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View Full Version : what game is better?!?!?!


L4D Zoey Coen
07-22-2007, 01:51 AM
What game is going to be better Left 4 Dead, halo 3, or Gears of War. And yes i know left 4 dead ain't out yet but what do ya think??

wowzerss
07-22-2007, 01:55 AM
Left 4 Dead is gonna me the funnest but halo3 is gonna be most popular and Gears of war already came out

Lolerskates
07-22-2007, 01:56 AM
http://eddddie.googlepages.com/facepalm.jpg (http://eddddie.googlepages.com/facepalm.jpg)

Teknobry
07-22-2007, 02:18 AM
http://eddddie.googlepages.com/facepalm.jpg

Dead Fish
07-22-2007, 02:30 AM
http://eddddie.googlepages.com/facepalm.jpg (http://eddddie.googlepages.com/facepalm.jpg)

I third that. :P ... j/k

No honestly, It's hard to say because, those are all shooters, but not exactly in the same genre. Halo 3 will certainly be as big as it's predecessors, no matter the actual gameplay quality. It didn't bother the Halo community till now, did it? :P Gears of War has already proven to be succesfull, a thing L4D has yet to do, after release. But honestly, I think L4D will strike the market like no other game did for a long time (dare I say... Counter-Strike? :-O). I am anticipating a huge success and the start (or farther expansion) of a stronger co-op trend in games.

My 2 cents. :)

toxictbag
07-22-2007, 02:42 AM
Wow

:3

TamAlthor
07-22-2007, 02:49 AM
I've not played gears of war so i don't right ly know, but I think L4D will have the endurance that Halo doesn't have. I loved the cut scenes, story, and game play of the single player and co-op on halo 1 and 2. I hated the multiplayer. A bunch of children yelling and hooting and swearing 'cause they are big kids now'. The multiplayer game play I found to be tedious as well, but then I am use to a one time spawn in CSS or team re-enforcements like in DOD:S. If you look at game play in the past compared to the now you'll notice the games that had that excellent replay value were much more simple in concept. Space Invaders, Packman, Asteroids, Missile Command, were all the same thing over and over again with little variation. Now look at Fable, or FF, or Halo. Great Games great story, but when I am done I normally don't want to touch them again for a month or 6, as I just feel worn out. Maybe it is just me. Anyway games like CSS, DOD:S, and I can only assume L4D, are more like the classic games to me. A good challenging concept with little change. The same activity over and over again, but it was conceived in such a way that I can even play a map like office over and over and over again and still have it be fun and turn out so many different ways. Of course this is highly depednent upon who I am playing with. .

Hauger
07-22-2007, 06:53 AM
Wow

darksora2323
07-22-2007, 06:57 AM
http://www.flavorfulgoods.com/Flavorfulimages/PeeWeeHerman-1.jpg (http://www.flavorfulgoods.com/Flavorfulimages/PeeWeeHerman-1.jpg)

http://z.about.com/d/crime/1/0/v/7/reubenspaul.jpg (http://z.about.com/d/crime/1/0/v/7/reubenspaul.jpg)

No Shelter
07-22-2007, 08:23 AM
http://eddddie.googlepages.com/facepalm.jpg

Teh Swat
07-22-2007, 11:50 AM
What they said with the picture.

Shrubberyjsc
07-22-2007, 12:11 PM
LOL.

I <3 picture responses.

Nemesis_vs_Leon
07-22-2007, 04:20 PM
Metroid Prime 3: Corruption will be better. Metroid Prime 1 got 97/100 and 2 got 94/100 from metacritic.com both better than halo 1 and 2.

Also, Metroid has an actual story and the biggest areas to explore ever!

Stubbs
07-22-2007, 04:26 PM
arey you high nemesis

believe it or not i never heard of cs before i found l4d

Nemesis_vs_Leon
07-22-2007, 04:28 PM
what does cs have to do with this?

Oh wait, I know. Replace cs gun graphics with samus' arm cannon XD

Also:
http://eddddie.googlepages.com/facepalm.jpg (http://eddddie.googlepages.com/facepalm.jpg)

Halo 3 most popular? People keep loving Left 4 Dead the second they see it, so maybe the world will see it through youtube then buy Left 4 Dead more. It would help if Turtle Rock showed a commercial for the game that was only gameplay since that's the part that gets people to like the game.

Asura
07-22-2007, 11:21 PM
DAMN HALO!
http://powerup.files.wordpress.com/2006/12/jarjar1.jpg

Halfeatendonkey
07-22-2007, 11:25 PM
http://i193.photobucket.com/albums/z88/Manskotel/facepalm.jpg (http://i193.photobucket.com/albums/z88/Manskotel/facepalm.jpg) http://i193.photobucket.com/albums/z88/Manskotel/facepalm.jpg (http://i193.photobucket.com/albums/z88/Manskotel/facepalm.jpg) http://i193.photobucket.com/albums/z88/Manskotel/facepalm.jpg (http://i193.photobucket.com/albums/z88/Manskotel/facepalm.jpg)

Edz
07-22-2007, 11:42 PM
Also, Metroid has an actual story and the biggest areas to explore ever!

