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View Full Version : L4D411 CS:S Server!


No Shelter
08-07-2007, 12:46 PM
Squerl edit: We've started accepting donations for the server, go here to help out: http://www.left4dead411.com/left-4-dead-donate

Post here what you would like on a L4D411 CS:S Server if we got one. (To be taken seriously)

Mine:

Bots, they all go to one side. No health is changed they stay normal 100. We get zombie models for them. We max them out and have them respawn if they die. We get some good maps. We basicly just fight them off together till we die! It would be great fun.

Server commands needed.

mp_limitteams 100
mp_autoteambalance 0
sv_lan 0
bot_add_t/ct (If needed to)

squerl
08-07-2007, 12:48 PM
Yeah, if anyone has ideas or anything maybe we should get a server.

Rawah
08-07-2007, 12:55 PM
Hmm...

Server up 24 / 7
Unlimited time on a round.
Zombie models like L4D.
Anti-Camp... maybe

globalenjoi
08-07-2007, 01:15 PM
See, why can't current zombie servers just use 100 health??

I think its a brilliant idea, I'd play on it a ton.

TheStrife
08-07-2007, 01:16 PM
FF enabled would be a must.

L4D Zoey Coen
08-07-2007, 01:29 PM
that would be awesome including since i just got CS:S just today.
Umm do add something from the L4D videos you've just seen into the mix and try to do character skins. but you have to type settings and it will say CT skin: Francis, Bill, Louis, or Zoey. T same thing

TheStrife
08-07-2007, 01:32 PM
Being able to limit the weapons to L4D weaps would also be a nice touch.

dontleave
08-07-2007, 01:34 PM
Agree with Strife...

Deadly
08-07-2007, 02:21 PM
just dont use super powerful ones

Brazuca
08-07-2007, 02:21 PM
Teams should be use the pump shoty or mac-10 (not exactly the uzi but good enough) and the akimbo beretas or the five seven. :)

The One
08-07-2007, 02:26 PM
Can you use flashlights in CS:S? If you can, would be nice to have or make a map that has dark areas. Or a command that makes the whole map dark :D

No Shelter
08-07-2007, 02:34 PM
Can you use flashlights in CS:S?

Yes

Name Withheld
08-07-2007, 02:38 PM
That'd be fun, something for any Left 4 Dead fan to have some fun waiting for the big cheese to come out.

Hi forums. :)

Deadly
08-07-2007, 02:41 PM
i was talking to the forums and they say hello. and yes the big cheese (let us hope it smells better then big cheese)

The One
08-07-2007, 03:05 PM
I really want to get CS:S but I dont want to DL it and I dont know if my comp will freak out if I play it :P Worth a shot though, where can I get a Disk version of this game?

Shrubberyjsc
08-07-2007, 05:19 PM
I think it'd be best to find out who has best internet connection for hosting, or if anyone has a server.

globalenjoi
08-07-2007, 08:19 PM
Hehe, if someone were to do this, I'd donate 5$ for a slot reservation! =D Maybe 10$...

But yeah, sounds fucking fun. Especially with weapon lock on alot of the guns. Make it intense!

gorgoth
08-07-2007, 08:22 PM
Weap lock, FF, flashlight on, normal health bots, zombie models, they have knifes, map could be a larger one, could be fun.

No Shelter
08-07-2007, 08:30 PM
The bots respawn, maybe we could put in some objectives. Just get through the map and get to the helipad for evac via black hawk.

TheStrife
08-07-2007, 08:32 PM
Or just survive for so and so minutes.

globalenjoi
08-07-2007, 08:36 PM
Some maps for zombie master might work for a "get through the map" type of map. Alot of them are sort of linear, and want you to go in a direction.

Plankie
08-07-2007, 11:31 PM
This might be fun, if everybody don't sit around and camp in unreachable places all the time... Like every other CSS zombie mod! I really hate it.

EDIT: I think this would be better in GMod, since it allows more modifications.

