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View Full Version : Shutting, Locking and Destroying Doors


Hauger
08-06-2008, 11:58 AM
In earlier vids you could see the survivors shutting and locking doors behind them or in front of them, to slow infected down. Giving them time to heal up, grab ammo and reload, so they would be ready. The Infected would eventually brake the doors down and enter the room. The survivors could also shoot through the doors and destroy them themselves.
I am talking about the regular doors in a map, not the CP doors.

So, in later time, I have not see any of this. Have you, if so, point me to the vid.
My concern is that they might have removed this due to some reason, I don't know why.
For me that was a key element to L4D, being able to do that.

So what do you guys think?

PuffTheMagicDragon
08-06-2008, 12:02 PM
maybe people sometimes got stuck outside the door ? possibly?

Jesus123
08-06-2008, 12:02 PM
Them taking it out would be like taking out fast moving zombies. Its a essential part of the game which provides a advantage/disadvantage towards the survivors.

Stupoider
08-06-2008, 12:06 PM
For me that was a key element to L4D, being able to do that.

Not quite.Them taking it out would be like taking out fast moving zombies.

Not quite.

They haven't taken it out. If you haven't seen it yet then you haven't been watching enough of these videos.

Hauger
08-06-2008, 12:11 PM
Quoting: Hauger
For me that was a key element to L4D, being able to do that
Like I said in SC: I said it was, A key element to ME. Not the whole game. Read properly and reply thereafter

AckAck
08-06-2008, 12:13 PM
If you haven't seen it yet then you haven't been watching enough of these videos.


I'm pretty sure I've seen every recent video and I can't remember seeing and door action.

PLEASE prove me wrong.

frogopus
08-06-2008, 12:13 PM
Like I said in SC: I said it was, A key element to ME. Not the whole game. Read properly and reply thereafter
Actually, I agree that locking doors is a pretty important detail. I just think we haven't gotten that sort of footage lately. New footage has focused on outdoor environments and the new pipe bomb.

Jesus123
08-06-2008, 12:16 PM
Actually, I agree that locking doors is a pretty important detail.

Especially when a nine year old annoys the hell out of you and you want to get him to stfu by locking the door on him and him being raped by all bosses and infected that were swarming on you. A distraction if you will :D

arsis
08-06-2008, 12:17 PM
Especially when a nine year old annoys the hell out of you and you want to get him to stfu by locking the door on him and him being raped by all bosses and infected that were swarming on you. A distraction if you will :D
Kind of like if you're in a car race, and you have some contraption to spill oil all over the road behind you.

Jesus123
08-06-2008, 12:19 PM
Especially when a nine year old annoys the hell out of you and you want to get him to stfu by locking the door on him and him being raped by all bosses and infected that were swarming on you. A distraction if you will :D
Kind of like if you're in a car race, and you have some contraption to spill oil all over the road behind you.

Thats not a distraction, thats more of a trap.

Hauger
08-06-2008, 12:21 PM
Actually, I agree that locking doors is a pretty important detail. I just think we haven't gotten that sort of footage lately. New footage has focused on outdoor environments and the new pipe bomb
Agreed. I think so too, so I wondered if anyone knew of a vid like that, where you could see a door being shut and locked, and could give me a link.

tp500
08-06-2008, 12:29 PM
Yeah there haven't been many videos where they've had the wooden doors are anything to break down. It's most likely still there, it would be dumb to take it out.

arsis
08-06-2008, 12:31 PM
Thats not a distraction
It's distracting one from chasing the other, i.e. infected chasing you, use a person as "oil". I don't know wtf I'm saying.

Waterboy2go
08-06-2008, 12:32 PM
http://www.youtube.com/watch?v=GSd8RqvoxAk

Year old, but it still shows it at like 2:50

Ah the memories.

Stupoider
08-06-2008, 12:33 PM
http://www.gametrailers.com/player/34096.html

This one is from May, clearly displaying that you can still open, close, lock and destroy doors.

Hauger
08-06-2008, 12:38 PM
Well, not to be mean, but they could have changed it. May is a little time ago.
But I don't really think that they would have removed it. I just want to see a new video featuring that.

Stupoider
08-06-2008, 12:42 PM
What changing can they do to that? It looks perfect.

Hauger
08-06-2008, 12:49 PM
Well, it's clearly still possible to Open, and Shut doors. As well as shooting them to bits. But we don't know for sure if we can still lock them.

Stupoider
08-06-2008, 12:52 PM
Oh.

Yeah, we can still lock them.

Dead Fish
08-06-2008, 12:55 PM
Well, it's clearly still possible to Open, and Shut doors. As well as shooting them to bits. But we don't know for sure if we can still lock them.

Making a door destructible that cannot be locked makes no sense at all. o_0 The only reason to do that would be because the Infected couldn't use doorknobs, which would be lame.

one of them
08-06-2008, 01:15 PM
Them taking it out would be like taking out fast moving zombies.
Ehhh, nahhh. Its not as big of a feature as Fast Moving Zombies.
On the back of the box your not going to see "YOU CAN LOCK DOORS".

Jesus123
08-06-2008, 01:16 PM
Ehhh, nahhh. Its not as big of a feature as Fast Moving Zombies.
On the back of the box your not going to see "YOU CAN LOCK DOORS".

You never know..... lol ;D

BaldingSteve
08-06-2008, 08:39 PM
I hope they haven't it out, if they have what am I supposed to use to lock Steve Cloud out?

Goldkills
08-06-2008, 09:19 PM
I think the door thing is still in we just have not seen anyone that is smart on the fly and locked anything.

Steve Cloud
08-06-2008, 09:22 PM
I hope they haven't it out, if they have what am I supposed to use to lock Steve Cloud out?


