PDA

View Full Version : The Specialists, Customized like L4D


Kamikaze189
12-19-2007, 06:53 PM
A lot of you might be familiar with The Specialists (henceforth, just "TS"), and maybe even have played the zombie version of it. If you hate it, then read no further. If you are open minded, and think there may be a better zombie-like game than the CS:S mods, read on.

Personally, I think it is the most fun, zombie-ish wise, game sort of thing that I can remember. And I have played CS:S zombies.

I'm thinking about making an instruction guide, as well as supplying my own zombie-killing maps I've made, to setting up a server with 'em, but before I potentially waste my time doing that, I want to make sure there's any kind of demand. (Or maybe there's only demand for the maps. That'd be a big time saver, too. Just let me say, my maps are... hmm, how to put this... geometric? I won't win any mapping awards for them, but they were fun and, when I used to host, people did enjoy them. And I think you can only properly play the zombie gamemode if you are playing a map made for it. If anyone is interested, I can do a description of the maps.)

Anyway, here's kind of a comparison to L4D.

Similarities:
-A lot of zombies on screen at once (think about twenty or more -- quite a lot). They usually end up in big groups, too. The half-life one engine is pretty old now, so you know it'll run smooth if you're on a decent comp.

-The zombies run, swarm, and can jump through windows (if the player is standing beside it... okay, so I'm stretching it with that one. But it does happen!)

-The zombies are faster than the player. This is not totally the truth, though. There is a weight system in the game, so the more guns you carry, the slower you move. Zombies don't carry weapons, so they can outrun you. (Of course, it's often a good idea to throw your guns away if you think you can outmaneuver them -- but otherwise just give it up and go out guns blazing :D)

-Melee-ish sort of attack. Some guns have melee attacks. I don't recall which, but these attacks do knock-back the (only) guy you hit. In addition to that, if you have a gun and you press jump, you do a kick attack. I consider this similar enough, but you may not.

-Intense.
-The proper way to play TS zombies is like this: You spawn. You grab as many guns as you can carry and still walk with. You get together with your companions (5 companions is a good number). Your goal then is to move continually toward where the zombies are coming from -- killing them all the way.
The thing is, you won't usually succeed when doing this. People will die, ammo will run out, or you simply will be overrun. (Cowards drop their guns and run back to safety sometimes. No, no, I never did it! :P)
But once you do complete it, the zeds will be populating a different area of the map.


Not like L4D:

-Zombies know kung fu. Functionally, this isn't much different than them just beating on you. There are no grappling zombies or anything completely ridiculous -- they just knock your weapons out of your hands.
This would be a show-stopper for me, but considering that you can carry a lot of guns in TS, it isn't that big of a deal. If you are on your last gun, waltzing around in a dark corridor -- you deserve to be disarmed and beaten mercilessly. You should've gone back to HQ for more weapons. :P
So I consider it pretty balanced.

-Matrix-like stuff. The Specialists was obviously a matrix sort of game. There CAN BE, but does not have to be, all this matrix stuff, with a few exceptions. What can be turned off: Bullettime, high jumping, things like that. But note that I never turned most of these things off.
Here's what cannot, and I would say, should not even be desired to be, turned off: Diving, wall jumping, back-flips (also off of walls).
You might be scoffing. But let me tell you, there is nothing cooler than diving backwards just underneath a body-crushing giant metal door (right before it closes and saves your life), in slomo, blasting away at a horde of zeds... and then saying over mic to your shock/awed teammates, "Let's load up and then get back in there!"

-The maps. Gasp, who would have thought? Mr. Joe Schmoe's maps are not as good as somebody who gets paid. Just recognize that I made the maps for gameplay and performance. They do what they have to, which is provide some zombie-killing good times. :)



Couple other things before I hit post.

I'm on dial-up. It's doubtful that I could host this or even join in. (If it does catch on, you guys could fraps me something :D)

I haven't played CS:S zombies or TS zombies in a year or so. So I can't really comment on how the two compare currently. What I do know is that TS zombies were somewhat popular the last time I played -- but it was a really raped and screwed up version with the exception of my server and one other. If you get on a server with one of the base maps, and they're claiming to be playing TS zombies properly: THEY ARE NOT. At least, if you consider "proper zombies" to be the fun version and not the "lololkunfudmgametypez!!!111!!!1" which sucks.

http://www.specialistsmod.net/

If you want to get a feel for it, just do this:

-Download
-Start a game in Team Death Match. Set the teams to Seal;Merc;
-Use the buy menu to buy some guns before you spawn.
-Spawn with your guns.
-Open console and type "weaponrestriction 1" obviously without quotes. This is so the bots won't spawn with guns.
-Keep console open. Type the following:

"mp_limitteams 0"
"mp_autoteambalance 0"

I haven't typed those in a year, mind you, but they are something similar to those. If they're not mp_ then try sv_ before the rest.


"addcustombot Zed merc"

And note: if you're on the merc team, you should replace merc with seal.

