View Full Version : What would YOU like to see in a map?
Felios
11-19-2008, 04:25 PM
Most of us here, I presume, are working on maps of our own, but I'm sure there are a lot of people here that are just looking for custom maps to play and opportunities to provide feedback. So, I'm asking, what kind of maps would you like to see? More maps set in cities, or backwoods? A map set in the swamps of florida? Even mappers who already have their own ideas for their own maps--if you've got an idea that you're not going to put into a map, you might as well post it here so somebody can work on it and we can all enjoy it.
Cyruz
11-19-2008, 04:33 PM
i would like to see Resident Evil 1 Mansion map! i have played a few for Half Life and CS but they were not detailed.
I would like the map to start from the woods outside of the mansion and you have to go through the whole mansion including the caves and the laboratorys to the finish! That would be awesome.
Frito
11-19-2008, 04:34 PM
I want to be surprised.
I would like more of a suburban map. Maybe be a bit hard to do, but it would be fun.
fractal
11-19-2008, 05:10 PM
I would like a map of the graveyard, woods, & farm house (w/ gas pump) from NOTLD
Haggle
11-19-2008, 05:38 PM
I'd like to see a map that introduces movable objects that you use to barricade an area and hold up in. It doesn't require any mods to the game, just the introduction of larger movable objects and the proper use of melee.
Alucard
11-19-2008, 06:14 PM
I'd like to see a map that introduces movable objects that you use to barricade an area and hold up in. It doesn't require any mods to the game, just the introduction of larger movable objects and the proper use of melee.
Like that gay COD5 zombie game mode idea? I don't think so.
I would like to see a school, fallowed by a home improvement expo (Home Depot)
mazouth
11-19-2008, 06:21 PM
Like that gay COD5 zombie game mode idea? I don't think so.
I'm not sure but I though Zombie Panic mod featured barricade system long before CoD Waw came out -I know that you know it, but there's no Cod5 yet-
I think you got to spend money.
I wanted to try that mod but I didn't have any source game until now, would it be possible on L4d, I know it sounds weird but I'd like to give it a try.
Alucard
11-19-2008, 06:23 PM
I know that you know it, but there's no Cod5 yet-
http://store.steampowered.com/app/10090/
I said the
"Zombie game mode idea". I have never played any of the Call of Duty games infact. A game that is about World War II with zombies in it just is not my style.
Harrison
11-19-2008, 06:26 PM
http://store.steampowered.com/app/10090/
That's World at War, not 5.
home improvement expo
That, with custom weapons (If at all possible) would be awesome, and make me have to consider buying a good gaming PC.
Bizarro
11-19-2008, 06:33 PM
Call of Duty isn't the only game to introduce movable objects whose purpose is to protect survivors from zombie related attacks y'know.
mazouth
11-19-2008, 06:34 PM
I said the "Zombie game mode idea". I have never played any of the Call of Duty games infact.
Yeah, i understood it, but the main idea is barricade after all, no need to copy the same shit.
Off topic: Is it possible to play Zombie Panic! on L4d now ? I know it sounds weird but I'd like to give it a try.
munkeypants
11-19-2008, 07:08 PM
I'm considering doing a map based on The Evil Dead.
Thor-axe
11-19-2008, 07:25 PM
I would like to see a school
Cops would probably try to call that a terroristic threat and arrest the creator, but it would still be fun.
The map I've been preaching about, and plan to map myself (eventually) is a Prison. I would love Valve to do it though. I mean they could do SUCH a better job than me.
What would YOU like to see in a map?
Dynamic lighting. >:(
But seriously though, I know what I don't want to see:
1. Apartment buildings (there are 2 levels in L4D that take place in apartments)
2. Sewers (there are 2 sewer levels too)
3. Office building (there are 2 or 3 in L4D)
It's always fun if it takes place in an interesting (but realistic) environment. Ideas:
1. Desert
2. River
3. Snow
4. Mountains
5. Industrial/Factory
6. Fiery/Volcano (make it credible, though)
7. Jungle
Or, failing that, an environment that we recognize from something else. Like a campaign set in the Black Mesa area.
tjsource
11-19-2008, 10:52 PM
what i would like to see in a map is like a little deserted hut/house and you have to flip a switch for the chopper to come a rescue you and you have to wait 5-10 minutes for rescue, you would have to barricade yourself in the little hut/house and in that time you mwould be rushed by loads of zombies and about 1-2 tanks 2 witches and lots more hunters, boomers and hunters. anyone got any info on how to create maps PM me and ill make you loved!!!!
Flame
11-20-2008, 02:16 AM
That, with custom weapons (If at all possible) would be awesome, and make me have to consider buying a good gaming PC. Indeed it would. Just imagine using a nail gun or a chainsaw.. although the nail gun probably wouldn't do much damage.
