View Full Version : Weapons
Puscifer
03-29-2007, 12:04 AM
What weapons would u like to see in the game, apart from the ones already mentioned? I want a flame thrower that uses the new particle engine they're developing loool that would be cool, or the ability to set traps and ambush infected.
The One
03-29-2007, 09:51 AM
nah flamethrowers and traps would kill the run-for-your-life atmosphere. I honestly dont know what over weapon I would want, I'm actually happy with the weaps that they already mentioned. But it would be funny to use flamethrowers on the infected, just to see 40 candles walkin around.
frogopus
03-29-2007, 12:49 PM
Fortunately, survivors will have access to some Moltovs, so you will get the satisfaction of watching many infected burn. I wouldn't get your hopes up on any new weapons added to the list, especially anything too flashy. However, I would expect a strong mod community and hopefully that will quench our thirst for BBQ zombies. If we're wishing for things though, I say gravity gun :)
Personally, I don't understand why there are so many guns to begin with. Shotgun is the answer to all things zombie.
The One
03-29-2007, 02:01 PM
True but the HANDGUN is the Key to creepy survival games
Puscifer
03-30-2007, 03:49 AM
The handgun will probably be the most useful for stealthy moves! creeping round corridors etc, shotgun will be an amazing tool to deal with big mobs, and sniper rifle for clearing pathways. But when the tank comes along i reckon u will be glad to get ur hands on anything lol.
frogopus
03-30-2007, 06:40 AM
The handgun will probably be the most useful for stealthy moves! creeping round corridors etc, shotgun will be an amazing tool to deal with big mobs, and sniper rifle for clearing pathways. But when the tank comes along i reckon u will be glad to get ur hands on anything lol.
I'd say this is the most important concept that Turtle Rock is trying to establish with their weapon choice. A limited number of weapons, each having its own specific use, essentially gives a sort of "class" system and encourages teamwork.
Itchytasty
04-06-2007, 03:09 PM
I say instead of geting a pistol you should chose to get a knife, and when you upgrade to 2 pistols, you can get a knife instead. From what i have read, there is no ammo effecient way to kill something that is aware of you (riffle buts aparently dont deal damage), so a quick knife slash could be increadbly usefull. it would also help the "class" system by making a dedicated "tank" (yes in l4d the tank is nothing like the term, being a killing machine instead of defender, but still..)
squerl
04-06-2007, 03:27 PM
We do get a melee attack, the shove attack, which knocks back enemies allowing you to try to reload and shoot them.. but no knife.
Itchytasty
04-07-2007, 01:52 AM
I know you do get the shove, but it seems like from what the interveiws say it dosnt deal damage. If you had a knife, it could replace your shove, and alow you to efficently kill infected, without being over powered
Puscifer
04-07-2007, 02:29 AM
I think we will all be very happy with the shove move after a while. I reckon it will be used quite a bit, although a knife would be a good addition. I can see the shove move working well when u are mobbed at close range by loads of infected and u can shove a big group away all at the same time:)
Flagstaff12
04-07-2007, 02:49 PM
I'd be satisfied with a nice M14 or M1 Carbine as a primary, a Colt Pistol secondary, and a trench knife (http://americanhistory.si.edu/militaryhistory/img/media/343_l.jpg) for melee weap.
squerl
04-07-2007, 04:32 PM
Flag I really like the grips on that knife!
Flagstaff12
04-07-2007, 05:17 PM
Yes, very good for beating zombie's heads in.
Itchytasty
04-09-2007, 08:26 AM
that actualy is a trench spike, used in ww2 for the feirce trench combat. it was designed to be thrust downward into enemy helmits, so that thing will pritty much 1 hit any zombie
squerl
04-09-2007, 10:07 AM
"so that thing will pritty much 1 hit any zombie"
Hah! Too bad it's not in the game :(
Stupoider
04-09-2007, 04:11 PM
Trench Spike... damn! Should have put that in my Trench Warfare report in History =o Looks like a nice weapon, possibility for modding?
Itchytasty
04-10-2007, 12:49 PM
seems good enough to replace pistol... when you get into the bleed out mode it lets you stab pepole in the foot, which would be the downside to taking it.
