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Natace
04-11-2007, 03:15 PM
Hi, I am new here, and havent really FOLLOWED left4dead's complete progress like a normal fan would, however, I am most certainly looking forward to left4dead, and I believe it will recieve more hype than CS ever did. (I don't really like CS anyway)

But to help the devs, looking onwards, having some foresight on the project, after what I have read, especially after reading the brilliantly done hands on preview here on this website, that there will be plenty of exploits.

What usually kills a multiplayer game? well to start off with, many players complain that it's the games fault for being crap..take bf2 for example, alot say it is crap right, but their reasons are mainly because of other players in the game, and this is why making a balanced and civilised co-op multiplayer game is so darn hard.

Take a look at a normal mp game...you cannot, you absolutely CANNOT avoid the morons who want to run around causing trouble for everyone, and i'm not just talking about people who go around TKing everyone, I'm talking about groups of these morons wreaking havoc on servers. HOW? well, simple, it's not that they actually PLAY in a not so fun manner, but they generally like to HOG servers, I've been on official servers for games before, and this hasnt happened much, BUT when it happens, it is downright frustrating.
What the problem is, is players exploiting the vote system to just kick anybody who is not a part of their little trouble making gang of morons, so you join, you get vote kicked, and THAT is downright frustrating, it is alot more frustrating than being TK'd thats for sure.

So L4D has this system, where players will get a reputation so to speak.

This is how I think a few things should be, otherwise, looking from a morons perspective, L4D's system is going to be exploited to all billio, and nobody is going to like it, except the morons, because to them, exploiting games, IS the game, playing the game how it should be played, is the problem in their eyes, these people are generally young kids, or even sometimes people around the 18-25 yr old mark.
So, in order to destroy their game, you have to have a dead end at every corner, everything they try, needs to have a cut off point, a dead end, something to stop them right where they are.

First of all, players get a reputation right, but there is also a vote system where any of the 3 players can gather up their votes and kick people...BIG MISTAKE, because what if those 3 people are all morons, and want to hog the server for themselves? They just kick anybody who comes into the server that they don't know, or don't want to know, even if it means playing with only 3 people, they probably are waiting on a buddy of their moron gang to join.

This needs fixing.

The easy way to do it is this.
They can only vote a player out who has more than say..3 team kills in that server, or 3 of the major mistakes. Something along those lines where people could only vote a player out who is clearly breaking rules, sure mistakes happen aswell, so a player might not be so good at the game and accidentally not know that Team killing is possible and that grenades are deadly, and all those other things in the game that could look like trouble making activity, so how does that get beaten? well, if a player doesnt know how to play, he should bloody well learn how to play, it is just ignorant to ignore tutorials before playing a game, the tutorial section is not there to take up space on the main menu...ok, take it OFF the main menu and make it a compulsary thing before anybody can play.

Ever played America's Army? yeah, you MUST, you absolutely MUST complete the training before you can play online, that way, you have no excuse to screw around and do stupid things...there are still idiot players on servers...but hell....they get banned and kicked normally.

So what does the game need, it needs a compulsary training system, you only have to complete it once, but it makes sure that the player understands the game mechanics, and they will have to do a test at the end of this aswell, if they can't pass the test, they can't play online, simple..
Yes, this is harsh, but not as harsh as going onto a server and causing problems for people who want to get down to business, only to have them get frustrated and kick the player from the server, because they think he is trying to cause trouble.

Thats the first thing, the other things are with the weapons...I am not entirely sure how this works, but in the hands on preview, they failed to go into much detail on how many weapons you can carry at a time, and how the weapons get shared amongst players.
I can see alot of fuss happening when players are all rushing to try and get a weapon...so why even do this at all, why not only allow certain weapons to be able to be used by certain characters?
Shotguns for the big fellas, m16's for the electronics guy, uzi's for the chick, sniper rifle for the electronics guy, mounted mg for the big fellas again, and so on...every weapon would be allowed to be used by a certain member of the team only.
Also, whatever character you play as, is random, you don't get to choose the best character before everyone else...you are assigned a character, and you are stuck with that character, until you change level or whatever.

NOW, you can see problems there can't you, so can I, so I go onto the next thing.