Flame
11-20-2008, 02:23 AM
I have an idea for a fun map, and if I get SDK and learn how to use it ( By sites and tutorials and practice ) then I would like to make a map that is set in a circus, it will be a huge world popular circus so that the map isn't too short or small. The rescue would be to get to the bumper cars and either ride to safety or make the map end after you find the cars. I might be too lazy to ever make this idea into something real, so if anyone wants to take it from me go ahead.. just inform me when your working on it or when it's done and put something that has to do with me into the map if you want, like graffiti or a note that says who came up with the idea. I'm probably not the first one to think of this.
LordBhorak
11-20-2008, 02:27 AM
Cops would probably try to call that a terroristic threat and arrest the creator, but it would still be fun.
In the states only, that is. It's not so absurd here in Finland f.ex.
maxy126
11-20-2008, 02:49 AM
a reward room when ure finished u go into the reward room then to safe room reward room has to be like heaven foods,pron,sexy npcs etc etc :D
MrMojo
11-20-2008, 03:47 AM
The school and the church from silent hill (the movie) would be awesome
DigitalVirtual
11-20-2008, 03:56 AM
The school and the church from silent hill (the movie) would be awesome
I do agree.
Plankie
11-20-2008, 04:05 AM
anyone got any info on how to create maps PM me and ill make you loved!!!!
Let me introduce you to a good friend of mine (http://www.google.com/).
YinToniq
11-20-2008, 04:58 AM
Funny, I was working on a both a school/suburbs level and one in the snowy mountains :)
I'll get some (untextured) pics up when I get the chance :)
Tenchu
11-20-2008, 05:13 AM
i think a resident evil map from the first film wud be cool where u go to the manson then to the train then to the lab undergrond sonds so fun ^_^
The Lorax
11-20-2008, 05:18 AM
I'd like to see something terribly post-apocolyptic, after years of the infection and constant military attempts to nuke them out of existance, perhaps something with a similar vibe to the wasteland of Fallout 3. Obviously not as open, but with that some hopeless feeling you get from staring at the barren horizon. Also, a campaign that takes place almost entirely indoors, some sort of massive compound, would give a nice trapped feeling as you play through.
LSDwolf
11-20-2008, 05:20 AM
Well after reading all these posts asbout ideas I realized that no one talks about having the skill set to actually make these maps. I HAVE that skill set. But I don't have the resources to focus all my time into a mod/map. I'm more than willing to hop on a team for it though. This may be the wrong thread to post this, but whatever.
<EDIT> The RE1 is a good idea. So is the 'Burbs.
The Lorax
11-20-2008, 05:23 AM
Well after reading all these posts asbout ideas I realized that no one talks about having the skill set to actually make these maps. I HAVE that skill set. But I don't have the resources to focus all my time into a mod/map. I'm more than willing to hop on a team for it though. This may be the wrong thread to post this, but whatever.
I plan on taking up mapping once I can find some decent tutorials to get me started. Quick learner, and I've created maps for other community-heavy games, just never have used Hammer.
YinToniq
11-20-2008, 05:29 AM
I'm more than willing to hop on a team for it though. This may be the wrong thread to post this, but whatever.
Feel free to PM me about this. I could definitely use some help seeing the L4D maps are made out of huge chapters.
I plan on taking up mapping once I can find some decent tutorials to get me started. Quick learner, and I've created maps for other community-heavy games, just never have used Hammer.
Google is your friend ;)
LSDwolf
11-20-2008, 05:30 AM
I went to school to make games. I know all the pipeline aspects and excel in all but animation. But from what I understand Hammer doesn't support animations (minus facial). Don't see a point in changing the reload animation anyway.
Lorax, if you're interested in getting together for a map look me up in Steam, username - LSDwolf
-EDIT- I have another head to help with maps.
yinToniq, look me up on Steam. Look above for info.
purfectcom
11-20-2008, 05:31 AM
I'm considering doing a map based on The Evil Dead.
With the exception of the woods and the cabin ... what else would there be? LOL
Actually, maybe something based on Army of Darkness could work. Hmm.
LSDwolf
11-20-2008, 05:34 AM
Actually, maybe something based on Army of Darkness could work. Hmm.
yeah, I think Army of Darkness has more locations.
YinToniq
11-20-2008, 05:38 AM
yinToniq, look me up on Steam. Look above for info.
Added bro. Waiting for ya to hit me up so we can brainstorm on what were gonna lay down.
LSDwolf
11-20-2008, 05:41 AM
Added bro. Waiting for ya to hit me up so we can brainstorm on what were gonna lay down.