Stupoider
04-10-2007, 01:27 PM
Shouldve been able to choose between A pistol with increased accuracy. A pistol with a knife but less accuracy, and the dual weild pistols with slightly decreased accuracy xD
frogopus
04-10-2007, 01:29 PM
Pretty damn picky for someone who is getting chased by hundreds upon hundreds of undead. You take what you can get sir.
Stupoider
04-10-2007, 01:37 PM
But I want a pistol and a knife! -Screams, throws tantrum- xD
Itchytasty
04-10-2007, 02:56 PM
well come on... dual pistols is cool, but dual knives??? pshh... when you get the second tier weapons you could probably upgrade to a pistol+knife or a friggin meat cleaver
frogopus
04-10-2007, 02:59 PM
One thing to keep in mind is the last thing you want to do is let those zombies get in close to you. Their hits really slow you down, which result in more zombies hitting you and suddenly you're getting surrounded and ripped apart. I think the shove attack will satisfy your melee needs... we really felt that knocking a zombie back with the butt of the gun and following up with a blast the the chest was a great feeling.
Itchytasty
04-10-2007, 03:01 PM
the knife atack would probably replace your riffle butt, and have the same effects, but with more damage... i meen, slashing through 5 zombies chests would rule... it would be like a last defence mesure too, you wouldnt charge them, and it definetly wouldnt be a good combo with the shotgun from what the preveiw said, but it could also open the ability for new reaction atacks (like gutting the boomer so it losses power, or cutting out the smokers tounge)
Itchytasty
04-10-2007, 03:14 PM
and about taking what you can get... i can only get a knife in rl... and i doubt a electonics store salesmen has a uzi lying around at home
frogopus
04-10-2007, 03:18 PM
and about taking what you can get... i can only get a knife in rl
I was refering to a variety of pistols with different accuracies and such here, I agree a knife would be a common thing.
i doubt a electonics store salesmen has a uzi lying around at home
Depends on where you're located, I suppose.
The One
04-10-2007, 05:27 PM
Frogopus you and the rest of the guys are lucky ass b*****ds damn I wish I wouldve gone there. I seriously have dreams of L4D. Like one where I was in a mall and there was a table next to the door that leads to the rest of the mall, just like you guys describe the hospital scenario. The rest was some scary ass S***. people getting eatin up me runnin out of ammo and running from my life. yeah i need to play this game real bad.
squerl
04-11-2007, 12:55 AM
Haha, after 12 hours of playing we were dreaming about it too :P
Stupoider
04-11-2007, 03:16 AM
Bayonett on the hunting rifle?
Quotidius
04-11-2007, 08:38 AM
Bayonett on the hunting rifle?
Seeing as all weapons can be used as crude weapons in mêlée combat, there's no real need for a bayonet of any sort.
It'd be hella cool though :D
squerl
04-11-2007, 09:12 AM
Yeah, when you swing your weapons you swing the back of them (think Halo)
Itchytasty
04-11-2007, 09:25 AM
Seeing as all weapons can be used as crude weapons in mêlée combat, there's no real need for a bayonet of any sort.
well it depends if the riffle but deals damage. IF you can kill a zombie with the smash atack reliably, as in, not sneaking and without hitting them 200 times, then sure, the bayonet would be a waste, HOWEVER, from what i know so far, it seems like it just gives you time to shoot, which is fine and dandy for a shotgun, but a sniper rifle wouldnt be able to help you at all when your surounded by zombies that close...
Stupoider
04-11-2007, 09:29 AM
It could cut their limbs off! :O
And anyways, if a zombie gets to your sniper, then your team isnt doing well to protect their most vulnerable.
squerl
04-11-2007, 10:36 AM
Yeah, from what I could tell melee attack did little to no damage (never tried really just pushing someone over and over besides the Boomer).. it's designed to push them away from you to free you up and let you shoot them. I'm pretty sure I mentioned in the preview, but it feels AWESOME pushing back a pack of zombies, reloading your shotgun, then blasting them all to bits.
