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OneTwistedKid24
01-01-2008, 01:53 PM
I'm not so happy about the way that reloading was executed. For average people being attacked by lethal maniacs, they are pretty casual in the way they reload. They take out the clip real slow, put it in all nonchalant and do a little slap on the side. This kind of kills the frantic atmosphere for me.

hool10
01-01-2008, 01:53 PM
I sense you have never played an FPS before, no?

OneTwistedKid24
01-01-2008, 01:58 PM
Actually I have, but this is a different kind of FPS. In FPS' that I play, the characters are trained in the art of war and have a reason to be level headed.

Master_Bungle
01-01-2008, 02:00 PM
I'm not so happy about the way that reloading was executed. For average people being attacked by lethal maniacs, they are pretty casual in the way they reload. They take out the clip real slow, put it in all nonchalant and do a little slap on the side. This kind of kills the frantic atmosphere for me.

Er, the average person in real life would probably drop the clip trying to reload the gun while they were being attacked by maniacs and die... I think the reloading is fine. Seriously I would be surprised if anybody in real life could reload a gun as quickly as they do in the game while being attacked or not. But then again I don't know anything about guns in real life :D

OBLITROX
01-01-2008, 02:02 PM
the only person that should reload good is bill...unless the others had fired guns before...

hooray for zombies
01-01-2008, 02:29 PM
And recoil is the same for everyone, no matter weight or strength, but who cares? There's tons of unrealistic aspects, but having you fumble one out of two reloads because they're inexperienced doesn't really contribute much except frustration at the crapshoot on whether you live or not.

squerl
01-01-2008, 02:49 PM
Yeah, I think the feature of having a shaking/non-reliable reload system would be annoying.

You have to figure, there was bound to be more than 4 people with immunity to the disease. Out of all of those, the ones that couldn't take the pressure, and weren't good at learning to use weapons correctly, are dead. We don't know how long Zoey/Louis/Francis have been alive, there's probably been plenty of time for Bill to have taught them to use the weapons correctly.

The way reloading works now makes sense and doesn't cause any headaches.

dontleave
01-01-2008, 02:52 PM
the only person that should reload good is bill...unless the others had fired guns before...

Aren't they American?

Dead Fish
01-01-2008, 03:04 PM
TRS are lucky to have Bill among the Survivors, because "The vet told them." is the most heard argument in every single one of those realism arguments (including "This game should have a driveable tank." and "Where is my RPG?!" ... Ah, the Steam forums.) ^^

OBLITROX
01-01-2008, 03:10 PM
Aren't they American?


What is that sopposed to meen?

dontleave
01-01-2008, 03:11 PM
What is that sopposed to meen?

That they have access to firearms.

KashMunni
01-01-2008, 03:32 PM
Aren't they American?

lol

ShadowSlayer7
01-01-2008, 03:33 PM
I've seen this topic before, but probably in the Steam Forums.

Ends up that, it all depends on the character's background experience for REALISM.

BUT, it would just add a frustrating element to the gameplay.

OBLITROX
01-01-2008, 03:39 PM
If that was the case...zoey would be done.

squerl
01-01-2008, 03:44 PM
If that was the case...zoey would be done.

I'm not so sure. If I were a dude in the L4D world, and every chick was turned into an infected, but one hawt female like Zoey was immune, I think I'd do everything in my power to protect her over anybody else.

OBLITROX
01-01-2008, 03:47 PM
yea...you'd have to teach her how to reload fast and flawless in high tense situations, which i think would be difficult.

frogopus
01-01-2008, 03:52 PM
I'm just happy that their comments while reloading are based on their stress level!

dontleave
01-01-2008, 03:57 PM
"Stupid... mother... fucking RELOAD ALREADY!!!"

*smashes gun on counter*

hool10
01-02-2008, 02:03 AM
It's pretty simple to fire a gun though.

darksora2323
01-02-2008, 03:13 AM
Aren't they American?

silly rabbit

toxictbag
01-02-2008, 03:26 AM
We'll just go with that Bill trained them one day while they were all sitting in there little safe house :)

QuotidianTemerity
01-02-2008, 04:55 AM
It's pretty simple to fire a gun though.


Yeah, I'm sure you Americans would know all about that.

Magicprime
01-02-2008, 06:42 AM
Yeah, I'm sure you Americans would know all about that.

