PDA

View Full Version : Director's Seat Mode


NoOnesSafeFromDaZone
02-05-2009, 02:27 PM
How about... Director's Seat Mode

4 Human Controlled Humans vs 1 Human Controlled AI Director

The person (who is chosen randomly of 5 people) who is the AI Director is invisible to survivors, could fly, move through walls, and could spawn common infected, Boss Zombies, a Tank, a Witch, car alarms, and can place weapons/health packs. The object of the game is for the Survivors to survive the campaign and for the Human Controlled AI Director to try to kill the all before the end of the campaign.

However, you are limited to 8 Hunters, 6 Smokers, 4 Boomers, 1 Witch, 1 Tank, 3 Health Packs, 3 Pain Pills, 5 car alarms, and 10 Common Infected Hordes throughout the entire Campaign (Unlimited single common infected spawns). You are also only allowed to have 4 of any Hunters/Smokers/Boomers/Tank/Witch combination at a time. There is also a cool down as to when you could spawn Special Infected.

EDIT: How about all your used Special Infected's get restored back to their original # at finale's?

I think it would be fun to toy with the survivors once in a while. But, of course there will be restrictions like:

No placing car alarms indoors or around doors, gates, or anywhere that might block the survivors path.

The Tank and other special infected must be spawned at least 20-40ft away from the survivors.

2nd tier weapons/health kits MUST be placed in the time before the match, or it will be picked randomly by the game's REAL AI Director.

Must spawn common infected at least 10-20ft away from the survivors.


Tell me what you think...

PSOLaguna
02-05-2009, 02:31 PM
Id say yes because Im on the 360 version and Im dying for anything new, lol.

Directors mode reminds me of the commanders in the battlefield games.

Also unlimited common infected can be just as troublesome as the tank to newer players, lol...

I think the mode needs to be tweaked and definitely needs to be tested before they released it but Id pay for it if they had it out as a DLC.

Badboy
02-05-2009, 02:34 PM
It's a little iffy. But it could be fun.

Infest0125
02-05-2009, 02:37 PM
This could be fun but only if done right.

If not it will be clunky and horrible.

SlainPwner666
02-05-2009, 02:40 PM
I would have to say it matters on the director. If hes a bastard, like 96.3% of the left 4 dead public community, then he will just spawn twenty tanks and fuck up the experience for everyone. If not, as in a friends only game, then it can be a shot of herion into an somewhat dull perspective of two campaigns

PSOLaguna
02-05-2009, 02:46 PM
^ He clearly said you couldnt spawn more than one of each tank/witch.

Chaos
02-05-2009, 04:13 PM
You'd have to find a way to force the player Director to spawn Health and Weapons, otherwise you've got a total asshole pulling the strings.

...More of an asshole than the AID.

stev0hazard
02-05-2009, 04:26 PM
Ooh I've got an idea, how about "infected points" That you use to spawn Tanks and car alarms and witches, You can spawn zombies but it is limited to a timer once you've summoned a horde and you can only spawn small amounts of infected, until the timer (or recharge) is over. As for the medpacks, spawning medpacks and pills gives you infected points, and spawning new weapons give you quite alot of infected points.

Just a stoned thought.

*_____*

zombicidalmaniac
02-05-2009, 05:02 PM
i think its got some potental but being able to spawn 4 hunters would ruin the mode because ther goes the entire team.but keep comin up with ideas k. =P

Stakhanov
02-06-2009, 10:09 AM
It's what I'm doing most of the time when L4D is running lately.
Rules are no good , think of how many variables the AI director uses. Yet depending on its mood , you can have an easy run or be completely trashed.

What I do is copy the director's style for most of the game (only 3 special infected at a time , follow the intensity peak / relax for spawning) and decide how much punishment survivors deserve depending on how well they're doing (or if they closet camp :p) while bending rules at times to spook and pressure them (nothing like multiple smokers to mess things up)

I let the AI director handle wanderers and item spawning. It is usually generous with medpacks on advanced mode as the survivors are taking a pounding.