Christopher
04-11-2007, 12:42 PM
In the specialists they got a gun melee thing but only for the big guns ( do do it press C) I am new and i have been waiting for this game Since it was mentioned on steam the first time
Stupoider
04-11-2007, 01:03 PM
reloading your shotgun
-Drool- Shotgun...
A DUCK
04-13-2007, 04:05 PM
so all the weapons are: uzi, pump shotgun, molotov, pipe bomb, M4A1, auto shotty, hunting rifle, and pistols am i right? (please confirm this mod)
because i was looking at the concept art picture where the four are all together, and the biker dude has an mp5..
sir monster
04-13-2007, 04:37 PM
so all the weapons are: uzi, pump shotgun, molotov, pipe bomb, M4A1, auto shotty, hunting rifle, and pistols am i right? (please confirm this mod)
because i was looking at the concept art picture where the four are all together, and the biker dude has an mp5..
those are concept drawings .. for a game called "terror" hehe so who knows...
ive also read they may still be considering unlockable weapons for achievements not sure if this is true but it would be nice...
in the recent interview with shacknews this was said:
Shack: What sort of weaponry will players be able to get their hands on?
Michael Booth: There are roughly one dozen new weapons planned for the first release of Left 4 Dead, all of which are things you would expect to find in a modern city, and would leverage in such a desperate situation.
so unless its changed the 5 weapons we know about are not the only weapons you can use.. maybe they are the only weapons available in the starting room... and other weapons are hidden within the environment, or maybe different campaigns have different weapons. or even yet, maybe these are the unlockables i remember reading about.
Nameless Joker
04-13-2007, 04:46 PM
It would be sick if you could set trip wires with your pipe bomb.
Christopher
04-13-2007, 04:56 PM
It would be awesome to use like a raging bull :D hehehehehehehehe BAM * Zombie drops dead*
A DUCK
04-13-2007, 04:59 PM
those are concept drawings .. for a game called "terror" hehe so who knows...
umm how do you know? it could be saying terror up there for any reason.
not to mention its copyrighted to trs, AND the concept drawings are of the four people in l4d not some other game :P
sir monster
04-13-2007, 05:04 PM
hose are concept drawings .. for a game called "terror" hehe so who knows...
umm how do you know? it could be saying terror up there for any reason.
not to mention its copyrighted to trs, AND the concept drawings are of the four people in l4d not some other game :P
it doesnt say "terror" for nothing. im just making a guess but its logical that when these drawings were made the game was called "terror". but as you know this has changed ( much like the "do not distribute" watermark)
theyve been working on this game for quite some time so concepts and ideas have changed often im sure. as for the mp5, i hope its in the game as one of the before mentioned additional 1 dozen guns planned for launch.
A DUCK
04-13-2007, 05:18 PM
ahh i see, that makes more sense than it still being for a game called terror, now i get you :)
Quotidius
04-13-2007, 11:58 PM
It could cut their limbs off! :O
Bayonets are used for stabbing, not slashing.
squerl
04-14-2007, 02:32 AM
DUCK, you're right. Weapons for release (we didn't find any hidden or anything):
Uzi, Pump shotgun, Pistol(s), hunting rifle, M16 (NOT M4A1 like Counter-Strike, but pretty identical if you're not a gun nut), Auto Shotgun, and the two types of grenades.
If anyone is thinking "WHAT?! ONLY 5 MAIN WEAPONS?!".. Trust me, they are all really solid and you won't be lacking anything while you're playing. They all serve a purpose and as I said in the preview, I couldn't be happier that they cut out all the bullshit of useless weapons that are so often found in games.
I want a revolver that uses
A DUCK
04-14-2007, 06:21 AM
lkc: uses what?
squerl: thanks & then what about how they said there would be 12 initial weapons at release? maybe they changed their minds.. or maybe you werent shown everything ;)
sir monster
04-14-2007, 06:30 AM
"WHAT?! ONLY 5 MAIN WEAPONS?!"
yeah, the shacknews interview on your news page says they have more planned, was this idea scrapped?
squerl
04-14-2007, 06:42 AM
Wow, you guys are right. There's 10 weapons that we played with that I can think of. Pistol 1, pistol 2, m16, pump and auto shotgun, hunting rifle, molotov, pipe bomb, uzi, and mounted machine gun..