What happens if you're the only one left and you are the chick, you can't use the shotgun!!?!?! OH NO!!! out of ammo, and infected surround you, closing in fast, and you can't do anything but push them back with your uzi...oooooh damn, too bad!....
No...thats not right is it?
The way to fix this is that say you have 2 players for example, one is the biker, he can use the uzi and the shotgun, and the girl can only use the uzi and sniper rifle.
The biker dies, his shotgun lays there on the ground, he is out of uzi ammo, and you only have one clip left in your uzi, enough to kill the few infected in the vicinity and enough for you to get to safety...
Well....you want to pick up that shotgun, but that bloody stupid system won't let you pick it up..oh how crap. Well, that wouldnt be the case. What would happen is that if a player who can use the shotgun is dead, and there are no other players that can use it that are alive, the people who normally can't use the shotgun, will now be allowed to use it, as it is kindof like a last resort...
It'd be like being the chick player and walking into a room full of shotguns...and you can't use them, lol, it'd suck.
So, that would be the way to fix that issue, but then there is also another issue yet.
What if there are 3 people left, 1 person who can carry a shotgun is dead, the other person who can carry the shotgun is nowhere to be seen, but is not dead, and the shotgun lays there on the ground,and you are out of ammo, that'd suck, because the system would only allow you to pick it up if nobody else can carry the gun.

I am thinking about this one on the fly, so bare with me, I only have 15 more minutes to think and write this :p

A solution to this could be that the shotgun has a radius around it, if a player who CAN use the gun is inside this radius, then nobody else can get the gun, if the player is JUST outside of the radius of the gun, and is running towards the gun, but another player runs to pick the gun up ...before the other player gets inside the radius...well, that'd kinda suck wouldnt it, so there is ANOTHER problem right there!! oh damn, the problems never seem to disappear do they.

Well, to combat THIS problem, players who CAN pickup the gun would need to be below a certain amount of ammo for the gun, or not have the gun for no other player to be able to pick the gun up, so say for example, a player is just a hog, he is a guy who can use this gun, he has plenty of ammo for the shotgun and is happily blasting the crap out of the infected as they close in, the girl runs out of uzi ammo, she wants to get the gun, but the big fella is standing in the radius of the gun...well this sucks doesnt it, because you have a swarm of infected trying to eat you...eik!.

So if the player who can normally use that shotgun is below a certain amount of ammo and needs to pickup the gun, and is inside the radius, he can pick the gun up, and nobody else can, but if he has all the ammo in the world...one of the other players can pick it up, UNLESS, THEY have more ammo ;).
There is another problem though.
What if two players have no ammo?
Simple, it is the player who gets the gun first....this is survival afterall. This is FAIR gameplay, if you both has 0 ammo in your weapons..and you have one person 10 feet away, one person 2 feet away with a bunch of zombies on him/her, then the player 2 feet away needs it a hell of alot more.

I could get even more complex with this using the same radius system, which would determine how many enemies a player has inside his radius, and therefore determining who NEEDS the gun the most for their own survival....but thats another story for later.

I've only really covered a few things...less things than I would have liked, but I hope to hear some responses to this.
I believe the gameplay can be made so much better and fairer if the developers really thought with a complex web of ideas...which i'm sure they do, but they may need to get more complex.

I hope people like the ideas...if you find an exploit in the idea (there are a few there that I don't have the time to continue covering), please point it out, and ways that it could be combated.

Have fun.

Stupoider
04-11-2007, 03:56 PM
What happens if you're the only one left and you are the chick, you can't use the shotgun!!?!?! OH NO!!! out of ammo, and infected surround you, closing in fast, and you can't do anything but push them back with your uzi...oooooh damn, too bad!....

There are no weapon restrictions for characters, because you dont get to choose which character your playing. So your going to have whatever weapons you want, with whatever character you want. Im nto certain though... where did you get the information regarding weapon restrictions? Also, if you run out of ammo, I think thats one of the features which is helpful because it makes you learn to reserve your ammo. Thats why keeping the squad alive if so important. But if it gets implemented, I got no problem. And about the 2 people with no ammo thing, I think thats a pretty good idea. Survival of the fittest ftw. If it gets implemented...

First of all, players get a reputation right, but there is also a vote system where any of the 3 players can gather up their votes and kick people...BIG MISTAKE, because what if those 3 people are all morons, and want to hog the server for themselves? They just kick anybody who comes into the server that they don't know, or don't want to know, even if it means playing with only 3 people, they probably are waiting on a buddy of their moron gang to join.

If its such a moron gang why would you want to go on their server? Im sure theirs a billion servers where you could have a good time. And id advise them to password the server if they want it to be private. Nothing wrong with a private server...

