View Full Version : L4D .cfg Mods- New ways to play!!!
Nemesis_vs_Leon
11-11-2008, 04:43 AM
I have created a few .cfg mods to left 4 dead that all work in singleplayer perfectly. To make them work on multiplayer the starter of that server must execute the .cfgs
To execute them and invoke their effects type "exec <cfg name>" and remember you do not have to type "exec somethingawesome.cfg" you should only type "exec somethingawesome"
Console is enabled in options and opened with ~ key.
Here are the mods... just copy the text into a .cfg in your demo's cfg folder. That is, by default this directory: C:\Program Files\Valve\Steam\steamapps\common\left 4 dead demo\left4dead\cfg
GO TO THE BOTTOM FOR AN AWESOME UPDATE!
First up is "My Left 4 Dead"
I hated the dazed hordes that you are forced to slowly shoot through! I just wanted to fight something! This makes them spot you instantly and attack with only a few stragglers who ignore you. I made this for myself and it works perfectly.
myl4d.cfg
<div class="quote">
//myl4d - zombies attack instantly on sight
sv_cheats "1"
z_acquire_far_range "9000"
z_acquire_far_time "0"
z_acquire_near_range "500"
z_acquire_near_time "0"
</div>
Next we have "Item Survival" that removes all items except upgraded weapons and ammo from the map and gives you a pump shotgun, 2nd pistol, medkit, pain pills, and molotov for each of your team members. You must survive best you can with only that equipment.
suvi.cfg
<div class="quote">
//item survival - you get it all at the start
sv_cheats "1"
skill "2"
sv_infinite_ammo "0"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
director_pain_pill_density "0"
director_molotov_density "0"
director_pipe_bomb_density "0"
director_pistol_density "0"
z_must_wander "1"
</div>
In the more obvious challenges is "xtr" which spawns constant bosses and continues a nonsensical naming scheme.
xtr.cfg
<div class="quote">
//xtr - bosses
sv_cheats "1"
skill "3"
sv_infinite_ammo "1"
director_panic_forever "0"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_pain_pill_density "20"
director_molotov_density "20"
director_pipe_bomb_density "20"
director_pistol_density "20"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "1"
first_aid_kit_use_duration "1"
z_must_wander "1"
</div>
As you notice, I like my zombies to wander. I also appreciate a good horde or 10... or 50... or infinite! and that's what "xrt" does when it creates an infinite stream of normal infected!
xrt.cfg
<div class="quote">
//xrt - hordes
sv_cheats "1"
skill "3"
sv_infinite_ammo "1"
director_panic_forever "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "10"
director_special_initial_spawn_delay_min "10"
director_special_initial_spawn_delay_max "10"
director_special_initial_spawn_delay_max_extra "10"
director_special_respawn_interval "10"
director_pain_pill_density "20"
director_molotov_density "20"
director_pipe_bomb_density "20"
director_pistol_density "20"
director_force_witch "1"
director_force_tank "1"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "1"
first_aid_kit_use_duration "1"
z_must_wander "1"
nb_rush
director_force_panic_event
</div>
I have no idea what xtr or xrt mean, but "Lone Survivor" sounds much more obvious. This is basically item survivor with the survivor bots deleted and being pounced/tongued is removed. Now, hunters are more a threat from rushing with their melee attack. This also removes the HUD and gives you a nice third person view.
lonesurvival.cfg
<div class="quote">
//by yourself, try to survive
sv_cheats "1"
nb_delete_all
give "first_aid_kit"
give "pain_pills"
give "rifle"
give "pistol"
give "molotov"
survivor_no_pounce_or_hang "1"
cl_drawhud "0"
z_tracer_spacing "50"
thirdpersonshoulder
</div>
This is the end now with "Comedy" that causes many hilarious things to happen. Only people with a sense of humor will truly have fun with this. Normal infected run VERY slow and are hilarious to watch as they desperately try to reach you XD
comedy.cfg
<div class="quote">
//xtr - bosses
sv_cheats "1"
z_health "200"
z_speed "50"
z_walk_speed "200"
z_wandering_density "5"
z_hunter_speed "500"
z_hunter_health "1"
z_hunter_claw_force "500"
z_lunge_power "1500"
z_lunge_up "500"
z_exploding_health "500"
tongue_range "2000"
tongue_choke_damage_amount "1"
z_tank_health "500"
z_tank_max_stagger_distance "2000"
z_tank_max_stagger_duration "50"
z_tank_speed "240"
z_tank_speed_vs "240"
z_tank_throw_force "2000"
z_throw_force "5000"
z_witch_speed "500"
z_witch_speed_injured "1000"
z_witch_threat_hostile_range "2000"
z_witch_threat_normal_range "1500"
z_witch_personal_space "500"
z_witch_flashligh_range "1000"
z_witch_health "500"
z_must_wander "1"
z_brawl_chance "5"
z_gun_physics_force "500"
z_gun_kick "5"
survivor_speed "300"
survivor_walk_speed "100"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_limp_walk_speed "100"
survivor_limp_run_speed "400"
survivor_drag_type "2"
survivor_drag_speed_multiplier "1"
survivor_crouch_speed "325"
sb_open_fire "1"
</div>
One final note, I created a final .cfg called "extremism" that does this:
exec xtr for bosses
exec xrt for hordes
exec suvi for item survival
combining all 3 is truly extremism as it is the hardest difficulty I have found in Left 4 Dead.
This concludes this episode of .cfg mods!! Created with the help of this site's cvar pdf!!!! Thank you for putting that on the site squerl!
EDIT: It seems the extremism .cfg changes cvars incorrectly because of conflicting values in xtr and xrt. Here is the full extremism .cfg in proper form.
<div class="quote">
//extremism - blending item survival, bosses, and constant horde for impossible difficulty!
sv_cheats "1"
skill "2"
sv_infinite_ammo "1"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
z_must_wander "1"
director_pain_pill_density "0"
director_molotov_density "0"
director_pipe_bomb_density "0"
director_pistol_density "0"
director_panic_forever "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "0"
first_aid_kit_use_duration "1"
nb_rush
director_force_panic_event
</div>
Now excuse me while I play this impossible difficulty.
UPDATE MARCH 26!
<div class="quote">
//myl4d - left 4 dead made awesome
sv_cheats "1"
z_acquire_far_range "9000"
z_acquire_far_time "0"
z_acquire_near_range "500"
z_acquire_near_time "0"
z_hear_gunfire_range "9000"
z_hear_runner_near_range "9000"
z_wandering_density "0.5"
director_force_background "0"
director_build_up_min_interval "1"
sb_sidestep_for_horde "1"
sb_separation_range "100"
sb_separation_danger_max_range "100"
sb_separation_danger_min_range "100"
sb_max_battlestation_range_from_human "50"
sb_max_scavenge_separation "50"
sb_neighbor_range "100"
z_mob_recharge_rate 0.005;
z_common_limit 30;
z_background_limit 50;
director_relax_max_interval 10;
director_relax_min_interval 1;
z_mega_mob_spawn_max_interval 30;
z_mega_mob_spawn_min_interval 1;
z_mega_mob_size 40;
z_mob_spawn_min_size 1;
z_mob_spawn_max_size 50;
z_mob_spawn_min_interval_easy 15;
z_mob_spawn_max_interval_easy 70;
z_mob_spawn_min_interval_normal 10;
z_mob_spawn_max_interval_normal 50;
z_mob_spawn_min_interval_hard 5;
z_mob_spawn_max_interval_hard 30;
z_mob_spawn_min_interval_expert 3;
z_mob_spawn_max_interval_expert 20;
</div>
I JUST found this while playing through No Mercy, finding all these Cvars and trying them all out as I went through! I restarted several times to test even more and finally came to this mod which is AWESOME!
Left 4 Dead is actually terrifying now with constant action and just enough time to heal and revive! Also, it's insanely hard and much more fun for it!
Enjoy, you definitely will!
trancemode
11-11-2008, 04:51 AM
very nice. gonna try som
The Red Cape Diver
11-11-2008, 04:56 AM
Good to see some people are getting the best out of the demo. :3
Nemesis_vs_Leon
11-11-2008, 05:03 AM
I'm obsessed with messing with random stuff. I do that in ut3 when I mix mods and spawn in random stuff then blow it up then spawn it in again.
I also make ut3 mods of whatever I want and among the many many mods I have in it AND mixing most of them together at the same time, I just love picking random stuff to do and to alter it.
This is just the beginning now.
Remember that I do gameplay and not so much maps or graphics.
Pryda
11-11-2008, 06:20 AM
Hey Nemesis, would you mind creating me a server config that does the following?:
Expert difficulty
Horde have 3x HP
More waves of Horde appearing
Tougher bosses
Plenty of molotovs/pipe bombs/pills
Would be much appreciated, I had it working once but it doesn't seem to be taking effect since last nights patch, any ideas?
Thanks in advance.
Nemesis_vs_Leon
11-11-2008, 01:32 PM
No Problem Pryda :D
I should have it ready in no time.
Nemesis_vs_Leon
11-11-2008, 05:20 PM
Here it is Pryda. Simple but effective.
<div class="quote">
//Pryda's Increased Difficulty. Created by Nemesis_vs_Leon.
sv_cheats "1"
z_health "150"
z_hunter_health "350"
z_tank_health "5000"
z_exploding_health "150"
z_gas_health "400"
director_pain_pill_density "20"
director_molotov_density "20"
director_pipe_bomb_density "20"
survivor_revive_duration "4"
first_aid_kit_use_duration "4"
</div>
Any other requests?
Any other requests?
Can u make one that puts the rarity of witches up HEAPS, lowers the amount of bosses and normal infected, gives u ONLY duel pistols and pain pills, also grenades really rare?
EDIT: also, survivors have not as much health, so if u desterbe a witch: YOUR GONE!
CookieJar
11-11-2008, 07:20 PM
I suppose I'll contribute my own I made a few days ago. It makes the game a lot harder overall without changing the feel of the game. Read what it says in the *.cfg file to get a better idea of what it does.
The easiest way to get these working is to simply copy and paste the text into notepad and save it as whateveryouwant.cfg. Stick the file into steamapps\common\left 4 dead demo\left4dead\cfg. Then you simply launch Left 4 Dead, open the console, type "exec whateveryouwant.cfg" and then start up a game. Restart Left 4 Dead to set everything back to the default settings.
// Hardcore mode. A ton of subtle changes that combine to dramatically increase the difficulty without changing too much of the gameplay.
// Created by Cookie_Jar.
sv_cheats 1
director_intensity_relax_allow_wanderers_threshold _expert 1.0
director_no_survivor_bots 0
director_no_death_check 1
hunter_pz_claw_dmg 20
survivor_crawl_speed 20
survivor_crouch_speed 65
survivor_damage_speed_factor 0.30f
survivor_walk_speed 75
survivor_revive_health 25
survivor_revive_successive_penalty 5
survivor_friendly_fire_factor_expert 1.0
survivor_incapacitated_reload_multiplier 1.4
survivor_incapacitated_accuracy_penalty 0.5
survivor_incapacitated_dizzy_timer 3.0
survivor_incapacitated_dizzy_severity 2.2
survivor_ledge_scales_health 3
survivor_limp_health 45
survivor_limp_run_speed 130
survivor_limp_walk_speed 65
survivor_push 1
survivor_speed 180
survivor_still_penalty 4
survivor_shove_teammates 1
z_alert_range 1200
z_common_limit 300
z_falling_land_forward_speed 220
z_falling_land_hard_speed 220
z_falling_land_speed 220
z_forwardspeed 470
z_hear_gunfire_range 400
z_hear_runner_far_range 900
z_hear_runner_near_range 600
z_mega_mob_size 150
z_mega_mob_spawn_max_interval 800
z_mega_mob_spawn_min_interval 380
z_minigun_overheat_time 15
z_minigun_cooldown_time 3.5
z_pounce_damage 10
z_backspeed 470
z_sidespeed 470
z_speed 270
z_vision_range 600
z_vision_range_alert 1700
z_vision_range_obscured 600
z_vision_range_obscured_alert 800
z_vomit_duration 2
z_vomit_fade_duration 6
z_vomit_fade_start 6
z_vomit_interval 20
z_witch_health 1200
sb_vomit_blind_time 6
pain_pills_health_value 40
pain_pills_decay_rate 0.34
Laser2150
11-11-2008, 09:17 PM
Does z_common_limit actually work??
what about z_mob_spawn_min_size/z_mob_spawn_max_size
I tried them and they didn't work. for me ;_;
Nemesis_vs_Leon
11-11-2008, 10:46 PM
This is awesome, other people making .cfgs!
the cvar list is on the left on the 411 front page.
Antman
11-12-2008, 12:23 AM
hey, i played the lone survivor one, and went to that radio after the safe room in the second part. you activate it, and you hear zombies on the other end then your character freezes!! lol so the radio does do something
l4dquestioner
11-12-2008, 01:17 AM
I have a config file request; I'm not sure what all can be done with the codes but something as close to this as is possible to do:
No Survivor Respawns (ie, survivors who weren't there before suddenly trapped in magical time/space altering closets when someone dies)
No boss zombies, only normal infected.
Normal infected move slowly, about 1/3 of max player move speed.
Normal infected kill with 1 hit.
No horde spawns.
No infected spawning behind.
Normal infected have alot more HP; say, 500% more.
AI Director spawns more (say, 200%) infected than normal (but not behind, and not in horde format).
Pistol Ammo not infinite, or pistol removed completely.
Thanks!
Pryda
11-12-2008, 02:33 AM
Thanks alot Nemesis, much appreciated.
Nice work Nemesis. Is there any way of turning off the silhouettes of the characters to make it harder? Alot of people said no before the release of the demo.
Spyder638
11-12-2008, 05:59 AM
hey, i played the lone survivor one, and went to that radio after the safe room in the second part. you activate it, and you hear zombies on the other end then your character freezes!! lol so the radio does do something
What radio? o_O
Cyruz
11-12-2008, 06:12 AM
think he means the button to open the door in the end of the subway!
Spyder638
11-12-2008, 06:17 AM
Ah.. That's no radio! xD
lawlhat
11-12-2008, 06:22 AM
How do you make a .cfg file to use these with. Much appreciated :D
Cyruz
11-12-2008, 06:24 AM
How do you make a .cfg file to use these with. Much appreciated :D
Create a notepad and type all the things you want and save the file as Server.cfg
lawlhat
11-12-2008, 06:28 AM
:D thanks
lawlhat
11-12-2008, 06:35 AM
nemesis i would like a comedy config without my teammates friendly fireing me all the time and my aim normal.
zombiez
11-12-2008, 06:46 AM
I have a config file request; I'm not sure what all can be done with the codes but something as close to this as is possible to do:
No Survivor Respawns (ie, survivors who weren't there before suddenly trapped in magical time/space altering closets when someone dies)
No boss zombies, only normal infected.
