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Shrubberyjsc
10-08-2007, 12:42 PM
People have been asking a lot, so I'll do this.

Short videos are on YouTube:
http://youtube.com/user/Shrubberyjsc

Longer videos are on Google videos:
http://video.google.com/videoplay?docid=-799482162 0889451095&q=Left+4+Dead&total=910&start=10&num=10 &so=0&type=search&plindex=2 (http://video.google.com/videoplay?docid=-7994821620889451095&q=Left+4+Dead&total=910&start=10&num=10&so=0&type=search&plindex=2)

I will do a write up some time in the future. Go ahead and pester me about it. It might make me work faster.

;)


------------

There is also a chance that I can get disk 2 to work. and it has several clips on it that I like.

Disk 5 will go on google shortly.

squerl
10-08-2007, 12:45 PM
YES WRITE UP NOW. Hurry up. Now now now.

mookieflukie
10-08-2007, 01:09 PM
I really hope there is a way to disable that silouette crap. That stuff really bothers me.

I mean, for pete's sake! Its a SURVIVAL HORROR game. You should have to keep track of your teammates the old fashioned way: by not fucking losing them in the first place! If you do the consequence should be having to be alone till you find them again.

How horrifying is that? Very.

my two cents.

dontleave
10-08-2007, 01:12 PM
Someone should mod it just for what mookie said so we can see how quickly he gets fucked up the anus.

What's that music from that starts around 3:45 on the long video on Google.

darksora2323
10-08-2007, 01:48 PM
SQUERL I KNOW YOUR NOT RUSHING NO BODY
YOU WHERE SUPPOSED TO TO A GOD DAMN IMAGE AND ARCHIVE SECTION

squerl
10-08-2007, 02:08 PM
Yeah, I understand where you're coming from mookie, and I'm sure they started things out like that. Watch the videos and see how often people get split up, and how long it takes them to get back together even with the silhouettes..

hooray for zombies
10-08-2007, 02:39 PM
A. I see what you mean about the 'nades moving weirdly

B. Man, that smoker was trashing your teams ass in that one video

Etheallmighty
10-08-2007, 02:59 PM
A. I see what you mean about the 'nades moving weirdly

yeah I hated that when I played.

Chronos
10-08-2007, 03:09 PM
So why is the person playing (you??) the only person who knows wtf he's doing?

Also I saw blood from the hunter's pounce. Can't say it looked great though.

AHH and wtf at the part in the safehouse. Morons. Francis not healing himself, an extra medkit sitting there so it had to be handed off... jeez. Moronic people.

My god. If this was you playing I can't possibly imagine your frustration. Getting to play Left 4 Dead but getting to play Left 4 Dead with idiots.

So like yeah more info. Was that you talking the whole time? Were they like "OMFG HOW DU YU NO WUT DAT IS? OMG LOL U NEW DA HELTHPAKS R HAX"? Who'd you ask if you could play again? Did they only let you cause you had a camera? lol

Holy shit epic at being able to leave and rejoin without any problems.

ROFL AT GAMMA HAX

Holy crap @ the guy getting pounced and tongued.

Drizzt
10-08-2007, 03:09 PM
wow nice congrats for getting to play lol epic phail

mookieflukie
10-08-2007, 06:28 PM
I'm willing to give it a shot and all. I just dislike it on principal. You'll find i do that alot.

Delicious delicious goo.

mook to the fluk

Shroom
10-09-2007, 01:44 AM
Was that a witch at 2 minutes on the google video?

took an awful lot to kill, nice meleeing that one there btw got her in the back about 4 times heheh XD

Shroom
10-09-2007, 01:52 AM
Ahh nice one, wanted to see the hunting rifle :)

excellent vids.

hool10
10-09-2007, 04:10 AM
My brain is hurting by lack of grammar on this forum. It's all "Lololol mook" and other crap acronyms, etc. Anyways I can't watch the google vids right now because I'm in college but they are a half an hour long which is amazing. How did you set up the camera? What camera is it? You really did a fantastic job on the videos.

QuotidianTemerity
10-09-2007, 05:00 AM
My brain is hurting by lack of grammar on this forum.

Hahahahaha.


Funny.

squerl
10-09-2007, 05:57 AM
Have you been to the rest of the internet?

Big_Bubbaloola
10-09-2007, 07:34 AM
I'm sure the grammar on all of those porn sites is exceptional, sorry I meant to write 'xepshunal'

/sarcasm off

hooray for zombies
10-09-2007, 10:18 AM
dudes! new footage up and you can see the effects of the molotov quite clearly in this one, it now starts off with a small fire explosion and the spreads as if the fuel is running across the ground (the fire also looks pretty nice). Besides this you can see lots of finale footage, helicopter footage, and stationary machine gun footage.

linky:
http://video.google.com/videoplay?docid=-593040237 3446404488 (http://video.google.com/videoplay?docid=-5930402373446404488)
http://video.google.com/videoplay?docid=3610017019 31106804 (http://video.google.com/videoplay?docid=361001701931106804)

Armored_Zombie_Cow
10-09-2007, 01:26 PM
i love these vids shrub... we see on vid 5a that a smoker can strangle u from not above, but below, as francis is choked, and leans forward against a guardrail and is being choked from below... very nice...

Xerosnake90
10-09-2007, 03:18 PM
I can't believe you jumped out the window *Shakes his head in Epic Phail*

mookieflukie
10-09-2007, 06:17 PM
My brain is hurting by lack of grammar on this forum. It's all "Lololol mook" and other crap acronyms, etc.

Ummm... Thats my name...

Shrubberyjsc
10-10-2007, 07:56 PM
I can't believe you jumped out the window *Shakes his head in Epic Phail*


XD

At the very least, I showed the falling damage.

P.S.

There may be more "footies" on the way. I think we're going to have to make a recording of the recording. =/

Also, the write up is coming along nicely. It will be released when it is released.

