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UKMD Elmo
08-10-2010, 06:58 PM
The Furiae

CYOA (Choose your own adventure)

I'm bored, and there's been a few requests for a good ol' CYOA game again, so you know what? I'll do one for you!

This one is going to be a sci-fi horror setting, not unlike such things as Pandorum, Alien, Dead Space, all that good stuff - but in a setting all of its own.

And so it goes:

***

You awaken to the dull drone of the shuttle control pad informing you of some kind of critical error in its usual monotone female voice, accompanied by the slowly pulsing lights inside the cabin; although you're not sure if it's that or just your own head that's causing it. You notice all too sudenly you have the worst migraine you've ever experience and wretch onto the steel grate floor, emptying your stomachs contents in seconds and watch as it drips through the cracks to the filter pads below. Your Combat Environment Survival Suite (CESS for short - not the best abreviation for equipment being handed to the US Space Marine corp) compensates, filling you with easing drugs as the nausea starts to dissapate. You shake your head wearily and spit out some of the foulness from your mouth.

You look around the inside of the shuttle as you slowly climb to your feet, using a nearby console desk for support. The blast sheilds on the main view port were closed on the tiny 4 man shuttle, blocking any kind of view of the outside world. The last thing you remember was going through standard docking procedures after a few hours parked on the outside of the main ship's hull, practicing zero-g combat actions in private. Most of the ship's compliment of marines did their best to avoid that sort of training, believing it to be completely pointless in an age that despite FTL travel to new solar systems for a few hundered years, zero-g combat had only ever occurred a handful of times. You find it relaxing, more than anything.

As you stand there swaying you recall all the lights going out in the shuttle as you touched down in one of the docking bays, pitching you into total darkness as well as unnacountable unconciousness. It's only then you really hear what the console is droning out at you, having spent most of the last year on the USSP Baltimore trying to ignore the irritating sound.

'hull damage detected, blast shields deployed. Please standby for rescue', repeated over and over. The time on the display read 8pm ship time, meaning you have been unconscious for almost 8 hours... time enough for someone in the hangar to open the door and get you out. You don't have a good feeling about all of this. Your atempts to raise the blast shields to get a look outside causes the console beep at you angrily, refusing to do anything you say for safety reasons except offering to open the main doors to the side of you. You smile at the irony.

You take hold of your Personal assault rifle while idly trying to hail anyone on local comms. With nearly 2,000 personel and marines onboard one of the biggest Battleships of its class you would have thought someone would be able to pick up. Shrugging once you tap the button to open the main doors, a soft gust of wind greeting you as the air pressure equalises. You stare at the scene in front of you and your jaw drops of its own volition.

There are no bodies, but it looks as though there should be. Scorch marks from weapons fire mark the ceiling and ground all around you within one of the smaller hangars the ship has, a few fires here and there that most had already started to smolder. An impact crater lies just by your feet next to the shuttle where a plasma grenade appears to have gone off, showering the hull of the smaller ship with debris and gouging burn marks. Yet there are no bodies....

The flickering strobe lights dim suddenly, causing you to raise your weapon instantly and sweep the room for threats. Nothing moves, except for the gentle illumination the guttering fires reflect onto the slanted metal walls. You hear a scream down the wide service exit off to your left, and glancing down it you can't see any movement or signs of life. You hear the scream again, almost identical to the last, this time recognisable as that of a man who sounds as though he isn't having a particularly good time of it. Something about the scream doesn't sound quite right, but you can't put your finger on it.

Do you....

1 - approach the screaming cautiously and investigate what might be causing it
2 - scour the hangar for additional equipment and any clues as to what may have happened
3 - go back into the shuttle, close yourself in and try and hail other crew members from inside.
4 - Head towards the noise and throw a fragmentation grenade down the corridor to clear it of possible danger before advancing

***

Over to you!

You have till Saturday to get your answers in. I'll keep track of living and dead as with previous CYOA's but you will need to keep answering each chapter to stay alive. The winners will get internet cookies.

Ahh yes, you may notice there are no obvious answers. This is going to be tough to survive. Best of luck...

Have fun! :D

Survivors:

Zorgy
Slainpwner666

Dead:

Crack5800 - Shot to death
Bloodshed269 - Suffocate
BlackCat - Suffocate
Jesus123 - Suffocate
Blah - Suffocate
InstantDeath - Spaced
Redshark - Suffocate

Bloodshed269
08-10-2010, 08:34 PM
Option 3.

