View Full Version : Crossroads mall
Otreum
11-11-2008, 01:52 PM
Not my map, it was a map that was being made for the No More Room In Hell total conversion mod.
It is the Crossroads mall from the movie "Dawn of the Dead" and a VERY accurate representation if I may say :).
Apparently we shall expect it to come out either before christmas or on christmas day, so it will be coming very soon.
However, I am a wee bit sketchy about this, as it is just a youtube video which is the exact same as the old one that was shown a long time ago when the map first showed up on the internet, only it has some added commentary.
Whether or not this video is just a hoax or not, I don't know, especially since the commentary goes on about how this area is new and that area is new or this area is whiped out and that area has heaps more detail and props, yet there is no NEW video showing the updated version of the map.
It is a matter of "wait and see" and hopefully it's not just some prank that someone was playing, but here is the video for you all to drool at anyway.
http://au.youtube.com/watch?v=atuZvbEPsAg&feature= related (http://au.youtube.com/watch?v=atuZvbEPsAg&feature=related)
Rancid Death
11-11-2008, 01:58 PM
wow i jut got done watching this movie and here it is lol, looks nice
koddak99
11-11-2008, 02:00 PM
No more room in hell is dead unless they dont get a coder.
Otreum
11-11-2008, 02:19 PM
I lost interest in the NMRiH mod a loooong time ago, but I do know that there are many talented programmers on their forums who would love to help them, and if not there is always moddb, 3dbuzz, gamedevs.net and so on where they can get help.
If they just need to import weapons and animations then from what i've been told, that is fairly easy, something I'd supposedly be good at since I import models, animations etc for the game STALKER and i've been told if you can do it in STALKER, you'll have no trouble in Source.
So perhaps the NMRiH team need a programmer for things a wee bit more advanced, perhaps some features that they want to implement or something?
Oh and btw...a mod thats been in development for as long as theirs has....doesn't go dead. 5 years is a LONG time to just be thrown away considering most people live to about 70 or 80 years of age on average or something like that.
I've been working on my total conversion for 3 years, started off knowing squat all about modding, and now i've done heaps, however I admit I have been suffering from depression and a fatigue issue for many many years which has made the development process slow to a halt, but i'm trying to get that sorted so that I can get back on the horse and keep riding again so to speak. There is no way in hell that I would just let my mod die.
The mods that die are generally the mods that arent really mods....they are IDEAS that some giddy little kids decided to try and make before realizing that "oh no, I have no idea what i'm doing or how i'm going to do any of this...meh, i'll do another IDEA instead"...so they continue on like that until one day that either get over games and modding, or they actually follow through with an idea after maturing a bit and learning from prior mistakes.
SupremeHumanBeing
11-16-2008, 08:58 AM
You might wanna read this:
http://www.l4dmods.com/index.php?option=com_conten t&view=article&id=12:crossroadsmall&catid=2:news (http://www.l4dmods.com/index.php?option=com_content&view=article&id=12:crossroadsmall&catid=2:news)
Then read this (if you can map):
http://www.l4dmods.com/index.php?option=com_conten t&view=article&id=17:shopcrossroads&catid=2:news (http://www.l4dmods.com/index.php?option=com_content&view=article&id=17:shopcrossroads&catid=2:news)
PS: How do I enable Instant Email Notifications on this Forum Board? It lacks a lot of functionality? Or is it just me being an idiot? (Probably the latter :))
LordBhorak
11-16-2008, 09:22 AM
That map just seemed like the best darn map I've seen... hands down. I mean, the amount of detail put into it. And when the video was in the underpass, I knew exactly where it was and where was the mall. And when I saw the first area, I was allready in awe. I mean, shit... that's a map I must have. Must must must have.
BenKenobi88
11-16-2008, 09:30 AM
K, I absolutely love the map, can't wait to see it played...but I am a little worried about the playability...an exact replica might not make for the most fun L4D experience, but hopefully it will work.
SupremeHumanBeing
11-16-2008, 09:34 AM
As you can see from the screenshots, this is quite a large map. We plan on making it a campaign.
MonkeyHatchetZombie
11-16-2008, 09:36 AM
It's been posted before, can't remember the topic title though. Oh well.