(SQUERL!)

Big_Bubbaloola
10-10-2007, 10:18 PM
At the very least, I showed the falling damage

Yes Shrub, i'm sure that's what your were aiming for, just to show us the fall damage.

*cough*

dontleave
10-11-2007, 02:53 AM
Something to do in class!!! Seriously, everyone was like "WHAT GAME IS THAT"

Etheallmighty
10-11-2007, 10:47 AM
wait how esactly did you play and have this all at eye level with the PC????
did you put a fanny pack around yur neck with a square hole for a camera??

-the best I could come up with :)

Armored_Zombie_Cow
10-11-2007, 11:54 AM
no no no....he strapped the camera to the head of the player...duh...
they never even noticed :)

Deek
10-11-2007, 01:36 PM
Was that a witch at 2 minutes on the google video?

took an awful lot to kill, nice meleeing that one there btw got her in the back about 4 times heheh XD
I wondered that, too. I don't think she's a Witch, though ... I think she's just really badass.

Shrubberyjsc
10-11-2007, 01:39 PM
If I knew which google video you meant, I might be able to answer that. If you mean 3A, no that is a regular infected. The witch is very distinctive. It's gonna be in my write-up which is almost done.

If you recall, the setup had one monitor at eye-level and another above that showing the exact same thing.

I'm pretty sure they did that just so the camcorders could easily get all the action.

It was sweet.

Deek
10-11-2007, 01:44 PM
If you mean 3A, no that is a regular infected. The witch is very distinctive. It's gonna be in my write-up which is almost done.
Right on.

Thanks for the footage, Shrubs. It's awesome.

EDIT: YAY! Hunter slashing gibs in 3A!

Shrubberyjsc
10-11-2007, 01:47 PM
No problem. If I do end up going to Valve HQ, then I'll bring back way more.

Even with my shortcomings tho, we see a lot of things in these videos that we've never seen before.

The pipebomb explosion, the minigun, the new fire, the list goes on.

Deek
10-11-2007, 01:53 PM
Oh man, that Smoker/Hunter ambush in the safehouse was money.

EDIT: Yikes. Then a Tank and another Hunter show up ... haha.

Shortcomings? You're doing fine (I'm only 12:57 into 3A). You seem to be holding the team together. In my experience, all it takes is one person to initiate teamwork, and the majority of players will join in ... assuming they're not severely a-social.

EDIT: Jeez. The reload on that auto-shotty is kickin' your ass. And what the hell is wrong with Lewis? In 90% of the footage I've seen, he's the first one on the floor.

Shrubberyjsc
10-12-2007, 08:53 AM
lol, He's Louis.

That's why they go after him.

=O

__________

And yeah, Chet himself said that the team was lucky to have me, so I'm not listening to any more:

"HAHA you failed!"

Shit.

Nemesis_vs_Leon
10-12-2007, 08:32 PM
your videos rule XD they are the highest resolution ones too in media players.

Shrubberyjsc
10-15-2007, 08:12 PM
ooookay!

My write-up is pretty much finished.

Thanks to Squerl and QT for some proofreading.

Squerl it's on your FTP as WCGwriteupedit.doc

I'm pretty sure, or just whatever was modified most recently.

So, yeah. However you want to get that to the masses. Heh.

ENJOI.

Etheallmighty
10-17-2007, 11:33 AM
ooookay!

My write-up is pretty much finished.

Thanks to Squerl and QT for some proofreading.

Squerl it's on your FTP as WCGwriteupedit.doc

I'm pretty sure, or just whatever was modified most recently.

So, yeah. However you want to get that to the masses. Heh.

ENJOI.

wait so where is it??

Shrubberyjsc
10-18-2007, 07:07 AM
I was told it would be posted.

=/

---------

I think I might just brute force it.

If you all convince me to, I guess I'd just put it all in a quadruple post.

basic
10-18-2007, 03:12 PM
dooo it

Shrubberyjsc
10-18-2007, 03:49 PM
Ok, by popular demand:

SHRUBBERY GOES TO WCG

In preparing for this trip to Seattle, I wanted to make sure everything would work. I tested each style of recording XP, SP, LP. Unfortunately, I didn't get much experience in filling up the disks and going through every step necessary to post it on the internet(s). Every time my brother said the disk in the camcorder had ten minutes of space left, I would say to put the next disk in, because I was afraid that it would run out of space right during a really cool spot. It turned out that some of the disks didn't have much on them at all. In hindsight I kinda wish I would have set the quality to the middle range the whole time, to get more footage. Anyway, what's done is done.

The trip itself was great fun. The drive was totally worth it. I played Bioshock and Portal as far as the demos would go. Left 4 Dead was, needless to say, Fan-Freakin'-tastic. I really wish I would have stayed longer on Saturday (Mike Booth showed up), but oh well. I expected this game to deliver truly co-op play, and it sure did. Giving and getting medkits is quite an experience. I got used to giving them, and when I needed one, it was an entirely different feeling to receive one. It was very cool. In SWAT 4, the co-op is restricted to covering the group's flank, or communicating the location of suspects, but giving and receiving health, as well as picking each other back up again, that is co-op.

When people have said great things about this game, they weren't lying. The thing that really gets me is every movement looks completely lifelike. Who says the source engine can't look great?

This game is difficult. (See video: "I Fail At L4D") I did win the game once, along with Chet, and it is a great experience. I did lose, but I never got mad, I just learned from what I did wrong. The thing I love about this game is that it's not who can shoot the best, but it's who can shoot the smartest. Go ahead go for the headshot, just not when it's a boomer that's right next to you. I saw Chet shoot the boomer twice. It's easy to learn, but difficult to master. You'll notice from the "Fail" video that even if I hadn't shot the boomer who appeared where he shouldn't have, I would still have been royally screwed. I could have just gone off alone, it would have been the same result. I've heard that if you go off alone you'll die, but I saw firsthand exactly why that is. Simply put, if you're alone, all it takes is one hunter, boomer or smoker, and it's over. Even the regular ol' horde can kill even the savviest player. "Not me!" I can just hear you say, but it's true. The thing is that they surround you. When you can't run backward, reloading means death. I noticed that the Director does an excellent job of making you feel safe, and then ruining your winning streak. I only noticed one Director goof as far as spawning goes. It seems that most of the time things are perfectly realistic.