Crack5800
08-10-2010, 08:47 PM
Option 2

BlackCat
08-11-2010, 02:23 AM
Option 3

Zorgy
08-11-2010, 06:45 AM
Is there one right answer? Or will it branch out?
In any case option 2 please.

Jesus123
08-11-2010, 11:52 AM
Option 3 I guess

I would of gone with the 2nd one, but we don't quite know what the threat is yet.

UKMD Elmo
08-11-2010, 11:57 AM
From your options this is going to be a very interesting (and possibly very short) CYOA.

Now to let you mull over that. Muahaha.

Also, there will sometimes be multiple right answers, sometimes only one. It's up to you to use the clues I drop in the story to decide what the best plan of action is for you.

Read what I write very carefully. Can't stress that enough.

BlackCat
08-11-2010, 02:45 PM
Omg I meant to say option 2! Lol

UKMD Elmo
08-11-2010, 02:55 PM
Choices are only final when the next chapter is up :D If you want to change any, just edit your original post.

Omg I meant to say option 2! Lol

xD

SlainPwner666
08-11-2010, 05:09 PM
Option 2.

blah
08-11-2010, 10:35 PM
TL;DR

Option 3..

I chose without reading.

UKMD Elmo
08-12-2010, 06:17 AM
Need more players gorramit! :D

UKMD Elmo
08-13-2010, 05:04 PM
Last chance for more players, I'll be doing part 2 in about 24 hours.

All you need to do is read through my most awesome andexcelent writing and choose what looks least silly!

NEED MOAR

InstantDeath
08-13-2010, 06:42 PM
Since I always fail miserably at CYOA's, I'm going to take an opposite approach and try and die.

Option 4.
Because everyone knows running and throwing random grenades always helps.

REDSHARK
08-13-2010, 06:44 PM
hmm 3

UKMD Elmo
08-14-2010, 05:30 PM
Here it goes!

1 - approach the screaming cautiously and investigate what might be causing it - (nobody chose this, so remains a mystery)

2 - scour the hangar for additional equipment and any clues as to what may have happened -

You start to sweep the hangar inch by inch, trying to find any clue as to what might have happened. Moments later the shuttle closes shut behind you and all the system lights go dead, making the cold mass of metal look eerily like a tomb...

You find little of interest in the hangar other than more bullet holes, a few errant spatters of blood and a severed hand that looks like it was sheared off by a nearby explosion, the smoking hole in the gridded floor by your feet adding to the theory substantialy. As you search around the room the repeated identical sounds of a man's screaming finaly end, cut off by what you could have sworn was a hiss of static. With a shrug you cautiously proceed down the main corridor exit, sweeping every shadow for hidden dangers... - ALIVE


3 - go back into the shuttle, close yourself in and try and hail other crew members from inside. -

You decide the best course of action is complete caution and you step back carefuly into the shuttle and tap the control pad to seal things up again. Before you even have chance to sit down and scan the channels for a second time for any other survivors, things go very dark inside the cabin and the whirring sound of the air ventilation system stop. With panic starting to rise you step over to the main terminal where a single message blips lazily on the screen; 'Critical ship system failure. Shutdown in progress'.
You're puzzled for only a second, reasoning the ship wouldn't shut down all systems and seal itself tight if it could sense anyone inside the cabin, until you realise the ship was in a bad shape as you left it only minutes before. It probably couldn't even tell you were now trapped inside, with a rapidly diminishing air supply.
You try everything to get out, even trying to blow your way out of the hull which only resulted in a freak ricochette slicing into your abdomen. You die of suffocation before you have chance to bleed out. - DEAD.

4 - Head towards the noise and throw a fragmentation grenade down the corridor to clear it of possible danger before advancing-

Throwing caution to the wind you pull out a heavy fragamentation grenade and lob it down the corridor in the direction of the intermittent screaming noise, ducking behind a steel bulkhead for cover as the thing goes off. There's a secondary explosion immediately after, and then a third, but before you have a chance the question it you're sucked off your feet with a terrible wailing noise in your ears. As you fly towards the hole in the wall you blew into open space with your grenade, you can only scream as you're sqeezed through the tiny hole, breaking both your arms and legs, then in silence as the cold and vacuum take you... - DEAD

If you survived...

You pass by a holo-display on the wall showing only a wall of static as you make your way down the corridor, but from the sound of the screaming you can only assume the noise was coming from it. You pause to tap a few buttons but whatever was being broadcast is long gone.

You go on for several minutes, traveling from corridor to corridor and having to make several detours due to some of the doors being unnacountably locked down. As you make your way slowly through the ship you ntoice you have no destination, instead feeling compelled to blindly travel down into the bowels of the ship with a strange sense of fascination as to what may have happened. Without a second thought you instead start to make your way towards the bridge - several hundred meters away at the other end of the ship.