Is 10 "roughly a dozen"? We weren't shown any other weapons..
Stupoider
04-14-2007, 06:50 AM
Im ok with that amount of weapons. It shows how limited the characters resources are.
A DUCK
04-14-2007, 06:51 AM
i like this... it could mean that there ARE secret weapons... (maybe)
or its just that they arent on the maps you played :)
sir monster
04-14-2007, 06:59 AM
hmm. i never thought of two of one thing being considered as 1 of something entirely different..
i suppose 10 is roughly a dozen. no big deal as you say the weapons are solid and each has a purpose.
it would be nice imho if making achievements would unlock new weapons.. even if its just a weapon skin giving the illusion of another weapon, but not changing any of the stats . but really this could be part of the future releases and updates they plan on making.
A DUCK
04-14-2007, 07:01 AM
bah i think doing that might ruin it a bit
sir monster
04-14-2007, 07:08 AM
bah i think doing that might ruin it a bit
well its just my opinion. ive never personally seen an automatic shotgun, m16, or even an uzi in person so im not exactly sure how available they would be in a city over run with zombies and freak mutants. but if they have an m16 they could have an unlockable ak47 skin for example if you do something like complete all the campaigns without dieing using the m16 the most. just a neat way of showing your accomplishments in game (not just in your stats) with out it really effecting the gameplay.
~edit~
im not saying with out this feature the game will suck either.. im just saying imho it would be nice.
Stupoider
04-14-2007, 07:13 AM
But then you might have to do that for the people who prefer playing as Infected.
sir monster
04-14-2007, 07:15 AM
But then you might have to do that for the people who prefer playing as Infected.
true. not sure how that could work. hmm..
squerl
04-14-2007, 07:17 AM
From the Shacknews interview:
Shack: Do you foresee campaign releases in the future via Steam or some other means?
Michael Booth: Yes, absolutely. As with Counter-Strike, we plan to keep building and expanding [Left 4 Dead] long after the initial release.
dontleave
04-14-2007, 07:54 AM
Thats not right, an AK-47 preforms nothing like an M16, being a gun nut myself I would extremely dislike that.
I'd prefer they just release maps with a different set of weapons, maybe one map has you go by a ruined "Ammu-Nation" that exploded but theres an AK-47 lying around undamaged, you could pick it up, of course this would mean for the entire map you couldn't use an M16, or atleast the map stops feeding you AK-47 ammo, and eventually you HAVE to pick up the M16.
Alternatively, they could have the same weapons as CS:S (that perform more realistically of course) but you can only wield ONE at a time. So that means your entire team can't have AK-47's or M249s. IMO, except for scoped rifles, MG, and most sniper rifles. It'd be okay. You'd have to plan which weapons to bring from the get-go and stick with them, then you'd have to switch around according to what the map gives you. This way you'd have more variety, and it would look cooler.
If there were more weapons though, instead of completely other guntypes, I'd prefer different varients of the ones we already have, like the M16 is an old gun from the 1960's, in practice its more of a burst fire weapon, where during a zombie attack you could imagine how useful it'd be. But the M16A2E2 its WAY cooler... and the AK-47 is also a good weapon, and a famous weapon to say the least. I dont think theres been a decent modern action game without the AK-47.
Different attack skins would work easily for infected, just change their hands, and whatever else they attack with, its like the lightsaber crowbar for HL2.
sir monster
04-14-2007, 08:15 AM
well i wont pretend i know much about modern guns im more into the ww2 era myself.
if not weapons.. maybe player skins themselves...
!~edit~
the SDK thats coming out with this is almost as exciting as the game itself.
Stupoider
04-14-2007, 10:43 AM
Everythings fine with the weapons in Left 4 Dead, Im more worries about how they will update Infected.
gazamanu
04-15-2007, 03:12 AM
I recon it wud be better if you could maybe upgrade some of your guns after each round, say for instance with armour-peicing rounds, scopes, etc. Surely that would be better because there would be infinate variation of weapons and that means each game will be different because weapons will play differently!