The animations for the horde running and dying are so cinematic, you feel like you're in a movie. The checkpoints are so inviting that I find it hard to leave. When some teammate is out there Ramboing it up, and I'm inside the checkpoint, I like to watch his outline spin around in circles as his health bar goes down. You'll notice in my footage that Chet gets a little anxious to have that door closed. I did see one Security Demerit, when a hunter pounced in, but one time the normal infected storming in didn't give a demerit, leaving me wondering what the rules are concerning that demerit. I hope upon release that there's at least a readme that explains the specifics on the demerits.

The Finale. You know you're on a roll if you get here, and the pressure's on. When I made it through the finale the waves of infected seemed fairly light, and the tanks attacked individually. This may have been because the difficulty was on easy for that run-through. In any event, It was still great to make it out alive. Also note that the map has changed significantly. The tower is no more. This may have been done to make the players more exposed. The radio room's windows make it easy for many infected to swarm into it. This is the first we see of the mounted machine gun. The newer version heats up relatively quickly, (See the video) so don't depend on it. Also since the map change the gun isn't in a "small room" it's right out in the open, making you a prime target. The helicopter arrived, and I yelled "Get in tha choppa Charlie!" as I boarded. It's true, I really did.

You know the weapons are balanced well when you can't make up your mind which is your favorite. I kept going back and forth, and I'm still not sure which first tier weapon I prefer. I know that for the second tier weapons, it's between the M16 and the Auto Shotgun, (at least for a medium-close range city map). The Auto Shotgun is a must when going up against boss infected, and the M16 is great all-around. My brother wanted to see the scope of the hunting rifle have a real view when it's unscoped, (currently it's just grey). I don't know if I care that much, but it would look cool.

I wish the game's sound would have been turned up more, because it was drowned out by "3-5-2-7 You've won a FREE T-SHIRT!!!" At one point, I was Zoey, and I was helping a teammate back up. I could barely hear that the conversation they were having was meant to be funny, but I couldn't hear the exact words. As it was, we were shouting "reloading!" ourselves some times. On the easiest setting, friendly fire was a joke. An infected's punch does 5 HP of damage, while a bullet does 1 HP. A 'team' of particularly inept players unloaded entire magazines at each other immediately after they spawned. However, I'm sure that on harder settings one stray bullet will make you look really bad.

I love the achievements system. It will make this game shine. Here are a few I noticed while playing:

• A white hand on a red background. You blocked a teammate's escape and they took damage because of it.
• Two black hands reaching out. You let a teammate die by not helping them.
• Forgetful. You had a medkit but didn't use it. (It's really a slap in the face to get that one.)
• Security demerit. I'm wondering if it only counts boss infected.
• Reckless. I'm seeing this one less, I wonder if it's undergoing changes?
• Shooting the boomer close-range. Even if it only hurts you, you still get this demerit.
• Boomer vomit stopped with melee attack. I was surprised to get this, and very proud of it.
• Tank Shut Out. This means your team killed the tank without it doing any damage to any of you. It was very cool to see.
• Flawless team. Your entire team didn't get any demerits. Very encouraging to see that one.
• Ambush. You kill an infected with a melee attack (usually happens when you sneak-attack them)
• Cold Blooded. You killed many infected that didn't see you.
• Sniper. Many long-range kills
• Self tongue stop. This one seems pretty easy to get if you know where it's coming from.
• A yellow background with a Black hand / White hand / White hand with White outline. You died/ You never died/ You never went down. ( I think)
• Exterminator. My brother got this when he threw a pipebomb to kill a waiting boomer that we noticed.
• I also noticed a Black outline of Francis holding his gun up in the air against a yellow background (achievement), but I don't know what it's for.
• Possible exploit I noticed was already fixed: Someone could load quickly, and grab a health kit, give it to another player, rinse and repeat to gain many merits for doing this. Except TRS has already thought of this. In my footage you can see that Louis heals and forgets to grab another health kit. Before he can get too far, I give him mine and get the one he left. BUT I don't get a merit for it. Good on you, TRS.


The health system is really shaping up well. Not dying from one hit in the back is a good thing. The temporary health is an innovative idea. I'd like the pain pills to have multiple uses. As is, they give you 80 THP all at once. I noted that the hunter can withstand a shotgun blast or a burst of bullets, so hit him with a melee attack if he's close. The amount of time that it stuns him is more than enough to blow him to hunter hell. One question I had in the back of my mind was "Does a melee attack just stun or does it actually do some damage to an infected?" And so I tested it out. It takes 3 or 4 hits on easy to take down a regular horde member, so if there's only one wandering infected coming at you, slap it to death to save bullets. (My brother did run out of his main ammunition once). One other notable thing, if you are rescuing a dead friend who spawned in a closet, make sure your crosshair actually points at him. The door can be open, but they won't actually get to play until you look directly at them.

Being able to see your teammates through walls is good. One time I noticed that someone was still at the spawn while we were almost on the ground floor!

The Smoker's tongue, whilst not complete, now has saliva dripping from the extended length. It seemed that the smoker had only a few choice buildings to snag us from, and that while I didn't know where the horde would come from, I knew where the Smoker was likely to be. I hope that all map-makers include enough rooftop accessibilities to keep the Smoker from becoming a whack-a-mole game. Also, one review claimed that to get someone down from the smoker's grasp, you could perform a lengthy use animation. Chet refuted this quickly, saying that it's always been a melee swing. One player tried to shoot the tongue itself, spraying up and down its length. I wonder if in the future it will be possible to shoot down the person by hitting the tongue, but for balancing reasons, I can understand why that wouldn't be a good feature.

