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View Full Version : What's next for DLC?


Zanji
04-30-2009, 09:02 PM
I'm really hoping for a Points based Mode, like Mercenaries from RE5.

Timed leaderboards just seems a bit much. Also feel like in Survival Valve had too high of expectations for us to survive THAT long. Without glitching, that is.

DTard
04-30-2009, 09:04 PM
Well, VALVe never expected people to last 15 minutes which is why the no-tank spawn happened. They never proofed checked that.

Honestly, the DLC was what we got, the SDK is really the only big thing we need now.

CrAnKeDHigH
04-30-2009, 09:20 PM
Well, VALVe never expected people to last 15 minutes which is why the no-tank spawn happened. They never proofed checked that.

Yeah basically they just need to fix survival and reset the leaderboards. And im sure there will be glitches that pop up on DA and DT that need work. And maybe they will release some new maps to xbox eventually? (wont hold my breath though)

Dead Fish
04-30-2009, 10:00 PM
I think what would make the most sense right now are new campaigns for Co-op, Versus and Survival.

Frito
04-30-2009, 10:03 PM
Probably actual new levels.

DixieWolf
04-30-2009, 10:20 PM
yea, I would definitely love to see some shiny new campaigns. Even if they released them campaign only with versus pending, I'd still appreciate it.

It would be really nice to experience that whole "I don't know where I'm going!" for 5 maps again. And then go through enough times to find out which spots are best to hold out and where to expect what. That would be awesome to me. But then again, we could have some of that if the SDK ever came out too...

EDIT: I'm kind of amazed that they expected people to have a really insanely difficult time with getting to 15 min. I mean, yea, its not simple, it takes a good team (or a good spot to camp), but it's by no means impossible

shadowstreak
04-30-2009, 10:35 PM
They are gonna go with making a single vs/co-op map, and adding perfected community maps

DTard
04-30-2009, 10:57 PM
EDIT: I'm kind of amazed that they expected people to have a really insanely difficult time with getting to 15 min. I mean, yea, its not simple, it takes a good team (or a good spot to camp), but it's by no means impossible
They themselves didn't even make 5 minutes when they played. (at least, that's what their demo showed)

Mr Hobo
04-30-2009, 11:00 PM
Well, unluckily for us 360ers, we don't have the SDK to look forward too. I would appreciate it if they had their own create-a-map thing like forge on Halo, but I doubt that will happen. But the flow of user-created content would be awesome.

Even though, I would settle for some campaigns, and maybe new survival levels in the future. ;D

Doctor Whom
05-01-2009, 07:01 AM
I'd love to see new campaigns, of course. That would be the thing I'd most like to see, and I'm sure they're coming.

But how about difficulty settings for Survival? While some people love it, I can hardly bear to play it. Too often it's two minutes of panic and then a loading screen - it's just not fun enough for me. Of course, the easier versions would have different leaderboards!

Yeah, I know, I'm a pussy.

Steve Cloud
05-01-2009, 09:27 AM
Last Stand campaign.

It'd be nice if they added some more weapons though.

SickDaza
05-01-2009, 09:34 AM
Last Stand campaign.

It'd be nice if they added some more weapons though.

Any weapons you got in mind??

Doctor Whom
05-01-2009, 10:02 AM
How about a flamethrower? And/or the ability to improvise weapons form the environment, like planks of wood or chairs for melee, or a hand-held aerosol-can-and-lighter flamethrower?

SickDaza
05-01-2009, 10:07 AM
Lol flamethrower that would make the game so easy haha.

Mattbott
05-01-2009, 10:08 AM
chainsaw, sawn off shotgun, firemans axe.