Point and Click interface

Pain
01-02-2008, 07:05 AM
They take out the clip real slow, put it in all nonchalant and do a little slap on the side. This kind of kills the frantic atmosphere for me.


hmmm, that can be something to think about....

Take the survivors face-expressions as a example. Sometimes they look real mean, like "GRRRR!!! >:("

and sometimes the look scared as hell. This of course doesn't add anything to the gameplay of course, but it sure as hell looks awesome. So...? why not also have some slightly different reloading-animations to go with those facial expressions? When they got that mean look on their face the reloads are fast and determined. When they are scared you can see that hand trembling when it takes out the used up mag and puts in the new one into the gun.

or I dunno...

globalenjoi
01-02-2008, 07:12 AM
I'm not so sure. If I were a dude in the L4D world, and every chick was turned into an infected, but one hawt female like Zoey was immune, I think I'd do everything in my power to protect her over anybody else.

I hadn't thought about that until now. Zoey probably goes through hell after each scenario, having to fend off the horny male survivors. Or, she is kinky, and films some 3-on-1 porn with them. Nice.

Master_Bungle
01-02-2008, 07:14 AM
I hadn't thought about that until now. Zoey probably goes through hell after each scenario, having to fend off the horny male survivors. Or, she is kinky, and films some 3-on-1 porn with them. Nice.
Haha, I recall somebody wanting unlockables in L4D for replayability... (If that is a real word...) :D

hool10
01-02-2008, 08:44 AM
Yeah, I'm sure you Americans would know all about that.
I'm sure you British would know about that. If it wasn't for you guys "accidentally" shooting in a bunch of Bostonians and killing them, we might still be ruled by a King! :-p I'm not so sure. If I were a dude in the L4D world, and every chick was turned into an infected, but one hawt female like Zoey was immune, I think I'd do everything in my power to protect her over anybody else.
Yeah we need to procreate after all. /insert smiley here

dontleave
01-02-2008, 09:15 AM
Actually yes, if it was merely an alteration for the animation. Like the hands shaking or something, I would go for that. But if I drop my gun and get wtfpwned in the face then that wouldn't be fun.

Actually, couldn't the animations vary based on what the Director deems your stress level? It may tax computers but it'll look awesome.

Pain
01-02-2008, 11:10 AM
Hm, good question there donleave.. Don't have a answer for that but I do have another question though: How does the Director really know if your stressed or not? :( *scratches my head*

globalenjoi
01-02-2008, 11:14 AM
Hm, good question there donleave.. Don't have a answer for that but I do have another question though: How does the Director really know if your stressed or not? :( *scratches my head*

The game actually comes with a device that you mount on your head. It monitors stress and other things through this, and feeds the data to the Director.

Not really, but yeah.. I'm guessing it just calculates exactly how calm someone could be facing 40 zombies, a boomer, and a smoker all at one time. (40 zombies causes more stress than 2 zombies, 12 zombies and a witch causes more stress than 4,000 zombies)

QuotidianTemerity
01-03-2008, 04:24 AM
Hm, good question there donleave.. Don't have a answer for that but I do have another question though: How does the Director really know if your stressed or not? :( *scratches my head*

One would assume that an individual with an IQ of 130 would be able to figure it out, but alas, you seem unable to.
Most likely, the game defines "stress" mathematically as a measure of the number of enemies killed, number of revives, etc. There're no bioinformatics involved, although I suppose it's possible to ascertain a player's level of "stress" through other means, such as analyzing mouse movements and keyboard usage.

frogopus
01-03-2008, 04:37 AM
Haha, as innovative as it'd be to determine stress through mouse movements may be, the Director looks at the stress of your character. The Director has a formula to decide your characters stress level and this stress level is used for spawning zombies and using voice chatter.

Obviously we're not looking at stress of the individual but one could hope that the characters stress is a reflection of the players stress.

Eddy_of_the_dead
01-03-2008, 04:53 AM
thats a lot of stress frogopus

dontleave
01-03-2008, 10:51 AM
So I could trickz0rz the Director into thinking im having a walk in the park. And make it spawn like 200 zombies :)

freakypred
01-03-2008, 10:55 AM
Yeah, then you and your GPU card are screwed.

Gforcemember45
01-03-2008, 11:01 AM
that would be cool, if not suicidal.