What is it about the Boomer that makes everyone want to shoot him? Is he that ugly? I've noticed that even after I tried learn what not to shoot up close, that he surprised me, and I let him have it. I noticed that sometimes, the boomer would hide above where the players would go, and vomit down on them.

Shrubberyjsc
10-18-2007, 03:50 PM
The Hunter now has his shredding effects. They look grisly, just as promised. Speaking of grisly, I also noticed that the blood textures are no longer on loan from CS:S. They now look much better. The blood spatter on the screen is still toned down, just like we asked for. (Don'cha just love them listening to our feedback?)

The Tank. When I first heard of him, I expected to not like how tough he was to kill. In practice, however, I noticed that it really brings the team together when you hear those footsteps. Nothing like forming a rudimentary plan in 2.4 seconds to get your blood moving.

One time, I kid you not, my brother walked right over the witch. It was simultaneously hilarious and devastating. I think a cameraman was there at that point and filmed my reaction. "Oh! It's over! It's over." Because she moves so erratically and she can drop the whole team in an instant, she is the worst boss to encounter. At the time I played, there was no cool-down on her attack. I hope they keep her like this. From the last footage I've seen of her(QuakeCon), she appears much more distinctive. A bit taller, more shredded clothing, definitely longer claws, and overall she's more gaunt. You'll know it's the witch when you see it. I mean, there are some infected lying around before you rouse them, but she is distinctive. When Chet said, "I hear a witch!" never before have I had such a reaction in playing L4D.

The graphics are great. The glowing ammo glitch and the flashlights are still being worked on but the fire looks superb.

I wish I could have heard the sound/music better. I was very happy to see how you can move things around by holding "e" while pointing at them. Barricading a room won't be that much of a stretch. Also I noticed that there are many, many vote options. Once when the 'team' thought it was funny to kill each other and fall to their deaths, Chet brought up the menu, and I caught just a glimpse. He initiated a vote to restart the map, and made everyone vote yes. (F1).

Overall I can't wait. While I was at the L4D booth, some guy from Valve told me that I could visit the HQ and play it again sometime. I might hafta make another pilgrimage.

Shrubberyjsc
10-18-2007, 03:52 PM
Remember: This write-up is by no means exhaustive. This was just me Following Squerl's Outline for his write-up.

Enjoi, and ask me questions about anything here. I'll be glad to talk about it.

Nemesis_vs_Leon
10-18-2007, 04:38 PM
Once when the 'team' thought it was funny to kill each other and fall to their deaths, Chet brought up the menu, and I caught just a glimpse
In css zombie mod, stabbing teammates when the zombies aren't there yet is fun. Also, if they get a respawn addon for l4d even I will want to fall to my death and attack people. Maybe we can melee fight on the roof in the finale and see who falls off first XD

frogopus
10-18-2007, 04:56 PM
Good job, its a great follow up to our hands on and includes a lot of the changes that have happened since squerl and I played.

Shrubberyjsc
10-18-2007, 05:34 PM
Leon, you're crazy.
=)

Good to hear, Frogopus.

Any questions or other comments?

Kazary
10-18-2007, 05:40 PM
that was amazing!!! Nice videos Shrub!! Love the type up as well. Not one to big and not too small, and a nice little path running down the middle!! *cough* XD

yeh what video is the witch in? or can't we see her?

Redfox
10-18-2007, 07:28 PM
Tell me does the Director do a good job at randomizing the horde attacks? For example did you ever feel as if you could predict when a larder horde attack was coming or did it often catch you off guard?
Also did horde attacks ever differ is size, like instead of just throwing 20 zombies at you every 5mins or so, would it sometimes split the 20, send 10 every 2mins and then randomizes the size and timing again?
Too anyone that has played this game I'd like to hear your opinions on the Director, does it truly do a good job at pacing and randomizing the game?



I'm also interested in the witch; can you give us more detail?

How she sounds like and how exactly does she attack?
Does she do instant kills or just crazy damage?

Shrubberyjsc
10-19-2007, 06:55 AM
Kazary:

MPHG FTW! =D

I don't know if I ended up with footage of the witch or not. I don't think there's any footage of her that I posted, but she may be in the infamous disk 2. *sadface*

If you guys want, I can just make a recording from disk 2.... somehow. I've tried finalizing / unfinalizing many times. I kinda gave up. =(

Tell you what, I'll look thru the footage, and if there's anything good, I'll get it to you guys however I can.

------------------

Redfox:

The Director was great. It's hard to appreciate it when you're running for your life, but in hindsight, every playthru was markedly different. Once, we were at the entrance to the hospital, and one teammate

*SPOILERS*
*SPOILERS* discovered a secret area by walking up the bent telephone poll to the top of the covered area above the doors. To his credit, this area had medkits and such,
*END SPOILERS*
*END SPOILERS*

but he got choked by the Smoker, and we had to figure out how the heck to get to him, and during this time, it was eerily quiet. I just knew that the Director wouldn't let this chance slip by. While we were getting him, and trying to get to the checkpoint, (You can see this checkpoint in the video where Chet closes the door on his teammates, fearing for his life because of the tank.), the Director spawned the full compliment available to It. We panicked. Suffice to say we made it into the checkpoint, but we were not in peak condition. In summary, the Director is great. I did see a few possible spawn glitches, once an infected seemed to appear in front of Chet, another time, a previously clear ambulance had an infected run out the back of it. I get the feeling the director tried to spawn them wherever you're not looking. During play it seemed like they were coming right out of the blue sometimes, but I reviewed the footage and found that they're jumping down from rooftops. =)

The witch was the most intense boss. I'll describe her again, so that you can get a better idea of what she's like. Since the last video we've seen of her, she looks markedly different. Her clothes are more ripped/scanty and she seems taller in person. (lol). Her hands and claws are longer than the last time we saw her too. She has long, black hair, and she seems to be more lean than she was before. I would guess that she has about one half or two thirds as much health as the tank, but I can't be held to that because she was so fast that you didn't quite know what was hitting her.

