View Full Version : So...they didn't fix the spawns.....
Hggh7
04-22-2009, 11:29 PM
Looks like more games of us waiting 100 years to spawn and get killed as the infected again....It shouldn't take that long just to die again...
_toolnumber5
04-23-2009, 12:09 AM
I've never thought the infected spawn times were too high (especially when playing as survivors). You just have to make sure you do plenty of damage before you get taken out. Solved.
Plastic
04-23-2009, 03:17 AM
It's bothering me, because you can't right trigger any more to stay under 20 seconds. The extra 5 each time make me a little annoyed, but what can ya do. Sad no more secure 4 either.
Mattbott
04-23-2009, 06:38 AM
it's annoying sometimes but seems to be balanced. the survivors need to have a chance after all
like the man says, make every zombie count. If you respawned after 10 seconds we'd just have a stream of no-tactics special zombie kamikazes
CrAnKeDHigH
04-23-2009, 05:49 PM
Looks like more games of us waiting 100 years to spawn and get killed as the infected again....It shouldn't take that long just to die again...
How is this a problem for anyone? It is already easy for the infected to do damage if you know what you are doing. The game is perfectly balanced, you just need to learn to play the SI better or play with people who can coordinate an attack. I have a feeling you are the type of person that becomes a hunter and just pounces on the survivors when they are all in a group, then dies and complains about it.
EDIT: And when was there ever talk about valve "fixing" the spawn times?
Boldy
04-27-2009, 08:52 PM
It's simply the "AI director" balancing the game out. The only way you'll get short timers is if you hardly do any damage to the survivors (including the horde). With the fact that they are definitely increasing the power of the Infected with these updates, I don't see what's wrong with waiting an extra 5-10 seconds in order to make the game balanced.
SickDaza
04-27-2009, 08:56 PM
The only problem I have with spawns is when they spawn the tank directly in front of the survivors or in a fire however this happens very rarely so its not to much of a problem to worry about really.
betacam
04-27-2009, 11:45 PM
My only real problem with it is how it breaks up game flow, you go from playing constant defense to timer-based offense. I'd at least like to just be a common infected during the interim, just to keep me busy.
stev0hazard
04-28-2009, 09:55 AM
Personally I think that they should make the spawn times at a maximum 15 seconds and 10 seconds normally. People play vs to play as infected, not survivors.
SickDaza
04-28-2009, 10:34 AM
Personally I think that they should make the spawn times at a maximum 15 seconds and 10 seconds normally. People play vs to play as infected, not survivors.
Umm not me. I enjoy playing as the survivors its more relaxed and overall more fun then the infected which I find people make far to intense. Unless you are raping the other team that is.
But a 10 second interval between spawns would leave the survivors being constantly vomited on and constantly fighting off a new horde and it would end becoming more like survival in versus mode. Of course this would then lead to people like you who only wanted to be the infected lasting only about 2 minutes per map.
The game would then become less competitive and much more irritating for a survivor. No matter how good you are SI coming at you every 10 seconds of the map would be near impossible.
I can't see how the spawning could be wrong, with regards to the time, in my opinion it's an ideal time which gives both the infected and the survivors an equal chance to win the match.
DaSciz
04-28-2009, 11:29 AM
Spawn length is fine, anything longer would be ridiculous and anything shorter would be unbalanced.
That said, he has a point. Being dead is fucking boring, and due to the nature of the game you're going to end up dead quite a bit. I generally find myself flipping to my tv between spawns. Something interesting, or at least something to do, should be implented.
JohnnyBoy
04-28-2009, 11:59 AM
With a 25 second wait, I can do a couple of things like take out the trash or get a drink.
nerVe
04-28-2009, 12:06 PM
With a 25 second wait, I can do a couple of things like take out the trash or get a drink.
You must run outside really fast. Takes me at least a minute to run the trash outside. And I mean run.
mega808
04-28-2009, 12:29 PM
its fine the way it is, you just have to have teamwork on the infected as well as survivor side.
Infest0125
04-28-2009, 12:36 PM
Spawn length is balanced perfectly this way. If you have trouble killing them with these spawn times, your team needs a new strategy.
That said, he has a point. Being dead is fucking boring, and due to the nature of the game you're going to end up dead quite a bit. I generally find myself flipping to my tv between spawns. Something interesting, or at least something to do, should be implented.