Normal infected move slowly, about 1/3 of max player move speed.
Normal infected kill with 1 hit.
No horde spawns.
No infected spawning behind.
Normal infected have alot more HP; say, 500% more.
AI Director spawns more (say, 200%) infected than normal (but not behind, and not in horde format).
Pistol Ammo not infinite, or pistol removed completely.
Thanks!
A traditional Night of the Living Dead approach is exactly what I want as
well. You gotta pay homage to the Romero. He invented this scenario after all.
Slow moving zombies
One bite or attack you die or are slowly killed as in the bleeding, but much slower than the bleeding.
No bosses
More masses of slow zombies.
Limited ammo.
I like the concept of pistol removed.
DixieWolf
11-12-2008, 08:25 AM
Ah! I love the Lone Survivor! its freaking sweet. and comedy mode is pretty hilarious. Awesome job.
Antman
11-12-2008, 01:54 PM
think he means the button to open the door in the end of the subway!
dont mean that radio, i mean the noclip radio through the other side of the safe room.
Nemesis_vs_Leon
11-12-2008, 04:35 PM
nemesis i would like a comedy config without my teammates friendly fireing me all the time and my aim normal.
But that's the best part! running into a crowd of infected, gun blazing off in all directions XD they're so slow you still manage to shoot them all.
I have an idea after seeing multiple slow-zombie requests. Classic slow zombies are a favorite of mine as well, so I'll make a single setup just for slow zombies and another that can disable bosses this way you can have either one or both allowing for more freedom of customization!
Generic setups that many different people would want is what I should make now...
I will make the following .cfgs, all separate:
-slow zombies
-no bosses
-realism (gun kick, survivors collide with each other, etc)
-speed comedy (now everything is fast with 1hp XD)
solecist
11-12-2008, 05:23 PM
I suppose I'll contribute my own I made a few days ago. It makes the game a lot harder overall without changing the feel of the game. Read what it says in the *.cfg file to get a better idea of what it does.
does survivor_speed actually work for you? doesn't for me.
fractal
11-12-2008, 05:56 PM
thanks for the multiple slow zombie mods Nemesis. Is there a way to set it to where only head shots kill the zombies? If not directly could you set their health at some insanely high level and having only head shots do this much damage?
student1
11-12-2008, 06:14 PM
Wow this is really interesting! Thank you for all your effort and work, it is very appreciated!
The ideas about classic Romero zombie action is amazing! Personally was a bit turned off by the idea of fast zombies and insta swarms... but if there is a config that does it Romero style i m definitely on this boat :)!!
thanks!
student1
11-12-2008, 06:16 PM
Wondering also if there is a way to tweak the engine with the svars so its possible to aim with the guns... so head shots would be a lot easier... and satisfying :)!
zombiez
11-13-2008, 04:39 AM
When you mean slow nemesis do you mean they will shamble towards you?
Is there a way to take their wandering speed except make it slightly faster, and instead of wandering give it a purposeful direction?
Basically having them shamble towards you instead of run?
I think if you slowed down the running the animation would make it look ridiculous.
Romero Fans are what fuels these types of games, and we need love too. :-)
When is someone going to make Monroeville Mall?
AT THIs point, someone needs to just make Mods out of every one of the movies. I would pay money to play it. Hell I would pay money for someone to make the map.
zombiez
11-13-2008, 04:41 AM
http://www.youtube.com/watch?v=PpuNE1cX03c
For you kids who havent experienced the delight of growing up in the 80's walking around and scouting out how you would fortify your city, crazy with these movies, you should look into it.
Even the music in this movie is something else. The ambience of this movie would be a challenge to recreate, but can be done.
student1
11-13-2008, 09:18 AM
Yes wandering animation would be ideal! Its all about the zombies, game look good and all but its the mods that will make it amazing! I would love L4D to do something like cod 5 zombie mod... that's exactly what romero is all about! Fortifying a spot and defending it! Roming in mall is an amazing idea... but with real zombies... not infected! Anyway thats now i like my zombies slow and dumb ;)!
student1
11-13-2008, 09:20 AM
I ll add slow and dumb and hard as nails... only head shot damage would be perfect! :)
fractal
11-13-2008, 07:47 PM
Ok I managed to get a slow, head-shot only (I adjusted/maxed out the range to make far away head shots easier), normal zombie setup (i.e. Romero style zombies). Just cut & paste into a cfg file. It does look ridiculous b/c they still use the run animation. But this is the closest to Romero zombies as I could get. If anyone has any improvements please post them.
z_speed 40
director_no_bosses 1
director_no_specials 1
z_gib_limb_distance_headshot 2000000
z_non_head_damage_factor_easy -1
z_non_head_damage_factor_expert -1
z_non_head_damage_factor_hard -1
z_non_head_damage_factor_normal -1
Suggestions for improvement if possible (If someone could do these I would appreciate it!): Zombies only use the walk animation, zombies deal more damage or survivors start at lower health, and survivors continue to take damage after being hit by a zombie.
student1
11-13-2008, 07:51 PM
Thanks for this!! Will probably be possible with mod or maybe with extra commands from full version, guess we ll have to wait and see. Btw where did you find the commands that are available for the config?
Nemesis_vs_Leon
11-13-2008, 07:55 PM
I'm being lazy of course ;)
Now that I started the .cfgs hopefully many people will make different setups, but remember to always innovate and create the ideas that have never been done before and are simply common sense.
fractal
11-13-2008, 08:00 PM
http://left4dead411.com/l4d_cvar_list.pdf
Egmo33
11-13-2008, 08:01 PM
I sent you a PM with some config stuff that I wanted. Did you get that?
ahzie
11-13-2008, 10:17 PM
Nemesis I have a question for you...
Why do you use "director_special" cvars?
I read the l4d_cvar_list and it mentions "How long is given to a player to accept the offer of a special zombie during the finale."
So wouldn't these cvar deal with some special zombie during the finale only? No point for the demo? or any non finale level...?
student1
11-14-2008, 05:37 AM
Thnaks for the svars pdf !!!!
TheBladeRoden
11-14-2008, 05:22 PM
I'm gonna try to make this myself, but I'd like to see a Romero-style config but it starts out with the zombies relatively low in number, but as time goes by more and more of them start showing up until until you're practically clogged by them
Retsam
11-14-2008, 05:58 PM
I kinda made my own custom mod settings for my server as well. I basically was trying to make it harder, but balanced so it wasnt just insanely impossible.
Basically its like 1 step or two over the expert level. Its pretty sweet. Obviously ill spend much more time tweaking stuff after the retail game is out.
MMZ_TimeLord
11-14-2008, 07:03 PM
I've been running a demo server since the advanced release. I bumped up the common settings quite a bit as well as pistol and pipe bombs a hair.
Currently I run this setup on "Advanced" ("Hard" in the config) and it's quite challenging.
Try these on your own server with friends and see how hard expert has become... :D
// Allow Cheats
sv_cheats 1 // Default 0 : , "nf", "rep" : Allow cheats on server
// These settings require cheats on to set.
director_pipe_bomb_density 18 // Default 6 : , "sv", "cheat" : Items per 100 yards square
director_pistol_density 12 // Default 4 : , "sv", "cheat" : Items per 100 yards square
motd_enabled 1 // Default 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect.
motdfile mmzmotd.txt // Default 0 : , "sv" : The MOTD file to load.
z_background_limit 120 // Default 20 : , "sv", "cheat" : How many common infected are on the background map at once.
z_common_limit 360 // Default 30 : , "sv", "cheat" : How many common infecteds we can have at once.
z_mob_spawn_max_size 120 // Default 30 : , "sv", "cheat" :
z_mob_spawn_min_size 60 // Default 10 : , "sv", "cheat" :
z_no_cull 1 // Default 0 : , "sv", "cheat" : If nonzero, the Director will not cull common infected
z_mob_spawn_finale_size 150 // Default 20 : , "sv", "cheat" :
student1
11-14-2008, 07:53 PM
A romero survival map would be nice! Slow zombies, little ammunition and a horde for zombies growing ever more in numbers! Yep this sounds sweet :)!
Dark3r
11-14-2008, 09:37 PM
Wow, great ideas! I'll have a go at creating one sooner or later.
I think the "Lone Survivor" cfg is by far my favourite, the third person camera is great. The only problem to begin with is the aiming, though after a while you know where to shoot.
reccondos
11-15-2008, 07:57 PM
Anyone know how to change the amount of damage common infected do, z_gun_damage seems to have no effect at all.
Bizarro
11-15-2008, 08:02 PM
How would I set it back to normal if I used one of these or does it only work for one round then I have to execute the cfg again?
I have no idea what xtr or xrt mean, but "Lone Survivor" sounds much more obvious. This is basically item survivor with the survivor bots deleted and being pounced/tongued is removed. Now, hunters are more a threat from rushing with their melee attack. This also removes the HUD and gives you a nice third person view.
I tried this one (and only this one) and there are a few problems with it:
-Crosshair issues notwithstanding, the shotgun makes no noise in the thirdpersonshoulder view.
-Hunters and smokers can still pounce/tongue you. Also, when you get pounced, the hunter doesn't do his ripping animation (he just sits on top of you) until you get incapped and lose the game (THEN he rips you to shreds!)
But it was pretty fun, if only for the thirdpersonshoulder view and no bots.
Dark3r
11-15-2008, 10:45 PM
-Crosshair issues notwithstanding, the shotgun makes no noise in the thirdpersonshoulder view.-Hunters and smokers can still pounce/tongue you. Also, when you get pounced, the hunter doesn't do his ripping animation (he just sits on top of you) until you get incapped and lose the game (THEN he rips you to shreds!)But it was pretty fun, if only for the thirdpersonshoulder view and no bots.
Yeah, the lack of a shotgun noise in 3rd person shoulder is quite annoying, though i havnt had the same problems with smokers and hunters...they cant rip me up and the smoker cant tongue me...sure you have the text copied properly?
TheShower
11-17-2008, 08:35 AM
Had some good fun with those scripts, nice work there !
But I really love to have a "default settings" mod too. Is there already a cfg i can run or do i need to make one myself?
Maybe it is as simple as putting the 21 pages cvar list in a cfg and run that?
ahzie
11-17-2008, 10:04 AM
Had some good fun with those scripts, nice work there !
But I really love to have a "default settings" mod too. Is there already a cfg i can run or do i need to make one myself?
Maybe it is as simple as putting the 21 pages cvar list in a cfg and run that?
You can try
reset_gameconvars : cmd : : Reset a bunch of game convars to default values
TheShower
11-17-2008, 12:27 PM
nice find ! thanks!
arienh4
11-18-2008, 11:10 AM
Why do you use "director_special" cvars?
I read the l4d_cvar_list and it mentions "How long is given to a player to accept the offer of a special zombie during the finale."
So wouldn't these cvar deal with some special zombie during the finale only? No point for the demo? or any non finale level...?
Erm, you know that there is more than one director_special cvar right? They control spawn times of zombies and such.
Nemesis_vs_Leon
11-18-2008, 03:32 PM
nice find ! thanks!
So is your avatar, I'm guessing you watched the commentary ;)
TheShower
11-19-2008, 12:10 AM
No i didnt actually. I just noticed those xrays in the hospital and thought they were cool, so I couldnt resist to make a screenshot. And browsing the screenshots later on, the idea of making it a avatar came to life:)
What does the commentary say?
mikeyDOOM1988
11-20-2008, 03:31 PM
Where can I get the L4D Cvar list?
arienh4
11-21-2008, 09:32 AM
Where can I get the L4D Cvar list?
http://left4dead411.com/l4d_cvar_list.pdf
Good job reading the thread.
mikeyDOOM1988
11-22-2008, 05:06 AM
I didn't wanna read the tread. But thanks.
Brimstone
11-23-2008, 04:40 AM
I like to play SP with the hud and player/item glow off, and I have one script to turn them on and another to turn them off- but how would I bind those functions to a key toggle? Opening the console and executing the scripts is a pain when you type as slow as I do
e.g. "f" toggles hud on/off; "g" toggles glow on/off
On that note, "cl_drawhud 0" doesn't remove the team status bars at the bottom, anyone know the cvar for them?
freakypred
11-23-2008, 09:20 AM
How about this;
bliss.cfg
//bliss - zombies ignore your presense
sv_cheats "1"
z_acquire_far_range "1"
z_acquire_far_time "12000"
z_acquire_near_range "1"
z_acquire_near_time "12000"
student1
11-26-2008, 06:26 PM
Hi,
was wondering if anyone knows if there is a way to increase the chance of getting a Horde attack once you get close to the end of the level safe room?
Also anyway to change "expert" damage to regular "hard"damage from zombies. Using a nice cfg from this site to make the horde attacks hard, but on expert they do a bit too much damage, so was wondering if there is a cfg command to make the damage drop down to hard level while still playing expert?
muymra
11-28-2008, 08:46 AM
I just saw that Leap 4 Dead (http://www.left4dead411.com/forums/index.php?action=vthread&forum=6&topic=7043) trickjumping vid and was wondering if there was a way for me to practice this in a map. I'd like to spawn as a hunter, no survivors or any setup that will let me try pouncing around undisturbed.
This appeals very much to me as I enjoyed bunnyhopping in an empty map for no real reason a few years back :D
Any help would be appreciated.
dano625
11-30-2008, 09:24 PM
is there a way to make the standing up accuracy the same as the crouching accuracy?
Atari
12-01-2008, 05:16 AM
I'd like to spawn as a hunter, no survivors or any setup that will let me try pouncing around undisturbed
Would like to know this also, anyone?
dano625
12-01-2008, 05:23 PM
i need help. my give commands are not working and when i start a game on the 5th level of a campaign it doesnt warp me to the radio finale part. also after each horde a tank spawns even though i put the no bosses command. and there are always the same pills and med kits and other items even though i put their densities at 0. HELP!!!
sv_cheats "1"
cl_drawhud "1"
give "pumpshotgun"
give "first_aid_kit"
give "pain_pills"
give "molotov"
director_finale_max_loops "5"
director_molotov_density "0"
director_pipe_bomb_density "0"
director_pain_pill_density "0"
director_pistol_density "0"
director_no_bosses "1"
director_no_specials "1"
director_no_survivor_bots "0"
survivor_max_incapacitated_count "0"
z_common_limit "200"
z_mob_spawn_finale_size "100"
z_speed "50"
z_non_head_damage_factor_easy "-1"
z_non_head_damage_factor_normal "-1"
z_non_head_damage_factor_hard "-1"
z_non_head_damage_factor_expert "-1"
warp_all_survivors_to_finale
Bacardi
12-01-2008, 06:55 PM
I just saw that Leap 4 Dead trickjumping vid and was wondering if there was a way for me to practice this in a map. I'd like to spawn as a hunter, no survivors or any setup that will let me try pouncing around undisturbed.
