skacky
11-20-2008, 05:46 AM
Hello Left 4 Dead 411 community,
I was playing with hammer in the past two days, working on a l4d map scrap, and I thought I should share the early renders with the community, to get some feedback and ideas from you.
It's really work in progress, so don't mind the lack of props here and there (because since the SDK isn't available, noone can open the props and import them in Hammer) and the purple reflections (because the _hdr of the skymap is oddly missing).
So, some pics now:
Shot 1 (http://uppix.net/f/c/9/2a58077b551cdbfafacb536d14cbb.html)
Shot 2 (http://uppix.net/0/b/5/ea49f9ced17ad426edd4423f15595.html)
Shot 3 (http://uppix.net/a/a/6/e619879a1696d9f319bdab439c2ab.html)
Shot 4 (http://uppix.net/e/1/1/a0094d8110356b9f4fd280fb51fa1.html)
Shot 5 (http://uppix.net/3/6/4/5a930054e98c357add9c66723efd5.html)
Shot 6 (http://uppix.net/a/7/6/60af498f54820171af166011dfdf0.html)
Lighting is a bit screwed up at this moment, I'm still working on it.
I'm using some L4D materials but also some custom ones and a self-made one. There will be rain aswell but my func_precipitation doesn't seem to work (I'm using HL2EP2 to render it for the moment, I'm waiting some more time to test it in Left 4 Dead).
For the background story now, Survivors reached an old and decayed Max Payne-esque hotel by the roof and they're trying to escape from it, because, unfortunately, zombies are creeping all over the place.
At this moment, 3 maps are planned for the campaign, but I can still increase this number in the future, I don't really know now.
I'd try to convert every map of the campaign for versus mode, although it's gonna be REALLY tough, since the map is mainly designed to be played indoors. (but will have some outdoor vertical action).
I'm open to all criticism. ;)
I was playing with hammer in the past two days, working on a l4d map scrap, and I thought I should share the early renders with the community, to get some feedback and ideas from you.
It's really work in progress, so don't mind the lack of props here and there (because since the SDK isn't available, noone can open the props and import them in Hammer) and the purple reflections (because the _hdr of the skymap is oddly missing).
So, some pics now:
Shot 1 (http://uppix.net/f/c/9/2a58077b551cdbfafacb536d14cbb.html)
Shot 2 (http://uppix.net/0/b/5/ea49f9ced17ad426edd4423f15595.html)
Shot 3 (http://uppix.net/a/a/6/e619879a1696d9f319bdab439c2ab.html)
Shot 4 (http://uppix.net/e/1/1/a0094d8110356b9f4fd280fb51fa1.html)
Shot 5 (http://uppix.net/3/6/4/5a930054e98c357add9c66723efd5.html)
Shot 6 (http://uppix.net/a/7/6/60af498f54820171af166011dfdf0.html)
Lighting is a bit screwed up at this moment, I'm still working on it.
I'm using some L4D materials but also some custom ones and a self-made one. There will be rain aswell but my func_precipitation doesn't seem to work (I'm using HL2EP2 to render it for the moment, I'm waiting some more time to test it in Left 4 Dead).
For the background story now, Survivors reached an old and decayed Max Payne-esque hotel by the roof and they're trying to escape from it, because, unfortunately, zombies are creeping all over the place.
At this moment, 3 maps are planned for the campaign, but I can still increase this number in the future, I don't really know now.
I'd try to convert every map of the campaign for versus mode, although it's gonna be REALLY tough, since the map is mainly designed to be played indoors. (but will have some outdoor vertical action).
I'm open to all criticism. ;)