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squerl
05-16-2007, 01:07 AM
Eurogamer visited Valve to play Left 4 Dead and has brought us all an AMAZING article filled with many quotes from the developers and lots of new Infected information! (http://www.eurogamer.net/article.php?article_id=76397) Some details on Infected boss play:

"It's part Alien vs. Predator, part Spy vs. Spy. You can usually see the survivors as red ghostly figures through the walls, helping you to stalk them, and the game also paints red arrows on the floor to show you their likely route, and highlights pipes you can climb and bits of destructible scenery. Your job is to cause as many hitpoints of damage as possible - that's your score. As the Smoker, you can lie in wait, and then use that prehensile tongue to actually hang someone from above. "It's terrifying as a player to have that happen," says Johnson. "There's nothing more fun in the game - I know Chet and I would say so anyway - than choking somebody to death as a Smoker." "And then choking the person that comes to help them," Faliszek points out."

In Left 4 Dead, if you want to be able to hide from the bosses, you must turn off your flashlight and walk slowly. When you get knocked on the ground, your health is shot up to 300 and starts to tick down rapidly. The second mission we now know has a finale that takes place in a cornfield! Eurogamer seemed to have a blast with Left 4 Dead and appreciate all of the little details that Turtle Rock and Valve have carefully crafted into the game.

"But, as we said last time, this isn't Counter-Strike, and it's not Half-Life either. It's something else. It's hard to pigeonhole. What it definitely is, is fun, whether it's the thrill of blowing a leg off an Infected and watching him hobble towards you for a couple of steps, the thrill of the hunt, or the realisation that experience is nothing: hop in an elevator and you might make it the whole way up the shaft without incident, only for a sodding Boomer to land on top of you the next time you board. It hits a lot of buttons, and game's composure is clearly far from accidental. Perhaps that's why they're allowing everyone to play with me in spite of looming deadlines: positively reinforcing good co-op development. Or perhaps, like me, they're just a bit in love with Left 4 Dead, and make time for it even when they shouldn't. If Valve can match the game to a system that makes it work well over the Internet, it could be very big."

This is truly a great article and we thank you Eurogamer for such a good read!

ArsenaI
05-16-2007, 01:56 AM
"Perhaps that's why they're allowing everyone to play with me in spite of looming deadlines:" *orgasms*

Just read through it. its a great article. gave me the fuzzy feeling ive not felt in a while from reading reviews about this game.

The bit about the fuel tank exploding as hes about to attack the survivor sounds amazing. I wasnt aware that the AI director controls enviroment functions such as that.

thnx for posting Squerl

2mean
05-16-2007, 01:57 AM
I must say its encouraging that details of the infected side are being released. If they were aiming for a christmas release I would have thought they would stop releasing details as often. Plus the tight schedule that the reviewer spoke of also makes it seem like they really are pushing for a release sooner rather than later.

squerl
05-16-2007, 02:16 AM
Yeah, no doubt they're working as hard as they can to get it out sooner rather than later. Arsenal, I got that fuzzy feeling too :D I love detailed articles and Tom Bramwell did an awesome job with this.

I'm also glad to see details on the infected side coming out!

Hona
05-16-2007, 02:16 AM
The bit about the fuel tank exploding as hes about to attack the survivor sounds amazing. I wasnt aware that the AI director controls enviroment functions such as that.

It doesn't, he means that they got into a firefight and it all led to a fuel tank exploding, it was just bad luck that the explosion took out the girl and the Hunter. If I'm correct.

Edit: Yeah, really nice preview, seems that they have not so much left to do until release. Hope it's just bugs and small things.

squerl
05-16-2007, 02:22 AM
Hona, that's what I got from it too. During the fight somebody shot a fuel tank and it exploded.

asu
05-16-2007, 02:26 AM
I´m so excited about the cornfield! Damned, I feel how hope for a soon release starts possessing my mind.....
....must...stand...AAAHH!!!!

The One
05-16-2007, 02:38 AM
Nicely detailed...................

sir monster
05-16-2007, 03:06 AM
good read, i cant wait to get this game.