What I've been doing to practice any jumps is to open the console and go to a vs map directly, "map l4d_vs" and they'll all come up. "sb_all_bot_team 1" to stop the round from ending when you switch teams and "jointeam 3" to switch to the infected. Then I usually make sure the AI won't try to finish the map with "nb_stop 1" which just stops everything really. Finally a "director_force_versus_start" so you can spawn. You might have to suicide a few times before you're a hunter.
So in summary:
map l4d_vs_...etc
sb_all_bot_team 1
jointeam 3
nb_stop 1
director_force_versus_start
And you can hop around at will.
There's probably a quicker way but this is what works for me.
Oh yeah, and with director_no_human_zombies 0 this can be done on all the regular maps, but roofs aren't textured and what not. (in other words, versus on Dead Air and Death Toll)
and there are always the same pills and med kits and other items even though i put their densities at 0. HELP!!!
Fairly sure you also have to set "director_scavenge_item_override 1" for it to use your cvar densities.
dano625
12-02-2008, 06:22 AM
ok somethings wrong here..i uninstalled and then reinstalled l4d and then even tried using the item survival cfg that was first posted. that doesnt even work. there are still items on the map everywhere and i dont start with the stuff it should. and my cfg's still dont work as in my post above. wtf! im saving these cfg's in the cfg folder and then on the menu screen i type in exec blahblah.cfg and it looks like it should work and then start a single player game. the slow zombie and headshot only cfg's work but nothing else does it seems like
dano625
12-02-2008, 11:47 AM
Suggestions for improvement if possible (If someone could do these I would appreciate it!): Zombies only use the walk animation, zombies deal more damage or survivors start at lower health, and survivors continue to take damage after being hit by a zombie.
here is wat i did to make it seem as if the infection was killing the survivors. i still need to find out how to change the zombies damage so that it incapitates in one hit. these commands allow survivors only to be incapitated once and revive time is shorter and once they are revived they have only 30 temp health until they do. i also disabled first aid kits and pain pills so once u get infected..ur doomed. and also i made it so that being infected doesnt make u slower.
survivor_max_incapacitated_count 1
survivor_revive_duration 3
survivor_revive_health 30
survivor_limp_health 0
first_aid_kit_max_heal 0
pain_pills_health_threshold 0
Entwidomela
12-04-2008, 03:48 AM
i need help. my give commands are not working and when i start a game on the 5th level of a campaign it doesnt warp me to the radio finale part. also after each horde a tank spawns even though i put the no bosses command. and there are always the same pills and med kits and other items even though i put their densities at 0. HELP!!!
I've noticed that as well and there is nothing to be done about it as far as I can determine. The giant piles of unlimited ammo seem to be spawned by the director at least outside of the spawn points because the ammo piles spawn randomly- sometimes they're on a given table sometimes they are not. Same with guns and such. But I can find no variable that governs whether or where ammo, guns and first aid kits spawn. Pity, because surviving against slow Romero style zombies would be alot more tricky if supplies were limited.
Entwidomela
12-04-2008, 04:10 AM
Here is my attempt at a Romero style of classic slow zombie config.
I've toyed with it quite a bit attempting to get a balance between "yard trash" and sudden zergs of zombies. Your mileage may vary. Mess with the zombie variables to get large zergs or more yard trash standing around etc... or use the previously mentioned vars to make panic events last forever, or use nb_rush.
When I set out I hoped to limit available ammo and guns but I found no way to do so.
-----
//Entwidomela's Classic Zombie Config ver. 0.9 December 2008
sv_cheats "1"
//How soon zombies see you:
z_acquire_far_range "8000"
z_acquire_far_time "1"
z_acquire_near_range "500"
z_acquire_near_time "0"
z_hear_gunfire_range "650"
z_hear_runner_far_range "500"
z_hear_runner_near_range "225"
Z_acquire_far_range "3500"
//Director Tweaks:
//Bots are off but you can change that by changing the line
//below to "0" instead of "1".
//Bots show up anyway the first map in single player.
director_no_survivor_bots "1"
director_build_up_min_interval "2"
director_no_bosses "1"
director_no_specials "1"
director_must_create_all_scavenge_items "1"
//Below is alternative less item spawns.
//Simply comment out with // "director_must_create.."
//and remove // from lines below:
//director_scavenge_item_override "1"
//director_pain_pill_density "1"
//director_molotov_density "1"
//director_pipe_bomb_density "1"
//director_pistol_density "1"
//director_finale_item_cluster_count "2"
//director_gas_can_density "1"
//director_oxygen_tank_density "1"
//director_propane_tank_density "1"
//Zombie Tweaks
z_speed "65"
z_walk_speed "64"
z_health "65"
z_must_wander "1"
z_mob_music_size "11"
z_spawn_mobs_behind_chance "25"
z_brawl_chance "1"
z_mob_spawn_finale_size "40"
z_mob_spawn_max_size "20"
Z_zombie_lunge_push "1"
z_wandering_density "2"
z_mega_mob_spawn_min_interval "40"
z_mega_mob_spawn_max_interval "180"
z_mega_mob_size "99"
z_look_at_local_player "1"
Z_hit_from_behind_factor "2"
z_hit_incap_factor_normal "2"
z_hit_incap_factor_expert "2"
z_background_limit "12"
z_gun_damage "12"
z_gun_stun_duration "2"
z_gun_force "400"
z_common_limit "120"
//The following Tank stuff is here because
//the Tank spawns anyway in the finale.
//Remove the tank variables below if
//you want the default tank.
z_tank_health "1000"
z_tank_incapacitated_health "100"
z_tank_has_special_blood "1"
z_tank_speed "75"
vs_tank_damage "10"
//Survivor Tweaks
survivor_damage_speed_factor "5"
survivor_incapacitated_accuracy_penalty "1"
survivor_stun_immunity_duration "1"
survivor_limp_health "39"
survivor_limp_run_speed "75"
survivor_limp_walk_speed "60"
survivor_walk_speed "60"
z_tracer_spacing "3"
z_gun_kick "1"
first_aid_kit_use_duration "6"
-----
Thanks to Nemesis and others who posted here previously for leading the way.
dano625
12-04-2008, 12:40 PM
Here is my attempt at a Romero style of classic slow zombie config.
very nice! maybe once sdk is released there will be simple "hold this position and survive with limited supplies" maps that these scripts will work great with! i know ill be working on some. and hopefully we find a better way for the zombies to deal damage to the survivors that is more like an infection.
right now im working on replacing the in game music with the soundtrack from land of the dead so its even more like a romero scenario. once im done with that, create the perfect .cfg, and make a few simple maps like i said before, ill release the package on this site. if u want to help me with anything just message me. my steam id is dano625
Entwidomela
12-04-2008, 02:10 PM
Here's a video using the classic zombie config:
http://www.youtube.com/watch?v=XjfJojaT7Xg&fmt=18
jenkins08
12-10-2008, 08:47 PM
To start off, i love the content here, but haven't had a real reason to register apart from now, when i have valid input i think some people might like to read...
Entwidomela, your config was excellent until i started playing online with 1 other friend.
While the config was very fun and funny in singleplayer, it ruined the online expereince for both me and my friend. I'm not saying this would happen to everyone, but it got old very very quickly with the slow zombie and the "Romero style" your talking about.
I have GeForce 512mb GT, with 2.4ghz Core 2 Duo, 2gb RAM and Windows XP, my upload speed is over 800kbps, and download is at least triple that.
Yet with 250 zombies all gnarling away at the spawnroom door, i lag like crazy, and my friend jumps to over 850 ping from under 100.
I've got graphics setting reconfigured to medium, after using your config on highest settings in singleplayer, i knew online would need to be turned down alot more.
Really sad that i had to sit down and rework this file, but call this the "cheap" version of yours, or call it whatever, ive rewritten alot, but i can't really take much credit for it, as ive basically just playtested your version, and heavily modified it or "downgraded it" if you will.
Anyway here it is, in all it's glory.
(Name this myconfig.cfg and use it by typing exec myconfig into console, yous hould all know that by now :P)
// L4D Custom Config
echo L4D Custom Config Loaded...
echo ---
echo The following settings have been changed to enhance your gaming experience...
echo ---
echo director_no_survivor_bots "1"
echo director_build_up_min_interval "2"
echo director_must_create_all_scavenge_items "1"
echo z_mob_music_size "11"
echo first_aid_kit_use_duration "2"
echo ---
echo The following binds are now active...
echo ---
echo bind "1" "give autoshotgun;givecurrentammo;give pistol"
echo bind "2" "give rifle;givecurrentammo;give pistol"
echo bind "3" "give hunting_rifle;givecurrentammo;give pistol"
echo bind "4" "give shotgun;givecurrentammo;give pistol"
echo bind "5" "give smg;givecurrentammo;give pistol"
echo bind "6" "give gastank;givecurrentammo;give pistol"
echo bind "7" "give propanetank;givecurrentammo;give pistol"
echo bind "8" "give oxygentank;givecurrentammo;give pistol"
echo bind "g" "give molotov"
echo bind "j" "give pipe_bomb"
echo bind "i" "impulse 101"
echo bind "h" "give first_aid_kit;give pain_pills"
echo bind "b" "noclip"
echo bind "-" "director_stop"
echo bind "=" "director_start"
echo bind "p" "director_force_panic_event"
echo ---
echo Most of this original config script was taken from www.left4dead411.com (http://www.left4dead411.com)
echo The only people that should be taking credit,
echo is Valve and Turtle Rock for making such an awesome game (and commands). :)
echo ---
echo Happy Slaying!!
echo ---
// START OF CONFIG
sv_cheats "1"
//Director Tweaks
director_no_survivor_bots "1"
//change to 0 if you want the computer stealing half your kills, oh sorry, "Protecting you alot"
director_build_up_min_interval "2"
director_must_create_all_scavenge_items "1"
//Zombie Tweaks
z_mob_music_size "11"
//Survivor Tweaks
first_aid_kit_use_duration "2" //Speed Healing is great for intense battle situations
//Binds
//Weapons
//Who uses 1,2,3,4 etc for weapon selection anyway? :?
bind "1" "give autoshotgun;givecurrentammo;give pistol"
bind "2" "give rifle;givecurrentammo;give pistol"
bind "3" "give hunting_rifle;givecurrentammo;give pistol"
bind "4" "give shotgun;givecurrentammo;give pistol"
bind "5" "give smg;givecurrentammo;give pistol"
bind "6" "give gastank;givecurrentammo;give pistol"
bind "7" "give propanetank;givecurrentammo;give pistol"
bind "8" "give oxygentank;givecurrentammo;give pistol"
bind "g" "give molotov" //move this to 9?
bind "j" "give pipe_bomb"//move this to 0?
bind "i" "impulse 101"
//Health and director stuff etc
bind "h" "give first_aid_kit;give pain_pills"
bind "b" "noclip"
bind "-" "director_stop"
bind "=" "director_start"
bind "p" "director_force_panic_event" //fuck i love this command :D
// END OF CONFIG
//FROM HERE IS UNUSED OR FUCKS WITH TOO MUCH GAMEPLAY !!! ( some of them fun :P )
//USE AT OWN RISK !!!
//
//Director Tweaks
//director_scavenge_item_override "1"
//director_pain_pill_density "1"
//director_molotov_density "1"
//director_pipe_bomb_density "1"
//director_pistol_density "1"
//director_finale_item_cluster_count "2"
//director_gas_can_density "1"
//director_oxygen_tank_density "1"
//director_propane_tank_density "1"
//
//Zombie Tweaks
//z_speed "65"
//z_walk_speed "64"
//z_health "65"
//z_must_wander "1"
//z_spawn_mobs_behind_chance "25"
//z_brawl_chance "1"
//z_mob_spawn_finale_size "50" //if your computer can handle it
//z_mob_spawn_max_size "30" //if your computer can handle it
//Z_zombie_lunge_push "1"
//z_wandering_density "2"
//z_mega_mob_spawn_min_interval "30" //if your computer can handle it
//z_mega_mob_spawn_max_interval "170" //if your computer can handle it
//z_mega_mob_size "99" //if your computer can handle it
//z_look_at_local_player "1"
//Z_hit_from_behind_factor "2"
//z_hit_incap_factor_normal "2"
//z_hit_incap_factor_expert "2"
//z_background_limit "10"
//z_gun_damage "12"
//z_gun_stun_duration "2"
//z_gun_force "400"
//z_common_limit "100" //if your computer can handle it
//
//Tank Tweaks
//z_tank_health "750"
//z_tank_incapacitated_health "100"
//z_tank_has_special_blood "1"
//z_tank_speed "75"
//vs_tank_damage "10"
//
//Survivor Tweaks
//survivor_damage_speed_factor "5"
//survivor_incapacitated_accuracy_penalty "1"
//survivor_stun_immunity_duration "1"
//survivor_limp_health "39"
//survivor_limp_run_speed "75"
//survivor_limp_walk_speed "60"
//survivor_walk_speed "60"
//z_tracer_spacing "3"
//z_gun_kick "1"
//Most of this original config script was taken from www.left4dead411.com (http://www.left4dead411.com) using "Entwidomela's Classic Zombie Config ver. 0.9"
//Really the only people that should be taking credit, is Valve and Turtle Rock for making such an awesome game. :)
//I, Jenkins08, have revised this file many times, and have come to the conclusion that what I might find fun and enjoyable,
//the next person may not. Please feel free to edit this but dont remove this little ditty at the bottom :D
//If any questions, contact me xer2k8@gmail.com
//Happy Slaying!!
Btw, im not to sure if the echo commands are really that useful, i put them there as a reference ingame so you know exactly what to press if you forget some buttons, however one thing i've noticed about L4D, the console get filled very quickly with L4DMM and L4DUI messages... Really quite annoying to me who isn't modding this particular game, therefor have no use for the messages being displayed in the console, plus using extra memory that is critical when hosting a listenserver especially with modded config files like these.
