View Full Version : Left 4 Goldeneye
ProtoManX
07-16-2009, 11:15 AM
I am currently working on a remake of the 1997 classic N64 game Goldeneye. Essentially what I am trying to do is map out the levels as if a zombie apocalypse went through them. I am mapping out the levels exactly how they were in the original with of course my own spin on them. Each campaign will be five levels. Campaign One will be Dam>Facility>Runway>Surface>Bunker. For those who have the game you can figure out the other campaigns and so on. As of right now I have the Dam and Facility completely mapped out. I just have to add Cressendo events and all that jazz. What do you guys think? Yay or nay?
LightsAndNoise
07-16-2009, 11:44 AM
I've never played Goldeneye but it's so damn acclaimed that I'm sure it's a good idea.
ProtoManX
07-16-2009, 12:13 PM
If you have an extra $40-60 laying around I suggest go on Ebay or Amazon and pick up an N64, Controller, Mem Card, and Goldeneye cart. I still think it's the best FPS ever. You will not regret it. Amazing single player, awesome multiplayer, redundant as hell, 98/100 score IMO.
hunterhunter
07-16-2009, 12:18 PM
golden-eye set the bar for all multiplayer fps.....the father of halo so to speak.
nerVe
07-16-2009, 12:24 PM
Yes. Do it. Do it nao!
gehn6
07-16-2009, 12:45 PM
golden-eye set the bar for all multiplayer fps.....the father of halo so to speak.
Halo was originally a PC game, so you may want to rethink that.
Grieverlionhart
07-16-2009, 12:50 PM
Halo was originally a PC game, so you may want to rethink that.
Marathon right?
7oXic
07-16-2009, 01:06 PM
I love golden eye. Me and my friends actually played it again the other day XD
I just hope I can remember the levels a bit ._.
CrAnKeDHigH
07-16-2009, 01:22 PM
OMG Goldeneye is one of the best games ever. I cant tell you how many hours I have into that game. The multiplayer was also one of the best ever. It was always hilarious with those proximity mines.
Chr0n1c
07-16-2009, 01:31 PM
It might be a little much to combine so many maps. The dam for instance has alot of area that can be utilized. I would say that should take 2 maps.
Nuttz
07-17-2009, 01:18 AM
If I had a dollar for every Goldeneye remake....
But it should be good, so I say yay. And just a suggestion, maybe you could have a bunch of references in there too? Like this campaign is set after the events of Goldeneye, so Bond has already been through them and made his mark, you could have bullet holes, bodies, stuff like that. Maybe even Bond's body at the finale. But if the finale is the same as the final level of Goldeneye it should be epic.
SlainPwner666
07-17-2009, 10:42 AM
Meh, to be honest, I don't agree with the statement that GoldenEye is the "BEST GAEM EVAR!!!1!!11!!11!1"
Yes, it raised the standards, FOR IT'S TIME. But you guys are running off nostalgia. That game would probably be horrible now a days. I'd play the Left 4 Dead remake, but not the original.
yourbadmega
07-17-2009, 10:55 AM
goldeneye was the shit when i was younger, and l4d is the shit now so why don't we add 2+2?
Geoff Portnoy
07-17-2009, 11:50 AM
Meh, to be honest, I don't agree with the statement that GoldenEye is the "BEST GAEM EVAR!!!1!!11!!11!1"
Yes, it raised the standards, FOR IT'S TIME. But you guys are running off nostalgia. That game would probably be horrible now a days. I'd play the Left 4 Dead remake, but not the original.
But Slain, are you saying that you are opposed to Left 4 Dead 1 and you will definitely be purchasing the sequel? I thought you were against all that!?
Goldeneye is the true pioneer for console FPS's. It was the first game with four player split screen, and it was the only good movie game ever made. The reason there are so many remakes is because it was such a great game. If you pull through with making this, I will buy a PC copy of both L4D and L4D2, just because I am that psyched.
I only see a few problems with the idea.
Basing off that you are making the Campaign of Goldeneye, you would need to change up several of the levels. How would the survivors escape on Runway? Bond took the last plane out of there, did he not? What would persuade the survivors to hop aboard the Frigate? What would they have to do there? Also, how would the survivors end up in the prison of the bunker?
With a little thought and plenty of planning (And maybe a creative staff) this could be the best L4D, if not Source Game, project to date.