You clear another corner at the bottom of the stairwell, expecting to see nothing more than the abandoned corridors and faulty lighting that you've been presented with these last ten minutes. Instead you see the shape of a huddled male at the end of the corridor, wearing the uniform of one of the Baltimore's medical crew. You notice he has a pistol in his hand and is hunched over it on the floor, cradling it bobbing backwards and forwards. You also believe you can hear him mumbling something, but you're not close enough to hear what it is.

Do you.....

1 - Aim your rifle at the man's head and take him out from a safe distance
2 - Sneak towards him to disarm and question him
3 - Divert around the man and go a slightly longer way to the bridge
4 - Call to him from the end of the corridor and talk to him

Dead and alive players are now held on the first post (or will be within 5 minutes of posting this!)

Next update will be on Monday (2 days away, so get posting!)

Zorgy
08-14-2010, 06:01 PM
WOOO!
Hmm let's see.
I'm tempted to talk to him but I see that ending badly.
I'm shooting that bitch in the head.
Option 1.

REDSHARK
08-14-2010, 07:27 PM
well that lasted...

Crack5800
08-14-2010, 07:47 PM
Option 4....

Nuttz
08-14-2010, 09:04 PM
Couldn't there be a safer option like taking cover and then calling out to him? Or advancing with you gun point at him to whole time?

SlainPwner666
08-15-2010, 12:42 AM
Option 3. He sounds like a crazy for sure, but I'd rather not kill someone in cold blood if I could.

Jesus123
08-15-2010, 04:04 AM
Shit is stupid

REDSHARK
08-15-2010, 04:06 AM
Shit is stupid

we should make the suffocation club and only people who suffocated and be in it

need a catchier name than suffocation club though

UKMD Elmo
08-15-2010, 04:19 AM
we should make the suffocation club and only people who suffocated and be in it

need a catchier name than suffocation club though

Is this the forum version of a ragequit? :D

Suck it up.

EDIT: Also, as all three survivors have posted I'll try and do the next part tonight.

REDSHARK
08-15-2010, 04:24 AM
Is this the forum version of a ragequit? :D

Suck it up.

you're just jealous because you're not in the club >_>

Bloodshed269
08-15-2010, 05:58 PM
Offuckingcourse.

UKMD Elmo
08-15-2010, 06:08 PM
And then....

1 - Aim your rifle at the man's head and take him out from a safe distance -

You decide that the man holding the pistol is far too dangerous to be left alone, and considering the clamity that seems to have befallen the rest of the crew, chances are the last thing you need to take.

You aim carefuly and squeeze the trigger just as he glances up from his crouched position, hitting him squarely with your double tap in the upper chest. He crumples over himself and the pistol he's holding goes off once in his hand as his fingers twitch involuntarily, the bullet pinging off the wall next to him and whistling away.

You approach the man with your rifle aimed squarely at him, debating whether taking him out was the right course of action. Your training has been some of the best and you know the man is dead, which makes it all the more surprising when he stands up abruptely and points at you, his head hanging at an odd angle and wide open dead eyes staring right into yours. It looks like hetries to say something but you don't give the thing a chance, putting another two rounds into it's head. Whatever was in front of you falls to the floor unmoving, for the last time you hope.

You get an uncomfortable feeling in the base of your stomach and suddenly have the intense feeling that someone is watching you. Spinning round you aim your rifle down the corridor behind where you were standing, seeing nothing at all either way. Something at the back of your mind tells you the ship or whatever the ship had become was now very much alert to your presence. Not knowing what this means exactly, you proceed towards the bridge with a little more quickness in your steps... - ALIVE

2 - Sneak towards him to disarm and question him -

You pace quietly down the corridor, keeping your back to the wall furthest out of his line of sight and keeping your movements slow and steady as to not alert the distraught medical officer. You see he's clutching the pistol in an almost vice-like grip, so much as to cause it to shake, and the mumbling that comes from his mouth remains exactly that; completely uninteligable, as if he's speaking some old and dark language very very quickly.

Your attention is temporarily distracted from listening to the man that you don't notice the tiny spend pistol casing until you've toe'd it to the nearest steel wall. It makes a tiny clinking noise, which is all it takes for the huddled man to spin in your direction and fire blindly at you. You take careful aim as he blasts away and split his head open with a single well placed shot, shaking your head as the man's corpse topples over backwards.