They can only vote a player out who has more than say..3 team kills in that server, or 3 of the major mistakes. Something along those lines where people could only vote a player out who is clearly breaking rules, sure mistakes happen aswell, so a player might not be so good at the game and accidentally not know that Team killing is possible and that grenades are deadly, and all those other things in the game that could look like trouble making activity, so how does that get beaten? well, if a player doesnt know how to play, he should bloody well learn how to play, it is just ignorant to ignore tutorials before playing a game, the tutorial section is not there to take up space on the main menu...ok, take it OFF the main menu and make it a compulsary thing before anybody can play.

I find compulsory tutorials boring. Especially when its telling you how to walk, aim, use... Ill probably just read the manual for that info. I suggest making sure everyone knows that FF is on when grabbing the gear, and everyone knows that they should warn people before they start using grenades. Or just play a game with people you know and trust. Ive already started adding friends to Steam, so I know which ones I am going to play with on Left 4 Dead. Im not risking playing with noobs when I get this game, its too good to risk it.

squerl
04-11-2007, 04:00 PM
Ditto.

frogopus
04-11-2007, 04:09 PM
Thanks for taking the time to post this; discussing new ideas is what creates new and innovative games. I've read through your post and will try to respond to all your concerns.

1) You seem worried about the reputation system and exploits but do not really talk about your concern here. In what way will players exploit the reputation system? I assume you are refering to a player who spends his days playing the game in a way that was not originally intended by the developers. I do not see how this can happen with a system that records your merits and demerits recieved while playing the game. The enemy is all AI (excluding bosses if there are players controlling them on the server) so there is really no way to just sit and do something to earn points that are not deserved. If you are implying that players will sit and play all day simply to rack up scores on a leader board, then yes that may happen. However, not once did I hear Mike and the guys discuss the reputation system as a tool for tracking who is the best. Instead, this is a method to let players know just who they're dealing with in such a small team based game. I understand your concerns about this in combination with vote kicking and will cover this next.

2) I can imagine that it would be frustrating to be vote kicked off a server because a group only wants to play with a certain few. I personally have never experienced this, although I have been instantly booted off a server by an admin if it was a group of friends that hadn't got a password up yet (or other similar situations). However, I do not believe, by any means, that I should be forced to play with somebody. Remember, many people are paying money to run their own servers. Sure, I'll play with you if you want, but if im looking to play this game with a group of friends, than I absolutely refuse to be forced to play with you just because you do not wish to find another server. I really feel that this is the majority opinion on this issue. People will absolutely look to play with new gamers and make new friends. But at the same time, I do not want to be forced to play with anyone I do not wish to. Playing with my buddies, moronic as they may be, is not a question of intelligence.

3) I admire your concern for the common newbie and I agree that in a multiplayer game it may be frustrating to learn the ropes, when players are just kicking you and calling you noob. Fortunately, although L4D does not offer a tutorial, it does offer the option to play single player with AI controlled Survivors and Zombies. Also, don't rule out a tutorial system entirely, as they may decide to implement it down the line.

4) Okay with the weapons, I believe your concerns are simply from a lack of understanding of the implemented system. It was a long freaking hands on so we'll forgive you :P (and if its not there, oops our bad). Any gun located on the map, may be picked up by every single player. When I pick up the shotgun laying on the table, it does not disappear. Is this realistic? No, of course not. But it eliminates just the problem you said: no rushing to the best gun. Every player can pick whichever gun they wish to use. To clarify, you may only carry one primary gun at any given time and up to two pistols (only one type is in game but you can wield two). Again this comes down to the fact that I do not want to be randomly forced into playing in a way that I do not want. If I hate using the hunter rifle, and I just spawned as a character who is limited to this (in your suggested fix) then my gaming experience has just been ruined. Sorry, I just quit your game.

I think that covers your listed concerns, if you have more feel free to post for others to discuss. The issues you raised are really not issues in my eyes, but its great for the community to post their opinions because we're all looking for that perfect game that caters to our every individual desire. Until that day, we just have to keep complaining :)

frogopus
04-11-2007, 04:16 PM
I find compulsory tutorials boring. Especially when its telling you how to walk, aim, use... Ill probably just read the manual for that info. I suggest making sure everyone knows that FF is on when grabbing the gear, and everyone knows that they should warn people before they start using grenades. Or just play a game with people you know and trust. Ive already started adding friends to Steam, so I know which ones I am going to play with on Left 4 Dead. Im not risking playing with noobs when I get this game, its too good to risk it.