When Chet was playing as Zoey in the Subway, all of the sudden he yells, "I hear a Witch!" I wasn't even playing (my brother was) but I could feel the tension. I was surprised that he could hear her over the noise, but sure enough, there she was. She seems to like to hide around the subway tracks, and behind the cars. She popped out at first, but then ran away and hid behind a subway car. This gave Chet enough time to say, "Ok is everyone ready? We're going to all take her on at once!" Well, they did attack her, but they died horribly. She ripped through one right after another. Instantly destroying the entire team.

She runs around with her hands on her head, like she's under arrest. (At least that's what it looked like.) When she attacks you it's a long, upward swipe with her claws. It is most definitely an instant kill. (Have you seen the footage of her? she takes two people at nigh full heath to bleed out. The footage is fairly clear, but kinda short and blurry.)

frogopus
10-19-2007, 07:13 AM
@ Redfox

The Director was something that we were very consciously unconscious of. Like Shrub said, its not something that plays out right in the foreground of the game but with each play through the game is unique. Every corner feels as likely to have something as not, and as likely to have a lot of something as only a few of something. BUT its not random; the Director decides the spawns based on stress and action of the Survivors.

And although its not random spawns, its still not possible to detect a pattern of events or anything like that because the Director decides to handle the drama in different ways for each run through; perhaps one game you have a constant stream of zombies while another is characterized by periods of silence interrupted by mass bursts of zombies.

In other words, it works like you want it to work :P

Shrubberyjsc
10-19-2007, 07:16 AM
I found the witch in my footage. But it's not great. It's on 3a, right at 21:34 and you can see her corpse at 21:58. the guy we were set up to film didn't keep up with his team tho. =/

I just remembered something and thought you guys might like to hear it. In 3a, right at 23:19, the players are in what I call, "The Pillar Room".

Well, one time, our team limped into this room, and the ground started shaking. I knew it would be the end, but I still put up a big fight. After all my team went down, and I was 'black and white' I was running around in circles, dodging the Hunter's pounces, and pillars. Yes. The Tank was busting those pillars right out of the building and chucking them at me. I shot him countless times, and it was sooo epic. I think that was my favorite death. =)

frogopus
10-19-2007, 07:18 AM
Well, one time, our team limped into this room, and the ground started shaking. I knew it would be the end, but I still put up a big fight. After all my team went down, and I was 'black and white' I was running around in circles, dodging the Hunter's pounces, and pillars. Yes. The Tank was busting those pillars right out of the building and chucking them at me. I shot him countless times, and it was sooo epic. I think that was my favorite death. =)
mmm

and I was 'black and white'
Its hard to understand how cinematic this moment is until you experience it.

Shrubberyjsc
10-19-2007, 07:22 AM
Yeah, Frogopus, the 'Black and White' is insane.

My favorite part about it is that you can run full speed. (I'm guessing because of the adrenaline)

I hope they keep it exactly like it is.

=D

hooray for zombies
10-19-2007, 08:57 AM
I'm curious, in most of the footage I've it shows people cycling through weapons/health kits/etc one at a time, is it a system like CS, TF2, etc where you scroll then click to select, or is it just flipping through weapons one at a time?

Shrubberyjsc
10-19-2007, 10:26 AM
Good question. While there is no little weapons display HUD yet, you can still press the corresponding number, or scroll thru with mousewheel. I think they'll probably put some HUD in. But who knows?

(And there's still the 'last weapon' key. It's still very useful.)

dontleave
10-19-2007, 10:58 AM
I'm curious, in most of the footage I've it shows people cycling through weapons/health kits/etc one at a time, is it a system like CS, TF2, etc where you scroll then click to select, or is it just flipping through weapons one at a time?

Probably both, nothing like the "fast weapon switch" and "enable developer console" features source is known for.

Etheallmighty
10-19-2007, 11:12 AM
the most suspensful part of this run through was the street right in front of the second safehouse. I was INFECTED and so my health was slowly going down by the second...the only person with a health kit was the girl and she was wayyy ahead in the freakin safe house, so I'm at 10 health, limping slow as hell. my friend Chris stayed back with me thank god...when my health got to 1...1 people!!!! i got pounced on by a hunter from behind, I frantically (pretty much banged) on Chris's screen "BEHIND YOU DAMMIT!!!"
and so he saved me

Shrubberyjsc
10-19-2007, 11:54 AM
Um, no offense, but that does not compute. You say you were black and white, but then you say you got pounced on and that after that, your friend saved you....

If you get so much as sneezed on when you're black and white, you're DEAD, not down....

So......?

I'm guessing that you had temporary health. When you say that you were 'infected' (LOL)

So, yeah, you weren't on your third strike, you were just low on health.


------------

Also, Welcome to the Forums, Redfox!

________

Also, also:

I made onto the Main Page!!!!

*Fights back tears*

I'd -I'd like to thank, The Academy...

=D

Redfox
10-19-2007, 12:13 PM
Thanks for the answers, but now I have another question.
From the recent videos that I have seen it looks to me that you are often fighting boss infected. Did you feel as if you were fighting more bosses then regular horde infected?
Because if bosses were almost always attacking, wouldn't they eventually lose their uniqueness. Do you think they need to pull back the boss spawns a bit?

frogopus
10-19-2007, 12:17 PM
Because if bosses were almost always attacking, wouldn't they eventually lose their uniqueness. Do you think they need to pull back the boss spawns a bit?

Two things, depending one what youre watching. One, a lot of videos focus on the boss fights because thats what we're looking for.

