Elaphe
12-13-2008, 11:33 PM
I'm dealing with the idea of allowing some of the special infected in my game, but disablind their abilities, since some of their models and skins look realistic and could fit my game. I've found this:
z_allow_ai_to_use_abilities 0
which removes the super abilities of special infected.
Now, I want to get rid of the Tank and the Boomer, which doesn't look realistic. For the tank, I've tried these lines, which seem to work:
director_ai_tanks 0 //
director_tank_checkpoint_interval 9999 // def 15.
director_tank_min_interval 9999 // def 350.
Now, I have no idea how to prevent the boomer from spawning. Any help?
z_allow_ai_to_use_abilities 0
which removes the super abilities of special infected.
Now, I want to get rid of the Tank and the Boomer, which doesn't look realistic. For the tank, I've tried these lines, which seem to work:
director_ai_tanks 0 //
director_tank_checkpoint_interval 9999 // def 15.
director_tank_min_interval 9999 // def 350.
Now, I have no idea how to prevent the boomer from spawning. Any help?