Feel free to ask me any questions or edit this in any way, not like im getting money for it :P
Peace, Jenkins
Fiktion
12-21-2008, 03:19 PM
Hey guys, looking for a bit of help here. Is there anyway to modify the "push back" (aka i would like the shotgun to have more of a punch without doing more damage) force of the different weapons? And is there a way to make the "Melee" attack do very little damage but still push the zombies back?
Thanks!
Bizarro
12-21-2008, 03:44 PM
Is it possible to change the run animation? When using the 'Romero' style they look like retards trying to run.
Hi, your mods are very cool, but the slow zombies really looks like retard when then try to run so I thought we could maybe change the running animation with the walking one. In the model viewer I opened common_female01.mdl ; in the sequences tab there are 7 running sequence (Run_01, Run_02b, Run_02c, Run_03, Run_03b, Run_04 and Run_04b) + Run_OnFire and Run_OnFire01; and 5 walking sequences (Walk, Walk_Neutral_01,Walk_Neutral_02, Walk_Neutral_03 and Walk_Neutral_04). I think we could delete the running sequences, then copy and rename the walking one so that they have the same name as the running one and then replace the original .mdl file by the custom one and maybe it would work. But I have no idea how to do so or if it would work. So if anyone more skilled than me could try that I would be really pleased.
And sorry for my bad English, I'm not a native speaker.
BuzZombie
12-26-2008, 02:44 PM
I'd like to spawn as a hunter, no survivors or any setup that will let me try pouncing around undisturbed.
Yes, there is an amazing hunter training course map, actually.
l4dmapdb.wikidot.com (http://l4dmapdb.wikidot.com/map:hunterjumpmap)
It needs to be unzipped and placed in your
steam/steamapps/common/left4dead/left4dead/maps
folder. Once there, enable the developers console in keyboard options, start a new single player game and hit the ~ key (left of 1! key) to open the console. Then type: changelevel l4d_vs_hunter_city_b1
You will get a "map is unplayable" error once it loads because there is no safehouse for the survivors. Just click OK and hit the M key to change teams and join the infected. Just spawn and run back to the cage a few times until you become a hunter. Then you just drop to the left and start the training!
setsukeuchiha
12-30-2008, 12:02 PM
Hey, can you use a built in mic (laptop) with L4D pc?
Cause, I have a built in mic, and was thinking about getting L4D for the pc today, so I can use all the cfg goodness!
And, so this is ontopic, is it possible to make like a doubles thing, like a zombie and a human on a team vs the other 3 zombie/human teams? That would be awesome...
zzott
12-31-2008, 03:14 AM
heres my script, its simply a human director script, but you'll need two keyboards and you can only spawn were the player looks.
//human director script 0.5 by zzott
echo "lol!"
sv_cheats 1
unbind "F1"
unbind "F2"
unbind "F3"
unbind "F4"
unbind "F5"
unbind "F6"
bind "F1" "z_spawn boomer"
bind "F2" "z_spawn smoker"
bind "F3" "z_spawn hunter"
bind "F4" "z_spawn tank"
bind "F5" z_add
bind "F6" "z_spawn witch"
bind "k" explode
bind "f9" director_force_panic_event
bind "f7" director_stop
bind "f8" director_start
bind "l" shake
bind "f10" z_mob_spawn_min_interval_easy
BindToggle "f11" z_mob_spawn_max_interval_expert
BindToggle "f12" z_mega_mob_spawn_max_interval
bind "o" toggle noclip"
bind "6" "music_dynamic_mob_max"
bind "7" music_dynamic_hunter_interval_beats
bind "8" music_dynamic_smoker_interval_beats
bind "9" music_dynamic_witch_near_max
BindToggle "0" director_no_mobs
BindToggle "/" director_no_bosses
bindToggle "*" god
//sb_all_bot_team
Hiv420
01-05-2009, 02:33 PM
I have source mod and meta mod source installed on my gameserver.com server and idk where to put the cfgs u made, i wont let me exec them, i put them in where u told me, but it wouldnt let me exec them, and i put them with the cfg source mod folder, where warmode on and off is located and they dont even show up when i get to the menu ingame. whats up with that?
How do you allow only specific classes of Special Infected to spawn?
zzott
01-06-2009, 05:06 AM
heres a way to play any map as a hunter, or whatever you whant to play.
type map (mapname here) and use this config:
echo "custom mode activated!"
sv_cheats 1
director_no_human_zombies 0
sb_all_bot_team 1
unbind "F1"
unbind "F2"
unbind "F3"
unbind "F4"
unbind "F5"
unbind "F6"
bind "F1" "z_spawn boomer"
bind "F2" "z_spawn smoker"
bind "F3" "z_spawn hunter"
bind "F4" "z_spawn tank"
bind "F5" z_add
bind "F6" "z_spawn witch"
wait
sb_stop 1
this is NOT mine, but i really think you guys should see it...
Hiv420
01-06-2009, 03:07 PM
What do each of these actually do specifically
z_common_limit 65
z_mob_spawn_min_interval_advance 50
z_mob_spawn_max_interval_advance 70
z_mob_spawn_min_size 50
z_mob_spawn_max_size 80
cear_MOAk
01-06-2009, 07:08 PM
ok, i have the retail version.
how the fuck do i get these to work?
do they all have to be renamed to Server.cfg when i want to use them?
they're in this dir:
C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\cfg
ok, i have the retail version.
Doesn't matter.how the fuck do i get these to work?
Put them in your cfg folder, and when you want to use them, open the console and type "exec [name]", where [name] is the filename of the .cfg file.
cear_MOAk
01-06-2009, 07:26 PM
it's not recognizing them as cfgs.
i'm in game, hosting my own server locally, and i type exec in my console, and i type the name of the cfg (without the .cfg) and it says it can't find it.
EDIT:
ok nevermind.
i'm an idiot.
my computer was hiding known file type extensions.
Hiv420
01-07-2009, 04:14 PM
What Command controls how many zombies are thrown at you when a boomer gets bile all over you?
blackdeath
01-08-2009, 01:53 PM
What Command controls how many zombies are thrown at you when a boomer gets bile all over you?
Not sure.
Maybe z_mega_mob_size? There is a cvar list @ http://www.left4dead411.com/l4d_cvar_list.pdf
Raven
01-09-2009, 08:58 AM
....am i the only one who don't want to change the zombies? All i would want would be melee weapons... like a bat, axe, machete, pipe... but that's probaly more for a mod :]
gejsiv
01-10-2009, 07:56 AM
someone asked about spawning as a class in single player for practice.
sv_cheats 1
nb_all_bot_team 1
director_no_human_zombies 0
you should be able to hit m to switch teams now. if you want to spawn a tank, go to infected and z_spawn tank and it should let you play the tank, allowing you to practice all the fun smashing.
when i set it up this way, the survivors refused to activate the horde events alone and there were no ai specials, so i was free to hunter practice on no mercy two past the generator.
hope this helps.
H3lix
01-10-2009, 08:04 AM
Heya..
Im just wondering if u wouldnt mind writimg a script for me?
I would like slightly more realistic weapon capacities, say 30 rounds for the m16, 8 rounds for the autoshottie, 9 rounds for the pistol, 40 rounds for the uzi and 10 rounds for the hunting rifle?
also an increase in the max size of hordes (say about 50-60?) and a slight increase in the number of wandering zombies?
also could the "gibbing" of zombies be reduced to about half maybe a third?
Many thanks in advance, im just looking for a slightly more "realistic" feel to the game... as realistic as a zombie game can be lol.. also feel free to add in anything you feel would add to the realism of the game.
tikoymann
01-11-2009, 12:42 AM
^^Maybe I can help. These are the scripts for the weapons I've been using: http://www.mediafire.com/?c2wyfzszn3o
This was the more balanced feel I've made for the weapons. It's objective is to nerf all the weapons so that to feel more of the game's survival theme. These gun scripts aren't really realistic, but my point is that I've balanced these so that some guns aren't better than the other: pump vs uzi for example.
Back to topic, I've made a difficulty cfg which when combined with my weapon scripts will make for a more challenging gameplay. I call it Left4Dead4Real:
//---------------------------------Left 4 Dead 4 Real---------------------------------
// This config aims to bring the best out of you, no more being an easy dizzy on --
// advanced mode, and expert mode is really impossible now --
//------------------------------------------------ ------------------------------------
// CFG By Tikoymann --
//------------------------------------------------ ------------------------------------
// I recommend downloading my weapon scripts too, to fully understand what --
// this cfg aims. Those can be downloaded here: --
//------------------------------------------------ ------------------------------------
sv_cheats 1 //always needed
//Bot Configs
sb_friend_immobilized_reaction_time_normal 0.11 //more responsive bots
sb_friend_immobilized_reaction_time_hard 0.11
//Director Configs - To heighten difficulty
director_scavenge_item_override 1 //overrides item density - default: 0
director_pain_pill_density 4 //default: 6
director_molotov_density 4 //default: 6
director_pipe_bomb_density 4 //default: 6
director_pistol_density 3 //default: 4
director_special_respawn_interval 30 //special infected (eg. boomer) waiting for respawn time - default: 45
director_relax_max_interval 35 //relax means there are no infected attacking - default: 45
director_relax_min_interval 20 //default: 30
director_special_initial_spawn_delay_max 35 //first time special infected spawn - default: 60
director_special_initial_spawn_delay_max_extra 70 //i don't know, just added this to be sure - default: 180
director_special_initial_spawn_delay_min 20 //default: 30
director_intensity_relax_allow_wanderers_threshold 0.5 //default: 0.3
director_intensity_relax_allow_wanderers_threshold _expert 0.85 //default: 0.8
director_intensity_relax_allow_wanderers_threshold _hard 0.65 //default: 0.5
director_intensity_relax_threshold 0.95 //default: 0.9
director_intensity_threshold 0.95 //default: 0.9
//Survivor Configs - To heighten difficulty
survivor_max_incapacitated_count 1 //number of times the survivor is incapped before dying - default: 2
survivor_burn_factor_normal 0.4 //flame damage - default: 0.2
survivor_burn_factor_hard 0.7 //default: 0.4
survivor_friendly_fire_factor_normal 0.4 //friendly fire damage - default: 0.1
survivor_friendly_fire_factor_hard 0.75 //default: 0.5
survivor_friendly_fire_factor_expert 1.25 //default: 1.0
survivor_revive_duration 10 //seconds to take before incapped survivor is revived - default: 5
survivor_revive_health 15 //temp health of incapped survivor who's just been revived - default: 30
survivor_incapacitated_reload_multiplier 1.4 //for the handgun reload while incapped - default: 1.25
first_aid_heal_percent 0.75 //percentage of damaged life first aid kits heal - default: 0.8 (80%)
first_aid_kit_use_duration 8 //seconds to take to fully use a first aid kit - default: 5
pain_pills_health_value 40 //temp health a pain pill gives - default: 50
z_minigun_overheat_time 10 //default: 20
z_minigun_cooldown_time 5 //default: 3
z_gun_swing_interval 1.3 //cooldown of melee attack in seconds - default: 0.7
z_hit_from_behind_factor 0.75 //percent of damage when hit from behind - default: 0.5
z_hit_incap_factor_hard 1.25 //percent of damage taken when incapped - default: 1
z_hit_incap_factor_expert 1.5 //default: 1
z_shotgun_bonus_damage_multiplier 4 //only works on a 100 radius range - default: 5
z_non_head_damage_factor_normal 0.75 //default: 1
z_non_head_damage_factor_hard 0.5 //default: 1
z_non_head_damage_factor_expert 0.25 //default: 0
z_gun_kick 0.5 //amount of camera disorientation when firing - default: 0
rescue_distance 6500 //living survivors must travel this far past a dead survivor's corpse to rescue him - default: 4500
rescue_min_dead_time 300 //duration in seconds survivor must be dead to be rescuable - default: 60
survivor_ledge_scales_health 3 //dunno, i think it's supposed to damage you when you fall on a ledge - default: 1
z_throttle_hit_interval_easy 1.1 //interval in seconds in which survivors are damaged by a mob - default: 0.5
z_throttle_hit_interval_normal 0.5 //default: 0.33
z_throttle_hit_interval_hard 0.35 //default: 0.5
z_throttle_hit_interval_expert 0.25 //default: 1
//Enemy Configs - To heighten difficulty
boomer_exposed_time_tolerance 0.1 //boomers hide instantly when spotted by survivors in a distance - default: 0.5
tank_stuck_time_choose_new_target 1 //changes tank target when stuck in seconds - default: 2
tank_stuck_visibility_tolerance_choose_new_target 3 //default: 5
hunter_leap_away_give_up_range 1250 //hunters this far leaps away from survivors' view - default: 1000
hunter_pounce_ready_range 650 //if victim is this close, hunter readies by crouching - default: 500
tongue_choke_damage_amount 6 //damage of smoker tongue when choking a survivor in tounge_choke_damage_interval - default: 10
tongue_choke_damage_interval 0.5 //works with the above cvar - default: 1
tongue_health 200 //health of smoker tongue - default: 100
tongue_hit_delay 15 //cooldown of smoker tongue - default: 20
z_close_target_notice_distance 100 //how far an attacking zombie will look for a nearby target on their way to their chosen victim - default: 60
z_common_limit 45 //how many zombies are there at once - default: 30
z_exploding_health 75 //boomer health - default: 50
z_exploding_splat 75 //boomers splat instead of a thud when taking this much fall damage - default: 50
z_hunter_health 350 //hunter health - default: 250
z_hunter_limit 2 //default: 1
z_hunter_speed 400 //default: 300
z_mob_spawn_max_interval_normal 160 //default: 180
z_mob_spawn_max_interval_hard 120 //default: 180
z_mob_spawn_max_interval_expert 100 //default: 180
z_mob_spawn_max_size 45 //default: 30
z_mob_spawn_min_interval_normal 80 //default: 90
z_mob_spawn_min_interval_hard 60 //default: 90
z_mob_spawn_min_interval_expert 50 //default: 90
z_mob_spawn_min_size 25 //default: 10
z_mega_mob_size 75 //default: 50
z_mega_mob_spawn_max_interval 600 //default: 900
z_mega_mob_spawn_min_interval 250 //default: 420
z_pounce_damage 4 //hunter's pounce damage in z_pounce_damage_delay - default: 5
z_pounce_damage_delay 0.5 //works with above - default: 1
z_special_spawn_interval 30 //interval of special infected spawns - default: 45
z_tank_health 5000 //default: 4000
z_vomit_duration 1.5 //seconds the boomer is vomitting - default: 1
z_vomit_interval 20 //cooldown of vomit - default: 30
z_vomit_range 350 //range of vomit - default: 300
z_witch_health 1750 //default: 1000
z_witch_damage_per_kill_hit 45 //default: 30
//misc
skill 2 //default: 1
z_reload_chatter_shotgun_ammo_threshold 2 //works with my weapon scripts - default: 6
tikoymann
01-11-2009, 12:47 AM
Sorry for double post, I didn't know how unreadable my post will be. Anyway, you can download the cfg here:
http://www.mediafire.com/?mhnzxmnfgy9
The weapon scripts here:
http://www.mediafire.com/?c2wyfzszn3o
Stakhanov
01-13-2009, 03:08 PM
The OP's use of cvars inspired me to tweak L4D and try new things , to revive the shock and awe of demo days. Here's what I got so far :
zombiespy.cfg
sv_cheats 1
z_hit_from_behind_factor 32
z_mute_infected 1
z_acquire_far_range 9999
z_acquire_far_time 5
z_acquire_near_range 2500
z_alert_range 9999
z_must_wander 1
z_vision_range 9999
z_vision_range_alert 9999
z_vision_range_obscured 2500
z_vision_range_obscured_alert 9999
z_common_limit 64
z_hear_gunfire_range 1000
director_no_bosses 1
director_no_specials 1
director_no_mobs 1
The oblivious common infected become alert , silent killers. Watch your back and keep an ear out for the faintest footstep , or you will die from an embarassing necksnap. Best played with all 4 human players as bots do not last very long. Communication greatly increases your chances. Meant for advanced or expert. Not for the faint hearted.