SupremeHumanBeing
11-16-2008, 09:43 AM
This is an old topic that I bumped with the info. I was just reading some topics and stumbled on this one.
LordBhorak
11-16-2008, 09:48 AM
Okay... reading one of the articles made me realise, that why this map was the best darn map I've ever seen. Here comes:
Some people create games for about 3 years... this guy has been creating this map for 3 years. And if you spend 3 years making a map, it's better be damn awesome and more.
SupremeHumanBeing
11-16-2008, 09:51 AM
lol... that is true. i cannot wait to see what this map will be like. apparently, he has started changing it specifically for l4d. we'll have to see what happens!
Otreum
11-16-2008, 12:58 PM
Keep in mind that this isn't the only map that darth_brush has worked on.
He has worked on another map for the mod called zombie master as well.
It is called Final Stand:
http://au.youtube.com/watch?v=IM3TM-fTTMk
His other large scale maps are for NMRiH only (One can only assume)
SupremeHumanBeing
11-17-2008, 08:57 AM
Yeah, he has maid some spectacular maps so far. If I am not mistaken, seeing as NMRiH is basically dead, those maps will be ported to left 4 dead.
The guys over at l4dmods.com are working with him to bring these maps to servers soon. The map will only be available on their servers until middle january. then the map will be released publically.
LordBhorak
11-17-2008, 09:00 AM
The map will only be available on their servers until middle january. then the map will be released publically.
How can you play a map on any server without having it on your computer?
I'm part of the NMRiH mod team. Progress is currently stalled due the lack of coders to finish the mod. And the in-activeness of several important development members, including our PR department.
We are currently looking trough several options
BenKenobi88
11-17-2008, 09:02 AM
Ya...once someone has played a map, they can host it.
SupremeHumanBeing
11-17-2008, 09:28 AM
hi R26!
Great news! When do you think we can start seeing updates again?
SupremeHumanBeing
11-17-2008, 09:30 AM
How can you play a map on any server without having it on your computer?
The map will not have it's custom textures etc embedded into the BSP. Therefore, you can download it and all the textures, but you won't know which textures to put and where to put it.
You can play it on you local PC, but you will need to find all of the various different texture files to go with the map
LordBhorak
11-17-2008, 09:47 AM
The map will not have it's custom textures etc embedded into the BSP. Therefore, you can download it and all the textures, but you won't know which textures to put and where to put it.
So basically you mean, that the map can be (and ofc must be) downloaded, but it's good enough for the server to have the textures set and the client doesn't have to have them?
At least that seems to work other way around. (I tested the dustbowl on my own dedicated and had the models etc on my compu but didn't put them to the server and the map worked just fine)
caboos
11-17-2008, 10:10 AM
http://au.youtube.com/watch?v=3TYlIr-lJ_w
Otreum
11-17-2008, 01:31 PM
I'm part of the NMRiH mod team. Progress is currently stalled due the lack of coders to finish the mod. And the in-activeness of several important development members, including our PR department.
We are currently looking trough several options
Hmm, i'm a lone modder on a very large scale project since the end of 05 and I can say now that you really don't need a seperate person for PR, you've just done PR yourself by telling us what you just told us, good PR too, you kept it short, you kept it informative, the way it should be.
Anyway, as for programmers, I understand that they are a huuuuge part of development, and I could see why not having a programmer in your team can really stuff things up for you guys.
What I would suggest is getting one of your more senior mod members to start researching some programming skills for the source engine while you all search for a programmer.
You could look on game-dev.net (i think thats what it's called), game-artist.net might have people, and 3d-buzz.com should have some source coders or general programmers in their forums.
You shouldn't have much problem finding a programmer for your mod really.
SupremeHumanBeing
11-18-2008, 06:14 AM
So basically you mean, that the map can be (and ofc must be) downloaded, but it's good enough for the server to have the textures set and the client doesn't have to have them?
No no. What I mean, is that the server will have the models, materials, textures and whatever else is needed. The client will be able to download them and then be able to play on the server.
BUT. You won't be able to take that map and host it on another server to play because the server will be missing the materials, textures etc for the OTHER clients to download. Does that make sense? I'm not very good at explaining stuff.