Just a thought
squerl
04-15-2007, 05:16 AM
I'm sure Turtle Rock already has weapons and campaigns planned for future releases (NOT A FACT, JUST MY OPINION!), from the quote I just gave from Shacknews and other interviews.
gazamanu: I like the idea of upgrading to different ammo types through a campaign a lot. Scopes on weapons besides the hunting rifle would be a little weird though.
frogopus
04-15-2007, 07:00 AM
Whats wrong with a scope on the pump shottie?
sir monster
04-15-2007, 07:12 AM
lol Whats wrong with a scope on the pump shottie?
there shouldnt be any kind of markings on the scope if there is one on the shotty.. also the shotty scope should only zoom in a few feet... that way when you look through the scope youre looking at pretty much where the spread will be.
dontleave
04-15-2007, 09:21 AM
Pump shotties dont use scopes?
sir monster
04-15-2007, 09:25 AM
ive never heard of any scope on any shotgun, but ... if i were to see one ..id probably laugh my ass off.
Gates1986
04-15-2007, 09:29 AM
A shovel.. :)
Shaun of the Dead anyone? hehe
Stupoider
04-15-2007, 09:50 AM
Hellgate London has a gun that has a sort of flippy Cricket Bat... cool...
dontleave
04-15-2007, 09:59 AM
But HG:London = not cool.
Stupoider
04-15-2007, 10:21 AM
Dude... HG:London IS cool.
dontleave
04-15-2007, 10:24 AM
You only like it because that pixel chick takes her clothes off and its all like "Wooh, high res porn"
I'd play Diable 2 over that anyday.
MarxismIsOk
04-15-2007, 10:29 AM
Are we counting the fixed machine gun at the finale as a weapon? And dual pistols, as well? That would make a dozen, wouldn't it? Theres also a chance that different maps might yield different weapons; we've only heard about one campaign of five. A map series that runs through a military base should and might give different weapon opportunities and frequency, right?
squerl
04-15-2007, 11:08 AM
Yeah, in the count of 10 weapons it's counting fixed machine gun as one and pistols as two (one for single and one for dual)..
There are four campaigns at launch.
No word on other weapons.
sir monster
04-15-2007, 12:16 PM
Hellgate London
the free version in this game will do nothing but advertise the monthly fee version of this game.
games with monthly fees = drug addictions for gamers
pistols as two (one for single and one for dual)..
it shouldnt be counted like this imo lol but he did estimate the number.
squerl
04-15-2007, 01:07 PM
Yeah, I counted it twice to maybe get closer to the "roughly a dozen".
Kuzkula
04-15-2007, 01:55 PM
I don't know if anyone has said this yet, but what about melee weapons? Maybe combine a little of Condemned's weapon-finding and yanking off the walls system as a thing.
BUT That's why weapons have a melee function, and I realize this now. I are stoopid.
A DUCK
04-15-2007, 01:59 PM
you dont want melee because you dont want to have to get close lol
dontleave
04-15-2007, 02:01 PM
Plus any melee weapon, aside from knives (dont know how those will fair against 3 dozen rampaging zombies) will slow you down, so the rifle butt is your best bet. Although, UZI's and pistols are tiny and you cant effectively rifle but someone yet alone a group of zomboids with them? How does that work...
SkinnyO
04-16-2007, 08:28 AM
Knife weapons are such a bad idea in a zombie scenario
Hell if karate kid wants to run at 2 dozen infected with a katana, be my guest. I will much prefer a M16A2. And with that matter I would love an M203 launcher on my Assualt Rifle. Launching a grenade at a tank or group of zombies would be some splatter fun
At the start of the post there was talk of a flamethrower. That would be fun, until one of your teammates 'accidentally' shoots the flamethrowers canisters and turns your team into a bonfire.
I am sure there are no specail weapons for the 4 campaigns, you will get the same weapons for the whole game. Not that I dont want to see a few different weapons
Heres a good question, since there is talk about the pistol, what Type of pistol is it?
I would like a .357 Magnum. That would be a fun, you just cant dual wield it.