Awesome, when I get outta class I'll hit you up.
dano625
11-20-2008, 06:20 AM
wal-mart...just wal-mart
Felios
11-20-2008, 01:30 PM
Dynamic lighting. >:(
But seriously though, I know what I don't want to see:
1. Apartment buildings (there are 2 levels in L4D that take place in apartments)
2. Sewers (there are 2 sewer levels too)
3. Office building (there are 2 or 3 in L4D)
It's always fun if it takes place in an interesting (but realistic) environment. Ideas:
1. Desert
2. River
3. Snow
4. Mountains
5. Industrial/Factory
6. Fiery/Volcano (make it credible, though)
7. Jungle
Now these are some good suggestions. Luckily I don't have any apartments or office buildings planned for my map, and I'll see if I can work in those other environments into my map.
You start in a place like a small shack, the call for rescue button is in the shack, pump shotty, uzi, 4 pipe bombs, 4 molotovs. Zombies drop coins, pick up coins to put in a vending machine that refills ammo. (sounds stupid i know but trust me) and a vending machine that gives out pipe bombs and molotovs.
1 in 50 zombies have a gas canister, that u can pick up once they are dead. 1 in 50 zombies have a gasoline container, that you can pick up once they are dead.
Zaruma
11-20-2008, 03:54 PM
a college or a mall. heck yes.
Neeto
11-20-2008, 04:06 PM
I dunno if this was talked about but what about a mall? I dunno if Blood Harvest has one, cause i havent played that campaign yet, but i assume it doesnt. I think a mall wouldbe a kool idea. somehwat like dead rising, but then that would be maybe too similar. :/
Faulty
11-20-2008, 04:11 PM
Library. If I ever get around to learning, I'm making a map with one.
Just had a great idea: Swamp.
A map set in the swamps of florida?
Just had a great idea: Swamp.
What.
munkeypants
11-20-2008, 04:46 PM
With the exception of the woods and the cabin ... what else would there be? LOL
Actually, maybe something based on Army of Darkness could work. Hmm.
Which is why I said I'm just considering it. I mainly had the idea from the whole 'witch in the basement' part.
The most you could do with it really is the broken bridge, the woods, and the cabin. It wouldn't be a full-fledged 5-part campaign, but I think it would be fun. I'm kind of shying away from it though for the fact that the woods would be tough to do.
Army of Darkness definitely has more locations, but the whole desert and castle thing would break the atmosphere I think.
I'm probably going to go with a simple map in catacombs or something to start with, just to get associated with the new stuff.
And there's already an extremely detailed re-creation of the mall from the Dawn of the Dead remake that's being converted for L4D.
Faulty
11-20-2008, 04:51 PM
What.
Didn't read Felios' full post, obviously. :P
Related to bogs: anyone know how you could create will-o'-the-wisps? Is it possible to have moving or hovering lights that don't look cooky?
Felios
11-20-2008, 05:35 PM
a college or a mall. heck yes.
Half of one map in my campaign will be set on a college campus.
Library. If I ever get around to learning, I'm making a map with one.
If you don't mind, I might include a bit of a library in my campaign. Still in planning stages, though. it's a good idea!
anyone know how you could create will-o'-the-wisps? Is it possible to have moving or hovering lights that don't look cooky?
Depends on what look you want. First off, I'm not sure if you can parent a dynamic light to a moving object. You might be able to make a self-lit animated texture for it, and if you had a lot of skill you could program a particle system that would look pretty damn good. I think the second option would look best and be easiest.
Rorxiss
11-20-2008, 05:43 PM
I think a level set around a hydro-electric dam up in the mountains would be sweet. Like the first 2 levels of Golden Eye, only bigger and with more nooks, crannies, and such.
And you would have to destroy the damn for the finale and fight the zombies as the reservoir drained and they just kept crawling out of the water. Once it drains a Heli comes.
This is just me dreaming, I am one of the unfortunates with the 360 version.
Felios
11-20-2008, 05:57 PM
I think a level set around a hydro-electric dam up in the mountains would be sweet. Like the first 2 levels of Golden Eye, only bigger and with more nooks, crannies, and such.
And you would have to destroy the damn for the finale and fight the zombies as the reservoir drained and they just kept crawling out of the water. Once it drains a Heli comes.
This is just me dreaming, I am one of the unfortunates with the 360 version.
it might not be a bad idea, considering that people are already working on a source version of goldeneye. Perhaps they'd be willing to let their maps be modified to L4D-ness.
jaydig
11-20-2008, 05:59 PM
I hope someone makes a map in which you ride on a vehicle to progress through the level. Like a boat floating down a swampy river or a train slowly pulling away from a railstation. It would make for a good crescendo event.
Though it would only work if the infected are able to climb onto moving objects to mob the survivors.