I disagree here. I think tutorials are good for any game, so long as I can skip them. However, mandatory tutorials, such as the OP suggests, are very bad. There are times when I just want to play as serious as possible and not have to deal with any dumb mistakes from another play, but all in all if I'm just playing relaxed, I have no problem helping out a new player.

Also, I forgot to mention here, but I have said it before: Turtle Rock does not wish for ammo to be a concern. There is far too much stacked against the players already, and limiting their ammo too much will just make things impossible. Currently ammo supply limits you from being an idiot or missing a supply point but does not force you to conserve to the last bullet. It works for me.

Natace
04-11-2007, 11:54 PM
Hmmm, it seems my words need to be re-read by some people.

When I was talking about the morons vote kicking you from a server, I'm talking about official servers, hosted by gaming websites and internet companies like for australia, the most common servers are internode and gamearena...I never play games on a standard server that a player has created, if I tried joining one like that, which I have done so before with garrys mod, and have been kicked for it...well, I understand...it is THEIR server, and obviously I wasnt very welcome, however, on servers that are not made for groups of people or clans, but just a general server for everyone to play on, the server hogging is not really acceptable.

Another thing aswell, it's not a matter of personal opinion, it's a matter of balanced gameplay for EVERYONE, so if you don't like tutorials, tough, if it's too EASY for you, why not just do it and get it over and done with?
Alot of people whinged about America's Army training system, and whats worse is that their are tutorials FOR that tutorial so that people can breeze through without even thinking, which sucks.
Well, the tutorial is there more for the assurance of other players, so that nobody, absolutely NOBODY has an excuse to be screwing around "figuring the game out" or "seeing what this/that does".
Trust me on this when I say that it at least eliminates most moronic trouble makers.
Use some psychology on this one.
A person that causes trouble is usually a very idiotic type of person with jack all patience, so making a compulsary tutorial makes these people IMPATIENT, and they don't like this, they hate the game, they don't bother going near it, they would rather go onto a CSS server and be annoying instead.
That is not EVERY idiot though, some are just general gamers who want to do something different, but hell, online gaming has rules, rules are like real life laws, when broken, you can be put away/banned/perma banned, so if you're on an official server and you go around breaking the rules...it's reallly your fault and your problem when you are banned true?

As for the gun thing, you're right, I didn't really know much of how it worked, so thanks for elaborating on it a bit more :)
It was more a suggestion of how it COULD work rather than a preference.
I tend to write up ideas that are DIFFERENT to the normal, as my mind is the type of mind which never stops rushing a million thoughts at once...and yeah, I have to use that to an advantage :), one way of doing that is by making a mod, which i've been making for stalker since the end of 05 start of 06, and I hope for it to turn out really well, it'll be a singleplayer survival game....fortunately for you guys and other gamers, I'm not giving any info until it is done.

In reply to frogopus.

1. I think you've missed what I was saying ....but thats ok, lots of reading does that :p

I was basically saying that players would exploit the game, not the reputation system itself, and when I say that they'd exploit it, I mean that they would exploit the barriers put up to stop idiots causing trouble on servers, thats why I went into a complex flow of ideas and problems that come off each idea. (I'm probably not making much sense...I didn't sleep last night, lol)

2. I was pointing out possible issues, and as a modder, I've been through alot of thinking, when it comes to what screws multiplayer games up, so I've experience alot of crap online.
That isn't just me either, you may not have experienced going into an official server for a game, only to be vote kicked for no reason, but others have, and it is a possibility that should be addressed, just like all possibilities. Unfortunately, alot of mp mod makers don't bother putting much thought into this for some reason...I think it's crucial that everyone is catered for.
I believe that every exploit in a game should be at least looked at, or tried to be found, listening to the community is always helpful in this way, and that is how patches generally help a game out, but initial impressions are the best impressions...just look at battlefield 2...how many patches does that game have now? I am over the game now, because, they released an easily exploitable game, they tried to fix this, but this opened up more problems, and then they left it there...but they continued to patch everything else up, not focusing on the main issues at hand...now, if I were to install BF2 on my system again, I would need to install a stupidly large amount of patches, all of witch ARE...stupidly large in size, just so I can play a game that has basically been screwed up because things were overlooked and forgotten.

