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blackdeath
01-09-2009, 11:10 AM
Just thought I'd mention, since it seems to be common thought that func_simpleladder doesn't work... it works fine for me but it's quite odd.

I copied over a ladder from a valve map and used it with success but I could only climb up the sides.

At some later compile, after not touching it, it stopped working. Tried to make one manually, with the "normal.x/y/z" values and it didn't work.

Copied over the ladder again and it didn't work.

Then somehow it works now and I can climb up all sides of the ladder.


So odd. I assume the compiler is having some problems making it properly, but, it can work now and then.

Felios
01-09-2009, 11:53 AM
I tried using a func_simpleladder in my map, but couldn't get it to work.
I'm sure that the normal x/y/z values indicate which side of the brush is the ladder, but I couldn't get any numbers to work. Copy-pasting a ladder from official maps didn't work for me either.

Exactly which ladder did you copy-paste? For me, it was the first ladder in No Mercy 5, Versus mode.

I'm also having odd problems with occluders. It's my first time using them but once it's compiled one of the occluders has actually moved, while another one has taken the shape of a large cube instead of two separate planes.

blackdeath
01-09-2009, 12:22 PM
I got one of the ladders on NM 1 campaign, the first outside (very tall) ladder. I haven't been able to figure out why it works but it is definitely working in my map now. Making it manually never worked for me.

Don't know jack about occluders though there is a good tutorial on fpsbannana about them.

l4d_JD
01-09-2009, 12:29 PM
I followed a tutorial over at l4dmaps, and it works fine for me, you can find it here (http://forums.l4dmaps.net/local_links.php?catid=3)

Theres a load of other decent tutorials on there too which if any of you wanna know a little bit more bout mapping in l4d, i recommend you check them out :)

Elite
01-09-2009, 01:09 PM
I used the ladder texture thats used in CS:S maps. Works perfectly...

Its a red texture that has the word "ladder" printed on it.

blackdeath
01-09-2009, 01:24 PM
I used the ladder texture thats used in CS:S maps. Works perfectly...

Its a red texture that has the word "ladder" printed on it.

but that doesn't distinguish between infected and survivors which is the entire point...

Elite
01-09-2009, 01:26 PM
I cant help you there then. Try decompling an official map and copying and pasting a ladder from there.

Felios
01-09-2009, 03:53 PM
I followed a tutorial over at l4dmaps, and it works fine for me, you can find it here

Theres a load of other decent tutorials on there too which if any of you wanna know a little bit more bout mapping in l4d, i recommend you check them out :)
That tutorial uses a func_ladder, not func_simpleladder like the official game does. Therefore, it does not differentiate between infected and survivors and even his quick fix of using a playerclip brush doesn't work.