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View Full Version : Questions for you guys about Left 4 Dead


SpecialistK
04-11-2007, 05:33 AM
Hi guys, after reading the preview yesterday (awesome job by the way) I had a few questions on the game.

1. How easy/difficult is it to kill the normal infected (I know you said in the new preview that they have low health)? I'd assume that you don't have to kill them only by head shots (since it is a video game), but how many bullets are we talking to take them down? Do the headshots work/are relatively easy to pull off? What about ammo types? (ex. do the M16 rounds overpenetrate into the crowd and pistols don't? or is this even implemented yet?). Just curious on that.

2. How does sharing ammo work? Simple as pushing a hotkey for it to drop or do you have to use a mini menu? And how much ammo can you carry?

3. When is part two of the preview coming outttttttt? : ) Need another zombie fix.

4. Were you guys able to see the Survivor AI at all? I'm just wondering how the game is gonna be if you decide to play it offline. Will the AI on your team be able to adapt to the situation at hand or what? It seems to me from the preview that the game is very fast paced and intense, I just hope the AI can keep up with you and not get you killed.


Thanks.

frogopus
04-11-2007, 08:02 AM
1. The horde goes down very easily. For perspective, I remember one situation while riding up an elevator with zombies pouring through an open grate on top. All four survivors were firing through and the only thing that was getting into the elevator was zombie parts. In short, a good burst to the body (depending on the gun) brings them down. Headshots just make it even quicker.

2. Ammo sharing has not been implemented, although this may be possible by release. Ammo really isn't a concern and Mike told us he intends to keep it that way. There is just so much going on at one time, and the Survivors really have so much against them, having limited ammo would just take away from the fun of the game. That being said, you certainly can't just spray willynilly and expect to have enough ammo to get you through the check point. I can only think of a few times where I ran out of ammo and had to resort to pistols.

3. Soon, keep checking back.

4. Unfortunately, we were unable to play with the Survivor AI. Given the quality of the rest of the games AI, however, as well as the CSS bot, I have high hopes.

SpecialistK
04-11-2007, 03:22 PM
Awesome. Thanks so much for your responses : )

UBCS_MIKHAIL
04-12-2007, 07:19 PM
I have mainly one question at the present: Its about modding, i know your going to be covering it in the next edition of the preview but please here me out. i would like to know if i can mod my character to the appearance of a U.B.C.S from Resident Evil. Is it actually legal for me to use these logos on the character? If not I would write straight to capcom asking permission already inserting money orders. Seeing the vietnam vet. survivor initially made me think of a UBCS character and its whats kept me hopeful to the present. As this is Survival Horror my role will be needed in this game, either way I will be there. Thank you so much!

squerl
04-13-2007, 01:09 AM
Hm.. I'm guessing yes as long as you don't plan on selling it. If you've seen skins in other games of trademarked characters, you should be allowed to in this too.

sir monster
04-13-2007, 01:49 PM
the way you described when you saw the ZOMBIES look over at you and the music reflected the tension.. well to describe the effect of this image in my head would involve NSFW tags on this thread, so ill spare the details.
however, from the many screenshots, i seem to be seeing the same businessman over and over... were you able to find out any information on horde skin variety? are the skins all in at this build or are more to be added by launch?

A DUCK
04-13-2007, 01:57 PM
Yeah ive noticed the man in the blue buisness suit with his arms flying back/to the side in at least 2 to 3 screenshots.

frogopus
04-13-2007, 03:07 PM
Skins varied greatly and most had clothing that matched their situation. Our best example of this is the hospital patients dressed in full backless garb, naked butt and all.

bigD
04-13-2007, 03:18 PM
like this dude http://img249.imageshack.us/img249/1249/patientgv4.jpg (http://img249.imageshack.us/img249/1249/patientgv4.jpg)

A DUCK
04-13-2007, 03:47 PM
no... that dude has boxers on

sir monster
04-13-2007, 03:54 PM
... any word on in game voip... with the existing command roses it wouldnt be needed, but i like to talk during games and typing would only make me a sitting feast...wait... do the zombies try to eat you? or just kick your ass till you die?

haha you guys are so lucky you got to play it. but youre going to be sick of the questions if you arent already.

bigD
04-13-2007, 03:57 PM
no... that dude has boxers on

tan line actually ;-)

sir monster
04-13-2007, 04:00 PM
tan line actually ;-)
asses have cracks.
unless theres something about romero zombies i didnt know about.. oo shaun of the dead is on comedy central now.

A DUCK
04-13-2007, 04:00 PM
tan line actually ;-)

How nice. :)

sir monster
04-13-2007, 04:10 PM
any word on in game voip... with the existing command roses it wouldnt be needed, but i like to talk during games and typing would only make me a sitting feast...wait... do the zombies try to eat you? or just kick your ass till you die?

limbs can be shot off of them correct? example: one of them breaks from the pack and comes at me. i shoot at its leg as its running, blowing it right off.. it falls over..... does it continue to crawl at me? or is the leg still attached but the blast effectively killed it?