Kalo Shin
11-20-2008, 08:45 PM
A part where you have to move DOWN a street, rather than using twisting alleys and corners to be a wuss. (Even if essential)
With this, A HUGE and giant crowd of zombies, where you litterally have to cut a path.
And I'd love to see a day time map, or atleast the sun setting. so it's a tad mixed up.
Faulty
11-20-2008, 09:06 PM
If you don't mind, I might include a bit of a library in my campaign. Still in planning stages, though. it's a good idea!
We could talk it through. Tell me when you're ready.
Depends on what look you want. First off, I'm not sure if you can parent a dynamic light to a moving object. You might be able to make a self-lit animated texture for it, and if you had a lot of skill you could program a particle system that would look pretty damn good. I think the second option would look best and be easiest.
I can make rooms and boxes in Hammer and that's it so far. Haha. :P So... that's a bit beyond me.
Etheallmighty
11-20-2008, 10:56 PM
someone said they were making a snowy mountains one? here's my suggestion...if you are a map maker please read this I know it's long.
You start off in a little town sort of like at the base/little ways up a mountain (a little ski town, few cabins, bar,etc...) and you travel in the woods/on trails to get to the top.
The Idea is that by the time you get to the end of the final leg of the movie, your so high up and it's so FRIGGEN COLD that zombies can't survive (like from World War Z).....or you just call in a helicopter from a watchtower :/
WEATHER CHANGES THROUGH EACH LEG OF THE MOVIE
map one: simply overcast
map 2: snowing lightly, kinda foggy (like in beginning of blood harvest or death toll)
Map 3: snowing, clearly snow on ground/trees,etc.
map 4: still snowing, but more snow on the ground
map 5/finale: snowing, incredible windy like a blizzard. visibility not very far (makes for a hard finale) I mean imagine your friend being yanked by a smoker off into oblivion!!!
some safe rooms could be
1-camper/RV in a camp ground
2-Abandoned children's summer camp (specifically a cabin in it somewhere). There should be many cabins here where the children would stay, and one semi-big sized building which used to be the main eating hall/gym, and other various things that would be in a summer camp.
3- double sided bathroom on the side of trail. (boys on one side and girls on another, they are connected through a wall. The way that this could be a safe room is you enter through the boys door, and maybe the center wall that's was connecting them is bashed in, so you'll end up exiting through the girls door on the opposide side. I couldn't find a good picture but here's half of what I mean http://www.family-vacation-getaways-at-los-angeles-theme-parks.com/images/BigSurKirkBathroom.gif (http://www.family-vacation-getaways-at-los-angeles-theme-parks.com/images/BigSurKirkBathroom.gif)
3-Ski lodge. Preferably a creepy one like the one from the Shining or from Condemned (also a possibility for the finale, to hold off inthe main lobby with tons of windows everywhere.2 http://www.goski.ca/images/properties/471/image001.jpg (http://www.goski.ca/images/properties/471/image001.jpg)
4-enclosed Ski Lift (see below CRESCENDO EVENTS)
5-The final safe room/ finale event would be at watchtower towards the very top of the mountain...of course you call a helicopter to come get you (I love this whole idea but can't think of anything more interesting for the end, you guys can change it if you want) http://www.lake-placid-area-guide.com/images/whitefacetower.jpg (http://www.lake-placid-area-guide.com/images/whitefacetower.jpg) that's not exactly what I'm trying to describe for the tower, but imagine it with tons of snow, and a blizzard in which you can only see about 10 feet in front of you. also there should be some cliffs nearby which would also increase the difficulty.
Other CRESCENDO EVENTS spread throughout the maps
-waiting for a ski lift to start working after pressing a button... http://www.cba.uri.edu/Faculty/jarrett/Canada/LiftatSulphurMountain2.jpg (http://www.cba.uri.edu/Faculty/jarrett/Canada/LiftatSulphurMountain2.jpg)something like that, but bigger. HEY, the lift could even be a safe room. once the next map loads then you'll be at the top of the lift.
and here are a few random things to put along the way to make the maps interesting so it's not just ALL woods (besides the safe room locations)
http://www.pkmeco.com/images/bathroom.jpg (http://www.pkmeco.com/images/bathroom.jpg)could put weapons/pills in there?
http://fishandgame.idaho.gov/IFWIS/ibt/userfiles/image/photos/800/weiser-river-trail-bridge--larry-frank.jpg (http://fishandgame.idaho.gov/IFWIS/ibt/userfiles/image/photos/800/weiser-river-trail-bridge--larry-frank.jpg)I think this design would be cool to go across the one small bridge then loop back around to go across the bigger one and go onward at a higher elevation. it gives infected good opportunities to strike. It's more creative than simply one bridge.