The most memorable parts, if you pull them off right would be
a) The train
b) Moonraker Silo
Good luck on the project, and if you need help with interconnecting the plot, I can help (PM me). Maybe get some other people who are dedicated to the project. For something this big, you'll need all the help you can get.
One final question: Will you be updating the levels graphically, or will they remain the same as the original build? Because that would seem kinda awkward.
7oXic
07-17-2009, 01:26 PM
One final question: Will you be updating the levels graphically, or will they remain the same as the original build? Because that would seem kinda awkward.
I don't think it's even possible to rip a level from an N64 build and port it into source, he's probably just making them from scratch.
And slain, no one was comparing Golden eye to any other games this gen, this is more of a tribute to it :p.
SlainPwner666
07-17-2009, 01:43 PM
But Slain, are you saying that you are opposed to Left 4 Dead 1 and you will definitely be purchasing the sequel? I thought you were against all that!?
Goldeneye is the true pioneer for console FPS's. It was the first game with four player split screen, and it was the only good movie game ever made. The reason there are so many remakes is because it was such a great game. If you pull through with making this, I will buy a PC copy of both L4D and L4D2, just because I am that psyched.
I dunno if you were mocking me or not, but I meant that I would gladly play the Left 4 Dead Goldeneye map, but it has been mentioned before, it's a great game, but not perfect, and most likely has been surpassed by current generation games. I am going to play both L4D1 and 2.
Padfoot240
07-17-2009, 01:49 PM
Why don't you just port all the maps from GoldenEye source? They have almost all the maps created. I'm sure if you asked permission they'd help you out...heck it might be publicity for them.
http://www.goldeneyesource.net/
BTW: Anybody play this? It's not half bad...
yourbadmega
07-17-2009, 02:10 PM
But Slain, are you saying that you are opposed to Left 4 Dead 1 and you will definitely be purchasing the sequel? I thought you were against all that!?
Goldeneye is the true pioneer for console FPS's. It was the first game with four player split screen, and it was the only good movie game ever made. The reason there are so many remakes is because it was such a great game. If you pull through with making this, I will buy a PC copy of both L4D and L4D2, just because I am that psyched.
I only see a few problems with the idea.
Basing off that you are making the Campaign of Goldeneye, you would need to change up several of the levels. How would the survivors escape on Runway? Bond took the last plane out of there, did he not? What would persuade the survivors to hop aboard the Frigate? What would they have to do there? Also, how would the survivors end up in the prison of the bunker?
With a little thought and plenty of planning (And maybe a creative staff) this could be the best L4D, if not Source Game, project to date.
The most memorable parts, if you pull them off right would be
a) The train
b) Moonraker Silo
Good luck on the project, and if you need help with interconnecting the plot, I can help (PM me). Maybe get some other people who are dedicated to the project. For something this big, you'll need all the help you can get.
One final question: Will you be updating the levels graphically, or will they remain the same as the original build? Because that would seem kinda awkward.
most of those problems could easily be solved, he got on the frigate from the death toll finale, the survivors thought a jail could have been safe but found that it was overrun and locked themselves in etc.
BallsMalloney
07-17-2009, 02:20 PM
I was hoping that like..You spend the finale on the GIANT complex in the end of Goldeneye and you see someone, could be Bond jump onto a helicopter and the Bond theme plays. Then thats your cue to get the hell out of there.
7oXic
07-17-2009, 02:20 PM
Why don't you just port all the maps from GoldenEye source? They have almost all the maps created. I'm sure if you asked permission they'd help you out...heck it might be publicity for them.
http://www.goldeneyesource.net/
BTW: Anybody play this? It's not half bad...
It's his project :p. He probably want's the maps to have his own touch, not to mention their maps don't exactly fit the L4D universe, since he said they would be all broken down as if a zombie Apocalypse went through them.
LightsAndNoise
07-17-2009, 08:43 PM
Halo was originally a PC game, so you may want to rethink that.
Halo was originally an RTS, so you might want to rethink that.
That's right! I out-nerded you biatch!
BallsMalloney
07-17-2009, 08:59 PM
Halo was originally a book, so you might want to rethink that.
EAT IT LOL
Nuttz
07-17-2009, 09:27 PM
Halo was originally the word for a glowing white rin which sat atop an angel's head, so you might want to rethink that.