Second, you kill way more regular than boss, but the boss fights are frequent. As players are also playing the Infected you wouldnt want the other half not getting to do anything for too long. Don't think of the regular bosses (hunter, smoker, boomer) as a boss fight in a normal game, these are just the harder guys and (as player controlled) there to add even more uniqueness to each play.

The boss fights that are like say the boss at the end of a dungeon in zelda, thats the tank and the witch and they only happen a few times a level.

Shrubberyjsc
10-19-2007, 12:51 PM
^What he said^

Also, once we get good at L4D, the Hunter/Smoker/Boomer won't be that big an issue.

Redfox
10-19-2007, 01:23 PM
Well in 3a the first map they fight in they encountered 3 to a possible 4 boomers and 3 hunters before they got to the first check point. It seems to me that the boomers and hunters where just plain out attacking the group with little to no strategy, but the smoker on the other hand seem to be doing the right thing by attacking and falling back, he stayed alive almost the whole round and successfully caused a large amount of damage to the team. It's reasonable to assume that if the spawn time is longer it will force infected players to think more before they attack, instead of just contently respawning and throwing themselves at the survivors. I just don't want boss infected to become a joke, in place of being formidable. But regardless I'm going crazy waiting for this game and can't wait to get my hands on it. Now lets talk about what really counts, LoL so this pale chick running around in her underwear is the witch =D? I'm loving this game even more LOL!!!

http://i23.photobucket.com/albums/b359/evilhomer431/witch_01.jpg
http://i23.photobucket.com/albums/b359/evilhomer43 1/witch_01.jpg (http://i23.photobucket.com/albums/b359/evilhomer431/witch_01.jpg)



http://i23.photobucket.com/albums/b359/evilhomer431/witch_02.jpg
http://i23.photobucket.com/albums/b359/evilhomer43 1/witch_02.jpg (http://i23.photobucket.com/albums/b359/evilhomer431/witch_02.jpg)

Shrubberyjsc
10-19-2007, 03:00 PM
Yep, that's the Witch.

I should note that the infected bosses were probably over represented in my videos.

I noticed that the Valve guys would just respawn themselves instantly, and they rushed our spawn, which I don't think will happen in the real game.

I also caught a glimpse of how the infected side looked, but I'm not going to go into that, because Chet specifically didn't want us to take pictures of it. Suffice to say I saw why the infected bosses were constantly showing up.

;)

frogopus
10-19-2007, 03:03 PM
Well its not as bad as you think, but like I said, its partly your concept of what the boss is and what it isnt. They're not the epic fights but they're there to pull the team together. And a good player controlled Infected is going to be deadly at all times.

Also, if the player Infected is smart there will be less attacks because they will wait for the prime time to assault.

Etheallmighty
10-19-2007, 09:15 PM
Um, no offense, but that does not compute. You say you were black and white, but then you say you got pounced on and that after that, your friend saved you....

If you get so much as sneezed on when you're black and white, you're DEAD, not down....

So......?

I'm guessing that you had temporary health. When you say that you were 'infected' (LOL)

So, yeah, you weren't on your third strike, you were just low on health.



oh sry my bad....but still it was intense at 3....2....1.....POUNCE!!! but I know mine went black and white at one point or another, at the time I didn't know what it meant, and then I was dead :/

asu
10-20-2007, 12:25 AM
Iīm afraid to watch the footage since I dont want to ruin my first game. I already know the first few levels just from the videos we saw... :(

squerl
10-20-2007, 05:17 AM
Iīm afraid to watch the footage since I dont want to ruin my first game. I already know the first few levels just from the videos we saw... :(

Well, to me, it's a good thing that they've been showing off one level. Your first game doesn't have to be ruined, just play the other 3 scenarios first! I can understand where you're coming from though.

Etheallmighty
10-20-2007, 08:50 AM
that's the thing I realized though, I've watched tons of videos, but there are more ways to go than you think

for ex: vents vs. just walking down to subway....

one time I thought I was going towards the checkpoint, and ended up going in a big circle and came out this random building far behind, so it's like "ohhhhh so now I know I can go that way if things get hairy down that other path...

EDIT: I understand what you mean, but I think you should at least watch the REALLY OLD youtube videos from like a yr ago just like 30 seconds long or so with random clips....oh nvm can't find it

Shrubberyjsc
10-20-2007, 03:07 PM
I'm going insane from the wait.

O.O

No Shelter
10-20-2007, 04:05 PM
Do you think they will have any scripted awesome moments in it? Or just AI and run around in the world. Like for example, your in the elevator and infected jump all over it causing it to crash or something.

hooray for zombies
10-20-2007, 04:33 PM
If they were to make scripted moments, there is on that has been stewing in my mind; basically it has a guy tumbling down some stairs and then having a hunter leap down on top of him, I just think that would be cool.

Shrubberyjsc
10-20-2007, 04:46 PM
I almost felt like the pillar room was scripted.

It was just so epic.

I think that besides the finale escape, there won't be any scripted scenes in the campaign. It'll be up to the map makers to make enough environment objects like those pillars.

;)

Redfox
10-21-2007, 11:34 AM
I think some scripted events could add to the horror of the game, like at the start of the map you look across from the apartment rooftop into the next building to see some guy trying to defend himself but ending up getting mauled to death.

So Shrubberyjsc after playing L4D do you find the wait easier or harder lol

Armored_Zombie_Cow
10-21-2007, 11:43 AM
shrub your vids are everywhere!
i saw a link to some 84 min. l4d footage on FileFront!
you're famous, yay!

Shrubberyjsc
10-21-2007, 12:01 PM
Yay! I'm famous!

I still can't wait!

Etheallmighty
10-21-2007, 12:11 PM
Yay! I'm famous!I still can't wait!


if only I'd not forgotten my camera! arg

it sucks cause my experience is slowly getting lost in my mind :o with no vids

Shrubberyjsc
10-23-2007, 08:10 AM
I thought you guys would like to know.