Conde
08-07-2007, 11:47 PM
Nice! Since i got completely bored about 'Default' CSs that would calm my nervs, if you guys make a dedicated server please do post it.

iRelentless
08-08-2007, 03:02 AM
These are the two I play on. (someone on the forums told me about them I think)
72.232.213.115:27015 - Zombie Hell Rabbit's Style #2
72.232.213.116:27015 - Zombie Hell Rabbit's Style #3

Those pretty much some up my image of how I would want the 411 server. But anything squerls happy with I'm sure I'd be happy with.

Plankie
08-08-2007, 03:09 AM
Whenever I play a zombie mod, I play GMod over CSS. I get so tired of all the campers.

iRelentless
08-08-2007, 03:14 AM
I don't remember seeing any campers since I started playing on the Rabbit's servers, which is quite refreshing in comparison to when I used to play Zombie Horde servers.

Every time the survivors win a round, the difficulty rises and goes up through all the old doom difficulties (I'm too young to die, etc.) until going to the boss round. So everyone focuses on killing the zombies a.s.a.p. to make the difficulty rise and fight the boss. (chainsaw guy from RE4)

No Shelter
08-08-2007, 05:01 AM
Yeah we could use Zombie Master maps. We just have zombie bots in our way that run and respawn, etc.

L4D Zoey Coen
08-08-2007, 05:21 AM
Just get through the map and get to the helipad
ok agree with this

Nemesis_vs_Leon
08-08-2007, 05:37 AM
once on dust2, we kept killing the boss over and over, so they probably need to make several stages with a boss every 5th level, but for now it would make an awesome l4d411 server. Actually, Night of the Dead Zombie Hell server has the zombies running twice as fast, and they really get you. It's much faster than other zombie servers. It doesn't show difficulties, but there's a boss that's even faster and invisible, so Night of the Dead is for whoever thinks normal zombie hell is too easy.

Most important part: make the zombies seem random!
What I'd suggest is making an AI Director plugin for metamod source. I'd also suggest telling me how to make these plugins so I could make it. It would make all terrorists zombies, and it would make them appear around the counter terrorists in ingenious ways.

iRelentless
08-08-2007, 06:19 AM
This is the mod all the awesome zombie servers are using.
http://mods.moddb.com/7177/zombie-mod/

It's an upgrade of the old zombie mod from way back when. Under a new developer now though.

No Shelter
08-08-2007, 09:20 AM
Thats just about what every server has.

iRelentless
08-08-2007, 09:22 AM
I just looked into it a little more and Zombie Hell and Zombie mod are separate. I assumed they were the same when Google kept bringing them both up when I searched for one.

The awesome ones are on Zombie Hell. (e.g. the rabbit's ones)

shadowhunter
08-08-2007, 12:33 PM
this is a great idea deff make it so theres some sort of objective that would be sick or make a map weres there a focus point for the survivors like a tall building/rooftop

Deek
08-08-2007, 04:22 PM
For those who have played, how's it working out?

I don't have CS:S, but I'd be willing to purchase it without a second thought if the experience is fun ... assuming, of course, RawDog will allow me to join. I'm not gonna invite myself. =)

Armored_Zombie_Cow
08-08-2007, 04:31 PM
i love CSS.
i play normal mode, on dust2, my fav map...
i also belong to a zombie server clan, which is my friend's server...
DZ : death to zombies...
we mostly play lila_panic...
zombie horde is more like l4d than zombie mod by a longshot.
zombie mod zombies have 2500hp or 5000hp if ur first zombie
i DO KNOW that on my friends zombie mod server u CAN make the map completely dark, its very hard to see, but not impossible. flashlights are prohibited while in this mode

Shrubberyjsc
08-08-2007, 08:47 PM
For those who have played, how's it working out?


It was pretty fun, I just stopped playing.

I'd like to see a few things improved:

*Not telling us how many more zombies are coming. I'd prefer a timer until rescue instead of telepathy.

