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View Full Version : OK so boss are spawning


LUMBERJAK
11-11-2008, 03:56 AM
bosses are spawning in my map but no hordes or normal zombies. how do i fix this>

LUMBERJAK
11-13-2008, 09:19 AM
bump. please answer

Deadly
11-13-2008, 09:20 AM
Restart the server

Also turn cheats off, that will set everything you died while it was on back to defualt

Felios
11-13-2008, 11:37 AM
I made a quick two-room map, and no zombies or bosses are spawning at all. if I cheat and z_add, they appear, but that's it. Also, the AI survivors don't move, or even help each other up. Is there some sort of tutorial I'm missing? How is lumberjack getting bosses to spawn?

Laser2150
11-13-2008, 12:02 PM
well theres some rules to how the director spawns, I have no idea what they are.

I think the Nav. error is a general issue as to why the zombies are not spawning. I found though with director_force_panic they spawned....

Felios
11-13-2008, 01:16 PM
well theres some rules to how the director spawns, I have no idea what they are.

I think the Nav. error is a general issue as to why the zombies are not spawning. I found though with director_force_panic they spawned....
I read somewhere that if you type certain console commands (something like nav_generate) the game will generate nav points automatically. Would this work?

Izman
11-13-2008, 07:41 PM
Well, i made a cfg that allows zombies to spawn... It has a maximum of 120 at once, and spawns 50 every 30 or so seconds... Which is all ajustable of course :D

if you want it it's here...

http://www.mediafire.com/download.php?5ijmmotmynm

This makes it so mobs spawn AND attack your character at a distance!! :D

Btw, if anyone figures out a wait command for cfgs in L4D, tell me D:

Felios
11-14-2008, 12:56 AM
Btw, if anyone figures out a wait command for cfgs in L4D, tell me D:
it's wait. Wait <number> which I think is hundredths of seconds.

redspike
11-14-2008, 02:21 AM
this is how you get zombies to be spawend without cheats on a custom map,
when ingame in your custom map, type nav mark walkable, then nav generate. then nav ananlyse, then director_stop then director_start. and the director will make zombies for you,
sorry that this is a rushed tutorial im not at home, im also not sure if i got the commands writtenn exactly, but you will be able to understand the ones i mean. good luck ! post some picks of your custom maps working with zombies !

Felios
11-14-2008, 08:28 AM
this is how you get zombies to be spawend without cheats on a custom map,
when ingame in your custom map, type nav mark walkable, then nav generate. then nav ananlyse, then director_stop then director_start. and the director will make zombies for you,
sorry that this is a rushed tutorial im not at home, im also not sure if i got the commands writtenn exactly, but you will be able to understand the ones i mean. good luck ! post some picks of your custom maps working with zombies !

It doesn't work, bud. Well, it doesn't work exactly right.
Once this is done, boss zombies spawn, and manually spawned zombies know just where to go. But for my maps, the director doesn't spawn any zombies on it's own, unless the &quot;spawn mob&quot; timer runs out or I force a panic event. THEN, what happens is 30 zombies are spawned in an area but they just stand there. They are not angry, they are like common zombies. If, I can force a panic event or get puked on a boomer, they will notice us and attack. But for now the zombie behavior is very unpreditable. I can't even get director_force_panic_event to work predictably.