I hope your not saying halo has no storyline.

Xerosnake90
07-22-2007, 11:47 PM
What game IS better?

'Is' implementing the fact that the said games are currently available for play.

Halo 3 &amp; Left 4 dead = Not available for play.

Halo3, Left4dead, Gears of war + Which is better = Opinion

Because said games aren't out = Opinion that cannot be given

Which is better + Being an opinion = Un-answerable question

Soooooooo.... You're dumb =]

Etheallmighty
07-23-2007, 02:15 AM
I don't like math Becuase IT IS SUMMER, so i'm gonna give u a warning snake :P........althought your methods are admirable :p

Chronos
07-23-2007, 04:55 AM
Gears of War sucks because the multiplayer is not lagg-optimized (mostly because it's on a console). Hopefully the PC one will work right and not be completely unplayable unless your the host (which there shouldn't even be a host when it comes to PC games).

Synapse
07-23-2007, 04:57 AM
http://www.flavorfulgoods.com/Flavorfulimages/PeeWeeHerman-1.jpg (http://www.flavorfulgoods.com/Flavorfulimages/PeeWeeHerman-1.jpg)

asu
07-23-2007, 05:04 AM
http://eddddie.googlepages.com/facepalm.jpg (http://eddddie.googlepages.com/facepalm.jpg)

DogTurtle
07-23-2007, 06:22 AM
http://www.msndisplaypictures.net/images/pics/002218.jpg (http://www.msndisplaypictures.net/images/pics/002218.jpg)

darksora2323
07-23-2007, 06:45 AM
http://img295.imageshack.us/img295/5971/scaredkittypp7.jpg (http://imageshack.us)
http://img295.imageshack.us/img295/1419/threadpi9.jpg (http://imageshack.us)
http://img406.imageshack.us/img406/5096/funnypic11se6.jpg (http://imageshack.us)
http://img518.imageshack.us/img518/7159/over9000spartaww7.jpg (http://imageshack.us)
http://img406.imageshack.us/img406/8259/pokmenssd0.jpg (http://imageshack.us)
http://img505.imageshack.us/img505/8653/flykittyux4.jpg (http://imageshack.us)
http://img406.imageshack.us/img406/1231/imchargingmylazersuk8.jpg (http://imageshack.us)
http://img505.imageshack.us/img505/874/hispowerlevelitsoverninkc1.jpg (http://imageshack.us)

DogTurtle
07-23-2007, 08:03 AM
Ok, that's too much.

iRelentless
07-23-2007, 08:15 AM
&quot;ITS OVER NINE THOOUUUSSAAANNNNDDD!!!!!&quot;

which there shouldn't even be a host when it comes to PC games
Many PC games are based around people hosting their own servers... Even some FPS games.

Quotidius
07-23-2007, 08:24 AM
Many PC games are based around people hosting their own servers... Even some FPS games.

I'm pretty sure he's referring to the fact that console players lack the ability to create dedicated servers.

darksora2323
07-23-2007, 08:31 AM
Ok, that's too much.

http://i193.photobucket.com/albums/z88/Manskotel/facepalm.jpg (http://i193.photobucket.com/albums/z88/Manskotel/facepalm.jpg)

Revak
07-23-2007, 08:34 AM
I take back my previous comment. Please flame this person.

iRelentless
07-23-2007, 08:34 AM
I'm pretty sure he's referring to the fact that console players lack the ability to create dedicated servers.
And I'm referring to PC games which are based largely around people hosting their own none dedicated servers (just like on consoles). So my comment is valid. :P

Quotidius
07-23-2007, 09:01 AM
And I'm referring to PC games which are based largely around people hosting their own none dedicated servers (just like on consoles). So my comment is valid. :P

Except that it isn't. Listen servers can rarely connect to the internet, thus vitiating your point.

iRelentless
07-23-2007, 09:26 AM
Except that it isn't. Listen servers can rarely connect to the internet, thus vitiating your point.
Listen servers can connect to the internet easily, you just open up whatever port it uses or set the game to use one which is already open. So yes, my point is valid.

And how exactly does that vitiate my point? my point being that listen servers are a valid option for many PC games... which they are...

Quotidius
07-23-2007, 09:28 AM
And how exactly does that vitiate my point? my point being that listen servers are a valid option for many PC games... which they are...

For performance? Eh?

iRelentless
07-23-2007, 09:31 AM
Performance is rarely an issue for a decent PC on a decent connection.

Quotidius
07-23-2007, 09:33 AM
Performance is rarely an issue for a decent PC on a decent connection.

How many of the popular servers in CS are Listen servers?

iRelentless
07-23-2007, 09:35 AM
I said many games, when did I specify CS...

I don't understand the need to argue the issue, I was stating a fact.

Quotidius
07-23-2007, 09:37 AM
I said many games, when did I specify CS...