Enter that addcustombot command, then press the up arrow and then enter. Do that twenty or so times until you reached your max player slots.

-Close the console.
-Go hunting for zeds.

Do note, however, that this is not the full enchilada! The maps, screaming friends, and better hordes of enemies make it a lot more fun. (EDIT: Also, in my maps there are guns you can pick up -- none of that weaponrestriction ******ge is necessary.)

Anywho, long post. Let me know if you guys have any interest.

Dead Fish
12-20-2007, 12:31 AM
I played that mod a while ago, but never really got into it, because there were so many good people, kicking my ass in slow motion. This sounds interesting though; I'm intrigued. :)

USS_Stud
12-20-2007, 01:31 AM
There is a weight system in the game, so the more guns you carry, the slower you move.
Good, all I had were Akimbo SOCOMS and body armor.

played that mod a while ago, but never really got into it, because there were so many good people, kicking my ass in slow motion.
Yeah, a lot of people just use rifles and Spazs

dontleave
12-20-2007, 03:44 AM
There was a TS zombie mod?

Kamikaze189
12-20-2007, 05:55 AM
@Dontleave: It's not really a "mod." It's more of a setup that resembles you and your friends fighting a horde of zombies. And works well enough that it should be mentioned. :P

I'll be back in a bit, so I can get some screens.

@Diabolic Forelle: Glad you're interested. If there are a couple more people, I'll do the guide.

And I should mention, more than anything, the guide will not be that long. Just straight and to the point.


I suppose I should get some screenshots. So I'll be back in a bit with those.

Cool Cat Carl
12-20-2007, 06:55 AM
How do I start the game in team deathmatch?

Kamikaze189
12-20-2007, 10:38 AM
Okay, the steam update is taking a long time. But after that I'll have the freakin' screenshots.

@Cool Cat Carl: At the menu, click "Create Game."

A new window opens up.

Select a map with the "ts_" prefix. Ts_metro would work well.

Now, up at the top of this new window, there's a tab that says "Game." There's a checkbox right beneath the teamslist once you open that tab. Click it.

Now start the game and continue with the other steps.

Kamikaze189
12-20-2007, 02:13 PM
Okay... I give up the stupid screenshots.

Just go play it. You won't regret it, if you like the running zombie thing. :P

Nemesis_vs_Leon
12-21-2007, 06:42 PM
I choose the ut2004 Killing Floor mod

Of course, I just got the Ballistic Weapons mod with ultrarealistic stuff, so I can play invasion left 4 dead style. I customized invasion to switch between strong and weak enemies each wave so I can get items in the weak waves and fortify in the strong ones.

TRULY AWESOME!!!

So far I have recreated left 4 dead better than any other mod or game 3 times over now.

1st Killing Floor mod ut2004
2nd Gears of UT realism mod + invasion mode ut2004
3rd Ballistic Weapons Ultrarealism mod + invasion mode ut2004

Unreal Tournament truly has the greatest mod community in existance. Every single half life 2 mod is a multiplayer mod, no creativity, all realism-focused. Remember that I needed realism mods to recreate left 4 dead gameplay this time, but it's nice to have unwheel insane racing and muralis mortal kombat style fighting mods too.

dontleave
12-21-2007, 06:59 PM
I choose the ut2004 Killing Floor mod

Of course, I just got the Ballistic Weapons mod with ultrarealistic stuff, so I can play invasion left 4 dead style. I customized invasion to switch between strong and weak enemies each wave so I can get items in the weak waves and fortify in the strong ones.

TRULY AWESOME!!!

So far I have recreated left 4 dead better than any other mod or game 3 times over now.

1st Killing Floor mod ut2004
2nd Gears of UT realism mod + invasion mode ut2004
3rd Ballistic Weapons Ultrarealism mod + invasion mode ut2004

Unreal Tournament truly has the greatest mod community in existance. Every single half life 2 mod is a multiplayer mod, no creativity, all realism-focused. Remember that I needed realism mods to recreate left 4 dead gameplay this time, but it's nice to have unwheel insane racing and muralis mortal kombat style fighting mods too.


And?

Kamikaze189
12-21-2007, 08:28 PM
I choose the ut2004 Killing Floor mod

I played that awhile ago, but I'm not a fan of the engine. Dunno, it's something about the way things handle. Just my opinion, though. I'm glad the modders' hard work benefits somebody, but that somebody isn't me.

Unreal Tournament truly has the greatest mod community in existance.

To my knowledge, that doesn't hold true. There are Operation: Flashpoint and Armed Assault, which both rely heavily on the mod community to an extreme point. The OFP community really would be the difference between buying the game and smashing it to pieces. Almost nobody has heard of the game, however. So I can see where you're coming from.

Also, I could imagine another thread for the Armed Assault zombie mod, if there isn't one already.

Every single half life 2 mod is a multiplayer mod, no creativity, all realism-focused.

Well, TS is for HL1 anyway... but it's definitely not "realism-focused." Unless people have been going into bullet time without my knowing about it.