Melee weapons would be a lot of fun but you'd have to invent a new slot system so maybe you'd have shotgun and an axe instead of pistols. But then you don't get the pistols which are vital to the game. And the way things are now is nice and simple so why change it by adding melee?

i'm not sure about new weapons unless the game changes significantly. I never choose the hunting rifle, maybe they could swap that for a flamethrower

they could fix the survival times issue by giving gold status to the top 10% times, silver to the next 15% and bronze to the next 25% so if your time is in the bottom half you earn nothing. You have to work to keep your gold and it gets harder as people get better

i think people will be getting 15 mins eventually though, even without glitches and other shenanigans

DeviantLexicon
05-01-2009, 10:11 AM
New weapons as well as campaigns (generalized word - expressing for all playable scenarios in L4D) would be grand. Maybe a score set for those incapable of staying for more than half a game to penalize and caution.

Steve Cloud
05-01-2009, 10:20 AM
Any weapons you got in mind??

Tier 1 hunting rifle (lever-action, no scope) and a revolver is basically all I got.

Kiwi
05-01-2009, 10:20 AM
A new Teir 1 & 2 weapon would be nice.

Right now they've covered all the genres, but that doesn't mean they couldn't use more.

Uzi: Automatic Sub Machine Gun
Assault Rifle: Automatic Rifle
Pump Shotgun: Widespread
Auto Pump: Semi Automatic Widespread
Hunting Rifle: Semi Automatic Sniper Rifle

In my opinion they should have buffed the hunting rifle a little, I mean, now with the new Valve stats, I've noticed that I only have 750 kills with it, and I have 15x those kills with every other gun, I love the gun, it's just not a weapon of choice. Make it a tank buster perhaps? Improve the aim while running? Dunno xD.

I always thought they might add that gun that's in all the poster (That rifle with the scope on top) I think that'd be awesome, adding a gun that has an acog scope or something.

New levels are a must too, but that's just awaiting the SDK (Has it been "Shortly" yet?) and then with the SDK comes matchmaking 2.0, which makes me happy too ^^.

I wish they would have allowed custom skins with the SDK, that could of gave the game a new feel to it as well, instead they made me sad and only allowed the SDK for map making and what not...

Anyway, in general I agree, a new official campaign would be nice, and so would a new weapon, but I'm mainly looking for the SDK D:.

/endrant

Mattbott
05-01-2009, 11:27 AM
the next campaign could be set in an army base, the one we thought we'd escaped to. You have to fight your way into the base and through to the other side

You would get the higher spec weapons from the armoury. Maybe a rifle grenade for the pipe bomb slot, scopes and silencers so you can clear areas without drawing attention to yourself

Doctor Whom
05-01-2009, 11:49 AM
Oh, yes. Military base = good idea!

And how about a theme park? A bit clichéd, maybe.

Darkness
05-01-2009, 12:10 PM
the next campaign could be set in an army base, the one we thought we'd escaped to. You have to fight your way into the base and through to the other side

You would get the higher spec weapons from the armoury. Maybe a rifle grenade for the pipe bomb slot, scopes and silencers so you can clear areas without drawing attention to yourself

What would a silencer do? lower damage/range for no reason what so ever. Gun fire as is doesnt draw anything but a witch. We already have scopes for weapons to be scoped. AKA the hunting rifle. Scopes are unnecessary for the other weapons because for the most part, this is not a slow paced game to pick of enemies one by one from long range. But in anycase, an army base setting would be a good idea IMO.

Oh, yes. Military base = good idea!

And how about a theme park? A bit clichéd, maybe.

A theme park would be epic. Especially if we got some more skins like in the hospital. So you would run into zombie clowns/costumed people and the like. Sure its cliché, but still would make for a air of difference and be fun.

Platypus
05-01-2009, 08:45 PM
I always thought the chainsaw would work as a weapon if it had a smaller amount of ammo and the ammo ran out every time you held down the left click. To get more ammo you'd have to go to a gas can and press E, then you would empty the gas into your chainsaw.

Apex_
05-01-2009, 10:23 PM
No new weapons, please. I'd much rather see custom models and skins fixed to proper usability, so we can replace whatever we'd like. Oh, and fix verify game cache replacing all custom sounds with stock ones too, that'd be helpful.

Once I've got a weapon from my own collection in each slot, I can officially start training for the zombie apocalypse. Take THAT, Jack Thompson.