Never. It's just that, seeing as CS has the largest userbase among games of its kind, it makes sense to use it as a benchmark for your &quot;fact&quot;.

iRelentless
07-23-2007, 09:40 AM
Never. It's just that, seeing as CS has the largest userbase among games of its kind, it makes sense to use it as a benchmark for your &quot;fact&quot;.

I said some FPS, not popular FPS. I also never specified PvP or public FPS servers.

Quotidius
07-23-2007, 09:44 AM
I said some FPS, not popular FPS. I also never specified PvP or public FPS servers.

You're definitely right regarding games in which there are relatively few players on one server. Still, could you elaborate? Sorry if I'm coming off as exasperating - as far as I know, Listen servers are a diminutive aspect of online gaming. You obviously think otherwise.
Perhaps you could be so kind as to elucidate this knowledge? :)

iRelentless
07-23-2007, 09:56 AM
Many RTS and Racing games for the PC rely largely, or even solely, on listen servers for hosting games. Also a large percentage of independent games with online functionality, such as soldat and lieroX.


FPS was just an after thought to make it more relevant to the topic but a few notable HL1/2 FPS circumstances which could apply:
- Many HL1 mods, both official and unofficial, have been populated largely by listen servers at some point or another. (Sven Coop is a good example)
- Garry's mod, in its infancy, was purely listen servers.
- Private online servers, or lan games run over hamachi with friends, perhaps against bots, could also apply.

Chronos
07-23-2007, 09:57 AM
I'm pretty sure he's referring to the fact that console players lack the ability to create dedicated servers.
Roger.

All in all, the point I'm emphasizing is that far too many xbox games have lagg problems that make the game stupid and not fun. Halo 3 is one of the few exceptions with little to no lagg issues.

iRelentless
07-23-2007, 10:03 AM
Poop, well that does vitiate my point. Although the discussion was still a valid one because that was in relation to Quotidius' post. :)

Quotidius
07-23-2007, 10:06 AM
Many RTS and Racing games for the PC rely largely, or even solely, on listen servers for hosting games. Also a large percentage of independant games with online functionality, such as soldat and lieroX.


FPS was just an after thought to make it more relevant to the topic but a few notable HL1/2 FPS circumstances which could apply:
- Many HL1 mods, both official and unofficial, have been populated largely by listen servers at some point or another. (Sven Coop is a good example)
- Garry's mod, in its infancy, was purely listen servers.
- Private online servers, or lan games run over hamachi with friends, perhaps against bots, could also apply.

All very good points.
I'm derailing slightly here, but why the hell can't consoles host dedicated servers? If I recall correctly, the X360 version of TF2 can only support <20 players, whereas the PC version supports 24 players. The reason for this is, obviously, the inability to create dedicated servers.
Seeing as the 360 is essentially a curbed computer, it stands to reason that one should be able to host a dedicated server on it.


Edit: the &quot;Host issue&quot; that is present in GoW is unlikely to be reproduced in TF2 (or any other game utilizing Source), seeing as the netcode of the engine is tailored to ameliorate the experience for those with subpar connections.

Chronos
07-23-2007, 10:13 AM
the &quot;Host issue&quot; that is present in GoW is unlikely to be reproduced in TF2 (or any other game utilizing Source), seeing as the netcode of the engine is tailored to ameliorate the experience for those with subpar connections.

And the real question arises... why can't any console developers match the netcode of PC developer's?

iRelentless
07-23-2007, 10:16 AM
Seeing as the 360 is essentially a curbed computer, it stands to reason that one should be able to host a dedicated server on it.
It probably already is, with some tweaking Although it should still be possible for game developers to build that functionality directly into a game.

By the time the eighth or ninth generation version of the xbox console rolls around the option of hosting a dedicated server will probably be the industry standard in most online console games.

And the real question arises... why can't any console developers match the netcode of PC developer's?
Console developers (who work only for one console, and don't work on PC games) are probably used to working with specific hardware which doesn't vary. Perhaps they are having a hard time devising a way to cope with variable internet speeds.

Quotidius
07-23-2007, 10:20 AM
And the real question arises... why can't any console developers match the netcode of PC developer's?

Indeed.

While some may disapprove of the Source netcode (http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking), I find it to be the best solution to a perennial issue; how to balance the different qualities of connections so that the result is as homogenuous as possible. Back in the days of Quake there where HPBs, or High-Ping Bastards, whose vastly superior connections made them exasperating and difficult to best. Source resolves this issue quite well.

iRelentless
07-23-2007, 10:20 AM
While some may disapprove of the Source netcode, I find it to be the best solution to a perennial issue; how to balance the different qualities of connections so that the result is as homogenuous as possible... ... ...Source resolves this issue quite well.

/agree. In my experience, those who complain usually tend to be running default rates on a connection which doesn't suit them.

Some just fail at telling the difference between hardware and software lag, &quot;Its a PC, this is a PC game, therefore it should work on maximum graphics.&quot; is something I've heard more than once. I even recall someone saying &quot;The option to turn the graphics down is for console versions.&quot; at some point.