I remember a while ago a few people were discussing maybe playing as commons while waiting. I wouldn't mind this idea.
SlainPwner666
04-28-2009, 12:46 PM
maybe playing as commons while waiting. I wouldn't mind this idea.
This is win
Grieverlionhart
04-28-2009, 03:01 PM
When I'm the boomer I just never die, smoker, I die all the time and the hunter HAS to die because of the long spawns, you don't want to wait an additional 20 seconds for your teamates to spawn. For this its 5 seconds looking at a corpse, 20-25 depending how long I wait 30 seconds to find a good spot, spawn, wait another bunch of seconds 10-60 just for some survivor to show weakness then blam do 2 damage and die :D That pretty much sums it up for me, we still win all the time though so I dunno what the hell is happening there.
Hggh7
04-28-2009, 04:33 PM
Spawn length is balanced perfectly this way. If you have trouble killing them with these spawn times, your team needs a new strategy.
I remember a while ago a few people were discussing maybe playing as commons while waiting. I wouldn't mind this idea.
Team strategy, I'm talking about MY strategy.
Deadly
04-28-2009, 04:54 PM
Spawn length is balanced perfectly this way. If you have trouble killing them with these spawn times, your team needs a new strategy.
I remember a while ago a few people were discussing maybe playing as commons while waiting. I wouldn't mind this idea.
:) I stand by my idea! This would make waiting easier for those with ADD as well as add some tenseness to the atmosphere. Although, since the common are supposed to be enraged nothing-to-lose people I doubt it would make sense if you see one ducking and weaving in and out of your line of sight and behind walls. Still, I would like to see this
binge
04-28-2009, 05:03 PM
the stuff that bothers me most is that AI tanks spawn before players take control of them
sometime those AI tanks are really dumb and do stupid shit like running INTO FIRE (yes this has happened) and then you start playing as a tank on fire -_-
Infest0125
04-28-2009, 09:00 PM
Team strategy, I'm talking about MY strategy.
Well no offense, but YOUR strategy must obviously not work if you can't do the damage you're aiming for in between spawns. You may wanna try a different strategy.
@ The AI tanks thing, yes I agree that that is annoying. I'd rather have it stand still in hiding before you switch to it.
Also, one thing in this patch that makes made is the fact that they didn't balance the NM finale on 360 like they did on the PC version.
CrAnKeDHigH
04-28-2009, 11:44 PM
Also, one thing in this patch that makes made is the fact that they didn't balance the NM finale on 360 like they did on the PC version.
What do you mean by that? What was balanced on pc and not on xbox?
stev0hazard
04-28-2009, 11:57 PM
leave the survivors being constantly vomited on and constantly fighting off a new horde and it would end becoming more like survival in versus mode. Of course this would then lead to people like you who only wanted to be the infected lasting only about 2 minutes per map.
Ofcourse it wouldn't be like that, the boomer would respawn about 16 seconds. longer than the charge rate of the boomers vomit, and it's not about letting the survivors survive, it's like getting as far as you can as a team before dying, how let down do you feel after playing one of the longer levels?
You've just been running to your death and then waiting... and waiting...
Probably pc too, but xbox survivors are awfully good sometimes... and the people you get stuck with in pub matches are sometimes extremely moronic.
Maybe a setting you could change to make you spawn faster? That'd be awesome.
CrAnKeDHigH
04-29-2009, 12:02 AM
Shorter respawn times are a terrible idea. The game is perfectly balanced as it stands. If you find tourself bored, play this game:
1. Pull your pants down
2. Die as infected
3. Try to jackoff to finish before you spawn again
4. Rinse and repeat
There now you guys can keep yourself occupied and stop complaining about respawn times. If they shortened the respawn times all of you people who advocated for it would then start complaining that its too hard to be a survivor. And then you would start ANOTHER thread complaining about that and the rest of us would say "we told you so".
Infest0125
04-29-2009, 01:10 AM
What do you mean by that? What was balanced on pc and not on xbox?
The ammo and medpacks on PC are on the rooftops. There is also a second double doorway by where the closet was. It made the NM finale much more balanced. I was surprised when they didn't bring this to the update.