I get the feeling that you haven't given The Specialists a try, given your impression that it is a HL2 mod. Worse comes to worse, you've got another way to kill the zeds, so why the delay? :P

Nemesis_vs_Leon
12-21-2007, 08:40 PM
The Specialists is still realism focused with its recoil etc. but it's definately one of the more fun, unrealistic mods out there.

I get the feeling that you haven't given The Specialists a try,
I know it's a hl1 mod actually Paranoia just came out for hl1 and is awesome and almost looks like a source game. Afraid of monsters has to be the greatest horror mod I have ever played (including killing floor) but its singleplayer.

Yes, I have given TS a chance, for hours and hours, even for hours fighting zombies at the start of this year and the middle of 2006. I already played it plenty.

However, I got ut2004 for its mods and its non-freezing onslaught mode (ut3's warfare froze before the patch)

I knew ut2004 had great mods, but I didn't know they were so awesome! I say it has the greatest mod community because there's more variety and YOU CAN COMBINE MODS IN UT2004

YOU CAN'T COMBINE MODS IN HL2. Do you see people using CSS weapons, with aiming system intact, in zombie master or empires mod? No! Also, ut2004 doesn't force you to search forever to find a server with exactly what you want like most games. Instead, you find the right mutators, toss them all in, and have fun. It helps that Epic Games is very good at Bot ai and that, unlike most multiplayer games today, THIS GAME HAS BOTS.

why don't modern games have bots? just to fill out a minimum-of-6-players server, it would be nice. (especially on minimum-of-32-players servers XD)

Have your game, anyway you want it. That's why ut2004 rules.

dontleave
12-21-2007, 09:15 PM
The Specialists is still realism focused with its recoil etc.

Sorry, no.

dontleave
12-21-2007, 09:30 PM
YOU CAN'T COMBINE MODS IN HL2. Do you see people using CSS weapons, with aiming system intact, in zombie master or empires mod? No! Also, ut2004 doesn't force you to search forever to find a server with exactly what you want like most games. Instead, you find the right mutators, toss them all in, and have fun. It helps that Epic Games is very good at Bot ai and that, unlike most multiplayer games today, THIS GAME HAS BOTS.

You could in Tribes 2, which came out before both games. Sadly though, your point in people not being able to combine mods is ridiculous. First of all, what you're doing in UT04 isn't combining 'mods' its combining plug-ins(mutators). Now if I really wanted I could get every weapon in ZM and the mechanics of 'em too. But why would I do that? It's someone elses mod, and it's not meant to be played that way. Search forever? I don't even know what this is about... you simply go to the browser and hit refresh and you're done.

That being said, you encompassing knowledge of the UT04 mod community makes up for your ignorance in just about every other mod community.

I suppose Dystopia, PVK, ES, ZM, and Synergy are all realism based? Because in real life we're all Pirates, cyborg ninjas, zombie slayers and... synergists. Just like Rock 24, SMOD Tac, Minerva, Dawn, Ravenholm, Combine Destiny, AC1, and Eclipse are all only Multiplayer.

The nature in which all UT games are built allows for such easy modding. Kudos to Epic for that, especially the PS3 - PC modding which is now happening. But the same thing happened in Tribes 2, AND Jedi Academy. It's not new combining mods. I mean, Tribes 2 I could have a giant floating fucking fortress, speed bikes, GMOD esque playground (you could make loop de loops and drive your hoverbike around) STARSIEGE VEHICLES, Hybrid vehicles, new weapons (combilauncher was the best), new skins/models/maps. ALL at the start of the game AND Total conversion... conversions. With JKA you needed a certain file for it, it was kind of like the race combiner in DoW. (Which in essence, is a mod combiner as well). All of these games, with the exception of DoW have been out for ages... it'll take a long time for UT3 to have that, and a bit less for HL2 (if ever) Crysis only requires that you copy a simple .lua into the proper folder for mini-mods and such.

That being said, UT3 has the best modding community, even if none of the TC's are out. Steam-Front. Talon 1-5, THREE HUNDRED!!!

Combining TC's is an odd concept to me, everyone there must have either scrapped their work and left it open for everyone, or they're all nice people.

All that on the table - THere's already a shoulder cam plug-in for UT3. And I dont know how a ballistics mod would help with sci-fi guns. Dont mind me if any of that sounded against you personally, just stating facts. But your neediness to convince is annoying. Oops.

(ut3's warfare froze before the patch)

Don't blame the game when YOUR computer freezes.

Nemesis_vs_Leon
12-23-2007, 10:29 AM
Don't blame the game when YOUR computer freezes.
I didn't, I just got ut2k4 with it's millions of mods.

It's just that I love ut's fast-paced, scifi gameplay more than the current popular realistic games, and ut is the only massively popular and awesome game that has combinable mods.

Sure, other games have combineable mods, but ut is simply one of the best even in its standard unmodded gameplay. That is, the best in fast paced unrealism. Combineable mods just make it even more awesome.

Of course, the new SMOD just came out, so maybe we can just both play that and forget the whole ut thing.