MrToodles
04-18-2007, 10:50 AM
The problem with having the M16A2 with the grenade launcher attachment is, if you have one, everyone else can have one (I read in preview that gun models dont disapear), and if you have a grenade for the launcher, everyone else can have one too, that would be a team total of 8 grenades, which to me sounds like a bit much of fire power.
Itchytasty
04-18-2007, 04:05 PM
Upgrading infected would just let you change there body... after all, no 2 humans look exactly alike, not even twins and clones.... the infected are MUNTANTS, that should be double for them
Schizam
04-18-2007, 05:08 PM
I think they should have a couple melee weapons at least, maybe a knife or baseball bat as a very very last resort. But you could find a chainsaw anywhere in a town :)
A DUCK
04-18-2007, 05:33 PM
thats what the shove is for :)
Schizam
04-18-2007, 05:45 PM
True, but still... Bat + Zombie Head = Fun times :D
I doubt they will implement melee weapons though, but admit they would be fun.
Also someone mentioned before a pipebomb tripwire, that would be awesome and very useful. Think about running down a hallway in an apartment complex and you hear infected behind you, someone with a shotty turns and holds them off while someone lays a tripwire, they wouldnt take more than 5 sec. to lay. Then you all take off out of the hallway, as your leaving the building you hear a BOOM and infected screaming, just thinking about that puts a smile on my face :)
Safety_Man
04-19-2007, 08:08 AM
Here's what I said earlier in the Steam forums in case you missed it.
A Revolver: Six Shooter more powerful than the normal pistol; but holds less ammo
A Flaregun: Goes into a grenade slot; but you can carry 2 flares, which one ups the usual single grenade or molotov; it would be a projectile obviously; the flare would be a combo of the molotov and pipe bomb, there would be fire and an explosion but the fire wouldn't last as long and the explosion wouldn't be as big; think Timesplitters Future Perfect
Sawed Off: Small sawed off double barrel shotgun that could replace pistol at weapon upgrade checkpoint; similar to the pump shotgun but less damage; more powerful than the pistol at close range, but would only allow 2 shots before reloading; this would be a nice compliment to the M16 or sniper, seeing as those would be good for farther range, and this would be good for closer combat.
I'll try to think of some more..
MarxismIsOk
04-19-2007, 08:23 AM
With the sawed off being as you said it; why use it instead of a pump? And I think a sawed off would do MORE damage than a pump or even auto shotty, but would have a severely limited range.
Itchytasty
04-19-2007, 08:37 AM
sawed off shottys are basicly pums that have been cut down. the reason you wouldnt use that instead of a pump is because when you get a handgun upgrade, you already can take the auto shotgun. The 2 shot in exchange for power would work, but remember, the advantage of the pistol is that you never need to pick up ammo.
Safety_Man
04-19-2007, 08:38 AM
It replaces the pistol instead of getting akimbo pistols.
squerl
04-20-2007, 02:12 AM
In regards to melee weapons.. I'm sure it wouldn't be hard for people to mod in. Make a model of a katana/spiked club, make a swinging animation, and (depending on the way modding weapons works in Source) just make it extremely limited range but huge damage, and poof, melee weapon. Again, I'm not an experienced modder so I'm not sure if that's how it would work.
hooray for zombies
04-22-2007, 07:37 AM
I would love to see an explosive pickle, 'nuff said
Shroom
04-24-2007, 04:06 AM
ive never heard of any scope on any shotgun, but ... if i were to see one ..id probably laugh my ass off.
Rainbow six 3: raven shield / athena sword you can scope shotguns, yes it looks dumb :)
Screw knife, give me a meat cleaver or jackhammer any day :D
DanDaMan
04-24-2007, 04:52 AM
I think it would be cool if they had a ton of weapons, for variety sake, but you don't necessarily use many of them. So when you break into the gun shop, and you know that it's going to happen, you can pick from 12 different shotguns which all behave roughly the same, just so it looks really cool.