specialsonly.cfg
sv_cheats 1
z_common_limit 0
director_no_mobs 1
director_special_respawn_interval 5
z_special_spawn_interval 5
z_director_special_spawn_delay 5
director_special_battlefield_respawn_interval 5
director_tank_min_interval 100
director_tank_max_interval 300
director_finale_mob_relax_interval 5
director_special_initial_spawn_delay_min 5
director_build_up_min_interval 5
tank_burn_duration_expert 120
tank_burn_duration_hard 120
tank_burn_duration_normal 120
tank_burn_duration_vs 120
z_witch_burn_time 60
z_hunter_limit 3
tongue_break_from_damage_amount 90
tongue_health 500
tongue_hit_delay 10
tongue_victim_max_speed 250
tongue_range 1250
tongue_release_fatigue_penalty 4000
tongue_kill_smoker_on_detach 0
z_gas_health 500
z_gas_limit 3
z_cough_fatigue 7000
z_witch_speed 320
z_witch_speed_inured 240
z_witch_threat_hostile_range 800
z_witch_threat_normal_range 500
z_witch_personal_space 250
z_witch_flashlight_range 1250
z_exploding_speed 250
z_exploding_splat_radius 500
z_gun_swing_interval 1
z_shotgun_bonus_damage_multiplier 2
Work in progress , high speed special spawning tends to be a little glitchy (and they get culled fast if you just rush through) and is not very challenging with bots - requires expert mode to keep the director raging.
The lack of common infected to distract you makes special killing much easier. Multiple smokers pulling your team apart will not let the game get boring , and the witch is especially deadly.
Finally , I took the liberty to update comedy.cfg with rendering gimmicks and other goofy factors :
sv_cheats 1
cl_cinematiclight_b 255
cl_cinematiclight_g 255
cl_cinematiclight_r 0
cl_cinematiclight_tonemap 0
cl_witch_light_brightness 10
cl_witch_light_color_b 255
fog_override 1
fog_color 255 0 255
fog_colorskybox 0 255 0
r_eyeshift_z 2
r_debugrandomstaticlighting 1
r_flashlightinfectedtexture 1
r_flashlightfov 120
director_tank_min_interval 60
director_tank_max_interval 120
z_common_limit 128
z_health 200
z_speed 50
z_walk_speed 200
z_wandering_density 5
z_hunter_speed 500
z_hunter_health 1
z_hunter_claw_force 500
z_lunge_power 1500
z_lunge_up 500
z_hunter_limit 3
z_exploding_health 500
tongue_range 2000
tongue_choke_damage_amount 1
tongue_gravity_force -9999
tongue_vertical_choke_height 1000
tongue_victim_max_speed 50
z_tank_health 500
z_tank_max_stagger_distance 2000
z_tank_max_stagger_duration 50
z_tank_speed 240
z_tank_speed_vs 240
z_tank_throw_force 2000
z_witch_speed 500
z_witch_speed_inured 1000
z_witch_threat_hostile_range 2000
z_witch_threat_normal_range 1500
z_witch_personal_space 500
z_witch_flashlight_range 1000
z_witch_health 500
z_must_wander 1
z_brawl_chance 5
z_pushaway_force 900
z_gun_physics_force 500
z_gun_kick 5
sb_crouch 1
survivor_shove_teammates 1
survivor_speed 300;
survivor_walk_speed 100
survivor_revive_duration 1
survivor_revive_health 100
survivor_limp_walk_speed 100
survivor_limp_run_speed "400
survivor_drag_type 2
survivor_drag_speed_multiplier 1
survivor_crouch_speed 325
shout_min_warn_interval 1
shout_min_special_warn_interval 1
shout_going_to_die_interval 1
This is the end result :
http://img264.imageshack.us/img264/2862/l4dhospital01apartment0yv3.jpg
Note that r_eyeshift_z 2 works without sv_cheats , so you can see cross-eyed survivors in any public game !
Nemesis_vs_Leon
01-13-2009, 04:08 PM
I took the liberty to update comedy.cfg
Awesome! I'll have to use this one.
zzott
01-14-2009, 08:15 AM
keep it comming guys!
and:
"also an increase in the max size of hordes (say about 50-60?) and a slight increase in the number of wandering zombies?"
-.-
my mobs can be up to about 100...
futurewolf42o
01-15-2009, 06:06 PM
how do i shot web?
Nemesis_vs_Leon
01-15-2009, 07:57 PM
how do i shot web?
use the web_shot command, bind it. here I'll show a picture of it.
webshot
OH NO I FORGOT HOW TO POST AN IMAGE NOOOO.
arienh4
01-15-2009, 08:12 PM
webshot
You save your images in Program Files? How's that for disorganized.
Nemesis_vs_Leon
01-16-2009, 12:53 PM
You save your images in Program Files? How's that for disorganized.
I know :( I should save them in their own folders.
Here's a picture of the muddled mess of images that are stuffed in program files right now:
unorgan ized
OH NO I FORGOT HOW TO POST AN IMAGE AGAIN!
I have epic failed :(
Stebok
01-16-2009, 03:33 PM
is there anyway to change the damage NORMAL zombies do? cant find it on the CVar!
MartinStatic
01-17-2009, 03:57 AM
Hi, nice work and all is appreciated :)
Just a request, I could do it myself but I don't want to bother trial and error going back and forth :)
I want something like lone survivor, but if its possible to have a crosshair and no hud? Im not sure if that can be done since I think the ch is part of the hud :S
Also, I want to have
- no hordes or mobs of zombies just a slow paced game
- no bosses at all
- zombies to do loads of damage, like 5 or 6 swipes and your down :)
Thanks all for your great work and dedication
30CALIB3R
01-17-2009, 06:56 AM
Sorry if this has already been answered, but when I execute a config on my dedicated server, it only takes effect for me. In my config, it's supposed to remove the hud, but it only removes it for me and not my friends. I have it uploaded to the ftp in the cfg folder.
Here is my config:
sv_cheats "1"
r_drawvgui "0"
fog_override "1"
fog_enable "0"
z_mob_spawn_min_interval_expert "90"
z_mob_spawn_max_interval_expert "180"
z_mob_spawn_min_size "10"
z_mob_spawn_max_size "30"
z_acquire_far_range "9000"
z_acquire_far_time "0"
z_acquire_near_range "500"
z_acquire_near_time "0"
director_no_bosses "1"
director_no_specials "1"
How do I make it take effect for all the players on the server? Thanks in advance.
MartinStatic
01-17-2009, 07:13 AM
@30CALIB3R: Did your friends exec it as well? Should work :)
30CALIB3R
01-17-2009, 09:18 AM
When my friends try to execute it, it says, "Can't exec real". Also, when I use it, I still see special infected even though I turned it off in the config.
Edit: While I'm asking, what are the commands to remove all glows? (ghosting through walls, boomer vile, weapon/item glow, etc)
Stakhanov
01-17-2009, 10:33 AM
By the way , fog_enable 0 may disable molotov flame effects , I use fog_color 0 to achieve the same result with no trouble. *edit* actually it only removes the fog light , making it ominously dark... fog_enable 0 lets you see the turnpike tunnel from death toll spawn , fog_color 0 doesn't.
Fog effects are client side , but still need sv_cheats 1 on the server to change.
Nemesis_vs_Leon
01-17-2009, 10:48 AM
If you want realism, z_gun_kick sets the recoil; default 0.
MartinStatic
01-17-2009, 11:14 AM
Hey, Nemesis_vs_Leon, could you help I can't seem to get the following effect :
- no hordes or mobs of zombies just a slow paced game
- no bosses at all
- zombies to do loads of damage, like 5 or 6 swipes and your down :)
You seem to know more about the cvar list and commands than most :)
Thanks in advance
Suman
01-18-2009, 03:15 AM
I also need help, when i try the ItemSurvival (I'm too lazy to read all the posts) then i exec it in-game and i start, but the AI Director still spawns pain pills, molotovs, pistols and pipe-bombs.
Can you help me ?
justice7
01-18-2009, 07:00 PM
Awesome so far guys
Can someone help me with the following?
First and foremost; remove the run animation for common infected?
-Slow the zombies down, walk speed, slightly slower than survivor walk?
-Slow the survivors down; perhaps make w walk by default
-Limit # of pistol rounds/clips
-Limit even further # of clips held
-Disable HUD/Crosshair
-Headshots do damage, body shots only knock back
-No bosses/specials
I can pretty much do all of these given time; except for making the zombies walk instead of run.
Any help appreciated. Thanks!
arcshot
01-19-2009, 04:07 PM
Great work guys...
By the way, does anyone know the command to play as a certain character only?
It should exist but I couldn't find it on the cvar_list.
Stakhanov
01-20-2009, 04:32 PM
There's a workaround to adjust the amount of damage an infected can do.
z_hit_from_behind_cosine 1 will treat all damage as taken from the back , -1 as taken from the front. You can adjust it so that only hits right behind you (-0.8) count as backstabs.
Set z_hit_from_behind_factor as you see fit , just factor in the difficulty mode (2 for easy , 20 for expert)
Stubbs
01-21-2009, 04:32 PM
i want a nice config like justice7 said that isn't the realism mod and it wont fuck up normal l4d.
Awesome so far guys
Can someone help me with the following?
First and foremost; remove the run animation for common infected?
-Slow the zombies down, walk speed, slightly slower than survivor walk?
-Slow the survivors down; perhaps make w walk by default
-Limit # of pistol rounds/clips
-Limit even further # of clips held
-Disable HUD/Crosshair
-Headshots do damage, body shots only knock back
-No bosses/specials
I can pretty much do all of these given time; except for making the zombies walk instead of run.
Any help appreciated. Thanks!
I think a way to make infected walk rather than run would be to decompile anim_common_female.mdl and common_female.mdl with mdldecompiler then open it in XSI and replace the running animation by the walking ones then recompile it and replace the original one; and then do the same with common_male. I tried it but i can't decompile the animation files.
H3lix
01-22-2009, 09:41 PM
Thanks alot for the script... i've been messing around with cfgs alot, and i have only one question, that is how could i reduce the density or number of wandering infected without reducing z_common_limit. you see i still want larger hordes than normal..
30CALIB3R
01-23-2009, 06:40 PM
Yeah, does anyone know the command to remove the hud, that works for the entire server? I got my original config to work server side by "rcon exec real", instead of "exec real", which just does it for me. All the commands work except removing the hud. I've tried "cl_drawhud 0" and "r_drawvgui" but they won't work. Anybody have any ideas? This is my config:
sv_cheats 1
mp_disable_autokick 1
mp_forcecamera 1
mp_friendlyfire 1
sv_alltalk 0
sv_consistency 1
sv_pure 2
sv_voiceenable 1
sv_alltalk 0
sv_voicequality 5
sv_voicecodec vaudio_speex
sv_region 0
sv_maxupdaterate 101
sv_minupdaterate 67
sv_minrate 20000
sv_maxrate 30000
sv_maxcmdrate 101
sv_mincmdraterate 67
sv_unlag 1
sv_maxunlag .5
r_drawvgui 0
fog_override 1
fog_enable 0
z_mob_spawn_min_interval_expert 60
z_mob_spawn_max_interval_expert 120
z_mob_spawn_min_size 25
z_mob_spawn_max_size 45
z_acquire_far_range 9000
z_acquire_far_time 0
z_acquire_near_range 250
z_acquire_near_time 0
z_common_limit 60
director_relax_max_interval 35 //relax means there are no infected attacking - default: 45
director_relax_min_interval 20 //default: 30
z_gun_kick 1.5
director_no_bosses 1
director_no_specials 1
//Glow of items up close
cl_glow_item_r 0
cl_glow_item_b 0
cl_glow_item_g 0
//Glow of items from a distance
cl_glow_item_far_r 0
cl_glow_item_far_b 0
cl_glow_item_far_g 0
//Glow of spawning infected mates
cl_glow_ghost_infected_b 0
cl_glow_ghost_infected_g 0
cl_glow_ghost_infected_r 0
//Glow of barfed survivors (ONLY SURVIVORS VIEW)
cl_glow_survivor_vomit_b 0
cl_glow_survivor_vomit_g 0
cl_glow_survivor_vomit_r 0
//Glow of items in "black and white" mode
cl_glow_thirdstrike_item_b 0
cl_glow_thirdstrike_item_g 0
cl_glow_thirdstrike_item_r 0
//Glow of infected team mates (ONLY INFECTED VIEW)
cl_glow_infected_b 0
cl_glow_infected_g 0
cl_glow_infected_r 0
//Glow of barfed survivors (ONLY INFECTED)
cl_glow_infected_vomit_b 0
cl_glow_infected_vomit_g 0
cl_glow_infected_vomit_r 0
//Glow of survivors (ONLY SURVIVOR)
cl_glow_survivor_b 0
cl_glow_survivor_g 0
cl_glow_survivor_r 0
//Glow of Healthy survivors (ONLY INFECTED)
cl_glow_survivor_health_high_b 0
cl_glow_survivor_health_high_g 0
cl_glow_survivor_health_high_r 0
//Glow of slightly hurt survivors (ONLY INFECTED)
cl_glow_survivor_health_med_b 0
cl_glow_survivor_health_med_g 0
cl_glow_survivor_health_med_r 0
//Glow of badly hurt survivors (ONLY INFECTED)
cl_glow_survivor_health_low_b 0
cl_glow_survivor_health_low_g 0
cl_glow_survivor_health_low_r 0
//Glow of incapped survivors FOR BOTH
cl_glow_survivor_hurt_b 0
cl_glow_survivor_hurt_g 0
cl_glow_survivor_hurt_r 0
say "Hey, welcome to my nightmare..."