I'm not saying that if left4dead being released in it's current state will mean that everyone will exploit the game and screw it up, I don't think that at all, but exploits are problems, and problems are not good, so they should be dealt with, because problems cause people to be unhappy.
So if they release the game initially with everything or many things already fixed...there is less complaint, and more praise, more praise gives a better reputation, a better reputation means more people buy the game meaning more money for the devs, and in the end, everyone is happy.

I'm so damn tired right now...so i'm going to stop rambling on.
It's good to see the comments here, my ideas were simply just ideas, not recommendations or what I think SHOULD be in the game, but I do think they could help.
It doesnt hurt to throw these sorts of ideas out there for the devs to read.

If anybody else has ideas for the game, please feel free to share them in this thread, but not ideas like "the boomer shouldnt be so big, and so deadly" etc...I'm talking about ideas on this specific topic of exploitable game components.

Thanks guys, have fun continueing the thread.

engagequadlaser
04-12-2007, 04:19 AM
Superfluous measures for things which really aren't that big of a deal.

Stupoider
04-12-2007, 05:50 AM
I doubt theyll put a tutorial in Multiplayer. Im guessing it will just be pop up hints and tips while your playing or encounter things.

MarxismIsOk
04-12-2007, 09:46 AM
Natace
Your posts in the Stalker forum make more sense; sleep is good for you! =PI dont understand this:
First of all, players get a reputation right, but there is also a vote system where any of the 3 players can gather up their votes and kick people...BIG MISTAKE, because what if those 3 people are all morons, and want to hog the server for themselves? They just kick anybody who comes into the server that they don't know, or don't want to know, even if it means playing with only 3 people, they probably are waiting on a buddy of their moron gang to join.


Why the hell would you WANT to be on a server with three other morons? Them kicking you is a favor. I really, really doubt that there will be a shortage of servers, and if there is...well...I'm sure we all have 2 or 3 friends who we can talk into getting this game.
We are talking about servers that only need four people to have a successful mp experience; thats good and bad, as only four people will be easier to manage and get to know the people you are playing with, but even just one person having to flake out and leave the map early could hurt the whole game.
when I say that they'd exploit it, I mean that they would exploit the barriers put up to stop idiots causing trouble on servers

What do you mean by this? What intrinsic game barriers that can be overcome are you talking about?
Dude....this game like any others is only going to be as fun as the people youa re playing it with. It is NOT TRSs or Valve's job to find us cool and non shitty gamers for us to play with, just maybe to streamline the experience. As for a tutorial, the game concepts seem pretty basic on the survivor side, its the infected that sounds like it might be worthy of a tutorial.
Anyhow, good to see you on a different forum Natace, get some sleep, and then let us know just whatcha mean.

Natace
04-12-2007, 03:20 PM
engagequadlaser:

Yes, but then the deal becomes bigger and bigger as more people whinge about it...thats how it usually happens ;)
Besides, I was just throwing out ideas, and i'm not saying the game MUST have these things, this thread is also for you guys to throw out ideas on this topic aswell, not JUST to pick at mine. I did say to pick at mine, but don't JUST do that.

MarxismIsOk:
Well, I thought it was more the opposite..the posts in the STALKER forums to me, probably don't seem to make as much sense as my first post here, lol, and reading through it all again, it does make a lot of sense...you'll only get confused if you try to skim over it, or concentrate on what i'm saying too much.

As for your question as "why would I want to be on a server with three other morons", that is not really the case, it's a matter of simply wanting to play the game online, those 3 players may be good players, but they are just waiting for their buddy to come into the server, if you join, they all votekick you, which sucks, as the server should be for everyone, not just their little gang, see what i'm saying.
I'm looking at possibilities, not probabilities here, because possibilities can become probabilities, unless combated beforehand.

What do I mean by that sentence you ask. Well, what I mean is that if you change your state of mind to that of one of those trouble making idiots, you'll want to find any way possible to annoy the crap out of players on servers, whether that is by using cheats or teamkilling, or running where a team mate just threw a grenade, etc it doesnt matter, if these things arent combated properly, then these trouble making idiots COULD possibly take advantage of this. Does that make sense ;)

I'm on plenty of forums around the place, I was just on the STALKER forum more often than the others because of waiting for it's release.
Now I just go on there to check out the mods, and see about technical fixes, etc.
I got my sleep by the way :) I still didn't get to sleep until about 3am (layed in bed from 12 until 3ish :S), but at least I slept, so thats all good.