Puscifer
04-24-2007, 07:39 AM
meh waste of time realy, i actually realy like the fact that there is a limited amount of weapons because the ones in the game (Shotty's, M16, Sniper Rifle, Handgun's, Uzi, Stick Bomb, Petrol Bomb) are perfect and i reckon it will give the game a good solid balance and feel. Also i think one of the reasons there's loads of guns in css is because u have to raise cash from kills to buy them, so many like the mp5's are if ur strapped for cash:)
Pixelnator
04-24-2007, 07:46 AM
I think it would be cool if they had a ton of weapons, for variety sake, but you don't necessarily use many of them. So when you break into the gun shop, and you know that it's going to happen, you can pick from 12 different shotguns which all behave roughly the same, just so it looks really cool.
This would only result in a bunch of un-used guns taking up extra memory. I think it's fine as it is. I don't need a bunch of different colored bottles if the contents taste all the same.
hooray for zombies
04-24-2007, 10:13 AM
Oooooooo, it would be cool if you could change the appearance of your weapons, just think about it, a bright orange M16, a hot pink Uzi, a tie-dye shotgun. The list is endless!
Puscifer
04-24-2007, 11:06 AM
Oooooooo, it would be cool if you could change the appearance of your weapons, just think about it, a bright orange M16, a hot pink Uzi, a tie-dye shotgun. The list is endless!
i dont know if ur serious but take a look at this site if u are www.fpsbanana.com (http://www.fpsbanana.com)
hooray for zombies
04-24-2007, 11:09 AM
Well..... now I need that hot pink uzi, thanks alot.
djtool
04-24-2007, 06:53 PM
I wouldn't be down with a flame-thrower, but it'd be cool to be able to light up a gas-station pump. That way you get the satisfaction without being able to use it across the whole map.
as an easter-egg weapon, a potatoe gun would rock.
FadedEchos
04-24-2007, 07:13 PM
I think they've done a pretty good job with the weapons. A spray machine gun, a powerful slow-reloading shotty, and a backup. The problem with melee is that it takes longer to stab, smash, or chop an infected than it would to shoot them. So while you're pulling the head of your sledgehammer out of messy infected brain matter, it's buddies are surrounding you and going in for the kill.
They could be useful in special situations though, thanks to the coop. Like if a Hunter was pouncing for the kill you could stab it with a knife, or if a Tank was just too damn close the sledgehammer could come out. All the while your teammates would be covering you with their guns, keeping the normal infected off your back. That would, however, take some of the tension and fear out of the game. A nearby Tank wouldn't be nearly as scary if you knew your sledgehammer man could step up and bash it to death. And fear is definitely a higher priority than giving players melee weapons.
frogopus
04-25-2007, 04:26 AM
I know that I would carry a sledgehammer when I'm trying to run away from something. Helps me get in shape.
Puscifer
04-25-2007, 04:39 AM
in the first teaser video the military guy looks like hes got a light machine gun, u can see a siloette of the reload handle, take a look! ???
its at the part where they're all standing together buy the white car.
Deserteagle
04-26-2007, 05:00 AM
Yeah, what is the most effective weapon going to be in the game.. for the main infected...
FadedEchos
04-26-2007, 05:47 AM
Hell yes. A sledgehammer, two pistols, a shotgun, and a crapload of ammunition. Leg strength is key!
sir monster
04-26-2007, 06:55 AM
Yeah, what is the most effective weapon going to be in the game.. for the main infected...
infected dont get weapons, they get abilities.. that will most often have to be used together to kill the survivors
ArsenaI
04-26-2007, 07:44 AM
I think he meant, what is the most effective weapon for killing the main infected.
WeedWacker
04-26-2007, 07:47 AM
probably auto shotty or uzi.
frogopus
04-26-2007, 09:01 AM
The biggest point we've been trying to get across is its situational, so there really isn't a "best" gun to use. The M16 seemed to be the most versatile, however.
Shroom
04-27-2007, 12:46 AM
M16 is gonna be sweet, id like to see it being an unlockable to start with it after you hit X merits with it or something.
I saw something about what weapons you pick up determines how your character changes does this mean more your role in the group or something else?
frogopus
04-27-2007, 06:34 AM
The only affect that a weapon would have on you would be your situational role, and I assume this is what you are referring to. There is no character development, different traits, etc.
cbre88x
04-27-2007, 01:09 PM
M16+Viet Vet=Balls to the walls
VietVet+Rifle=headshot galore
That brings up a question...sort of..