Master_Bungle
01-03-2008, 11:55 AM
So I could trickz0rz the Director into thinking im having a walk in the park. And make it spawn like 200 zombies :)
Surely you could trick it into thinking you are stressed? I wonder what factors decide if you are stressed or not... Moving your mouse about frantically? Jumping a lot? Either way, if you could, it actually would be a walk in the park! :D

frogopus
01-03-2008, 02:01 PM
Surely you could trick it into thinking you are stressed? I wonder what factors decide if you are stressed or not... Moving your mouse about frantically? Jumping a lot? Either way, if you could, it actually would be a walk in the park! :D

More like number of zombies around you, damage received, zombies killed, etc

OBLITROX
01-03-2008, 02:05 PM
Its Reads the stress by the ammo and health of each player in the game i would guess.

frogopus
01-03-2008, 02:09 PM
Its Reads the stress by the ammo and health of each player in the game i would guess.

Not quite as simple as that, especially regarding spawns. With the voices, its based on immediate stress, so if you reload after all is clear you don't even say "reloading" and if you reload in a shitfest you shout it and sound stressed.

freakypred
01-03-2008, 02:11 PM
It probably judges your stress level by how fast your looking around, and how much ammo your blowing on one zombie at a time, combined with alot of back strafing and red merits(cause it's likely you will have bullet collisions with your friends if your freaking out).

Calm and cool: Casual observation of the area and short, control bursts with hardly any back strafing.

Near paranoia: Your view darting left to right, firing randomly and you are strafing in all directions.

frogopus
01-03-2008, 02:26 PM
no sorry... again its not looking at the stress of the player, its looking at the stress of the character in that situation. So its less controllable by you.

freakypred
01-03-2008, 02:52 PM
Hmm, so if the character is having the time of their life while the player is having a heart attack, wouldnt the player be burnt out by all the action?

frogopus
01-03-2008, 04:13 PM
Hmm, so if the character is having the time of their life while the player is having a heart attack, wouldnt the player be burnt out by all the action?
Like I've said, in theory the player and character will be feeling similar, but they can't have it breakable by knowing how to act.

GuStick
01-04-2008, 06:55 AM
Love the director,i think its a very nice thing that TRS implemented,i can see it now,ur just walking thinking ok no more zombies then bam 2 doors crack open with zombies everywhere and a tank comes in,u flip out and die :D

Plankie
01-04-2008, 07:07 AM
I'm not so happy about the way that reloading was executed. For average people being attacked by lethal maniacs, they are pretty casual in the way they reload. They take out the clip real slow, put it in all nonchalant and do a little slap on the side. This kind of kills the frantic atmosphere for me.


You all seem to miss his point. It's not about realism. He wants to add to the IMMERSION. It feels much more frantic if the character you're playing is acting like he/she's paniced, by perhaps changing the reload animation to a more frantic one. It would really be the same thing but with another animation.

Dead Fish
01-04-2008, 07:11 AM
I agree with the whole "reloading animation suiting your stress level thing". Someone e-mail Mike Booth!

GuStick
01-04-2008, 07:13 AM
I really like how mike booth and TRS actually care about the customers,i sent an email to EA a few months ago,never gotten a reply,rotten bastards

globalenjoi
01-04-2008, 07:57 AM
It feels much more frantic if the character you're playing is acting like he/she's paniced, by perhaps changing the reload animation to a more frantic one.

All of the survivors are children of Chuck Norris. They do not panic.

GuStick
01-04-2008, 08:38 AM
They do yell when they are panicking,id be great to have an animation of the hands shaking and stuff,but not a slower reload time

OneTwistedKid24
01-04-2008, 08:49 AM
It feels much more frantic if the character you're playing is acting like he/she's paniced, by perhaps changing the reload animation to a more frantic one.

Thank you, someone understands what I'm trying to say...

dontleave
01-04-2008, 08:50 AM
I'm not so happy about the way that reloading was executed. For average people being attacked by lethal maniacs, they are pretty casual in the way they reload. They take out the clip real slow, put it in all nonchalant and do a little slap on the side. This kind of kills the frantic atmosphere for me.

The thing is, they reload hella fuckin' fast.