Stakhanov
01-24-2009, 05:42 AM
Do the update rate commands fix that issue with local hosting where everything runs super fast ? That would greatly help.
Stakhanov
02-01-2009, 01:23 PM
Updated the earlier cfgs. Some other mods :
zombiekiller.cfg
<div class="quote">sv_cheats 1
z_hit_from_behind_cosine 1
z_hit_from_behind_factor 50</div>
Simply makes zombies instant kill (front or back) without changing anything else.
zombieglue.cfg
<div class="quote">sv_cheats 1
z_common_limit 90
director_force_panic_event
director_panic_forever 1
z_mute_infected 1
z_hit_from_behind_cosine 1
z_hit_from_behind_factor 0</div>
Will swarm you with zombies that deal no damage , but slow you down and block you. Note that they will stomp and kill you when you are incapacitated ! Makes tanks much harder to deal with.
noclosets.cfg
<div class="quote">sv_cheats 1
rescue_range 1
rescue_min_dead_time 3600</div>
Disables respawning in coop (until someone reaches the safe room) and makes expert quite harder obviously.
Some more comedy modes :
tkbots.cfg
<div class="quote">sv_cheats 1
sb_friendlyfire 1
sb_open_fire 1</div>
Bots will deal FF and happily shoot , often while looking at you. Now they get to participate in Left4Deathmatch.
moonwalk.cfg
<div class="quote">sv_cheats 1
z_forwardspeed 50
z_sidespeed 50
z_backspeed 999
survivor_crouch_speed 999</div>
Cause this is a thriller ! Run backwards for the whole campaign and see if you can play "normally" while doing so.
wtfVS.cfg
<div class="quote">sv_cheats 1
rescue_vs 1
z_common_limit 128
z_speed "50"
z_walk_speed "200"
z_wandering_density "5"
z_notice_it_range 2500
z_stagger_immunity_time 5
z_tank_health "6400"
z_tank_max_stagger_distance "2000"
z_tank_max_stagger_duration "50"
z_tank_speed "480"
z_tank_speed_vs "480"
z_tank_throw_force "2000"
vs_tank_damage 1
z_frustration_lifetime 300
tank_burn_duration_vs 120
z_gas_health 50
z_gas_limit 3
tongue_victim_max_speed 2000
tongue_allow_voluntary_release 1
tongue_health 500
tongue_hit_delay 3
tongue_range 2000
tongue_gravity_force -9999
z_exploding_limit 4
z_exploding_health 500
z_exploding_shove_max 10
z_exploding_shove_min 9
z_exploding_splat_radius 2000
z_vomit_interval 5
z_vomit_fatigue 1
z_hunter_speed "500"
z_hunter_health "50"
z_hunter_claw_force "500"
z_lunge_power "1200"
z_lunge_up "50"
z_witch_speed "500"
z_witch_speed_inured "1000"
z_witch_threat_hostile_range "2000"
z_witch_threat_normal_range "1500"
z_witch_personal_space "500"
z_witch_flashlight_range "1000"
z_witch_health "500"
survivor_max_lunge_stagger_distance 500
survivor_max_incapacitated_count 5
survivor_revive_successive_penalty 5
survivor_shove_teammates 1</div>
Basically a port of comedy.cfg that lets the infected have fun too. Features high speed pounces , super fast flinging smoker pull , running puke , high force tank smack and lots more shenanigans.
Lastly , my favorite :
left4zm.cfg
<div class="quote">sv_cheats 1
director_no_specials 1
director_no_mobs 1
director_no_bosses 1
director_show_intensity 1
director_spectate_specials 1
z_no_cull 1
</div>
Bind some keys to spawn zombies (z_spawn hunter/smoker/boomer/tank/witch/mob , also nb_rush to get common infected to attack) and be the director. Exec this script as the map is loading (when everyone has joined , but before the cutscene starts) so that people do not notice that cheats are on. See if you can mimic the AI director while giving them a better challenge. The AI director will still handle item spawning and wanderers as well as panic events , so you won't have to worry about that (tho it can despawn your own common infected at times)
Works best on advanced mode , as all zombies deal significant damage but survivors will not die before you can decide where to spawn your tank.
Nemesis_vs_Leon
02-08-2009, 06:42 AM
Everyone look at the cvar list PDF on the this site's front page, the cvars are all in there, and the ones you're looking for are there too.
director_ commands and cvars are changes to the ai director of course.
z_ are pretty general and cover a wide range of things
sb_ is for the survivor bots
nb_ is for all the bots
survivor_ is for survivors of course
find these things in alphabetical order in the PDF. You can find these yourself, the tools are available! I won't support laziness to read the PDF; I won't do the simple jobs for you.
miki010
02-08-2009, 11:46 AM
Nice collection of tweaks u have here, good work and thanks.
I'm trying to figure it out for some time and i couldn't make it happen.
Me and my friend are playing on a split screen (with infected) and i was thinking of making a script that will:
-make survivor bots to return to begining once they reach the end (that means that the map never ends)
-beside me and my friend auto spawn other infected zombies
My guess is that it needs to be done with the loop somehow.
Also, and this is very important to me because it's killing me, how can i remove switch team limit? I went through the cvars and didn't found it.
btw i admire u guys playing with gamepads, i'm blind without mouse and keyboard :)
Thanks.
Wiredbomb0
03-07-2009, 01:14 AM
Here is my 'Hunter Upgrades'
//Hunter Upgrades//
//Wiredbomb0//
sv_cheats "1"
z_hunter_speed "5000"
z_hunter_health "500"
z_lunge_power "1300"
z_lunge_up "15000"
//Exec this in l4d_vs_hunter_city (or whatever) and have fun//
Just try it out as a hunter, it's fun as hell!
Nemesis_vs_Leon
03-21-2009, 04:58 PM
Hey, this topic is still alive!
Keep it alive, get more people to make stuff!
Stakhanov
03-23-2009, 10:35 AM
I need to figure how to implement timers (in minutes / seconds , not milliseconds) in scripts to have a working survival mode (can't bother to wait for april the 21rst)
Suman
03-25-2009, 03:09 AM
I also need help, when i try the ItemSurvival (I'm too lazy to read all the posts) then i exec it in-game and i start, but the AI Director still spawns pain pills, molotovs, pistols and pipe-bombs.
Can you help me ?
I think you oversaw that.
Nemesis_vs_Leon
03-26-2009, 01:17 AM
I need to figure how to implement timers (in minutes / seconds , not milliseconds) in scripts to have a working survival mode (can't bother to wait for april the 21rst)
use a ton of "wait" commands, each is worth a millisecond.
I think you oversaw that.
You have to restart the map for it to take effect.
EDIT!
<div class="quote">
//myl4d - left 4 dead made awesome
sv_cheats "1"
z_acquire_far_range "9000"
z_acquire_far_time "0"
z_acquire_near_range "500"
z_acquire_near_time "0"
z_hear_gunfire_range "9000"
z_hear_runner_near_range "9000"
z_wandering_density "0.5"
director_force_background "0"
director_build_up_min_interval "1"
sb_sidestep_for_horde "1"
sb_separation_range "100"
sb_separation_danger_max_range "100"
sb_separation_danger_min_range "100"
sb_max_battlestation_range_from_human "50"
sb_max_scavenge_separation "50"
sb_neighbor_range "100"
z_mob_recharge_rate 0.005;
z_common_limit 30;
z_background_limit 50;
director_relax_max_interval 10;
director_relax_min_interval 1;
z_mega_mob_spawn_max_interval 30;
z_mega_mob_spawn_min_interval 1;
z_mega_mob_size 40;
z_mob_spawn_min_size 1;
z_mob_spawn_max_size 50;
z_mob_spawn_min_interval_easy 15;
z_mob_spawn_max_interval_easy 70;
z_mob_spawn_min_interval_normal 10;
z_mob_spawn_max_interval_normal 50;
z_mob_spawn_min_interval_hard 5;
z_mob_spawn_max_interval_hard 30;
z_mob_spawn_min_interval_expert 3;
z_mob_spawn_max_interval_expert 20;
</div>
THIS IS AWESOME, I JUST FINISHED PLAYING THROUGH NO MERCY FINDING ALL THESE CVARS AND SETTING IT ALL UP! LEFT 4 DEAD IS FINALLY TERRIFYING AND FUN! NO MORE POINTLESS DRAMATICS OF THE DAZED HORDES! Now you have constant action with perfect timing to let you heal! Also, it's insanely hard as Left 4 Dead SHOULD be!
If you beat No Mercy's Subway tank on Expert, tell me!
Suman
03-26-2009, 03:22 AM
You have to restart the map for it to take effect.
Ok, thanks.
I'll try the new CFG in 10 min.
Nemesis_vs_Leon
03-28-2009, 02:54 PM
we need more .cfg modders.
Stakhanov
04-01-2009, 01:08 PM
New gimmick found !
zombieshield.cfg:
<div class="quote">sv_cheats 1
nb_friction_forward -1
nb_friction_sideways -5
z_common_limit 50
it</div>
Zombies will circle around you forever (provide nothing gets in their way) even if you move around , as they still try to lead. Also , messing with nb_gravity on dead air is great fun.
linkmelee1993
04-01-2009, 01:11 PM
...
I would play with just no-clip. :)
Jaitara_X
04-11-2009, 04:43 PM
Psh. You want more cfg modders? Try mine ;)
//JXT MOD- REALISM
sv_cheats "1"
sb_all_bot_team "1"
director_no_human_zombies "0"
//
//General Zombie Stats
//
claw_swing_interval "2.0"
claw_swing_miss_interval "2.0"
z_hit_from_behind_factor "1.25"
z_vision_range "1000"
z_vision_range_alert "1500"
z_vision_range_obscured "100"
z_vision_range_obscured_alert "150"
z_mute_infected "1"
z_notice_it_range "300"
z_acquire_far_range "9000"
z_acquire_far_time "1.5"
z_acquire_near_range "500"
z_acquire_near_time "1.0"
z_hear_gunfire_range "9000"
z_hear_runner_near_range "9000"
z_must_wander "0"
z_health "75"
z_speed "175"
z_crouch_speed "175"
z_walk_speed "175"
z_wandering_density "0.125"
z_max_blood_scale "20"
z_brawl_chance "15"
z_throttle_hit_interval_expert "0"
//
//Basic Zombie Attack Groups
//
z_mob_spawn_max_size "15"
z_mob_spawn_min_size "5"
z_mega_mob_size "30
z_skirmish_spawn_min_size "1"
z_skirmish_spawn_max_size "5"
z_spawn_mobs_behind_chance "50"
z_mob_spawn_max_interval_expert "360"
z_mob_spawn_max_interval_hard "360"
z_mob_spawn_max_interval_normal "360"
z_mob_spawn_max_interval_easy "360"
z_mob_spawn_min_interval_expert "120"
z_mob_spawn_min_interval_hard "120"
z_mob_spawn_min_interval_normal "120"
z_mob_spawn_min_interval_easy "120"
z_skirmish_spawn_min_interval "30"
z_skirmish_spawn_max_interval "120"
z_mega_mob_spawn_max_interval "900"
z_mega_mob_spawn_min_interval "300"
director_finale_max_loops "3"
director_finale_mob_min_interval "60"
director_finale_mob_max_interval "180"
director_finale_mob_relax_interval "60"
//
//Tank Stats
//
z_tank_health "1500"
z_tank_max_stagger_distance "2000"
z_tank_max_stagger_duration "50"
z_tank_speed "200"
z_tank_speed_vs "200"
z_tank_throw_force "1500"
tank_throw_min_interval "4"
//
//Witch Stats
//
z_witch_speed "250"
z_witch_threat_hostile_range "2000"
z_witch_threat_normal_range "1500"
z_witch_personal_space "500"
z_witch_flashlight_range "1000"
z_witch_health "200"
//
//Survivor Bot Stats
//
sb_max_battlestation_range_from_human "75"
sb_max_scavenge_separation "100"
sb_neighbor_range "50"
sb_battlestation_human_hold_time "1"
sb_friendlyfire "0"
sb_min_attention_notice_time "1"
skill "1"
sb_open_fire "0"
director_pain_pill_density "30"
director_molotov_density "20"
rescue_yell_interval "10"
//
//General Survivor Stats
//
z_hit_incap_factor_expert "1.75"
z_do_tracers "0"
survivor_speed "100"
survivor_walk_speed "150"
survivor_limp_walk_speed "125"
survivor_limp_run_speed "125"
survivor_crouch_speed "100"
survivor_drag_type "2"
survivor_drag_speed_multiplier "0.5"
survivor_damage_speed_factor "0.5"
survivor_crawl_speed "75"
survivor_revive_health "80"
survivor_revive_successive_penalty "20"
survivor_max_incapacitated_count "4"
survivor_shove_teammates "1"
survivor_limp_health "50"
z_gun_physics_force "500"
z_gun_kick "1.5"
z_gun_range "60"
z_gun_swing_interval "0.75"
z_gun_swing_duration "0.025"
z_gun_damage "5"
z_gib_limbs "1"
//
//Special Zombie Stats
//
z_player_zombie_min_dead_time "10"
z_max_stagger_duration "3"
z_friendly_fire_forgiveness "0"
hunter_pz_claw_dmg "5"
boomer_exposed_time_tolerance "0.5"
z_exploding_health "125"
z_exploding_speed "150"
z_max_stagger_duration "2.0"
z_gas_health "200"
z_gas_speed "175"
z_hunter_speed "175"
z_hunter_health "200"
z_exploding_limit "1"
z_hunter_limit "4"
z_gas_limit "1"
z_special_spawn_interval "90"
z_director_special_spawn_delay "20"
//
//Special Zombie Attack Stats
//
tongue_choke_damage_amount "1"
tongue_choke_damage_interval "0.25"
tongue_miss_delay "2"
tongue_hit_delay "20"
tongue_allow_voluntary_release "1"
tongue_dropping_to_ground_time "1.0"
tongue_health "50"
tongue_fire_hit_mulligan "1"
tongue_victim_max_speed "125"
tongue_player_dropping_to_ground_time "2"
tongue_start_pull_delay "0.5"
tongue_break_from_damage_amount "175"
z_cough_cloud_expire "15"
z_cough_cloud_radius "200"
z_vomit_interval "20"
z_vomit_duration "1.5"
z_vomit_maxdamagedist "400"
z_vomit_range "400"
z_vomit_fade_start "30"
z_vomit_fade_duration "10"
sb_vomit_blind_time "30"
z_exploding_splat_radius "250"
z_exploding_splat "125"
z_pounce_damage "2"
z_pounce_damage_delay "0.25"
z_pounce_damage_interval "0.25"
z_pounce_crouch_delay "0.5"
z_pounce_door_damage "300"
z_pounce_stumble_force "15"
z_hunter_claw_buildup_growl_percent "150"
hunter_pounce_air_speed "600"
z_pounce_damage_interrupt "175"
z_zombie_lunge_push "1"
I'd post the weapon mods as well (they've been made to be more realistic, too), but I'm afraid that would take up too much space :)
Also, does anybody know what "z_brawl_chance" does? I'm looking to make a few minor adjustments, and I'd like to see if it would help me or not.