You'll think of something.

BaldingSteve
08-06-2008, 09:50 PM
You'll think of something.
We can only hope.

armored cow
08-07-2008, 05:13 AM
I wouldn't doubt it if they took out locking the doors, because that could be a huge mode of griefing.

MC Sytic
08-07-2008, 05:18 AM
I wouldn't doubt it if they took out locking the doors, because that could be a huge mode of griefing.
Yea, they probably just made it so the infected can't open the doors. They have to destroy them.

Graf Irrationale Zahl
08-07-2008, 05:45 AM
Making a door destructible that cannot be locked makes no sense at all.

the infected can't open the doors. They have to destroy them.

I guess we can all relax because it's very unlikely that they removed this feature. And I think Mike would have mentioned this in an interview. I guess the only reason why we didn't see any footage of doors is because Valve:
1. focused on cinematic effects
2. new character design
3. pipe bombs
4. tool tips
5. probably infected gameplay and finishing map design

Sifer2
08-07-2008, 09:10 AM
It wouldn't be good for griefing since if someone locked you out you could just shoot the door to pieces. Since this game has built in friendly fire I am pretty sure they expect players to police themselves in regards to griefing by using a reputation system. An yeah I am hoping this feature is still in an plays a bigger role on some maps.

Kenny
08-07-2008, 09:12 AM
I certainly hope they didn't take it out, that was one of the things that really caught my attention.

Stupoider
08-07-2008, 09:17 AM
I think Graf is right. The gameplay videos lately have been focusing on the newer features, not the old ones.

dontleave
08-07-2008, 09:20 AM
So, in later time, I have not see any of this. Have you, if so, point me to the vid.
My concern is that they might have removed this due to some reason, I don't know why.
For me that was a key element to L4D, being able to do that.

It's show in the GT Walk through, before the cresendo moment.

Chet, I think, closes a far door ahead of the elevator.

Hauger
08-07-2008, 11:08 AM
Hi Andre,



I'll pass your thoughts about the characters on to the team – thanks!



Shutting doors against the horde is still an important and dramatic element of the game. We did simplify the interaction a bit – all closed doors are locked to the infected. So, all the Survivors have to do is close doors is they move through the environment, thereby forcing the horde to break these doors down to continue their pursuit.



Michael Booth

Valve

Dead Fish
08-07-2008, 11:15 AM
Shutting doors against the horde is still an important and dramatic element of the game. We did simplify the interaction a bit – all closed doors are locked to the infected. So, all the Survivors have to do is close doors is they move through the environment, thereby forcing the horde to break these doors down to continue their pursuit.

Nice! I like it.

Hauger
08-07-2008, 02:04 PM
I like that Mike actually takes a little time to reply to my Emails :)

frogopus
08-07-2008, 06:01 PM
I liked the intensity of trying to lock a door before the infected can reach it. This is an unfortunate change in my mind.

Go go mod community.

awdrgy123
08-07-2008, 06:07 PM
I liked the intensity of trying to lock a door before the infected can reach it. This is an unfortunate change in my mind.
I second that motion

Dead Fish
08-08-2008, 01:07 AM
The question is, why would you want to escape through a door and then not lock it? Hasn't it been critizised before, that this mechanic is rather fumbly anyways?

I still think there should be a "Infected rattling the doorknob" animation, though.

USS_Stud
08-08-2008, 03:46 AM
Quoting: frogopus
I liked the intensity of trying to lock a door before the infected can reach it. This is an unfortunate change in my mind.
I second that motion
3rd

Steve Cloud
08-08-2008, 04:39 AM
I liked the intensity of trying to lock a door before the infected can reach it. This is an unfortunate change in my mind.

Which reminds me, how did locking doors use to go?
Did you press E to close the door and then E again on the knob to lock it? I've never seen or noticed someone locking a door in first person in a video.

USS_Stud
08-08-2008, 04:45 AM
Zoey does in one of the older videos. It's when they walk into the factory, go up the stairs, Zoey looks down and the floor is riddled with infected like roaches.
They all run into a break room, and Zoey hesitantly tries to lock it.

Edit: Here we go, found it (http://www.gametrailers.com/player/23267.html).

Steve Cloud
08-08-2008, 05:21 AM
Thanks.

Hauger
08-08-2008, 05:55 PM
I guess it is easier for us to just shut it, and then it locks automatically. But like frog said, it takes something away as well.

AckAck
08-08-2008, 06:03 PM
AND HERE WE GO AGAIN
Yet another nub friendly change.

I wanted to have to scramble to point at the lock and and press E...
Please, release soon before they try to "fix" anything else.

gorgoth
08-08-2008, 06:21 PM
Someone needs to make a mod that restores this game to the brutal onslaught of constant failure to survive it once was. Lets see, locking doors, pipe bomb change, inert zombies, what else?

Nimr0d
08-08-2008, 06:27 PM
Someone needs to make a mod that restores this game to the brutal onslaught of constant failure to survive it once was.

I sure hope they do but I also want the mod community to turn the 28 days later infected, to the Romero zombies.

gorgoth
08-08-2008, 06:29 PM
Well, that'd be cool, but it'd also completely change the dynamics of play. I'd use it sometimes though. More authentic I guess.

ShaneInFlames
08-08-2008, 08:11 PM
what else?
Boomer splash damage.

gorgoth
08-08-2008, 08:38 PM
Stick 'er on dah list.

Hauger
08-10-2008, 05:20 PM
I think this change is okay. But yeah, seems like they have been dumbing things down lately.

USS_Stud
08-10-2008, 05:46 PM
Dumb is damn right.