I win (INB4 Latin meaning or some shit).
7oXic
07-17-2009, 10:31 PM
Halo was originally the word for a glowing white rin which sat atop an angel's head, so you might want to rethink that.
I win (INB4 Latin meaning or some shit).
But now halo is a high end gay bar (http://en.wikipedia.org/wiki/Halo_(bar)) located in DC.
everyone loses :)
linkmelee1993
07-17-2009, 10:36 PM
... I also loved infinite double lasers charging through the levels on AGENT difficutly... :D
And killing Alec before he even got 10 seconds into the last level.
Actually, I just loved the whole game.
Fuck, time to bust out the N64 before I leave. Thanks guys. >:/
ProtoManX
07-17-2009, 11:35 PM
But Slain, are you saying that you are opposed to Left 4 Dead 1 and you will definitely be purchasing the sequel? I thought you were against all that!?
Goldeneye is the true pioneer for console FPS's. It was the first game with four player split screen, and it was the only good movie game ever made. The reason there are so many remakes is because it was such a great game. If you pull through with making this, I will buy a PC copy of both L4D and L4D2, just because I am that psyched.
I only see a few problems with the idea.
Basing off that you are making the Campaign of Goldeneye, you would need to change up several of the levels. How would the survivors escape on Runway? Bond took the last plane out of there, did he not? What would persuade the survivors to hop aboard the Frigate? What would they have to do there? Also, how would the survivors end up in the prison of the bunker?
With a little thought and plenty of planning (And maybe a creative staff) this could be the best L4D, if not Source Game, project to date.
The most memorable parts, if you pull them off right would be
a) The train
b) Moonraker Silo
Good luck on the project, and if you need help with interconnecting the plot, I can help (PM me). Maybe get some other people who are dedicated to the project. For something this big, you'll need all the help you can get.
One final question: Will you be updating the levels graphically, or will they remain the same as the original build? Because that would seem kinda awkward.
The Runway was the first level I came across a problem with. My idea for it since Bond flew the last plane out in the game would be some underground tunnel that leads to a secret runway underground which would ultimetly lead to the Surface level. I still am going over ideas of how to pull of the Frigate though. I am trying to update the levels graphically. Take for instance the outside walls of them Dam at the beginning of the stage. Instead of a solid wall I will put hills with trees and rocks. The sniper towers throughout will be demolished to certain points and i am trying to make those big doors that you open for the truck in the middle of the level be the Cressendo event.
Jesus123
07-18-2009, 12:04 AM
Halo was originally the word for a glowing white rin which sat atop an angel's head, so you might want to rethink that.
I win (INB4 Latin meaning or some shit).
GOD DAMN IT! 6 months of Latin and I can't remember the word for Halo. BTW Halo wasn't a book before a game and it was based off of Marathon and THEN beta concepts of Halo was RTS Dinosaur/Alien survival shit that I have no idea how Halo Evolved into.
Yes, I made a funny at the end LOLOLOLOLOL
But now halo is a high end gay bar (http://en.wikipedia.org/wiki/Halo_(bar)) located in DC.
everyone loses :)
How the hell did you know that? I lol'd TBH
7oXic
07-18-2009, 12:48 AM
How the hell did you know that? I lol'd TBH
I just looked up Halo on wiki :p
....I swear
Frito
07-18-2009, 12:50 AM
Hell, if you think you can do it, go ahead.
Steve Cloud
07-18-2009, 01:30 AM
So many fond memories of Goldeneye.
Well not really, I can barely remember a thing. Except that mission with the train and the fucking laser wristwatch.
Easton Dark
07-18-2009, 11:27 AM
God, that Egyptian level is going to be a bitch to recreate :P
Skycrane is always good (that's my fondest memory)
yourbadmega
07-18-2009, 11:33 AM
God, that Egyptian level is going to be a bitch to recreate :P
Skycrane is always good (that's my fondest memory)
no, aztec is.
7oXic
07-18-2009, 01:34 PM
no, aztec is.