Anyway, the map will be released publically short after the release at l4dmods.com.
Retsam
11-18-2008, 12:00 PM
No no. What I mean, is that the server will have the models, materials, textures and whatever else is needed. The client will be able to download them and then be able to play on the server.
BUT. You won't be able to take that map and host it on another server to play because the server will be missing the materials, textures etc for the OTHER clients to download. Does that make sense? I'm not very good at explaining stuff.
Anyway, the map will be released publically short after the release at l4dmods.com.
Umm sure you will. All youd have to do is set it up to force the download to players all the needed materials/models etc.... Then the clients have all the files as well....
If you can join a server and play it, you can also host it on a server. Theres no way to prevent that.
This map looks sick though. Probably a more beefy server would need to host a map like this since I could easily see this using custom cvars adding a serious amount of zombies for insane fragging fun.
SupremeHumanBeing
11-18-2008, 11:52 PM
Yeah, this map will be really nice. We are still having changes made and we are also paying attention to areas on the map so the infected can walk on the roofs and the bridge etc.
Darth is working overtime on this map, but it might only be available next year in Jan if the rumours about the SDK are true
LordBhorak
11-19-2008, 12:04 AM
No no. What I mean, is that the server will have the models, materials, textures and whatever else is needed. The client will be able to download them and then be able to play on the server
And after that I can just upload my materials, models and textures folders to my server with the map and tadah. I'm hosting it. As Retsam said, there's no way to prevent that.
Not that I'd do that if the map owner would disapprove, but many will.
SupremeHumanBeing
11-19-2008, 01:43 AM
And after that I can just upload my materials, models and textures folders to my server with the map and tadah. I'm hosting it. As Retsam said, there's no way to prevent that.
Yes, but how will you know which custom content (materials etc) are used for this map... There's dozens of files if not near a hundred!
Anyway, there is no secure way to do so, but it is VERY difficult to determine that if you are not an experienced server admin/mapper.
LordBhorak
11-19-2008, 01:55 AM
Yes, but how will you know which custom content (materials etc) are used for this map... There's dozens of files if not near a hundred!
Anyway, there is no secure way to do so, but it is VERY difficult to determine that if you are not an experienced server admin/mapper.
Actually... it's not at all hard. As I said: "just upload materials, models and textures folders". You don't have to go pick any specific files.
It's kinda the same thing, that if I would have a movie in my computer and the video wouldn't be visible, but I don't know what codec to use, I'd just take the lot (community codec pack for example) and the video would work, if the said codec would be in that pack. I still might be clueless about which codec it was tho. So I'll just put all my files to the server and then there they are... all the needed files. None missing.
SupremeHumanBeing
11-19-2008, 05:52 AM
True true...
Zombie Ade
11-21-2008, 04:12 AM
Where can I download this Mall level for L4D? Is it available?
Looks great!
arienh4
11-21-2008, 04:48 AM
Where can I download this Mall level for L4D? Is it available?
Looks great!
Great job on reading the thread!
LordBhorak
11-21-2008, 05:34 AM
Great job on reading the thread!
Or watching the video while reading the captions or description.
darthbrush
11-22-2008, 01:44 PM
it is really for l4d. i've started the map few weeks after half life 2 came out, 2004 or 2005?! l4d is all what nmrih wanted to be, but damn we failed. : /
u will get a hot campaign for l4d.
http://www.darthbrush.de/bild/crossroads_mall.jpg (http://www.darthbrush.de/bild/crossroads_mall.jpg)
i will share the campaign into 3 parts, every part will have 3 maps.
SupremeHumanBeing
11-22-2008, 09:02 PM
Updated story:
http://www.l4dmods.com/index.php?option=com_conten t&view=article&id=28:crossroads-mall-poster&catid= 2:news (http://www.l4dmods.com/index.php?option=com_content&view=article&id=28:crossroads-mall-poster&catid=2:news)
Shrubberyjsc
11-22-2008, 10:14 PM
I've seen that YT video sooo many times.
This has been posted (http://www.left4dead411.com/forums/index.php?action=vthread&forum=3&topic=478&page=0#msg12496) before as well.
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