I really just want the SDK and more official campaigns. All of the unlockable garbage they added to TF2 killed the game for me, honestly. I'll never play TF2 again without an option to disable all unlockable weapons on my server.

Dhrazar
05-01-2009, 11:07 PM
Zombies on a Plane!

one of them
05-02-2009, 01:43 AM
Valve will have a lot more DLC for L4D than previous games, basically because the Xbox 360 is going to need new content if they want to keep it alive. We PC users are fine with the SDK, but XB360 doesn't have that.

I'm guessing the next DLC will be a Map Pack, most likely two Versus Campaigns and a new Survival Map or two. Hopefully they get to work on that Flamethrower as-well.

Felios
05-02-2009, 01:47 AM
I'm betting on unlockable hats for the survivors.

Doctor Whom
05-02-2009, 05:00 AM
I'm betting on unlockable hats for the survivors.

Hahaha, like a LittleBigLeft4Dead. Costumes, stickers, decorations...

Steve Cloud
05-02-2009, 05:18 AM
Hopefully they get to work on that Flamethrower as-well.

There is no flamethrower.

DethPenguin
05-02-2009, 05:24 AM
There is no flamethrower.

You can't prove that there will not won't be the false not inclusion of a un-not flamethrower.

BlackCat
05-02-2009, 06:17 AM
As much as I like the idea of a flamethrower, it seems like it would be a huge friendly-fire problem and not worth it tbh.

SteadyEddy
05-02-2009, 07:16 AM
I've always wondered why the survivors are so non-flammable.

Anyway, I would like to see a new campaign or two, something to spice things up. I dunno maybe a campaign, with a different set of survivors in a different part of America would be an interesting concept.

Steve Cloud
05-02-2009, 07:19 AM
You can't prove that there will not won't be the false not inclusion of a un-not flamethrower.

There is definitely not no un-not-flamethrower that isn't in this game.

Doctor Whom
05-02-2009, 11:07 AM
Zombies on a Plane!

Flight of the Living Dead?

HalfSwiss
05-02-2009, 11:17 AM
I want to see some new campaigns that are very different to the current ones. Maybe a campaign set in a different country, or maybe and expansion for a different time period (Medieval L4D would be awesome)?
New types of Infected?
New weapons? I'd like to see a chainsaw or some kind of melee weapon.
And more achievements. I was pretty surprised that Survival mode didn't have any.

Doctor Whom
05-02-2009, 11:18 AM
I've always wondered why the survivors are so non-flammable.
Have you ever had a "friend" try to "help" you by chucking a molotov at you while you're dangling from a Smoker's tongue on Expert? Feels pretty flammable to me!

l4dfan
05-03-2009, 01:06 AM
And more achievements. I was pretty surprised that Survival mode didn't have any.
it does, on pc at least.

SickDaza
05-03-2009, 02:27 AM
Yes 360 needs new achievements. Pronto. And I was thinking maybe a new campaign in remote desert somewhere.

one of them
05-03-2009, 02:31 AM
There is definitely not no un-not-flamethrower that isn't in this game.

There will be a flamethrower.
ValvE made or not.
It will happen.
You will see.
Just wait.
:cool:

It doesn't have to be a main weapon, I always thought of it as something you find like molotovs and pipebombs. Maybe it could fire in short bursts, so you could draw lines of fire to block off entries for Infected.

Steve Cloud
05-03-2009, 02:35 AM
Yes 360 needs new achievements. Pronto. And I was thinking maybe a new campaign in remote desert somewhere.

I've seen some really brilliant fan-made deserts (http://www.garrysmod.org/downloads/?a=view&id=31124) (for GMOD anyway), I'd love to see what Valve could do.

EDIT:

It doesn't have to be a main weapon, I always thought of it as something you find like molotovs and pipebombs. Maybe it could fire in short bursts, so you could draw lines of fire to block off entries for Infected.

Sounds like just a better version of the molotov.. which gives me an idea...

