squerl
05-16-2007, 01:07 AM
Eurogamer visited Valve to play Left 4 Dead and has brought us all an AMAZING article filled with many quotes from the developers and lots of new Infected information! (http://www.eurogamer.net/article.php?article_id=76397) Some details on Infected boss play:
"It's part Alien vs. Predator, part Spy vs. Spy. You can usually see the survivors as red ghostly figures through the walls, helping you to stalk them, and the game also paints red arrows on the floor to show you their likely route, and highlights pipes you can climb and bits of destructible scenery. Your job is to cause as many hitpoints of damage as possible - that's your score. As the Smoker, you can lie in wait, and then use that prehensile tongue to actually hang someone from above. "It's terrifying as a player to have that happen," says Johnson. "There's nothing more fun in the game - I know Chet and I would say so anyway - than choking somebody to death as a Smoker." "And then choking the person that comes to help them," Faliszek points out."
In Left 4 Dead, if you want to be able to hide from the bosses, you must turn off your flashlight and walk slowly. When you get knocked on the ground, your health is shot up to 300 and starts to tick down rapidly. The second mission we now know has a finale that takes place in a cornfield! Eurogamer seemed to have a blast with Left 4 Dead and appreciate all of the little details that Turtle Rock and Valve have carefully crafted into the game.
"But, as we said last time, this isn't Counter-Strike, and it's not Half-Life either. It's something else. It's hard to pigeonhole. What it definitely is, is fun, whether it's the thrill of blowing a leg off an Infected and watching him hobble towards you for a couple of steps, the thrill of the hunt, or the realisation that experience is nothing: hop in an elevator and you might make it the whole way up the shaft without incident, only for a sodding Boomer to land on top of you the next time you board. It hits a lot of buttons, and game's composure is clearly far from accidental. Perhaps that's why they're allowing everyone to play with me in spite of looming deadlines: positively reinforcing good co-op development. Or perhaps, like me, they're just a bit in love with Left 4 Dead, and make time for it even when they shouldn't. If Valve can match the game to a system that makes it work well over the Internet, it could be very big."
This is truly a great article and we thank you Eurogamer for such a good read!
"It's part Alien vs. Predator, part Spy vs. Spy. You can usually see the survivors as red ghostly figures through the walls, helping you to stalk them, and the game also paints red arrows on the floor to show you their likely route, and highlights pipes you can climb and bits of destructible scenery. Your job is to cause as many hitpoints of damage as possible - that's your score. As the Smoker, you can lie in wait, and then use that prehensile tongue to actually hang someone from above. "It's terrifying as a player to have that happen," says Johnson. "There's nothing more fun in the game - I know Chet and I would say so anyway - than choking somebody to death as a Smoker." "And then choking the person that comes to help them," Faliszek points out."
In Left 4 Dead, if you want to be able to hide from the bosses, you must turn off your flashlight and walk slowly. When you get knocked on the ground, your health is shot up to 300 and starts to tick down rapidly. The second mission we now know has a finale that takes place in a cornfield! Eurogamer seemed to have a blast with Left 4 Dead and appreciate all of the little details that Turtle Rock and Valve have carefully crafted into the game.
"But, as we said last time, this isn't Counter-Strike, and it's not Half-Life either. It's something else. It's hard to pigeonhole. What it definitely is, is fun, whether it's the thrill of blowing a leg off an Infected and watching him hobble towards you for a couple of steps, the thrill of the hunt, or the realisation that experience is nothing: hop in an elevator and you might make it the whole way up the shaft without incident, only for a sodding Boomer to land on top of you the next time you board. It hits a lot of buttons, and game's composure is clearly far from accidental. Perhaps that's why they're allowing everyone to play with me in spite of looming deadlines: positively reinforcing good co-op development. Or perhaps, like me, they're just a bit in love with Left 4 Dead, and make time for it even when they shouldn't. If Valve can match the game to a system that makes it work well over the Internet, it could be very big."
This is truly a great article and we thank you Eurogamer for such a good read!