Elite
04-11-2009, 05:37 PM
z_brawl_chance is the probability of 2 infected start fighting each other.
Cheeseliker
04-11-2009, 08:02 PM
z_brawl_chance is the probability of 2 infected start fighting each other.
Woah. That's actually pretty awesome. You could affect that and just have zombies fighting all over the place. A zombie brawl! Oh by the way, will the zombies fighting eventually kill each other?
Stakhanov
04-11-2009, 11:22 PM
Yes they do. That's half the point of comedy mode actually.
Zombies will only fight when bumping into each other , that's where the probability is computed.
Spoonman
04-12-2009, 07:42 PM
I tired a few of these configs. The hordes, the updated one on the 26th, and some one else's that was made for realism. None are quick what I expected.
That hordes didnt keep coming and coming.
I was on a versus server today and it was crazy. If a horde came. It was non stop for litteraly 2min. If you got boomed during that. It lasted longer. We were fighting for atleast 5min of hordes.
Id like to see a config like that. Where if a horde spawns, its HUGE. I mean hundreds of zombies. Id also like two tanks on a level.
On that same server. It spawned a lot of items. Lots of gas cans, med packs ocassionaly, same with pipes and molos.
If its possible to make something like this for versus, could you please. OR just for co-op. Id like to try it out.
:edit: Also I just got a server...so Im looking to put it on there. So If you figure a way to do all this...could you also please post how to set it up for the versus play.
Thanks so much in advance!
Nemesis_vs_Leon
04-12-2009, 10:45 PM
Thanks so much in advance!
My extremism setup is like this but I should edit it for items too. Right now it tries to remove them all to make sure it's impossible. It's a setup about impossibility.
Spoonman
04-13-2009, 03:08 PM
Ok cool. Ill try that. Do I need to install that director enforcer app on my server and anything else?
I played your hordes config and it gave a big horde but after that the music played like every 10or 20 seconds and only like 5 zombies would come
Nemesis_vs_Leon
04-13-2009, 04:26 PM
I played your hordes config and it gave a big horde but after that the music played like every 10or 20 seconds and only like 5 zombies would come
I need to fix it, I had music off at the time XD
an0n1mus1
04-16-2009, 07:55 PM
Anyone know how to increase the ammo cap?
Jaitara_X
04-16-2009, 11:21 PM
A'right, I've been toying around with some junk, and I found a configuration that pleases me. In fact, it's the ONLY config that I play on Expert now. To the best of my knowledge (not that it amounts to much :P but you get the picture), these files will cause the game to play more realistically, so to speak. I was rather unimpressed with much of the original gameplay, as it was too arcade-like and lacked the strategy orientation that would be required in an actual post-apocalyptic setting. But what does it do? An excellent question ;)
---START DESC---
SURVIVORS
Movement, ammunition, recoil, deviation, and vision have all been modified for realism. No more lightning-fast sprinters, no more amazingly-accurate pistol shots from across the block, and no more backing into a corner and swinging away like you've nothing to worry about. Furthermore, things don't glow. If you're looking for something, you'll have to really pay attention, and if your team mates are in trouble, well... let's just say it pays to know where everyone is. Generally speaking, though, survivors still hold the advantage. If you place your shots carefully, as opposed to panicking and unloading everything you've got into the horde, you'll be able to weather even a full mob unscathed. Play your cards wrong, though, and even a dozen or so infected will tear you up.
You can be knocked down a total of 4 times, though you come back each time with progressively lower health. It really doesn't help much, though; a couple hits, and you'll be back down. So be careful! At this point, it should be worth mentioning that downed survivors CAN'T be left unprotected anymore, as they are extremely vulnerable to any sort of damage and will die very quickly without assistance. Also, try to avoid shooting teammates; while a bullet to the leg may simply hurt like hell, a direct shotgun blast to the chest will kill instantly.
STANDARD ZOMBIES
Let's be honest; these things came from humans. And humans are only so densely populated in any given area. However, they still otherwise possess the same faculties and physiology that they possessed in life, give or take. They can run just as fast as you can, and see just as far. They might take longer to recognize the difference between friend and food, but their bodies are extremely durable; they'll take just as much damage as you before they even slow down. Finally, they are constantly hungry, constantly searching for food. Because of this, expect them to sneak up on you when you least expect it. They do not make noise whatsoever, and can form hunting parties with dozens of individuals...
MINOR MUTANTS
Boomers are tougher, but have been given a greater range on their bile. Furthermore, they can blind their victims far more frequently than before; their primary goal is to leave you blind and vulnerable to the others' attacks. It's rare to see more than one or two in any given territory, as they tend to be solitary hunters.
Smokers have received several slight changes in functioning that alter their tactics significantly. Possessing much greater strength in their tongues, they can drag victims away with frightening speed, strangling them at their leisure once reeled in. If the hunt proves too risky, however, they have no qualms with simply dropping their prey and coming back for them at a later time. Fortunately, their tongues CAN be cut off by a quick defender, rendering them virtually useless for quite a while. They occasionally organize into small groups when prey is plentiful.
Hunters now operate in a manner that suits their name: in large groups. Encountering a small troupe of three or four is fairly common, and frequently, they mob up into much larger groups. The pounce attack also damages more or less in time with the animation; a little bit here and there every time the creature rips at a survivor (trust me, though, it adds up rather quickly). On the off chance that being on a pounced victim isn't where the hunter wants to be, though, they can always simply spring away from them and wait to strike again later.
MAJOR MUTANTS
Tanks are still dangerous, but no longer invincible. You should still expect to lose someone when fighting them, however.
Witches now get irritated far more easily. On top of that, they move extremely fast. Your best bet is to either a) avoid them altogether, or b) group up and pour all your firepower into them. They're not particularly dangerous right NOW... but that's only because I haven't gotten around to removing any of their ambient sound effects (that is to say, I haven't made them silent).
MISC
Doors are now fairly important. Rather than being mere hindrances, they can actually be used to effectively stop regular zombies for quite a while. Picture your good, old-fashioned oak door! :P It won't do much in the face of mutants, of course (they can tear through it rather quickly), but for the standard humanoid infected, they serve their purpose well.
Reload times for the shotguns are now more realistic.
If you're finding the recoil with automatic weapons to be too much, brace your weapon against your arm by crouching. It helps a LOT.
Pistols can and WILL run out of ammo. Use them wisely, and switch out with another pistol you find lying around if your sidearm clicks empty.
---END DESC---
For those of you wanting a far more survival-horror feel to this game, believe me when I say that you won't be disappointed ;) suggestions and possible improvements are always welcome.
http://www.mediafire.com/?sharekey=02c0a9ddd11642ad61d4646c62b381cbe04e75f6 e8ebb871
Installation Instructions (for those who need it):
1) Download the .rar file.
2) Open up C > Program Files > etc etc etc... > Left4Dead > left4dead > cfg
3) Place "JXT" in the cfg folder.
4) Go to Left4Dead > left4dead > scripts
5) Replace the script files here with the modded "JXT Mod" weapon and prop data scripts.
6) After loading up a game, hit ~ and type "exec JXT".
7) Enjoy =P
Overkill
04-18-2009, 05:52 PM
Hey all,
we need more .cfg modders.
Ok Nemesis_vs_Leon here you go:
sv_cheats 1
/////ZOMBIE TWEAKS\\\\\
//Headshot only
z_non_head_damage_factor_easy -1
z_non_head_damage_factor_expert -1
z_non_head_damage_factor_hard -1
z_non_head_damage_factor_normal -1
//Very few Zombies in Hordes but more Hordes
z_mob_spawn_min_size 1
z_mob_spawn_max_size 3
z_common_limit 20
z_background_limit 30
z_mega_mob_size 20
z_mob_spawn_max_interval_easy 60
z_mob_spawn_max_interval_normal 30
z_mob_spawn_max_interval_hard 15
z_mob_spawn_max_interval_expert 5
z_mob_spawn_min_interval_easy 5
z_mob_spawn_min_interval_normal 5
z_mob_spawn_min_interval_hard 5
z_mob_spawn_min_interval_expert 3
//For Final
director_finale_mob_relax_interval 10
director_finale_mob_min_interval 5
director_finale_mob_max_interval 15
z_mob_spawn_finale_size 20
//More Mega Mobs
z_mega_mob_spawn_min_interval 60
z_mega_mob_spawn_max_interval 180
//50% Chance for a Mob from Behind
z_spawn_mobs_behind_chance 50
//Slower Zombies
z_speed 70
//Zombies Attack on Sight
z_acquire_far_range 9000
z_acquire_far_time 0
z_acquire_near_range 500
z_acquire_near_time 0
z_hear_gunfire_range 9000
z_hear_runner_near_range 9000
z_vision_range 9000
z_vision_range_alert 9000
z_vision_range_obscured 9000
z_vision_range_obscured_alert 9000
//Fewer Sepcials (not working :(
z_special_spawn_interval 320
z_director_special_spawn_delay 320
//Turn off music every mob (not working :(
z_mob_music_size 20
//Zombies Burn Time
z_burning_lifetime 60
/////Special Infected Tweaks\\\\\
z_hunter_health 100
/////BOSS TWEAKS\\\\\
//TANK
//Tanks Health
z_tank_health 500
//Tanks Speed
z_tank_speed 300
//More Tanks (not working :(
director_tank_min_interval 5
director_tank_max_interval 50
//WITCH
//More Agressiv Witch
z_witch_threat_hostile_range 400
z_witch_threat_normal_range 300
z_witch_personal_space 200
z_witch_flashlight_range 2000
//Witches Health
z_witch_health 100
/////SURVIVOR TWEAKS\\\\\
//Slower Survivors
survivor_speed 160
survivor_limp_run_speed 80
survivor_walk_speed 70
survivor_limp_walk_speed 35
//Survivor Down Tweaks
survivor_revive_health 100
survivor_incapacitated_reload_multiplier 1.5
survivor_max_incapacitated_count 1
z_hit_incap_factor_easy 3
z_hit_incap_factor_normal 4
z_hit_incap_factor_hard 5
z_hit_incap_factor_expert 6
//Survivor Health Stuff
survivor_limp_health 50
first_aid_heal_percent 0.56789
survivor_burn_factor_easy 1
survivor_burn_factor_normal 1.5
survivor_burn_factor_hard 2
survivor_burn_factor_expert 3
//////WEAPON TWEAKS\\\\\\
//Prevent Melee Spamming
z_gun_swing_interval 1
//Auto-Shotgun Damage against Tank
z_tank_autoshotgun_dmg_scale 60
//Minigun Heating
z_minigun_overheat_time 15
//////OTHER DIRECTOR TWEAKS\\\\\
//Time for Survivors to Prepare
director_ready_duration 20
director_ready_radius 100
//Relax Stuff
director_relax_min_interval 0
director_relax_max_interval 5
//////OTHER TWEAKS\\\\\
//GLOW
//Glow of items up close
cl_glow_item_r 0
cl_glow_item_b 0
cl_glow_item_g 0
//Glow of items from a distance
cl_glow_item_far_r 0
cl_glow_item_far_b 0
cl_glow_item_far_g 0
//Glow of spawning infected mates
cl_glow_ghost_infected_b 0
cl_glow_ghost_infected_g 0
cl_glow_ghost_infected_r 0
//Glow of barfed survivors (ONLY SURVIVORS VIEW)
cl_glow_survivor_vomit_b 0
cl_glow_survivor_vomit_g 0
cl_glow_survivor_vomit_r 0
//Glow of items in "black and white" mode
cl_glow_thirdstrike_item_b 0
cl_glow_thirdstrike_item_g 0
cl_glow_thirdstrike_item_r 0
//Glow of infected team mates (ONLY INFECTED VIEW)
cl_glow_infected_b 0
cl_glow_infected_g 0
cl_glow_infected_r 0
//Glow of barfed survivors (ONLY INFECTED)
cl_glow_infected_vomit_b 0
cl_glow_infected_vomit_g 0
cl_glow_infected_vomit_r 0
//Glow of survivors (ONLY SURVIVOR)
cl_glow_survivor_b 0
cl_glow_survivor_g 0
cl_glow_survivor_r 0
//Glow of Healthy survivors (ONLY INFECTED)
cl_glow_survivor_health_high_b 0
cl_glow_survivor_health_high_g 0
cl_glow_survivor_health_high_r 0
//Glow of slightly hurt survivors (ONLY INFECTED)
cl_glow_survivor_health_med_b 0
cl_glow_survivor_health_med_g 0
cl_glow_survivor_health_med_r 0
//Glow of badly hurt survivors (ONLY INFECTED)
cl_glow_survivor_health_low_b 0
cl_glow_survivor_health_low_g 0
cl_glow_survivor_health_low_r 0
//Glow of incapped survivors FOR BOTH
cl_glow_survivor_hurt_b 0
cl_glow_survivor_hurt_g 0
cl_glow_survivor_hurt_r 0
//CROSSHAIR
//Invisible Crosshair
cl_crosshair_alpha 0
Ok beware of this script since it COMPLETLY changes the gameplay of Left4Dead.
