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Trueman
04-23-2009, 06:35 PM
How can I make Louis say "Phew... Francis!" (Originally he said it in the sewers. Wav-file is \Manager\WorldHospital0308.wav) ???

In the file \scripts\talker\manager.txt I found this:

Response PlayerRemarkhospital03_path08aManager
{
scene "scenes/Manager/WorldHospital0308.vcd" then Biker hospital03_path08a2 foo:0 0 //Phew... Francis...
}
Rule PlayerRemarkhospital03_path08aManager
{
criteria ConceptRemark IsManager Ishospital03_path08 IsNotSaidhospital03_path08 IsNotCoughing NotInCombat IsTalk IsTalkManager IsSubjectNear400 ChanceToFire50Percent IsBikerAlive
ApplyContext "Saidhospital03_path08:1:0"
Response PlayerRemarkhospital03_path08aManager
}


So I tried:

vocalize hospital03_path08a
vocalize PlayerRemarkhospital03_path08a
vocalize PlayerRemarkhospital03_path08aManager

but Louis was silent (

What do I do wrong?

Please help!

P.s. Interesting that when I play as Francis and type into console "vocalize hospital03_path08a2" (his answer to Louis's joke "Phew... Francis") - it's working! WTF?

Trueman
04-25-2009, 05:30 AM
Please answer (

Can anybody force Louis to say it?

Maybe it needs to edit "Rule" in that code to get ability to use this vocalize command without restrictions...

I tried to edit this Rule:

Orginal
Rule PlayerRemarkhospital03_path08aManager
{
criteria ConceptRemark IsManager Ishospital03_path08 IsNotSaidhospital03_path08 IsNotCoughing NotInCombat IsTalk IsTalkManager IsSubjectNear400 ChanceToFire50Percent IsBikerAlive
ApplyContext "Saidhospital03_path08:1:0"
Response PlayerRemarkhospital03_path08aManager
}

Edited
Rule PlayerRemarkhospital03_path08aManager
{
criteria Concepthospital03_path08a IsNotCoughing NotInCombat IsTalk IsTalkManager IsSubjectNear600
Response PlayerRemarkhospital03_path08aManager
}

No effect...

Help please!

binge
04-25-2009, 06:24 AM
try PlayerRemarkhospital03_path08a1

and dont double post, its annoying

HimuraKenshee
04-25-2009, 08:07 AM
he prolly posted to bump it up ._.

Trueman
04-25-2009, 10:12 AM
try PlayerRemarkhospital03_path08a1
Doesnt work.

Lemmingbomb
02-15-2011, 04:37 PM
I don't wanted to open a thread, so I'm posting my question here.

I have one problem with this command:
bind "[random key]" "vocalize SurvivorVocalizeGoingToDieAlone"

It won't work. I even tried a different one:

bind "[random key]" "SurvivorVocalizeGoingToDieAlone"

But that doesn't work, too.

Can somebody help me? It should be the command for *nervous humming*

Zombie Hunter
02-15-2011, 06:10 PM
its just [random key] you dont need the "". Unless you put those in for the sake of it then I dont know.

nerVe
02-15-2011, 06:35 PM
I don't think there is a key called [random key].

Lemmingbomb
02-16-2011, 08:52 AM
I don't think there is a key called [random key].

Funny.

Of course, I mean, that you can enter any key for RANDOM. Like: 2,3,4, ....

Well, and you can enter " ", I have entered over 15 other vocalize commands, with the " " and they work.

Is there really no one who can help?

nerVe
02-16-2011, 01:43 PM
Perhaps it's the user and not the program? Perhaps it's not SurvivorVocalizeGoingToDieAlone?

Boojangels
02-16-2011, 03:17 PM
I thought they took these commands out in an update.

Elite
02-16-2011, 03:19 PM
They did in L4D2.

Stuffinator
02-17-2011, 04:33 PM
Well, and you can enter " ", I have entered over 15 other vocalize commands, with the " " and they work.
wrong logic!