OneKplus337
04-29-2009, 01:48 AM
That said, he has a point. Being dead is fucking boring, and due to the nature of the game you're going to end up dead quite a bit. I generally find myself flipping to my tv between spawns. Something interesting, or at least something to do, should be implented.
Not attacking anyone in particular, but do you guys have that short of an attention span that 20 seconds is too long to spectate? I feel like people these days need more and more constant stimulation or they freak out. Most any other shooter you die and either have to wait some time before the end of the round or a respawn. Chill out, pop some fuckin' ritalin, and wait paitently for the 20 seconds.
Mattbott
04-29-2009, 07:04 AM
when i am waiting to respawn i use the time constructively, keeping an eye out for my team mates ('look out boomer, zoey is behind' you, etc) and even popping to the fridge on those epic 26 second respawn delays
i also use the time to check the status of the survivors, how many health packs do they have left, what is their score, and even communicate with the other infected perhaps to offer support or suggest a plan of action for when i do appear on the scene
these brief intermissions should be utilised to their full and the anticipation felt whilst waiting savoured
SickDaza
04-29-2009, 09:27 AM
when i am waiting to respawn i use the time constructively, keeping an eye out for my team mates ('look out boomer, zoey is behind' you, etc) and even popping to the fridge on those epic 26 second respawn delays
i also use the time to check the status of the survivors, how many health packs do they have left, what is their score, and even communicate with the other infected perhaps to offer support or suggest a plan of action for when i do appear on the scene
these brief intermissions should be utilised to their full and the anticipation felt whilst waiting savoured
Agree 100%. You can also let the tank know whether any of the survivors have molotovs and how big their health bonus is and how much it is decreasing by.
Any shorter amount of time would be plain ridiculous.
DaSciz
04-29-2009, 09:32 AM
Not attacking anyone in particular, but do you guys have that short of an attention span that 20 seconds is too long to spectate? I feel like people these days need more and more constant stimulation or they freak out. Most any other shooter you die and either have to wait some time before the end of the round or a respawn. Chill out, pop some fuckin' ritalin, and wait paitently for the 20 seconds.
Let me respond in the same fashion with all the "no offense" bullshit cut out.
Shrub edit: No, don't respond.
Bioalchemist
04-29-2009, 10:00 AM
when i am waiting to respawn i use the time constructively, keeping an eye out for my team mates ('look out boomer, zoey is behind' you, etc) and even popping to the fridge on those epic 26 second respawn delays
i also use the time to check the status of the survivors, how many health packs do they have left, what is their score, and even communicate with the other infected perhaps to offer support or suggest a plan of action for when i do appear on the scene
these brief intermissions should be utilised to their full and the anticipation felt whilst waiting savoured
This man has it right. Kudos to you for utilizing common sense.
OneKplus337
04-29-2009, 10:03 AM
Respawns are boring so suck a dick, fag.
Well now that doesn't seem very nice. 20 seconds is not that long, and it can definately be used constructively as opposed to complaining about it. I feel as though even being a common infected would be pointless, you'd die within a half-second of doing nothing. If they reduced the spawn time, people would want to play as survivors less because of the rape that would ensue, causing games to suck. Plus, with a shorter spawn time the round would definately end within minutes, causing you to be survivors and not infected anymore...
CrAnKeDHigH
04-29-2009, 12:18 PM
The ammo and medpacks on PC are on the rooftops. There is also a second double doorway by where the closet was. It made the NM finale much more balanced. I was surprised when they didn't bring this to the update.
That is much better. Wish they would bring that to the xbox.
JohnnyBoy
04-29-2009, 02:47 PM
You must run outside really fast. Takes me at least a minute to run the trash outside. And I mean run.
I do that in intervals. Cinch up the bags, pull them out of the bins, go back to playing. Take out one bag, go back to playing. Take out the other bag, re-line the bins with new bags. By that time I'm just a few seconds late to getting back. Not enough to get noticed for a kick though. Twenty-five or twenty-eight seconds is quite a long time to wait.
mazouth
04-29-2009, 03:42 PM
Spawn timers are well set.
But I once have been on a server where as long as at least one survivor still camp the starting safe room, spawning time were set to 15 secs, meaning they got boomed every 15 secs... + other SI attacks.
When they finally came out, spawn times were reset to normal, but no survivors had anymore medkits...
That was kinda fun, but sure unbalanced, especially when modded servers don't tell they are.
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