this picture is really big (http://api.ning.com/files/llgTNPwz8KOKRL3SUi1k5fZoX18mGcCFH7xCQfN-mindDX-KPhZ6B8LGlkYb3SfLrN3pZEEnhK9WJIxnDdd7f-52zig5MAYH/forestpark.jpg) so I didn't put it in my post, but maybe this would also be a cool way of crossing a river, just over stray trees that have fallen....HECK maybe you could have a whole leg of the movie called "The River" where you follow alongside and sometimes have to cross over by trees....you don't die if you fall in the river, it just makes you REALLLY SLOW (probably will lead to death)and not able to fire your weapon (only melee) while you trudge through, while infected are still fast. that's why you try to cross over.
http://www.thebackpacker.com/pictures/users/trekker_john/skaf0zc3/v9w5trd.jpg (http://www.thebackpacker.com/pictures/users/trekker_john/skaf0zc3/v9w5trd.jpg)it's simple, but something like that could just add to the atmosphere.
I can probably find more random stuff to add to this idea, but I just realized it's 2 AM so I HAVE to go to bed
I have no idea how to make maps or if any of this is possible, but if you can make maps and could do this take it into consideration PLZ!!!! :)
come to think of it, it'd probably take a whole experienced team some time to make this come true ...it is a lot :/
dano625
11-20-2008, 11:04 PM
someone make a map of wal-mart...ive always wanted to kill zombies in wal-mart...call it a fetish if u wish
Ifrit
11-20-2008, 11:16 PM
I myself is making a Silent Hill campain
So far I'm starting off with Midwich school, Once I got that (the ending) done I will then go and make the other parts of the map (Hopefully like the streets)
Thankfully Maps from the game help a lot X3
I am probally going to be making a short one/two mapped thing quickly just to get used with the L4D stuff in the SDK
YinToniq
11-21-2008, 04:08 AM
Depends on what look you want. First off, I'm not sure if you can parent a dynamic light to a moving object.
Yes you can. I'm @ work right now, I'll look it up for you when I get home.
it might not be a bad idea, considering that people are already working on a source version of goldeneye.
As far as I know it's been out for ages? GoldenEye Source.com (http://goldeneyesource.com/)
someone said they were making a snowy mountains one? here's my suggestion...if you are a map maker please read this I know it's long.
Thanks, I've taken 2 reference images off you. I already have 6-7 crescendo events planned out throughout the chapters, but thanks for your input and information.
Regards,
YinToniq
Faulty
11-21-2008, 05:48 AM
I'm pretty sure Golden Eye: Source isn't finished. D:
Also I had in mind like, small moving orbs that are visible and cast light on the players but are outside the interactable environment. So maybe on the other side of trees, y'know? I think it'd be a good way to add light and an eerie atmosphere.
Anyway, I have whole ideas for a swamp level, maybe Felios and I can talk it over? Combine ideas and mapping skills? :D
iH8lazyDead
11-21-2008, 08:02 AM
someone said they were making a snowy mountains one? here's my suggestion...if you are a map maker please read this I know it's long.
that's probably the best/most well thought out idea i've seen yet. kudos to you sir, i'd play the hell out of that campaign.
not sure if anyone here is familiar with the "Walking Dead" series, but i'd like to see a campaign that mimics their adventures so far. start near a city, into city for supplies, stop at a neighborhood, go to a farm, then hold up in a prison. not altogether a realistic suggestion but i'd still like to see it.
also, would it be possible to add human (weapon wielding) a.i. into a l4d mod? i think it would be cool for the survivors to meet others that are immune but not exactly cooperative. we know there are others, most so far have been cooperative (with the exception of church dude). maybe a map where you try to break into a not-so-friendly compound to get supplies. your team would compromise their defenses letting infected in and would have to fight infected and hostile survivors alike. its a tall order i know but it would be interesting i'd think.
Funky Biscuits
11-21-2008, 08:10 AM
A bowling alley
Felios
11-21-2008, 09:40 AM
Anyway, I have whole ideas for a swamp level, maybe Felios and I can talk it over? Combine ideas and mapping skills? :D
I'm working on a campaign set in a city that's right in between No Mercy and Death Toll in terms of size and development. I wouldn't be able to help you work on the swamp map itself but I'm always willing to bounce ideas back and forth. My steamID page is http://steamcommunity.com/profiles/765611979928291 33 (http://steamcommunity.com/profiles/76561197992829133), feel free to add me.
A part where you have to move DOWN a street, rather than using twisting alleys and corners to be a wuss. (Even if essential)
I thought the same thing when I was playing through the official campaigns. Unless I discover reasons that force me to dump it (draw distance, gameplay, etc) then I'll be using open streets in a couple parts of my map.