My aim is to give a hard challenge for survivors while getting them killed 2-3 times for the entire campaign (usually during the finale) to excite , not frustrate them.

I think it would be nice to have it made into a proper game mode , but where the survivors vote to rate the director's performance , to reward those who create an immersive and scary experience as opposed to spawning tanks in the face.

Nemesis_vs_Leon
02-06-2009, 10:17 AM
Human Controlled AI
This Contradiction disturbs me...

and yet...

AI AAAAND Human? AT THE SAME TIME!?

BRILLIANT!!!!!


the simple name for this is

HUMAN DIRECTOR

simple and to the point. Adding the word seat sounds stupid as does any other extra bs.

all killer, no filler.



On a brighter note, this is what I'm doing in l4d 90% of the time. It needs to be officially supported and let teams cycle through all 3 teams (human director is a separate team) It would be awesome.

To counter the abusing of power, all Directors' power is controlled by the survivors and infected voting. They start out with infinite power doing whatever they want, but if they act up their spawning can have forced timers and they can even be completely muted and replaced by the AI Director.

The Job of a Human Director is to make the best experience possible for the others using creative ideas. Only people who would do this would care to be Human Directors.

yourbadmega
02-06-2009, 10:31 AM
i think you mean ZM for L4D

one of them
02-06-2009, 10:58 AM
I still think the director would always win. You would have to severely limit his resources, and then no one would want to play the director.

Failfox
02-06-2009, 11:17 AM
Sounds like you could play alone as infected in versus, and fly around in noclip when your friends are on the survivor side, and you are the host and you use the director commands, you could make a mouse menu for that, example for one slot: sv_cheats 1; director_force_panic_event; sv_cheats 0.

Peace of cake...
Very good idea by the way.

But the only thing is, you can't spawn weapons and health kits, and why would you like to spawn health kits if your director? It would be stupid because you would like to kill them as easy and fast as possible so the survivors will get less score.

Neb
02-06-2009, 11:17 AM
I will just stick to ZM

darkmessiah
02-06-2009, 11:26 AM
Stealth, why would you want ZM when you could have ZM on L4D? think about what you say next time, boy, or I'll spank you hard.

Nemesis_vs_Leon
02-06-2009, 11:35 AM
I still think the director would always win. You would have to severely limit his resources, and then no one would want to play the director.
that's the point.

Start in a safe middle ground where they have respectable power, then let the players vote him more power or less.

If they abuse their powers and get voted no power, the point is for them to stop playing as director.

Stupoider
02-06-2009, 11:36 AM
Stealth, why would you want ZM when you could have ZM on L4D? think about what you say next time, boy, or I'll spank you hard.

It's not gonna be the same as ZM. For instance, it will be less like an RTS for the director, due to the shortness of each chapter, meaning resources would be a pain in the arse.

Keptron
02-06-2009, 12:19 PM
Your thread remembered one that I did in the past, but with some better ideas.

Edit:
you can't spawn weapons and health kits, a
Eh? I always do this in single player. But the weapon / first aid when I have more than one fall below me

Fearless
02-06-2009, 12:55 PM
otherwise you've got a total asshole pulling the strings.

Aren't you suppose to be an asshole if you're the Director?

Keptron
02-06-2009, 02:03 PM
Aren't you suppose to be an asshole if you're the Director?

Nice point

Stakhanov
02-06-2009, 02:36 PM
Sure you are , that doesn't mean you should crush the puny humans all the time. Playing with the survivor's nerves is the funniest part , which is why I never place a witch where she's unavoidable - but I have fun with smokers and hordes when they're trying to sneak past.

It's all too easy to break your toys. Keep the survivors thrilled and hopeful so they won't leave before the end. Which is why I like to place tanks at the end near alarmed cars , if they don't make it they usually blame themselves and laugh about it.