Manawarp
05-03-2009, 07:19 PM
List what you want from most to least (with or without suggestions on implementation):
New gamemode - (that I know has no way of being included in this form, but I'd like to see something like it. Two forms of survival were requested, this is my version of the one that didn't make it.)
Holdout
Slower paced version of survival.
Barricades in the form of tippable/pushable items, planks from broken wooden items that can be hammered across windows and doorways using the butt of a pistol if nails are found, rope and wire that can be tied to some items to create traps.
Slower, quieter, stronger infected.
Large areas.
Time survived gives points that can be used to purchase stat boosts.
Expert difficulty by default.
Day/Night cycles. (a full cycle takes 12 minutes)
Tanks only spawn during the day, normal infected rush constantly at night.
No music.
Witches start in predefined locations.
Witches crying can't be heard from as far away.
Adjusts infected spawns based on survivor performance (tries to challenge the survivors a set amount based on the days survived: 0-11 minutes: Easy, 12-23 minutes: Moderate, 24-35 minutes: Challenging, 36-47 minutes: Very Challenging, 48-59 minutes: Overwhelming, 60+ minutes: Impossible
Infected spawns still ramp up in general over time.
No leaderboards (because the difficulty is procedural).
Limited supplies (no more unlimited ammo piles or unlimited pistol ammo) force survivors to move through the map during the day.
Survivors can carry an ammo bucket as an alternative to a medpack.
Fists as a weapon.
Melee fatigue (quick fatigue when using fists, so as to make the game near impossible if you run out of supplies).
Killed survivors get to play as infected.
Survivors can vote on what day to start the holdout on, later days are harder but will start with full supplies. Doesn't effect day counter (it still shows you as having survived 0 days when you begin).
Survivors can also vote on the length of a day/night cycle (lower length means the difficulty ramps up quicker, and the inverse for longer length).
Did I mention there's a day counter?
No bots, but can be played with up to 8 survivors (remember that they change into infected players when killed though).
Survivors are given a score when they die based on how long they lasted, how many other survivors were still alive when they died, and how many unspent points (for the stat boosts) they had.
New (findable) Weapons -
I'd like to see melee weapons such as a CHAINSAW that take up your primary weapon slot. (forces you to use pistols, but you can do massive melee damage)
A powerful but slow shooting revolver as a Secondary weapon.
A pack of remotely detonated mines as a Grenade weapon.
An energy drink (speed and firing rate boost) that fills the Pills slot.
An alternate medpack that instantly revives incapacitated survivors and gives them full temporary health.
A flamethrower (converts explosive items to ammo) as a primary weapon.
New Special Infected-
The Stalker (think playable witch, only this time they're the one sneaking)
Little Health (75ish, about 150% that of a boomer),
Moves Slowly,
Moves Silently,
Has a hard time of pushing special infected out of the way (no getting at people while they're being mobbed),
Strong melee attack,
Alternate melee attack has a three second wind-up, causes the stalker to emit a very low moan that turns into a screech in the last second, one hit incapacitation.
New Campaign-
Last Hope
Lighthouse is the finale.
Interaction sequences that go beyond merely pressing a button to activate a crescendo/finale.
New Survival Map-
Clearance Sale (Everyone Must Go!)
Takes place in a medium sized mall.
Triggered using a device somebody's rigged into the lighting wires, activating it makes the mall lights flash in a pattern so as to attract a helicopter.
Level opens up over time, various pieces of the mall crumble away, forcing survivors to move into new areas that allow easier defense, until the better parts of them crumble away as well, leading to yet more space. Around one piece of the mall crumbles away each minute, until 20 minutes or something)
Flashing lights in a collapsing mall?
Tell me that wouldn't be cool.
New gamemode - (that I know has no way of being included in this form, but I'd like to see something like it. Two forms of survival were requested, this is my version of the one that didn't make it.)
Holdout
Slower paced version of survival.
Barricades in the form of tippable/pushable items, planks from broken wooden items that can be hammered across windows and doorways using the butt of a pistol if nails are found, rope and wire that can be tied to some items to create traps.
Slower, quieter, stronger infected.
Large areas.
Time survived gives points that can be used to purchase stat boosts.
Expert difficulty by default.
Day/Night cycles. (a full cycle takes 12 minutes)
Tanks only spawn during the day, normal infected rush constantly at night.
No music.
Witches start in predefined locations.
Witches crying can't be heard from as far away.
Adjusts infected spawns based on survivor performance (tries to challenge the survivors a set amount based on the days survived: 0-11 minutes: Easy, 12-23 minutes: Moderate, 24-35 minutes: Challenging, 36-47 minutes: Very Challenging, 48-59 minutes: Overwhelming, 60+ minutes: Impossible
Infected spawns still ramp up in general over time.
No leaderboards (because the difficulty is procedural).
Limited supplies (no more unlimited ammo piles or unlimited pistol ammo) force survivors to move through the map during the day.
Survivors can carry an ammo bucket as an alternative to a medpack.
Fists as a weapon.
Melee fatigue (quick fatigue when using fists, so as to make the game near impossible if you run out of supplies).
Killed survivors get to play as infected.
Survivors can vote on what day to start the holdout on, later days are harder but will start with full supplies. Doesn't effect day counter (it still shows you as having survived 0 days when you begin).
Survivors can also vote on the length of a day/night cycle (lower length means the difficulty ramps up quicker, and the inverse for longer length).
Did I mention there's a day counter?
No bots, but can be played with up to 8 survivors (remember that they change into infected players when killed though).
Survivors are given a score when they die based on how long they lasted, how many other survivors were still alive when they died, and how many unspent points (for the stat boosts) they had.
New (findable) Weapons -
I'd like to see melee weapons such as a CHAINSAW that take up your primary weapon slot. (forces you to use pistols, but you can do massive melee damage)
A powerful but slow shooting revolver as a Secondary weapon.
A pack of remotely detonated mines as a Grenade weapon.
An energy drink (speed and firing rate boost) that fills the Pills slot.
An alternate medpack that instantly revives incapacitated survivors and gives them full temporary health.
A flamethrower (converts explosive items to ammo) as a primary weapon.
New Special Infected-
The Stalker (think playable witch, only this time they're the one sneaking)
Little Health (75ish, about 150% that of a boomer),
Moves Slowly,
Moves Silently,
Has a hard time of pushing special infected out of the way (no getting at people while they're being mobbed),
Strong melee attack,
Alternate melee attack has a three second wind-up, causes the stalker to emit a very low moan that turns into a screech in the last second, one hit incapacitation.
New Campaign-
Last Hope
Lighthouse is the finale.
Interaction sequences that go beyond merely pressing a button to activate a crescendo/finale.
New Survival Map-
Clearance Sale (Everyone Must Go!)
Takes place in a medium sized mall.
Triggered using a device somebody's rigged into the lighting wires, activating it makes the mall lights flash in a pattern so as to attract a helicopter.
Level opens up over time, various pieces of the mall crumble away, forcing survivors to move into new areas that allow easier defense, until the better parts of them crumble away as well, leading to yet more space. Around one piece of the mall crumbles away each minute, until 20 minutes or something)
Flashing lights in a collapsing mall?
Tell me that wouldn't be cool.