SickDaza
05-03-2009, 02:37 AM
I've seen some really brilliant fan-made deserts (http://www.garrysmod.org/downloads/?a=view&id=31124) (for GMOD anyway), I'd love to see what Valve could do.

Well that's what I was thinking because they could make it look damn good. I'm kinda hoping they do one now. Don't know about the storyline though. Could be tough to create something around a desert.

DethPenguin
05-03-2009, 02:38 AM
[Removed by moderator for breaking rule 7, oh dear god how he broke rule 7.]

Also, there won't be no flamethrower anytime not late.

Darkness
05-03-2009, 10:55 AM
As much as I like the idea of a flamethrower, it seems like it would be a huge friendly-fire problem and not worth it tbh.

And youre not going to find one just lying about in a zombie apocalypse either. Since only the military can own them, and they probably dont have alot of them anymore either.

Platypus
05-03-2009, 11:10 AM
Hahaha, like a LittleBigLeft4Dead. Costumes, stickers, decorations...

I'm pretty sure he was talking about the TF2 update (http://kotaku.com/5220736/team-fortress-2-patch-hints-at-new-headgear-huge-gameplay-changes) a week back.

And youre not going to find one just lying about in a zombie apocalypse either. Since only the military can own them, and they probably dont have alot of them anymore either.
Just like we don't find automatic shotguns and m16's lying around conveniently next to a huge stack of ammo right?

yourbadmega
05-03-2009, 11:23 AM
i'm hoping for new skins for ecks-bawcks such as, a glock skin for the pistol, ak-47 for the assault rifle, and m1a1 carbine for hunting rifle. they could have a menu to pull up so for pistol, you could have "regular" "M92F" "glock" etc.

Dre
05-03-2009, 11:53 AM
what is up with everyone wanting a chainsaw or flamethrower, JEEZ!!!

Darkness
05-03-2009, 01:26 PM
Just like we don't find automatic shotguns and m16's lying around conveniently next to a huge stack of ammo right?

Its more likely than finding a flamethrower. And then "ammo" for it? dont think so.

what is up with everyone wanting a chainsaw or flamethrower, JEEZ!!!
Agreed.

JohnnyBoy
05-03-2009, 01:39 PM
just put in all the CounterStrike weapons.

Zidane
05-03-2009, 01:47 PM
what is up with everyone wanting a chainsaw or flamethrower, JEEZ!!!

Dude, seriously, there is NOTHING more satisfying than burning your zombies crispy over a nice fire, then ripping them into bite-size pieces for lunch with your chainsaw!

Platypus
05-03-2009, 01:58 PM
what is up with everyone wanting a chainsaw or flamethrower, JEEZ!!!

Because those things and a shot gun are you zombie killing bread 'n butter.

Its more likely than finding a flamethrower. And then "ammo" for it? dont think so.

The gas cans are already in game. Easy enough.

yourbadmega
05-03-2009, 03:01 PM
wait, why the fuck are we already talking about new DLC when we just got some. you greedy bastards, i haven't even been able to play the new DLC cuz my bro took my xbox to college

Easton Dark
05-03-2009, 04:17 PM
New dlc?

two words: Attack Monkeys

the survivors get some new pets :P

VanBradford
05-03-2009, 05:37 PM
[Removed by moderator for breaking rule 7, oh dear god how he broke rule 7.]

Curiousity...

Anyway, I would like to see a new campaign or two, something to spice things up. I dunno maybe a campaign, with a different set of survivors in a different part of America would be an interesting concept.

I'd also love to see new campaigns! And the idea of another set of survivors is great, but its implementation would be extremely time-consuming, because of the character development, dialogue writing and all this kind of stuff... So just let our friends Bill, Louis, Francis and Zoey end up wherever you can imagine, as for me you don't even need to fill the story gaps (or deliver it in a distant future) - BUT give us new campaigns as early as possible!