MattC told me that the glowing ammo glitch was fixed today.

It all started when he asked me about the glitches in my write-up.

"MattC: got a couple of questions about some bugs you mentioned in the WCG writeup
ShrubberyJSC[I PLAYED L4D @ WCG]: Shoot
MattC: this is based on http://www.left4dead411.com/left-4-dead-wcg
ShrubberyJSC[I PLAYED L4D @ WCG]: Yeppers.
MattC: what was the director goof?
MattC: "I only noticed one Director goof as far as spawning goes"
ShrubberyJSC[I PLAYED L4D @ WCG]: Well, I'm not 100% sure, but I did remember a regular horde member spawning in front of Chet in the warehouse.
MattC: ok
ShrubberyJSC[I PLAYED L4D @ WCG]: Aside from that, one infected also spawned in the ambulance, which was clear only seconds earlier.
ShrubberyJSC[I PLAYED L4D @ WCG]: *In the back of the ambulance.
MattC: ok
MattC: "The glowing ammo glitch" was the other one I was curious about
ShrubberyJSC[I PLAYED L4D @ WCG]: I thought they were popping out of nowhere, until I saw that they were just jumping down from the rooftops. ;)
ShrubberyJSC[I PLAYED L4D @ WCG]: Ok. I'll give a link to the ammo glitch. 1 sec.
MattC: thanks
ShrubberyJSC[I PLAYED L4D @ WCG]: http://www.left4dead411.com/left-4-dead-quakecon

ShrubberyJSC[I PLAYED L4D @ WCG]: Several pictures down, you can see that the ammo glows thru models.
MattC: ah, through the viewmodel
ShrubberyJSC[I PLAYED L4D @ WCG]: Yep.
MattC: yeah, that's something I'm hoping I can fix
MattC: thanks
ShrubberyJSC[I PLAYED L4D @ WCG]: And I think maybe thru other player's models too. IDK/
ShrubberyJSC[I PLAYED L4D @ WCG]: No problem. Any time.
MattC: if they're not glowing, yes it would.
MattC: I think
ShrubberyJSC[I PLAYED L4D @ WCG]: I can try to find where to infected appeared in front of Chet, I think maybe he jumped down, because I do remember an upper level to the warehouse.
ShrubberyJSC[I PLAYED L4D @ WCG]: At least a catwalk.
MattC: they do drop from above there
MattC: there is a catwalk
ShrubberyJSC[I PLAYED L4D @ WCG]: Ok. I'll review the footage. All in all the game plays great. =D
MattC: thanks
MattC: glad people are liking it
MattC is now Away.
Lost connection to Steam, will rejoin chat automatically when connection regained.
MattC is now Offline.
Connected again and rejoined chat.
"

And then today, he told me that the glitch was fixed.

=D

Kazary
10-23-2007, 03:03 PM
sweetness! shrubbery a talk with matt!! wauw D: awesomeness... and sweetness, all packed into a tidy bun, cinnamon buns! :D your left 4 dead experiance is like that, a cinnamon bun

Shrubberyjsc
10-23-2007, 06:12 PM
Turns out that the ambulance was the only goof.

In the warehouse, Chet just missed the infected.

TheOneLeftBehind
04-06-2008, 12:17 PM
Dude, Shrubbery, I envy you. D=

I WANT TO TOUCH YOU.... :B

darksora2323
04-06-2008, 12:27 PM
Dude, Shrubbery, I envy you. D=

I WANT TO TOUCH YOU.... :B
What the fuck?

Shrubberyjsc
04-06-2008, 12:27 PM
/me gets restraining order


( Lulz )

hool10
04-06-2008, 02:02 PM
Random but good thread bump. :-p Never read your experience and I learned a few cool things from it. Can't wait for the game and way to go TRS/VALVE! Thank you as well Shrubbs! ;-)

Shrubberyjsc
04-06-2008, 02:49 PM
Wow, surprised how many are saying they haven't read it.

Might need to bump it again later.


I may go to VALVe in the summer, I'll probably try to time it when there's a lull in the media coverage.

;-D

bumbousdude25
04-17-2008, 10:17 AM
Love the footage Shrubbs. :D

I'd say it's the best I've seen... but only because you have like a freaking hour of it. ;)

Seriously, good stuff though. Makes me want to play the game a lot more now, as opposed to just more...

Btw, I like in 1a I think it was, where the guy threw the molotov and got the smoker/ hunter on top of the building XD, that was great.

armored cow
04-17-2008, 02:46 PM
*SPOILERS*
*SPOILERS* discovered a secret area by walking up the bent telephone poll to the top of the covered area above the doors. To his credit, this area had medkits and such,
*END SPOILERS*
*END SPOILERS*
see! thats what i didnt want in this game!
this is because every playthrough, people will run up to the secret spots and take health kits and such, basically acting almost like a saferoom checkpoint area, but only for people who know. i don't like that...i think that it should be possible to run around and get lost, but with no advantages to become of it. that is, unless pills and ammo and such are just scattered randomly every time around corners... (item director anyone?)

hool10
04-17-2008, 02:48 PM
see! thats what i didnt want in this game!
this is because every playthrough, people will run up to the secret spots and take health kits and such, basically acting almost like a saferoom checkpoint area, but only for people who know. i don't like that...i think that it should be possible to run around and get lost, but with no advantages to become of it. that is, unless pills and ammo and such are just scattered randomly every time around corners... (item director anyone?)
No, not necessarily. If I was a Boomer for example I would be waiting for them there. :-p

bumbousdude25
04-19-2008, 10:22 AM
Hey Shrubs I have a question (not sure if it's been answered or not yet, but I'll shoot anyway ;) ).

