.ign.com/media/818/818215/vids_1.html)

I actually dont like the new player blood effects at all. They look like they're covered in crap. In light of getting vomitted on it might errant that sort of thing but really, when getting attacked by infected it should just be scratches and bruises and stuff...

darksora2323
09-06-2007, 12:50 PM
I like the topic tittle

Teh Swat
09-06-2007, 12:52 PM
I want an IGN videa

darksora2323
09-06-2007, 12:56 PM
decent
GT videos are better

TheStrife
09-06-2007, 01:04 PM
It's from shooting a zombie up close. Blood does tend to go everywhere when you shoot something, you know.

Hauger
09-07-2007, 01:41 AM
It's from shooting a zombie up close. Blood does tend to go everywhere when you shoot something, you know.
Yepp. The videos was cool, did you guys see in the third video on page 1, the zombie that got his arm shot of and still kept on coming? Was really cool :)

Ydiss
09-07-2007, 05:28 AM
I actually dont like the new player blood effects at all. They look like they're covered in crap. In light of getting vomitted on it might errant that sort of thing but really, when getting attacked by infected it should just be scratches and bruises and stuff...
Warrant :) Not errant.

But you'd expect lots of blood to be all over the players. Blood spatter is common with gun shots. There's probably an entire science dedicated to the topic and it's good that TRS have added a little more gore to the game than most other games would bother with.

QuotidianTemerity
09-07-2007, 05:48 AM
There's probably an entire science dedicated to the topic

Indeed, that's what Navier and Stokes were on about in the first place.

"Eet ees ze blood, ze blood!"

Sifer2
09-08-2007, 05:09 PM
That "gross" vid cracked me up. The guy just spams the melee attack over an over an beats the hell out of them. Then gets spooked by his teammate an blows a chunk out of his arm with the shotgun. The melee is probably going to be nerfed lol.

Plankie
09-08-2007, 11:01 PM
The melee is probably going to be nerfed lol.

Why would it be? I think the game seems to be difficult enough, even on the easier difficulties.

Sifer2
09-09-2007, 09:40 AM
Why would it be? I think the game seems to be difficult enough, even on the easier difficulties.

The zombies seem to tickle in all the vids I have watched. The only time they ever get hurt is if a bomb goes off on top of them or if they get choked by a smoker. An maybe getting hit by a rock from the tank.

But it seems just a little stupid to me the guy can stand there overrun by zombies an just beat them all off an barely take any damage. The boss infected will be able to do nothing but spam their specials because if they get close they will just get their ass beat back 20 feet from a melee attack. If it stays this powerful I would add about a 5 second cooldown to it.

Because right now I guarantee you there are players who could do an all melee attack run through these maps. Well aside from needing to shoot the smoker off a roof. The smoker looks like the only boss infected that's working good atm IMO.

dontleave
09-09-2007, 09:43 AM
I can guarantee you thats impossible.

Sifer2
09-09-2007, 09:55 AM
Maybe so. Im just saying this game looks very easy to me. All the infected besides the tank look like they are killed in one shot in these vids. An the average survivor is carrying like what 400 bullets? A free full heal med pack. A melee that one hit kills or stuns stuff for a very long time an can be rapidly spammed. Just my observations that's all sorry if im offending anyone lol. But the smoker an tank seem to be the only one's doing any damage. Looks like Friendly Fire is the biggest danger lol.

sandollor
09-09-2007, 09:59 AM
The smoker looks like the only boss infected that's working good.

You bring up an interesting point. We've all seen each boss infected a plethora of times, except maybe the witch bitch, and it does seem that they are somewhat ineffective. Generally in the videos I've seen the infected don't lay the smack down.

Now, I know the game is not finished so there could be some balance issues and we've already heard that the guys at Turtle Rock are working on the infected and AI; plus once this game is out and people have a chance to really know the maps and work together to kick some survivor ass I think it'll all work out in the end.

hooray for zombies
09-09-2007, 01:32 PM
ahh, but remember, the infected bosses are not there to "lay the smackdown". They are there to sow chaos and confusion among the ranks of the survivors, striking in the hope that they will take out at least one survivor. Also, the reason that they're so weak is that they freaking respawn! It doesn't matter if they die one time, or a hundred times, they will keep on coming back.