Head shots to infected (especially the boss infected) are instant kills, right? Yes? No?
squerl
04-27-2007, 01:22 PM
Yes. Boom headshot. Their head explodes.. it's such a good feeling.
cbre88x
04-27-2007, 01:31 PM
That makes for some interesting tactical procedures. You could infact..lure the boss infected into a trap of your own....I'm going to have fun with the rifle..heh.
cbre88x
04-27-2007, 01:43 PM
The strategies I keep running through my head are useless if:
A) Infected can spawn at points behind you
B) Infected have some sort of "radar"
The radar isn't quite as bad as the zombies spawning behind you.
dontleave
04-27-2007, 05:38 PM
Strategies are for noobs. Im going to come up with a tut saying "All you do is shoot, stop thinking too hard" with big bold capitalized letters for everyone.
frogopus
04-27-2007, 07:58 PM
There will be plenty of tactics to handle bosses that you'll work out.
cbre88x
04-28-2007, 04:11 AM
Strategies are for noobs. Im going to come up with a tut saying "All you do is shoot, stop thinking too hard" with big bold capitalized letters for everyone.
Right...
Try playing some Resistance: Fall of Man....you'll get rid of that philosophy rather quickly. Especially in a situation when an enemy force is in a well covered room and they have Augers (weapons that shoot through walls).
lilsamuraijoe
04-28-2007, 04:45 PM
I dont know why but i have the urge to throw trash bins at zombies...
The only way I can see this as useful is when reloading or when out of ammo. But I thought it would be cool to be able to use anything and everything as a weapon a la dead rising.
dontleave
04-28-2007, 04:51 PM
Are you serious? FoM is a run and gun, the only reason I got it was because it resembled Time Splitters=the PS god of run and gun games. Enemies with weapons is a lot different than enemies that run zig zagged towards you and bludgeon you to death. No stratedgy involved with moving and shooting them.
I agree, i hope we can pick up stuff, I know "the game is too fast for moving objects" blablabla, HL2 you could move stuff with hands or the ggun, how many times do you move stuff with your hands other than the first like 7 minutes of the game where you have to stack the boxes. Im thinking 0 after that, but they still had the feature... L4D should have it too,
DarkevilPT
08-11-2008, 02:43 AM
A knife!!!! Trow knife option knock-out with the naifa!
Hauger
08-11-2008, 05:46 PM
I don't really want to add weapons to L4D right now, It's fine that way it is. 10 Weapons is plenty for me.
But, I would love to be able to blow larger things up. Like a car. Just aim for the gas tank and boom.
BaldingSteve
08-11-2008, 05:51 PM
I don't really want to add weapons to L4D right now
gorgoth
08-11-2008, 06:21 PM
Quoting: Hauger
I don't really want to add weapons to L4D right now
Shocker05
08-11-2008, 07:57 PM
Weapon thread....they are made of win sauce /sarcasm.
Weapons in L4D are good for now...they will add more like they are doing with TF2 So STAY TUNE FOLKS!
awdrgy123
08-11-2008, 08:28 PM
the only thing that MIGHT be good to add is a new pistol? idk, but definatly not a new primary
munkeybanana
08-12-2008, 04:26 AM
They have quite enough an uzi and a shotgun (and the pistols) are plenty enough, but they have other more powerful weapons I could do without.
armored cow
08-12-2008, 12:28 PM
Like I've said before, all I would want is a new pistol. That's it.
The game is fine.
:D
awdrgy123
08-12-2008, 02:25 PM
Like I've said before, all I would want is a new pistol. That's it.
The game is fine.
:D
word.
the only thing that MIGHT be good to add is a new pistol? idk, but definatly not a new primary
12GaugeFacEBrEAker
08-12-2008, 03:03 PM
It seems to me that the weapons that you can acquire in the game are fair to the zombies and can give that sense of survival to the 4 humans as if they were real in life/movie. A flamethrower would be cheap in a way, but there are already grenades and such so it evens it out. The guns are perfect, the people from valve are doing a great job creating the realistic weapons to give that feeling a survivor would have.
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