Once again people, this is just ideas to combat possible problems in the future for L4D, it's not a suggestion, it's not something that I wish would be done, it's an idea.
Now....to come to my ultimate doom; the No More Room in Hell forums, eek!
The people there were so unfriendly with my first post on that forum, and there was nothing that I did to provoke any sort of attack, lol, craziness...lets see if those people have grown up.

frogopus
04-12-2007, 04:07 PM
It isn't a terrible idea to limit the voting abilities on "official" servers but these are few and far between in the Counter Strike world. I predict that given the closeness that this game will encourage, we may even see more people looking to pay for their own dedicated server. For those people, they certainly must be able to control who plays and who doesn't. I really haven't experienced any time on official servers like you say (if any). Stricter voting rules on these servers might be nice to prevent hogging but again this is the first time hearing of a problem like this in all my time with Counter Strike (and BF 2142 and UT2004 to a lesser extent). However, TRS seems pretty pleased with their voting/reputation system so what will happen is any official servers you see will run this as is and its the player run servers that will use vote mods.

The people there were so unfriendly with my first post on that forum, and there was nothing that I did to provoke any sort of attack, lol, craziness...lets see if those people have grown up.


We certainly don't want anyone thinking that about us here!

Stupoider
04-12-2007, 04:08 PM
As for your question as "why would I want to be on a server with three other morons", that is not really the case, it's a matter of simply wanting to play the game online, those 3 players may be good players, but they are just waiting for their buddy to come into the server

It happens, but it shouldnt stop you from finding another server to play on. Id rather play on a different server rather than playing on a server where people dont like you because they wanted to play with a friend. Remember, if its 8 players a server, theres going to be a hell of a lot of servers.

dontleave
04-12-2007, 04:47 PM
The vote system isnt a problem, just dont go where you are not wanted. Chances are if there are 3/4 people in that server and they kick you, they want someone else in? Unless im totally misunderstanding your point... You cant possibly be argueing that you deserve the right to ruin 4 other peoples games, so they dont ruin yours. Even if they do let you play and just ditch your friend, in a co-op game like L4D they wont give you ANY support and I assume harbor quite a grudge against the player who ruined the game for the rest of the players.

And morons hogging a server and kicking everyone else but other morons? GREAT, I'd prefer all the morons in one bucket, so I can play a decent game somewhere else.

And then you say you should only be able to kick people who have had infractions? Lets use BF2 for example because you already have, what infractions do you get for armor exploit, or bomber exploiting, spawn camping, non-cap shelling or camping, and stat padding. None. That is why they are called EXPLOITATIONS. TKing NOT exploitation, but you would get a demerit for it. You can exploit for an entire game and not get a demerit. I'd also like to bring up that BF2 had a ridiculous vote system, so you cant possibly be talking about that when you got kicked because people voted you out, in that game you need BOTH teams, the whole 62 people to vote yes or it doesnt go through.

You buy a game and expect people to buy play a Tutorial, games are meant to played for fun, not to be taught like a really fun school subject. The best way to learn is to do anyway right? You are really acting like "If no one plays as good as me, they shouldn't play at all" Peoples skill levels vary, the fact that they are not as good as you doesn't mean they are automatically smacktards that will ruin the game.

Characters are exactly the same except for voice and models, they can pick up whatever they want. Regardless of your sexest views and their gender. Just like in real life.

MarxismIsOk
04-12-2007, 06:09 PM
those 3 players may be good players, but they are just waiting for their buddy to come into the server, if you join, they all votekick you, which sucks, as the server should be for everyone, not just their little gang, see what i'm saying.

I plan on doing exactly this with my friends, whenever we can. Everyone would rather play games with people they know or are in the same room with. Thats not an excuse to be an asshole about it or anything, but its a fact; Frogopus said it best: I do not believe, by any means, that I should be forced to play with somebody. Remember, many people are paying money to run their own servers. Sure, I'll play with you if you want, but if im looking to play this game with a group of friends, than I absolutely refuse to be forced to play with you just because you do not wish to find another server.
Bingo. Nor do I see how this same situation doesnt exist with ANY multiplayer game. \
As for players being morons, TKing, or letting themselves get TKed on purpose. The demerit and permanent record system are PERFECT for this. You join a public server, and see that 2 of the 4 people playing have a history of doing just what you are afraid of....so you leave and find another server....end of story, end of issue.
And I have to say, I think it's just prudent to wait and actually SEE if there are even going to be any exploitable aspects to this game, not just assume there will be. And I dont consider griefing an exploit, just annoying....NOTHING can make you stay in a server if you arent having fun.