DoubleTap
05-16-2007, 03:21 AM
*wipes drool off keyboard*

Erm... nice preview.

asu
05-16-2007, 04:33 AM
I ask myself if the Boomer and the Smoker will have a "normal" malee attack aswell. Would be so funny to paddle the Survivors with the Boomers´ short, puffy arms :D

dontleave
05-16-2007, 04:45 AM
Good read, barging through doors :)

Mercy hospital? Survivors are in New York?

Puscifer
05-16-2007, 04:51 AM
Oh my! bring on those golden sunlit corn fields:O I didn't think it would be possible to get more exited about this god damn game man! Can't wait to play as a hunter now either, its sounds fun just stalking and waiting it out waiting for the best time to pounce, and being able to see the survivours through walls with a red glow, and the survivours seeing each other with a green glow will add a nice balance i think:)....cant wait...extremely exited i am:P

MarxismIsOk
05-16-2007, 05:58 AM
Ok, new hands on;who's gunna start the flame war over the release date =D
Hopefully not; seriously good read, great to hear something about a new map, too.

hooray for zombies
05-16-2007, 09:40 AM
If you look closely they semi-answer alot of the questions on this board.
God bless the Europeans, always looking out for us.

Sandman77
05-16-2007, 10:25 AM
Nice read, Im so darn excited now!

BombinShoe
05-16-2007, 10:53 AM
I cant wait for this game. The orgasmic healing sounds lol nice... The whole looming deadlines has given me new hope for a sooner then later release as well. Mercy hospital must be a popular name for hospitals, Redding California ( where i live ) has one as well lol,

I dont think ive ever been this excited for a game in a long time. This is exactly what i have been waiting for ever since Resident evil back in the day..... I dont know why but i love shooting zomies/zombie'ish things, i could do it all day

Oh yeah good read by the way

frogopus
05-16-2007, 11:07 AM
"There's nothing more fun in the game - I know Chet and I would say so anyway - than choking somebody to death as a Smoker."

QFT

dontleave
05-16-2007, 01:07 PM
Yeah cornfields is going to make for some epic fraps lol... It'd be cool if it had the technology to bend foliage like Crysis does, that'd make it looks very nice, and to shoot up corn you know.

Rannos
05-16-2007, 01:44 PM
A city or urban area I can understand for zombie games. Lots of rooms, buildings and wide inbetween them. But I wonder how they'll handle rural areas...

BombinShoe
05-16-2007, 02:23 PM
Probably like some barns, maybe some creeks/ponds, fenced off with old wooden fences, lot of old dirt back roads and such... at least thats what i think would be cool ( kinda like the last level in condemned)

Rannos
05-16-2007, 02:49 PM
I live out in a rural area and can't imagine it as being an eventful place to battle the undead. Though, no doubt, TRS will make the rural maps just as interesting as the urban ones.

MacManInfi
05-16-2007, 06:17 PM
The woods can be awefully dark... :)

Arkeneaver
05-17-2007, 03:01 AM
but thats the thing mac... its rare to find woods in rural areas that are habited. I live in the middle of nowhere and all you see is farmland XD. But a forest/farmhouse map would be awesome. Would be really freaky to here stones rattling in silos and rusty metal :s Would be great for the hunter. Would also leave the human players very exposed, would make you very paranoid XD

dontleave
05-17-2007, 04:27 AM
There are woods right by my school, there's a swamp 10 minutes down the same road that the forest borders and my school is on the other side.

TRS, do a map of my sort of area, it'd be pwnage. Swamp, Forest, Creepy ass school all in one map! And a bunch of houses inbetween. And then model the infected out of the actual population so I can kill the people I don't like.

DoubleTap
05-17-2007, 11:37 AM
I'd much rather fight the undead/infected in a city, with plenty hiding/sniping spots, corners, and "natural" choke-points, than in a cornfield where there's absolutely no terrain features to take advantage of, or to help stem/direct the tide. Those maps will definitely freak me out.

Love it.