A DUCK
04-13-2007, 04:13 PM
i would rather use less shots and kill it than waste bullets on its legs :)

sir monster
04-13-2007, 04:27 PM
i would rather use less shots and kill it than waste bullets on its legs :)
well, ammo apparently isnt THAT much of an issue and it would just be cool to see em crawl after you not every shot you make is going to be a head shot, and it would be nice to see the bigger weapons do this kind of damage to arms and legs.

A DUCK
04-13-2007, 04:54 PM
tu chet (if thats how you spell it)

bigD
04-13-2007, 05:16 PM
asses have cracks.
unless theres something about romero zombies i didnt know about..
Yes, Romero Zs are crackless. Kinda blows their appeal doesn't it..

sir monster
04-13-2007, 05:21 PM
Yes, Romero Zs are crackless. Kinda blows their appeal doesn't it..

ill never think of them the same way again.

ManChild1984
04-13-2007, 06:06 PM
Can we get some gameplay Videos?

sir monster
04-13-2007, 06:42 PM
Can we get some gameplay Videos?

i doubt you will get them from here... you should post that question in the official forums as thats the only place that will be releasing footage of the game.'
~edit~
of course once they have them.. im sure you will get them from here.. but until turtle rock releases the footage your out of luck.

frogopus
04-13-2007, 06:54 PM
Unfortunately, you don't see the pieces and parts blow off until after death but you do see arms and such laying around. Any damage thats going to blow off a leg would kill these guys, they go down fast.

UBCS_MIKHAIL
04-13-2007, 07:49 PM
Thank you so much for answering my question, my anticipation for this game has grew 10x. To beable to play this game as a UBCS character would be very nice, as the game is about coop and survival. If anyone knows about ubcs mikhail from the RE series then they know i will be a valuable asset

sir monster
04-13-2007, 08:11 PM
Thank you so much for answering my question, my anticipation for this game has grew 10x. To beable to play this game as a UBCS character would be very nice, as the game is about coop and survival. If anyone knows about ubcs mikhail from the RE series then they know i will be a valuable asset
never heard of him.. not sure how that game's characters factors into your worth in an intirely unrelated game. but i hope your stats reflect your enthusiasm

Anti Zombie Task Force
04-13-2007, 09:22 PM
1.i would like to know if there is only one kind of pistol or a selection
2.i also like to know what nade works quiker and at more of a range

SlinkeyX
04-14-2007, 01:01 AM
Is there going to be a new Counter Strike ???

squerl
04-14-2007, 02:19 AM
AZTF: 1) There is only one default pistol, and later in the level you are able to pick up a second one to dual wield.

2) The molotov has quite a weird delay between throwing and when it actually explodes into fire, and we were unable to master it in our time playing (it'll take a lot of practice). The pipe bomb explodes quicker, but both of them seemed to travel the same distance.

SlinkeyX: The comment about this being the 'next Counter-Strike' by Valve people was meaning that they believed this was such a good game it'll be really popular.

Anti Zombie Task Force
04-14-2007, 06:50 AM
i have two other questions
1. first of all is the playable infected/zombies hard to control or will u pick it up right away.
2.what the most shocking experience in the game you guys witnessed.

squerl
04-14-2007, 07:21 AM
1) Wait until part 2, but know that the infected side is much harder than the survivor side.

2) Shocking? The most shocking was what I described in the preview, the first time we saw how fast/numerous they were. The most terrifying? Everytime we heard the Tank coming, or angering the witch (part 2 :P)

sir monster
04-14-2007, 07:31 AM
Is there going to be a new Counter Strike ???

i hope not.

ManChild1984
04-14-2007, 07:42 AM
Question: So, we know that if you play as the survivors, the objective is to reach the end of the scenario. My question is this; If you are on the Infected side, and the survivors can just keep re-spawning, what is the objective for the infected, or how do you win the scenario if you play as the infected?

dontleave
04-14-2007, 08:01 AM
Kill the survivors... they DONT respawn unless they hit a chekpoint, and wen they do its at half (or a quarter dont remember) health.

MarxismIsOk
04-14-2007, 08:11 AM
The survivors dont contunually respawn....if they all die at once the game is over, I believe...they said that once you are downed and 'bleeding out' you can be helped up twice by a fellow survivor. After this you do not bleed out, you just die, I think was the implication. Once you are dead, you spectate until either a survivor finds you in one of the closet respawns scattered throughout the maps (each one usable once), or until at least one other survivor gets to the checkpoints that link the maps together into campaigns. Issis pretty much right, Squerl, Frog?

Tinnesa
04-14-2007, 08:15 AM
I believe thats sort of what they said Marxismls0k, but that you also that can get up a third time, but after that third time your a 1 hit 1 kill target, unless you find a medkit while your alive.. or something like that..

FadedEchos
04-14-2007, 08:22 AM
Here's the quotey for the third revive:

You can be revived (helped back up) two times and be just fine, but on your "third strike", when you get helped up you get only 25 temporary health that slowly ticks down. The screen changes to black and white and you hear a loud and intense sound of your heart beating. If you get knocked down in this state, you will die.