Sheer awesomeness would be for example: a theme park, a prison, a military base, a desert, a snowscape, some kind of cave or mine, a mall, a jungle, Hawaii, any map with thunder and lightning or even some kind of fantasy/science-fiction stuff like this Hell-idea...

Doctor Whom
05-03-2009, 06:03 PM
Flamethrowers are cool, and that's why people want them. They're cool.

BlackCat
05-03-2009, 08:09 PM
Flamethrowers are cool, and that's why people want them. They're cool.

They are cool in theory, but they really would be a friendly-fire nightmare. It is bad enough when someone lights up the team as it is! lol

SickDaza
05-03-2009, 09:45 PM
They are cool in theory, but they really would be a friendly-fire nightmare. It is bad enough when someone lights up the team as it is! lol

Yes they would have to lead the team no matter what and then when a hunter is on someone all he could do was burn them...and as far as I know when a hunter is on fire it doesn't kill them it actually makes them do more damage.

It would also make it extremely easy to fend off the horde, you have seen how easy a Molotov makes it so imagine how easy fire you control would make it. Seriously the chances of a flamethrower anytime in the future are extremely low.

Farewell2Kings9
05-03-2009, 10:01 PM
I would love to see a campaign set on a college campus. It would add more to Zoey's character and it would be awesome running through a maze of dorms and classrooms.

SickDaza
05-03-2009, 10:11 PM
I would love to see a campaign set on a college campus. It would add more to Zoey's character and it would be awesome running through a maze of dorms and classrooms.

That would be sweet as. It would have a lot of depth I reckon.

Codex
05-06-2009, 06:18 AM
A high school campaign would be awesome imo

I would play it all the time lol

Asura
05-06-2009, 07:19 AM
Slow oldschool zombie mode? like really undead, only dies by headshots.
And MILLIONS OF THEM!

Mattbott
05-06-2009, 09:13 AM
on reflection, flame throwers for l4d is a horrible idea

they will bring out the worse in every asshole griefer and team killer

flame throwers are very cool and we can all go play cod5 or fallout3 or whatever and enjoy their coolness

leave my favourite zombie game alone please

an after thought: maybe glamethrowers as mounted weapons instead of the gatlin guns might be an ok idea. Might also be a bit of a double edged weapon when hordes of flaming hunters descend on the pyromaniacs

UKMD Elmo
05-06-2009, 09:15 AM
Just another campaign would be nice. Possibly make it a one-off one where the layout of the map changes every time you play, just to mix it up a bit.

Mattbott
05-07-2009, 05:26 AM
yeah, it could be set in a harbour, there could be a large boat which is sinking slowly and a load of others which move about, bumping into each other. The layout would change as well as the accessible areas in/on the sinking boat, the survivors constantly moving away from the jetty out to where a sea plane is waiting to evac..

LordFluffington
05-08-2009, 02:04 AM
The weapons I want: (though they'll never work w/ tiers)
Magnums:
....Revolver (6 bullets per clip(bpc))(36+ bullets total)(more damage)
....D. Eagle (8 bpc)(40-)(Semi-automatic)(less damage)
Machine guns
...AK-47 (more damage then m16, less accurate, 45 bpc)
...MP5 (more damage than uzi, 35 bpc)
...(one w/ grenade launcher)
Rifles
...Advanced Military Sniper(thermal/nightvision/infared w/ zoom-in scope)(10bpc,less damage)
...Bolt-action rifle (6bpc)(small zoom(less than Hunting))(more damage)
Grenades
...Frag grenade (3 per grenade slot)
Shotguns
...Sawed-off(dual wield-able)(more spread)(less range)
...Buckshot(more damage)(slight spread)(slightly less range)
...Auto-shotty (spread)(less range)(12 bpc(drum clip))
Amazing
...RPG-(massive damage, no refill throughout campaign)(1bpc)(3 missiles total)
...Rocket Launcher (zoom)(1bpc)(4 missiles total)(slightly less damage)(no refill throughout campaign)
...Grenade Launcher
Pistols
Slide-action (more damage)(11 bpc)


..... the list goes on.....