On your Part 5a video near the end (after they escape the first time) it shows them running around again, but there's only 3 of them: Bill, Francis, and Louis. Zoey never appears anywhere and her icon isn't down at the bottom. Aren't all 4 survivors supposed to be present at all times? If someone isn't playing as Zoey then she should be an AI, right? So... where is she? o_O

Z2ato
04-19-2008, 12:08 PM
Nice, you actually got to play the game! I wonder how much people actually had the chance to play it...

Stubbs
04-19-2008, 04:33 PM
huh yah I noticed that too but didn't ask anything bout it.

bumbousdude25
04-20-2008, 06:20 AM
huh yah I noticed that too but didn't ask anything bout it.

lol the Zoey thing?

*BUMP*

Shrubberyjsc
04-20-2008, 09:24 AM
Okay, If you die, I think you have a tombstone down there, and if you disconnected (In the build I played) you simply disappeared. There was no survivor AI on display when I played the game.

bumbousdude25
04-20-2008, 10:15 AM
Okay, If you die, I think you have a tombstone down there, and if you disconnected (In the build I played) you simply disappeared. There was no survivor AI on display when I played the game.


Ah, interesting. So do you think the final game will be that way? If only 3 people are playing, only 3 survivors will be present, or do you think it was just the build you played?

I mean, it would only make sense (and only be fair) to have all 4 survivors there until someone died, but if someone disconnects, I remember reading somewhere that the game just automatically has an AI take over. That's strange that they didn't already have that in the build you played... it seems like that would be something they would have had put in early on in development, but maybe not.

Deadly
04-20-2008, 10:21 AM
It was, but I don't think they wanted to show off the survivor AI maybe?

bumbousdude25
04-20-2008, 10:25 AM
It was, but I don't think they wanted to show off the survivor AI maybe?


That's true. Only time will tell what the final game will implement, though. ;)

one of them
04-27-2008, 04:43 PM
Someone copied ur vids man, look Here (http://www.yougotrickrolled.com/)

Xerosnake90
04-27-2008, 04:58 PM
Someone copied ur vids man, look Here

Quite possibly the most pathetic Rick roll attempt ever. I knew it was coming when I went over the 'here' link.

bumbousdude25
04-27-2008, 05:05 PM
Quite possibly the most pathetic Rick roll attempt ever. I knew it was coming when I went over the 'here' link.

lmao, same here. :D What an idiot.

tripp36
04-27-2008, 05:15 PM
I was very happy to see how you can move things around by holding "e" while pointing at them. Barricading a room won't be that much of a stretch.


so you can barricad a door or windows with like a table or chair...?


(and does ne one remenber the game city of the dead? it was coming out for old xbox and it never did.. did they just make l4d instead lol)

but plz tell me if u can use tables and stuff

Darkforrest
04-27-2008, 05:47 PM
shrubbs in ur finale footage weren't u guys playing with only 3 people?
is there an option to do that?
oh and whoever was francis got owned by the tank :P

bumbousdude25
04-28-2008, 12:31 PM
Okay, If you die, I think you have a tombstone down there, and if you disconnected (In the build I played) you simply disappeared. There was no survivor AI on display when I played the game.

<div class="quote"><div class="quoting">Quoting: bumbousdude25;]Ah, interesting. So do you think the final game will be that way? If only 3 people are playing, only 3 survivors will be present, or do you think it was just the build you played?

I mean, it would only make sense (and only be fair) to have all 4 survivors there until someone died, but if someone disconnects, I remember reading somewhere that the game just automatically has an AI take over. That's strange that they didn't already have that in the build you played... it seems like that would be something they would have had put in early on in development, but maybe not.[/QUOTE]

It was, but I don't think they wanted to show off the survivor AI maybe?

:D

Darkforrest
04-28-2008, 01:54 PM
Ah:D

Shrubberyjsc
04-28-2008, 03:09 PM
ty bumbous.

=)

Waterboy2go
04-28-2008, 03:54 PM
Ya that issue kind of through me off too. Good gameplay footage.

bumbousdude25
04-28-2008, 04:17 PM
ty bumbous.

=)

Np. :P

tripp36
04-28-2008, 06:06 PM
Quoting: Shrubberyjsc
I was very happy to see how you can move things around by holding &quot;e&quot; while pointing at them. Barricading a room won't be that much of a stretch.



so you can barricad a door or windows with like a table or chair...?


(and does ne one remenber the game city of the dead? it was coming out for old xbox and it never did.. did they just make l4d instead lol)

but plz tell me if u can use tables and stuff

tripp36
04-29-2008, 04:11 AM
Quoting: tripp36

Quoting: Shrubberyjsc
I was very happy to see how you can move things around by holding &quot;e&quot; while pointing at them. Barricading a room won't be that much of a stretch.



so you can barricad a door or windows with like a table or chair...?


(and does ne one remenber the game city of the dead? it was coming out for old xbox and it never did.. did they just make l4d instead lol)

but plz tell me if u can use tables and stuff


can u just tell me...

Shrubberyjsc
04-29-2008, 05:50 AM
Haha, I'm not sure that it'll be a part of the original gameplay.

When I played you could only move around the light stuff: boxes, CRT monitors, paint cans, etc.

If you wanted to, I'm sure you could mod it to allow a character to pick up heavier objects, but I'm not sure how the horde reacts to a 'cade, (namely because there wasn't a huge pile of movable things lying around to make a 'cade with, and I was having enough fun without 'cading.)

That answer your question?

tripp36
04-29-2008, 06:23 AM
yes thank you very much... i wonder why u can move around boxes and paint cans...

Shrubberyjsc
04-29-2008, 06:25 AM
And propane tanks. I know why you can move propane tanks around!

=D

Stubbs
04-29-2008, 09:02 AM
does in float like in any other source game?

bumbousdude25
04-29-2008, 10:31 AM
Wow, I didn't even think about barricading... but then again, the gameplay is designed to move you and your team along so quickly, you wouldn't really need to 'cade.

Shrubberyjsc
04-29-2008, 03:07 PM
And God help you if a tank shows up.

XD