You wince suddenly, not entirely sure why until your hand comes back from your chest covered in blood. You stagger back to the wall and slump down, choking up even more of your lifeblood as you briefly think how ironic just a single one of those blind rounds managed to hit you so squarely. You die moments later. - DEAD

3 - Divert around the man and go a slightly longer way to the bridge -

You don't know what the man on the ground is doing or what happened to the poor soul, nor do you care to find out. An desperate or disturbed man with a pistol in his hand is capable of anything, as you can personaly testify to from your few years of active service.

You carefuly backstep away and take an adjoining corridor past a pair of mess halls, taking a slightly longer route to your destination but consoling yourself that at least neither you or the man are dead. As you take each step however you have the inexplicable feeling that the whole ship is becoming alive to the knowledge of your presence... and that things are going to get much worse before they get better - ALIVE


4 - Call to him from the end of the corridor and talk to him -

You spend a few moments examining the man and wrack your memory for a name, vaguely recalling his face when you had another round of vaccinations last month. The name 'Alex' springs to mind then and you decide to try your luck with it and see if the man could be spoken to at all.

You call his name three times before he pays you any attention, of which the only attention is a whole magazine of pistol rounds your way. You dive back behind cover before he finishes firing but already know it's too late. Blood oozes from your suite from a pair of holes over your chest area, and all the cpmbat meds in your suite doesn't stop it from being agonizing. You're dead before you hit the floor - DEAD

************************************************** **************

Then there were two.....

You just finish gathering more ammunition for your rifle from an almost ransacked armoury when you hear a noise from somewhere in the ship. You strain your ears to hear the faint sound of drumming, as if a thousand tiny vibrations were running along the inside of the ship, and each second the dull thrumming gets closer. You run from the room and stumble into a pitch black corridor, stumbling over something unseen on the ground before you're frantic fumbling finds the switch for your light attached to the underside of your assault rifle.

The sound is getting closer and you jog blindly away from it, refusing to look back and staring straight ahead whilst avoiding the turns of the corridor. Something tells you that falling over now would be very bad indeed. You come to an intersection: To your right you know is a recreational room, although the way seems completely dark and the view dissapears around a corner. To your Left is a small alcove off the corridor you are on, leading behind various pipes and wiring which offers some places to hide. Straight ahead you can see from a single slickering ceiling light a long corridor leading to what you remember is one of the auxiliary engine rooms, and from the sound of things the machines are still running.

The sound of a thousand grating, metalic vibrations are much louder now, and sound as though they are right behind you... and fast approaching.

Do you...

1 - Go left
2 - Stand your ground
3 - Go Straight ahead
4 - Go right

******************************************

Next update Tuesday, or till the two survivors post :D

Crack5800
08-15-2010, 06:25 PM
Well fuck.... I thought 4 would be the most logical considering I would have the advantage of distance against him and I also took into consideration the 'soldier' we were playing as could react quick enough if seeing a guy picking up a gun off the ground and then raising it to fire at him.

BUT OH WELL.... *grumbles to self*

Good luck to the rest...

SlainPwner666
08-15-2010, 07:34 PM
Option 3. Standing my ground would obviously be suicidal, as whatever creepy crawly infests this ship won't be taken down by a puny Marine with a peashooter.

Heading to the left indicates to me that you CAN hide, but you'll likely be found and I'd rather not take the chance.

Heading to the right. Yyyeeaaaahhhh, do I really need to explain why running around a corner into a blackened room in a horror story is a bad idea?

Nuttz
08-16-2010, 02:16 AM
how ironic just a single one of those blind rounds managed to hit you so squarely.

Not irony mang.

/grammarnazi

UKMD Elmo
08-16-2010, 04:35 AM
Not irony mang.


/Grammarnazi

;)

Nuttz
08-16-2010, 04:45 AM
Mang. (http://www.urbandictionary.com/define.php?term=mang)

REDSHARK
08-16-2010, 04:52 AM
Mang. (http://www.urbandictionary.com/define.php?term=mang)

*swish*

UKMD Elmo
08-16-2010, 04:54 AM
Mang. (http://www.urbandictionary.com/define.php?term=mang)

See, how was I supposed to know that? xD

Nuttz
08-16-2010, 06:12 AM
See, how was I supposed to know that? xD

I dunno, mang.

http://a.imageshack.us/img145/6497/nudgeoj0.jpg

Zorgy
08-16-2010, 09:18 AM
Option 3 too. For pretty much the same reasons as slain.
-Hiding is a bad idea.
-Dark places are a bad idea.
-Standing your ground? BAD IDEA.

UKMD Elmo
08-18-2010, 01:37 PM
Standby on this....