A bowling alleythat sounds like a lot of fun! I doubt I'd have the room to fit it into my campaign but I'll keep it in mind.
someone make a map of wal-mart...ive always wanted to kill zombies in wal-mart...call it a fetish if u wish
I think I'll be able to fit a supermarket into my map... it sure sounds like fun, we'll see.
iH8lazyDead
11-21-2008, 09:45 AM
does source have anyting for slippery surfaces? it might be interesting to have a finale on an ice skating rink. part difficulty, part novelty, part lulz.
Etheallmighty
11-21-2008, 12:55 PM
does source have anyting for slippery surfaces? it might be interesting to have a finale on an ice skating rink. part difficulty, part novelty, part lulz.
maybe this could work (again this is a guess since I have no idea how to do this)
But, the closest thing to slippery surfaces in all the HL2 games and L4d is the muck/sewer surfaces, so maybe you could use that, but make it somehow look white and be reflective (take from wall in subway??)
idk
I'll see if I can work in those other environments into my map.
You mean, all those diverse environments in one map?
munkeypants
11-21-2008, 01:23 PM
does source have anyting for slippery surfaces? it might be interesting to have a finale on an ice skating rink. part difficulty, part novelty, part lulz.
I know admins can change the friction via the console, but I don't know if there's a way to put it into the map.
Felios
11-23-2008, 12:11 PM
You mean, all those diverse environments in one map?
no, I meant to SEE if I can put some of those environments in my campaign. Obviously I won't have a volcano in my map but I might be able to put in a river or a walk through an industrial part of the city.
I know admins can change the friction via the console, but I don't know if there's a way to put it into the map.
Yeah, I know in half life you can change the friction, as Etheallmighty said.
Faulty
11-23-2008, 12:38 PM
Coal mine. Other areas of the map could be a Mining Town and a Factory.
theodore
11-23-2008, 12:42 PM
I wouldn't mind seeing a school included in a map.
zawmbie
11-23-2008, 12:53 PM
I have an idea for a fun map, and if I get SDK and learn how to use it ( By sites and tutorials and practice ) then I would like to make a map that is set in a circus, it will be a huge world popular circus so that the map isn't too short or small. The rescue would be to get to the bumper cars and either ride to safety or make the map end after you find the cars. I might be too lazy to ever make this idea into something real, so if anyone wants to take it from me go ahead.. just inform me when your working on it or when it's done and put something that has to do with me into the map if you want, like graffiti or a note that says who came up with the idea. I'm probably not the first one to think of this.
I've started to plan a similar campaign some time ago. Mine takes place in this big amusement park with all kinds of rides etc. So far I have made a perfect loop of Entry Of The Gladiators and started on some layouts. Gotta do some more modelling training first though before I can make it true.
xen3000
11-23-2008, 01:08 PM
Posted this elsewhere, might as well add it here...
I definitely like the idea of a tropic resort/cruise line movie. Maybe even have them interconnected. Have the name be something real campy like "Apocalypse in Paradise".
A suburban neighborhood movie would be awesome too. Possibly leading to a school/college campus. (yeah, already in the works XD )
A nuclear silo would be an epic finale location. Allows you to fight through a military base beforehand as well. That is classic zombie movie stuff.
Faulty
11-25-2008, 07:07 PM
A ZOO.
Like one in a big city where they have all sorts of special habitats, so that the characters could run through multiple environments in a short time.
zaputh
11-25-2008, 08:04 PM
I'm all for creating a short term/long term team for making L4D maps! If we have a larger (but manageable) knowledge base I think it would perfectly plausible for the community to ship professional quality maps/levels. I'm moderately proficient in the Hammer editor and would be more than willing to contribute to a group effort. The key thing here is that we get a small enough group that communication is not a problem. In any kind of creative project it's crucial that there's useful input from all members all throughout the process. If you're an experienced mapper/would be a devoted learner PM me.
So far as map ideas: this is a zombie game so any where there were humans there's going to be zombies in a post apocalyptic world. Oil rigs, industrial areas such as mines or large construction sites, and most importantly areas that creep us out everyday! (public bathrooms, parking garages, circuses, prisons, mad houses, rural areas (which we should go with for the lack of rural maps that shipped with the game). Any thing too unusual won't be very popular unless it's really done well.
Codename_ZEX
11-26-2008, 04:40 AM
I think a great campaign/movie would be a prison/jail.
Imagine this: You are in a relatively large prison full of inmates. All the bars open suddenly, the security guards apparently gone are gone, and the inmates walk out of their cells. Then, a few seconds later, after brief confusion the absence of security guards is made clear. A door on the bottom floor opens [you are observing from the third floor] and a horde of 20-30 zombies charges in. The four survivors [who are in mates] run to the right and into a well secured locker room [safe room]. They change into civilian clothes and grab medpacks which are also in the locker room. There is an open door that connects to the armory in which they can pick up weapons (shotguns and and sub-machine guns are over kill for a jail but who is gonna complain?). In the armory there is another door[safe room door] which is the way to start campaign/movie. The survivors leave and find that in the last 10 minutes that all the inmates have been zombiefied. Time to go on an orange jumpsuit shooting spree!