Hereīs what it does:
Changes made on zombies:
- zombies are only killable with a headshot
- there are zombie hordes all the time but with only 1-3 zombies
- slower zombies
- zombies view distance has been increased
- takes longer time for zombies to die from flames
- hunters hp have been decreased
- tanks hp have been decreased drastically
- tank is faster
- witch is more agressiv
- witches hp have been decreased drastically
Changes made on survivors
- survivors are slower especially when hurt
- after reviving the survivor has all hp
- downed survivors take much more damage
- medikit doesnīt gives a bit less hp than usual
- fire is much more deadly than normal
Other changes
- melee limit (takes 1 sec to do the next swing)
- items/survivors donīt glow anymore (copy&pasted this from Jaitara_X I really hope you donīt mind)
- no crosshair
There are 2 problems I have encountered with this script so far:
1. Crosshair stays invisible even after you restart the game. This is easy to fix...just write cl_crosshair_alpha "255" at the end of your autoexec.cfg (located under [...]\left4dead\left4dead\cfg). You could also play this mod with crosshair enabled...just erase the last line in my script.
2. Since the script spawns hordes from second to second and you hear the music everytime it gets annoying. I havenīt found a workaround for this so just turn down the music under audio options.
Oh and if someone could help me with the following:
Since I lowered the health of the tank and the witch I wanted the director to spawn more of them but it didnīt work. Does anyone know how to do this? Please please please let me know =)
My aim for this mod was to make L4D more realistic so if you like undead corpses who are as fast as athlets this mod is nothing for you.
Also this mod needs some testing to make it perfect so if you play and have any suggestions/questions/problems please let me know.
For everyone who doesnīt know how to use this script:
1. go under [...]\left4dead\left4dead\cfg and create a new textdocument there
2. rename this document to real.cfg
3. open the document and paste my code in there
4. save the file and start l4d
5. open the console and type "exec real"
Enjoy :D
//Invisible Crosshair
cl_crosshair_alpha 0[/code]
- no crosshair
There are 2 problems I have encountered with this script so far:
1. Crosshair stays invisible even after you restart the game. This is easy to fix...just write cl_crosshair_alpha "255" at the end of your autoexec.cfg (located under [...]\left4dead\left4dead\cfg). You could also play this mod with crosshair enabled...just erase the last line in my script.
Just noting for you, in L4D to get rid of crosshair you can just type, crosshair 0, and to turn it back on you can just type crosshair 1.
So if that's the problem, just change cl_crosshairahpla 0 to crosshair 0. It should fix it.
Jaitara_X
04-20-2009, 09:57 PM
Overkill, regarding your special zombie spawn time... did you increase the minimum time they need to be dead for before they can respawn? It should be something like "z_director_special_min_dead_time" ... can't remember off the top of my head, and I don't have the code list on this computer.
Overkill
04-21-2009, 07:03 AM
Thanks Kiwi crosshair 0 works nice =)
Uhh..am I just to silly to find the edit button or is there no such thing?
@Jaitara_X:
I used z_special_spawn_interval and z_director_special_spawn_delay and set them both to 320 (for 320 seconds respawn time if this is correct).
I found z_ghost_spawn_interval (set to 60) in the cvar list is this the one you mean?
btw: director_special_battlefield_respawn_interval (10) does anyone know what this does?
Stakhanov
04-23-2009, 05:47 PM
Pretty sure anything related to "battlefield" goes for crescendo events (not finales)
Apex_
04-23-2009, 07:52 PM
Anyone know how to increase the ammo cap?
These are hidden and require sm_cvar in Sourcemod to change:
ammo_assaultrifle_max "360"
ammo_buckshot_max "128"
ammo_firstaid_max "1"
ammo_huntingrifle_max "180"
ammo_molotov_max "1"
ammo_painpills_max "1"
ammo_pipebomb_max "1"
ammo_pistol_max "-2"
ammo_smg_max "480"
*edit* Oh, and changing the pills, medkit and grenade amounts don't appear to do anything special. I don't remember if making them -1 or -2 makes them infinite or not.
Overkill
04-24-2009, 08:30 AM
Thanks Stakhanov.
btw...does noone know how to get more tanks on 1 level?
gatekeeper
04-27-2009, 10:58 PM
Can someone tell me the cvars I need in my cfg for:
1. When boomed increase in horde zombies that attack:
2. Make the hunter jump high and far:
3. Make the smoker's tongue go far and grab:
thanks
an0n1mus1
05-09-2009, 02:33 PM
I'm working on fixing cvars for the Left8dead mod. Does anyone know the cvar for the knockback when hunter pounce on someone?
ex2cib
05-24-2009, 12:38 PM
My Versus config. Its been about 2 weeks in the making to get it balanced enough to play online, and actually have a fair chance for both teams.
Survivors do have to play well though
Changes in this
1. medkits heal you 100% now
2. pain pills give you slightly more temp health
3. smokers tongue is stronger
4. smokers tongue will pull much faster, faster than survivors can run if you arn't quick to react because of the higher acceleration and max speed
5. smokers range is higher, and the delay between pulls have been halved.
6. smoker can release with secondary fire.
7. Hunter damage is uncapped up to 100, but kept at the same scale as original, max damage only limited by the map. Highest in game i've done is 55, highest i've ever seen in testing was 65.
8. Stumble force is greater on landing, close to survival like now (someone asked about this above i think)
9. boomers can move faster, and also have 10 seconds less recharge time
10. tank is faster, longer frustration time
11. rock throws are 2x as fast, but less health, still able to shoot them down.
12. gun damage doesn't slow tank at all now
13. witch will kill you in 5 hits once she incaps you now
14. basically, the witch will get pissed off really easily now, crowning is possible, but dont approach from the front, or she'll anger before you reach her.
15. Common infected have speed increased by a lot. This makes it almost impossible to rush events without pipebombs, and also, now when you get boomed, the horde is on you almost immediately, just how it should be
16. slightly more common infected roaming the map than normal
17. crawling enabled for incap'd survivors, but double the original speed
18. incap health and ledge grab health is almost 100 more
19. revive health is higher
20. ammo counts are higher, but not high enough to where you never run out
21. Ghost speed is much faster now, so you can get to where you want to go in ghost mode fast now
22. car alarm tweaked to go off at a greater range, and with more zombies
23. pipebomb fuse is now 9 seconds
**anything below with test or ?? in it i'm not positive what it does, i just havn't removed it yet**
say "Executing radicalvs.cfg..."
//ALLOW MULTIPLE TEAM SWITCHES
sm_cvar vs_max_team_switches 100
//HEALTH TWEAKS
sm_cvar director_molotov_density 7 // slightly increased molotov density(6)
sm_cvar director_pipe_bomb_density 7 // more pipes (6)
sm_cvar first_aid_kit_max_heal 125 // higher than normal health ?? (100)
sm_cvar pain_pills_health_value 65 // pills really help you out (50)
sm_cvar director_vs_convert_pills 0.7 // % of pills to convert to medkits
//__________________________________________________ ______________________________________________
//
//INFECTED CHANGES
//
//SMOKER
sm_cvar smoker_tongue_delay .5 // ?? test if anything (1)
sm_cvar tongue_allow_voluntary_release 1 // smokers can release (0)
sm_cvar tongue_break_from_damage_amount 125 // more damage to make a smoker release (50)
sm_cvar tongue_fly_speed 1500 // faster tongue fly speed for harder pulls (1000)
sm_cvar tongue_gravity_force 4250 // slightly higher gravity on tongue pull (4000)
sm_cvar tongue_health 150 // higher tongue health (100)
sm_cvar tongue_hit_delay 10 // half the wait after a hit (20)
sm_cvar tongue_range 1000 // higher range for new angles (750)
sm_cvar tongue_vertical_choke_time_off_ground 1 // if off ground, instant choking (0)
sm_cvar tongue_victim_acceleration 40 // higher acceleration on smoker victims (30)
sm_cvar tongue_victim_max_speed 240 // Fastest tongue can get you moving (175)
sm_cvar z_gas_speed 225 // faster smokers (210)
//HUNTER
versus_shove_hunter_fov 45 // angle that survivor shove will hit hunters (90)
sm_cvar z_hunter_claw_max_buildup_time 1 // quick hunter builup (3)
sm_cvar z_hunter_claw_range 70 // equal range to swinging down (52)
sm_cvar z_pounce_stumble_force 13 // higher stumble force (5)
sm_cvar z_hunter_max_pounce_bonus_damage 99 // max hunter bonus damage is this value + 1 (24 default)
sm_cvar z_pounce_damage_range_min 500 // same as regular minimum pounce (500)
sm_cvar z_pounce_damage_range_max 2500 // extends bonus scaling (1000)
sm_cvar z_hunter_lunge_distance 1250 // longer pounce range? 750 default *test*
//BOOMER
sm_cvar z_exploding_speed 210 // faster boomers (175)
sm_cvar z_vomit_interval 20 // quicker time between vomit (30)
//TANK
sm_cvar tank_swing_range 65 // higher tank swing range (56)
sm_cvar vs_tank_damage 20 // higher tank damage (24)
sm_cvar z_frustration_lifetime 45 // longer frustration timer for tank (20)
sm_cvar z_tank_speed_vs 240 // slightly faster tank (210)
sm_cvar z_tank_throw_interval 3 // can throw rocks faster (5)
sm_cvar z_tank_throw_force 1500 // faster rock (800)
sm_cvar z_tank_throw_health 30 // rocks have half the health to shoot easier (50)
sm_cvar z_tank_damage_slow_max_range 2 // tanks get slowed much closer to survivors (400)
sm_cvar z_tank_damage_slow_min_range 1 // minimum of above (200)
//WITCH
sm_cvar z_witch_damage_per_kill_hit 80 // 5 hits and you're toast (30)
sm_cvar z_witch_personal_space 250 // higher personal space (150)
sm_cvar z_witch_min_threat_time 3 // ?? test
sm_cvar z_witch_max_threat_time 4 // ?? test
sm_cvar z_witch_berserk_range 300 // longer range to go berserk (200)
sm_cvar z_witch_flashlight_range 600 // longer flashlight range (400)
sm_cvar z_witch_threat_hostile_range 1000 // greaterhostile range ?? test
sm_cvar z_witch_health 1100 // higher witch health by 100 (1000)
sm_cvar z_witch_anger_rate .5 // witch will anger faster
//COMMON CHANGES
sm_cvar z_speed 375 // common zombie speed
sm_cvar z_common_limit 40 // 10 more zombies than normal
//
//END INFECTED CHANGES
//__________________________________________________ _______________________________________________
//SURVIVOR CHANGES
sm_cvar survivor_crawl_speed 30 // slightly higher crawl speed (15)
sm_cvar survivor_allow_crawling 1 // allow survivor crawling
sm_cvar survivor_incap_health 399 // higher incap health for survivors *HIDDEN*
sm_cvar survivor_ledge_grab_health 399 // higher ledge health for survivors *HIDDEN*
sm_cvar survivor_revive_health 45 // revive health for survivors
//AMMO UPDATES
sm_cvar survivor_max_incapacitated_count 2 // number of times you can be incapped before getting killed
sm_cvar ammo_assaultrifle_max 500 // change max ammo for assaultrifle
sm_cvar ammo_buckshot_max 180 // change max ammo for buckshot
sm_cvar ammo_smg_max 600 // change max ammo for smg
sm_cvar ammo_huntingrifle_max 250 // change max ammo for hunting rifle
//OTHER CHANGES
sm_cvar z_ghost_speed 850 // faster ghost speed (450)
sm_cvar z_ghost_checkpoint_spawn_interval 20 // ?? test (30)
sm_cvar z_max_stagger_duration 4 // lower stagger duration (6) ??test
//CAR ALARM CHANGES
sm_cvar car_alarm_chirp_distance 750
sm_cvar car_alarm_distance 1500
sm_cvar car_alarm_duration 25
sm_cvar car_alarm_chirp_duration 2
sm_cvar car_alarm_chirp_interval 1
//PIPE BOMB CHANGES
sm_cvar pipe_bomb_timer_duration 9
//HINTS AND GENERAL GAMEPLAY HELP TO BE BROADCAST ON CONFIG EXECUTION
say ..........HELPFUL HINTS....READ THIS..........
say <Secondary Fire> for Smoker Tongue Release
say No Cap on Pounce Damage (in-game high is 55)
say Witch will kill you fast, Angers Easily, Beware
say Tank rocks throws are faster, Rocks are weaker
say Incap Crawling is Enabled, move while incap'd
say .............Version and Update Date..............
say Radical VS config Version 1.0.3 on 5/23/2009
-Stormrider-
06-07-2009, 04:20 AM
I've been away from these forums for some time and I'd like to know if, now that the sdk has been released, some progress has been made with some of the modifications I still have in mind for this game:
- limited pistol ammo
- reduce weapons total ammo
- reduce the strenght you have to push back infecteds (I feel like Hulk)
- one hit by an infected means being incapacitated, not dead.
- no autoreloading when the magazine gets empty
Thanks a lot.
Stakhanov
06-07-2009, 12:20 PM
Pistol ammo / weapon ammo changes can be done by overwriting weapon scripts (not cfg)
The rest would require the SDK I think.
-Stormrider-
06-07-2009, 01:06 PM
I've tried everything with the pistol ammo, but all I can reduce is the number of bullets in every magazine, so but since you have unlimited magazines, the problem is still there.
oi amigos, um amigo meu me emprestou o cd do left 4 dead mas eu ņ consigo jogar os modos on line. Será da para me ajudar?
SlainPwner666
07-22-2009, 10:20 PM
oi amigos, um amigo meu me emprestou o cd do left 4 dead mas eu ņ consigo jogar os modos on line. Será da para me ajudar?
No `comprende senor.
Mini Moose
07-22-2009, 10:21 PM
oi amigos, um amigo meu me emprestou o cd do left 4 dead mas eu ņ consigo jogar os modos on line. Será da para me ajudar?
Hablas ingles o vas a morir.
ArchNemesis
07-27-2009, 12:46 AM
is there a cvar that changes the amount of seconds an infected will stay stunned for when melee-ed ?
especially for hunter.
Elite
07-27-2009, 02:26 AM
There probably isn't because all the knock back animations are all different and have different lengths. So there being a global timer wouldn't make sense.
SlainPwner666
07-27-2009, 03:22 AM
Actually, I think there is, because that should explain how hunters have more knockback in survival then say, in campaign.
ArchNemesis
07-27-2009, 06:05 AM
well would there be a cvar for hunters especially ?
(i.e) hunters being melee-ed by survivor.
Nuttz
07-27-2009, 06:19 AM
well would there be a cvar for hunters especially ?
(i.e) hunters being melee-ed by survivor.
I would guess so.
ArchNemesis
07-27-2009, 06:42 AM
anyone know what it is? >:D
also, what is the sm cvar to guarantee a witch spawn in every level and the amount of witches spawned in every level?
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