Or that forest level, or... hmm, how do you plan to do the level where you actually control a tank? :p
ProtoManX
07-18-2009, 04:01 PM
Or that forest level, or... hmm, how do you plan to do the level where you actually control a tank? :p
Several ideas I have right now for each level. Tanks will be removed except for the SI Tank. :)
Campaign I:
Dam-Instead of the solid walls around the outside of the first half of the game will be hills with trees and rocks. The sniper towers will have broken staircases and fire around them one with a car in it. The tunnel at the beginning will be like the tunnel in DT1. The crescendo event will be the big doors that you need to open to let the truck through. When the players finally reach the actual Dam I will have the three sniper towers blocked off by rubble and fire. The safe room will be built around the bungee zone. (Mapped and reformatting)
Facility-Will start off with the survivors climbing down a ladder to the second half of the safe room where they will climb through a hole in the bathroom wall. After leaving the bathroom they will have to drop down off the staircase since the stairs are blocked off. Several doors are blocked off. The level will continue on as usual until you reach the fork in the road where you can go left to finish the level or go right to the big room that houses poisonous gas. The computer terminal in the room will act as the crescendo. The level will continue on normally until the final room which will be a maze of fire and rubble. Safe room leads to Runway. (Mapped and reformating)
Runway-Completely made over. It will either have the Runway itself blocked off or you can go towards the end if you are feeling brave enough. If you remember the Runway there is a steel door in between two gun turrets. It will open to reveal an underground base which I have yet to map out. It will lead into an underground runway which will lead to the safe room. (mapping in progress)
Surface I-The safe room will be located in a cabin around the satellite dish. You will have to navigate around till you find the switch which will be located in one of the cabins which will cause a crescendo leading to the final safe room. (Mapping in progress)
Bunker I- You will start in the starting point in the actual game you will need to make your way toward the control room and summon the rescue vehicle. (Mapping In Progress)
I will accept any ideas anyone has for any of the levels and take them into account.
7oXic
07-18-2009, 04:08 PM
Those are actually some good idea's lol. I'm gonna have to play this game again, I can't remember anything xD
Padfoot240
07-19-2009, 03:22 PM
It's his project :p. He probably want's the maps to have his own touch, not to mention their maps don't exactly fit the L4D universe, since he said they would be all broken down as if a zombie Apocalypse went through them.
I still think it's a good idea to port them in. I mean, if anything just use their base skeletons and change what you want to for the broken down/dark/zombie effects. It'd be a helluva lot easier than recreating EVERYTHING.
I'm saying this b/c I want to play it. Preferably soon! :)
7oXic
07-19-2009, 06:36 PM
I still think it's a good idea to port them in. I mean, if anything just use their base skeletons and change what you want to for the broken down/dark/zombie effects. It'd be a helluva lot easier than recreating EVERYTHING.
I'm saying this b/c I want to play it. Preferably soon! :)
Yea but allot of times if you take something made by someone else there will be things they have added or used that you may not know about. Making it from scratch will take longer but in the end the maps will have more quality than if he used someone else's :p
ProtoManX
07-20-2009, 11:53 AM
Yeah. The maps in Goldeneye Source are amazing and I could definitely ask if i can port them into my own game. While that saves time I would rather work out the kinks and add my own spin to them. I know that some people might be interested in this so I am working as much as I can on them while juggling college and work as well. I promise that once each campaign is finished I will definitely let people on these boards play test them. Updates:
Dam- I have it completely mapped like it is in the N64 version. Right now I am breaking down the scenery and adding destruction. Last thing I will add is the crescendo.
Facility-Same deal.
Runway-Rough version of map is completed. I am currently playing through it to see how it looks/feels from a player perspective.
Surface-Rough map is completed.
Bunker-Mapping still pending.
Campaign II is currently in the planning stages.
Campaign II- Silo>Frigate>Surface>Bunker>Statue
Silo-Players will start outside the building and find their way in. New paths will be created by the destruction and will lead the player to the elevator which will cause a crescendo. The elevator will take the players down to a secret dock that will house the Frigate and the safe room aboard it.
Frigate-The idea I will have (if possible) is to have the ship travel along the water while u try and reach the deck of the ship. At the end the ship will crash onto land where the players will file into the saferoom.
Surface II- Not a snow landscape but a barren dock which will lead to a military Bunker.
Bunker II- Players will travel through the labs and hallways to find the exit. Which leads to the Statue park.
Statue- Players must prep for extraction from the miltary while running through swarms of zombies. Plan on having most statues throwable by tank.
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