After they exit the prison/jail you can do what ever you want. I just think that would be an awesome start (first chapter) to a very flavorful campaign/movie.
-Anyone may make full use of this idea without my permission so long as I am acknowledged some where in the campaign/movie... credits, safe house wall, a billboard... whatever
A quick word @ zaputh:
I would love to be part of a design team. I currently do not know how to use and software but have been wanting to learn for quit some time. I have some more ideas for L4D. I found the campaigns were a little to linear for my taste and had some strategies to open them up more. If you could tell me what software you would use in designing I would check this out.
Steve Cloud
11-26-2008, 04:51 AM
Train campaign. Five maps, all on a moving train.
That is all.
iH8lazyDead
11-26-2008, 04:57 AM
Coal mine. Other areas of the map could be a Mining Town and a Factory.
blood harvest takes place around a coal mine
CRUISE SHIP!!!! (somebody had to say it)
evanist00
11-26-2008, 05:01 AM
blood harvest takes place around a coal mine
CRUISE SHIP!!!! (somebody had to say it)
I am fascinated by the idea.
I think I'm going to start working on that scene from the second resident evil live action movie (not really a fan but enjoyed the action) where Carlos and the UBCS squad rendevouz with RPD and have to slowly make it out to a helipad somewhere.
Anyone know if there's a command to make zombies resi evil style instead of dawn of the dead style?
theodore
11-26-2008, 05:04 AM
I think a great campaign/movie would be a prison/jail.
SUPER JAIL!
LSDwolf
11-26-2008, 05:30 AM
Felios, if you're still reading this thread...
The super market idea would be a great opportunity for a maze. I've yet to see any maze like qualities in this game. How intense would it be to make your way through a maze like area whilst zombies are chasing. It'd be set up from racks and shelves that have fallen and block your path so ya gotta go another way. I think the maze would be fun and help add some time onto shorter maps.
Felios
11-28-2008, 04:54 PM
Felios, if you're still reading this thread...
The super market idea would be a great opportunity for a maze. I've yet to see any maze like qualities in this game. How intense would it be to make your way through a maze like area whilst zombies are chasing. It'd be set up from racks and shelves that have fallen and block your path so ya gotta go another way. I think the maze would be fun and help add some time onto shorter maps.
Yeah, that's a swell idea. I'm definitely adding a supermarket in my map.
Ghandi
11-29-2008, 07:11 AM
How bout a space station escape map. Kinda like dead space. The team of four starts in one part of the space station and must make it to the other place. (Im using the css zombie mod map "space-station escape" for inspiration.")
Also if any of you have played Zombie master (HL2 mod) then you probably know what Im talking about when i say id like to see "Red Queen" as a l4d map. Its based of of resident evil the movie. with trap doors and of course the LASER HALLWAY.
Basically i just want to see maps that are fun to play with traps. I don't want to see all the mappers trying to make custom maps scary. :)
Alaron
11-29-2008, 07:34 AM
I, personally, would love to see just an open city or suburb map, just huge in every direction, so that you aren't just following a specific path. I would also enjoy seeing a mod where you get very limited amounts of ammo, and find guns by themselves(as in only one to pick up). I just find that the experience would be enhanced if you have one guy with a gun, and the others are just crowding around him with their puny little pistols.
More specifically I think that it would be neat, yes neat, to have someone go out and map aspects of specific towns nearly perfectly into the game, that way people could travel there and go, "Woah, this is where the tank threw a car at me!" You know, stuff like that would make the game more interesting for me.
binge
11-29-2008, 07:44 AM
dustbowl with a l4d look
Stubbs
11-29-2008, 11:34 AM
free roam l4d where you survive for a long ass time just fun going through a large mall or open city/vegas strip. anything breaking away from standard l4d gameplay maybe a suburb where it's sandbox stlye and i like
Alaron's idea on the guns too.
but as for a standard map as i said a year ago 28 weeks later map from begining of movie where you run across open field into boat and start it up!
I would really like to see different ideas put into l4d to make each map exciting a different instead of safe room safe room safe room safe room escape.
maybe one with slow zombies and only melee with guns that have hardly any ammo and it's free roam for a time limit but zombies kill you in one hit.
or a DotD remake where there are fast zombies that only die from headshot and you hold off mall for timelimit then do their escape plan. And zombies kill you hella fast that would make an exciting level. with more undestructable or hard to break down doors.
those are my ideas.
opformaster
12-01-2008, 04:16 PM
I think a seaport with containers, trucks and lots of gantry cranes for smokers to hang out on would be pretty sweet. They make their way through the empty container yard through the seaport complex out onto a pier to a ship or boat pickup.