GuStick
01-04-2008, 08:54 AM
But i think the yelling is enough,i mean think about it,if they panick too much,they might not be able to reload and get killed,so maybe they concentrate on reloading so they can survive

Pain
01-08-2008, 03:37 AM
One would assume that an individual with an IQ of 130 would be able to figure it out, but alas, you seem unable to.

One with an IQ of 130 would have no problems imaginating, guessing, having theories and assuming how it works. Realising, assuming stuff is not the same deal as ***actually knowing***. You don't need to be a rocket scientist to know the difference of Assuming and Knowing, even a Average Joe could get it right, but alas, you seem unable to.

QuotidianTemerity
01-08-2008, 04:01 AM
but alas, you seem unable to.

An erroneous statement at best; I clearly reasoned that the AI director defined stress as a measure of the tangible impacts the survivors have upon the in-game environment, whereas your reasoning was - absent.
But of course, one does not need to be a chemist to see that - surely?

Pain
01-08-2008, 04:18 AM
True that. I didn't post my thoughts on how I had imagined it to work. But it was quite foolish of you assuming that I was completely clueless only because I asked the question. I guess that's all I want to point out.

As I said, assuming isn't the same thing as knowing, so I asked just to be sure. Then why the hell do you need to pop out of nowhere and try to diss me just for asking a simple question?

QuotidianTemerity
01-08-2008, 04:56 AM
Then why the hell do you need to pop out of nowhere and try to diss me just for asking a simple question?

For reasons that shall remain unknown to you. Suffice to say it was... warranted.

Dead Fish
01-08-2008, 05:09 AM
For reasons that shall remain unknown to you. Suffice to say it was... warranted.

You guys sound like Vortigaunts. :P

Gforcemember45
01-08-2008, 05:44 AM
right now the reloading seems fine, sure a little bit more painc would nice, but either way its fine by me.

Davidek
05-23-2008, 06:18 AM
It would be kind of Doom3 "feeling", reolad after every fight... What I hope they fix is that every time the character reloads it say: "relodin!" It's anoying after a 45min.-1hr. gameplay...

Shroom
05-23-2008, 07:29 AM
What I hope they fix is that every time the character reloads it say: "relodin!" It's anoying after a 45min.-1hr. gameplay...

why are you even on this forum? Ghost-Of-Posts-Past?

do you know nothing about this game? Thats probably the most obvious teamplay help addition to this game, the automatic sound alerts to things like "hunter" "witch" "reloading" etc you get the point.

or probably not seeing most of your posts.

tp500
05-23-2008, 07:32 AM
OH GOD! ANOTHER ONE!? I just went through like all the posts on the front page, and they're like all old ass skeletons that this numb nut has dug up from the grave! FUCKING STOP IT DAVIDEK! Since we're on the subject of reloading, why in god's name would you want to fumble with shells into your shottie whilst a shitload of people who want to destroy you run after you? DUR! Its a game.

Deek
05-23-2008, 08:39 AM
Indeed. Generally, if a thread hasn't been bumped in four months, it's dead and buried. If you hope to avoid the wrath of the regulars, I'd suggest posting only in threads that are current.

Davidek
05-23-2008, 08:47 AM
OH GOD! ANOTHER ONE!? I just went through like all the posts on the front page, and they're like all old ass skeletons that this numb nut has dug up from the grave! FUCKING STOP IT DAVIDEK! Since we're on the subject of reloading, why in god's name would you want to fumble with shells into your shottie whilst a shitload of people who want to destroy you run after you? DUR! Its a game.
Allright man, calm down... It's just my opinion that's all... but I didin't think about the "helpful things"... you're right... :)

Davidek
05-23-2008, 09:16 AM
Indeed. Generally, if a thread hasn't been bumped in four months, it's dead and buried. If you hope to avoid the wrath of the regulars, I'd suggest posting only in threads that are current.
Why the hell would that anoy people?? ):

Deek
05-23-2008, 10:17 AM
Why the hell would that anoy people?? ):
...

It's a mystery. Just take my word for it.

Davidek
05-23-2008, 11:14 AM
It's a mystery. Just take my word for it.
hmmmmmmm... ok thanks for the advice (for the rest of the people: Sorry, I'm new to the forrums and I don't want to piss off people :))

Davidek
05-23-2008, 11:21 AM
why are you even on this forum? Ghost-Of-Posts-Past?
Shut up! :)