Addendum: Despite what you may see in the videos, the numbers say that the survivors have a higher fail rate than the infected. The reason they seem to be doing so well is probably because that's the only part they show, a full scenario video would probably tell a different story.

basic
09-09-2007, 02:12 PM
yes. the whole point of the boss infected is to screw with the survivor's heads, not kill them. after an hour+ of constantly being lynched, puked on, pummeled to the ground, pulled into the middle of nowhere, blown up, beat down by a tank, and any combination of the above - it will eventually get to you. throw the common infected horde on top of that and it's no picnic for the survivor's

dontleave
09-09-2007, 02:15 PM
Lest we forget the video in which a player is instantly taken down by being in close proximity to an exploding Boomer? I don't know what you guys are watching but all the bosses seem to be working fine when I see them.

basic
09-09-2007, 02:40 PM
yup, only real problem ive noticed is the hunter getting hung up on objects during a pounce

hooray for zombies
09-09-2007, 02:54 PM
yup, only real problem ive noticed is the hunter getting hung up on objects during a pounce

And they will most definitely remove such an obvious bug from the final version, shouldn't be impossible to fix

Sifer2
09-10-2007, 10:15 AM
Your probably right that the infected are not meant to take out the survivors very easily. However I can already tell looking at these vids that if stays like this playing as a Boomer or Hunter will seem pointless. The Hunter leaps on someone an is usually one shotted before he does any damage. It seems to take like 5 seconds before any damage is even dealt by his slash attacks an by that time he is usually dead. Then you have the Boomer who by his nature is always one hit killed. But the crappy part seems to be that Melee attack. They can pop you with it an send you flying back well out of range for your explosion to be any threat. So playing as the Boomer will degenerate down to just firing your puke on someone, dying, repeat. And with the normal infected being so weak about the worst thing the puke could do is cause you to blast your teammates while blind lol.

So yeah I see what your saying an the Infected shouldn't be really strong. But they should at least be able to do a little damage. An the Smoker seems to be the only one doing it. I know maybe the vids are being played on easy mode or something. That's a possibility though it does go against their statements of only surviving like 20% of the time in their tests. Or whatever that low survival rate was. Maybe we just need a vid of hard mode.

dontleave
09-10-2007, 11:38 AM
Ummm... Hunter damage is/should be continous. Why the fuck would it be anything otherwise? You have to stay a minimum 5 seconds to do 5 damage? 4 seconds and you do nothing? Wtf is that? Boomer does knockback? since when?

All the Bosses do damage, nuff said. Am I the only one who watched smokers getting blown to pieces a second or two after hitting someone?

Armored_Zombie_Cow
09-10-2007, 02:01 PM
sifer2 sounds like a retard....im sorry, but dude, all ur trying to do is find flaws!
the melee does not send u far enough back so that the boomer's plosion woudnt hurt....thats just plain wrong...
secondly, if the boomer stays in tight alleyways and such, when he gets meleed he will fall back to a wall, and then get ploded, and everyone will get hurt badly.
The hunter(if u havent seen some of the other vids) is good too.
He doesnt have to do the pounce one...or is it lunge? uuuhhh...sry...
well, anyway, what im sayin is he can do the smaller attack, then run away.
he jumps very far, very fast. He can hide behind an alley or in a building to rebuild health, then go jump at someone again, and repeat till death... he is good strategy and having 2 (wasnt it?) at a time will be hectic, so shut your face and realize that the game is balanced, and if not, it will be fixed....
oh, ill make sure of that... WHAAHAHAHAHAH!!!!
lol

Deek
09-10-2007, 03:02 PM
Because right now I guarantee ...
No one can guarantee anything. All we have are theories and notions. You can't guarantee an all-melee success story, I can't guarantee that the Hunter is badass in the right hands. It's all up in the air.

The devs claim they survive their own game only 25% of the time. So, are they lying, or is there something more to it? Who knows? You can only gleen so much from in game footage ... the discussion is fun, but moot.

frogopus
09-10-2007, 04:49 PM
I'm not sure if we admitted it or not, but in twelve hours we couldn't finish with all four members Surviving on normal. Had to turn it down to easy for that to happen. There are two difficulty levels above this... I understand that the videos provide a pretty limited view of things, but I promise this is an intense game. I forget the exact number but on the hardest difficulties you're only allowed somewhere around four hits from a regular infected before going down.

Also, these videos are short examples of a long game with limited health, thus we don't really see the battle of attrition.

Some of these most recent videos show the team mates together, alive, and organized. The hunter drops its victim quickly, and if the team mate doesn't fall right at their feet, its a difficult save (again difficulty makes a difference).

Perhaps its the fault of the videos, but it makes me chuckle a little seeing someone come after this for the ease of difficulty. It's a hard god damn game.

basic
09-10-2007, 05:48 PM
yes, i have to agree with everyone. sifer - you're just fishing for problems now, every boss infected has a use and is very deadly in their own way, whether it's direct or indirect...

for example. the hunter can turn invisible, leap 60ft, wall jump up onto buildings, and regenerate health... AND there's two of them... the hunter isnt designed to jump into the middle of 4 survivors and kill one of them...

another big advantage the boss infecteds have that i haven't really seen used in any of the vids is the lack of fall damage. i'm pretty sure that the day a boomer jumps off a building, lands right in front of me, pukes on my face and then blows up will be the day i shit my pants.

but as i was saying, the point of any boss infected is to catch a straggling survivor and finish him off. only the tank is designed to take on the 4 survivors head to head.