A foreign location of any sort would also be pretty cool. Euro countryside and villages with a fight to a castle. Something in the desert of africa (ala Blood sucking Nazi Zombies) A night at the Oasis gone wrong.
The Prison Idea is cool as well.
Poodge
12-01-2008, 04:22 PM
A nice long valley-like portion of a map that would allow skilled hunter wall jumpers to flourish and thrive.
plumpman
12-01-2008, 04:28 PM
I'm currently making a snowy mountainside, and also a university during a winters night blizzard.
Felios
12-08-2008, 05:13 PM
awesome, more cool ideas.
I'm wanting to make a survival map, it sounds like a lot of fun. If only L4D had a timer mechanism where points would work for Versus.
It's always important to include areas for special infected to use to their advantage. I'll do my best to include lots of areas like that in my campaign.
Bizarro
12-08-2008, 05:23 PM
Any of you read Marvel Zombies vs Army of Darkness? Well for a map it would be set in a castle area where it's the horde vs the special infected. The special infected would be like the super hero zombies while the horde the army of darkness.
Get it?
Hiv420
12-09-2008, 11:05 AM
many finalys in chapters, for a diff type of gameplay
one of them
12-09-2008, 11:22 AM
Strip-club with Zoey dancing on one of the poles.
No zombies.
One survivor.
Usable bed.
YuriTMND
12-11-2008, 09:24 AM
I intend on making a Moscow themed campaign. It'll have giant zombie bears as tanks and an undead/cyborg Lenin.
Of course, that's about as far in the development process it's at.
GuitarPUNK1209
12-14-2008, 09:06 AM
im gonna make an enormous map set in a city with a neighborhood off to the side somewhere...def some wooded area...barricades? check, 3x more zombies? bingo...lots of flexibility...so basicly im gonna make a map that will never run on my computer XD im gonna make it with sauerbraten, convert the file, retexture, and add the props
GuitarPUNK1209
12-14-2008, 09:08 AM
Strip-club with Zoey dancing on one of the poles.
No zombies.
One survivor.
Usable bed.
dude...wtf man...shes a fuckin videogame character
Felios
12-16-2008, 04:04 PM
dude...wtf man...shes a fuckin videogame character
he's just joking. I want to make my maps larger too. Do you think that converting it will work alright?
Elaphe
12-16-2008, 10:10 PM
The light of day
Nemesis_vs_Leon
12-16-2008, 10:30 PM
start on a mountain, go down it to a beach, take a battleship to another shore that has city on it while the sun rises.
Most importantly, a giant ship!
sagesource
12-20-2008, 12:38 PM
A map of the Reichstag building in Germany, and the zombies with the faces of German legislators. To let them know how we feel about their stupid banning of the full version of the game.
sagesource
12-20-2008, 12:48 PM
Mine takes place in this big amusement park with all kinds of rides etc.
Have you ever seen the old Half-Life 1 mod Redemption (http://en.wikipedia.org/wiki/Half-Life:_Absolute_Redemption)? It has one level, Level 3, set in an amusement park. It isn't exactly a work of genius, but you may want to take a peek.
sagesource
12-20-2008, 12:55 PM
5. Industrial/Factory
6. Fiery/Volcano (make it credible, though)
Oil refinery, with drastic penalties for shooting incautiously. Force the players to aim better, in other words, and look before they shoot. Having fires start as a result of player incaution would be another way to reconfigure the map as well, just so long as you didn't get to the point there was no way forward at all.
Im leaning towards something where you're trapped in an enclosed space with millions of zombies around you. But you're stocked up on plenty of ammo and you and your buddies just pretty much shoot the brains off of a shitload of zombies. Nothing complex about, just good old fashion mindless zombie killing.
FullMetal
12-20-2008, 04:22 PM
make a level that has a big city with like less limitations like deathtolls 4th level or like make a 28 days later level with like drivable london taxis ahaha
Felios
12-22-2008, 05:51 AM
Oil refinery, with drastic penalties for shooting incautiously. Force the players to aim better, in other words, and look before they shoot. Having fires start as a result of player incaution would be another way to reconfigure the map as well, just so long as you didn't get to the point there was no way forward at all.
that's a good idea!
Im leaning towards something where you're trapped in an enclosed space with millions of zombies around you. But you're stocked up on plenty of ammo and you and your buddies just pretty much shoot the brains off of a shitload of zombies. Nothing complex about, just good old fashion mindless zombie killing.
and....err.... that's the finale of every campaign.
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