I've actually got a question about that black and white state. What happens if someone uses a med kit on you?

sir monster
04-14-2007, 08:25 AM
I've actually got a question about that black and white state. What happens if someone uses a med kit on you?

the 25 you start with ticks down until youre at the health level that the pack was worth.. and you most likely continue on your way on your 3rd strike with something like 75 health.. if you get knocked down again you bleed out...

thats what i imagine would happen anyway.

~edit~
i hope the black and white and heartbeat thing doesnt last that enitre strike, no matter what your health is at. that could get pretty annoying haha as if the game wasnt hard enough now your vision is different and youve got a steady annoying "thump thump, thump thump"

gazamanu
04-15-2007, 03:23 AM
I got a question. You say you get 2 pistols, are they the same pistol but at the start u can only weil 1 or are you actually getting different pistols? Also did u not get bored havin such a limited amount of weapons, once u used them all didn't u get bored? Do u recon they cuds imporve it bu being able 2 upgrade certain weapons?

gazamanu
04-15-2007, 03:26 AM
thought of another 1! does your character restrict the weapons u can have? I mean can the woman only wield a pistol un smg un the war veteran guy only wield a sniper rifle, can every1 on the team have the same weapon or does every1 have to be different?

gazamanu
04-15-2007, 03:45 AM
also if a friend dies can u pick up their weapon or once that player dies there weapon is gone, and in game i no u can had over med kits etc but can u hand over weapons, swap around durin the mission?

Hona
04-15-2007, 04:43 AM
I may be able to answer your questions gazamanu, most of them have already been answered.

I got a question. You say you get 2 pistols, are they the same pistol but at the start u can only weil 1 or are you actually getting different pistols? Also did u not get bored havin such a limited amount of weapons, once u used them all didn't u get bored? Do u recon they cuds imporve it bu being able 2 upgrade certain weapons?

Not sure if that have been answered about 2 pistols, I think their is only one pistol so it will be another one of those when you wield two.
About the bored question, no, they didn't get bored since all weapons are fun to use and non of them feels like they are useless, some games have 53435 weapons but only 5 of the are being used, so what's the reason to have so many?

thought of another 1! does your character restrict the weapons u can have? I mean can the woman only wield a pistol un smg un the war veteran guy only wield a sniper rifle, can every1 on the team have the same weapon or does every1 have to be different

No, there's no class restrictions, the classes you play are only 4 different models, they plays the same but just everyone got their own personality (which doesn't affect how you play).

also if a friend dies can u pick up their weapon or once that player dies there weapon is gone, and in game i no u can had over med kits etc but can u hand over weapons, swap around durin the mission?

Not sure if I'm correct about this, but when they "gave" the other players their medkits they just used it on them (select medkit, and use the USE button when you are aiming at a guy I guess). Haven't heard anything about taking dead players weapons or switch with others.

I may have given you the wrong answers but I just wrote things I already knew.

squerl
04-15-2007, 05:31 AM
Thanks Hona, you're right. The second pistol you get is identical to the first, so you're then dual wielding.

The weapons are all great, like was said in the preview and we didn't get bored at all.

There's no class restrictions, the only difference between the characters is their voices and how they look.

On the third strike, if you use a medkit (either your own or one someone gives you) you are then fine. You go back to a normal screen and don't hear your heart beating anymore. I'm not entirely sure what happens after that, though.. do the three strikes reset? Do you then keep going into the third strike stage everytime you fall? I don't know, sorry.

As for the point of the infected side.. you want to kill them all. The tricky part is, as you mention, they all respawn (albeit not with full health) at a checkpoint. What this means is that the Infected really have 4 or 5 chances of LIMITED time (depending on the number of maps) to accomplish their goal. If you're an infected, you need to do as much mayhem as possible in the time inbetween checkpoints. It's really an adrenaline boost when you see that the survivors are really close to the checkpoint, and maybe 2 of them are fallen down and the others are low on health. You have to go as fast as you can to take them down, because if they do reach the checkpoint, they all come back and you have to start your work all over for the next round.

MrToodles
04-15-2007, 11:26 AM
Question about the maps.

What is the type of enviroment you expierence, are they all dark, do some take place during the day? Does the flash light run out of power, like the one in half life.

Also,

I recall the reputation system, and how you guys said that people can just vote kick people who have alot of faults and bad things on the record, Are the faults permanet, say when I start out, I dont get it right away and I accidently kill one of my team mates, and do other things that give you bad rep. I dont want to be instantly kicked out of a sever just because I didnt get the hang of it at first, and the other players think I did those actions on purpose.

Thanks :D !

A DUCK
04-15-2007, 11:30 AM
maybe you should practice on single player or css zombie mod first so that doesnt happen enough to be a problem lol

squerl
04-15-2007, 11:32 AM
The ones we played were all very dark. There's no limit on flashlight usage.

I'm sure everyone will have some friendly fire and TK's etc., people won't kick for just having some.. but if people see that's all you have then you better learn quick how not to :P

Anti Zombie Task Force
04-15-2007, 12:22 PM
i have a qeustion do u have any info on any other maps

squerl
04-15-2007, 01:08 PM
On other campaigns? No, just the hospital campaign.