*No humans on the infected team. I'd be nice if you could script this.

I noticed it was after someone threw a smoke grenade and I said jokingly "SMOKER!!" that some players went over to the terrorist side to throw smoke as if they were a smoker.

Then they used great hiding spots to knife us from. Then, as I learned to always protect the rear, the temptation became too great for them, and they started using the scout.

I take it back, maybe you could allow humans, if they could never use guns. But I noticed it was frustrating for them to die, they have no boss-zombie abilities, and they can't run away well either.

I don't know, what do you guys think?

TheStrife
08-08-2007, 09:32 PM
Let human controlled "Infected" have a smoke and flash grenade imo. Lock out all but the L4D weapons, keep FF on at all times, put the more urban/rural maps in rotation, get some zombie skins/models, and I do believe theres a way to make the maps very dense with fog as well, or darker.

All that and you have an awesome place holder server for L4D until the real thing comes out.

iRelentless
08-08-2007, 09:51 PM
zombie horde is more like l4d than zombie mod by a longshot.
That's quite hard to confirm, seeing as all zombie mod, zombie hell and zombie horde servers all play differently depending on how they're configured. Any one of them could be configured to act just like any of the other two's default settings because they all have mostly similar configuration options.


In terms of features, no matter what mod is used (or even if its just manimod + matties eventscripts with an indepth config/script) things I would love to see are:
- Zombies outnumbering humans. 70 bots with only 20 spawned at a time against 10 humans is fun and not too hard. Although it can get easy. e.g. 5 people working together as a unit can beat all 70 with no casualties on most maps. Even without hiding in high places or camping, or using MG's.

- Zombie hp either normal, or double normal, perhaps with some regen, like 2-5 a second. Double should balance out ok in 70+ vs 5-10 playing coop and only 20 spawning at a time.

- Difficult bots as zombies. Maybe extreme but at least hard. Its a lot more fun when some decide to ambush you and do a good job of it.

- If the weapons weren't limited to standard L4D weapons, I would prefer for the MG to be removed or limited. Because with a whole team whoring MG's, you don't even need to try and work together most of the time.

- Zombie models (as close to the Zombie Hell Rabbit's servers as we can get. Those zombie models help make me feel like its L4D)

- A difficulty that goes up a level once a round is won, and down a level once a round is lost. Then maybe at its highest level, spawns a boss. Or does something to make people want to get to that level as fast as they can.

- Perhaps an anti stacking script, which coincidentally often has the effect of making it possible to push blockers out of the way slowly.

- Maybe being able to join the terrorist team and use smoke grenades.

- Maybe have more ammo than default or make it possible to buy weapons/ammo all the way though the map via spawn zone, but either way, I would prefer not to have "no reload".

- If people transform into zombies when killed, make them the same as any other zombie in terms of hp/regen/speed/etc.


Any parts of this list people disagree with? or anything people would like to add?

Doely
08-09-2007, 12:58 AM
RPG mod? For T players not bots? only allow skill long jump/health? cant think of how to make players like boomer or smoker....

iRelentless
08-09-2007, 01:57 AM
RPG mod? For T players not bots? only allow skill long jump/health? cant think of how to make players like boomer or smoker....
That's a great Idea, if it can be kept balanced.
We wouldn't be able to emulate the skills, but if its decided to do that, maybe I could learn how to code these skills/classes: (or someone more experienced could do it if anyone knows someone?)
- Smoker: Skills like smoke grenade, which creates the same effect as a smoke grenade, but on the players location at the time of using the skill. And a temporary paralysis skill in replace of the tongue? Maybe a kind of poison skill?

- Hunter: Can get a boost of speed (both attack and movement perhaps?) lasting for X time, and can use it every X amount of time.
A skill to increase the attack increase, and a skill to increase the speed increase perhaps? (as they go up, hp multiplier goes down. e.g. if standard is 2xHP both skills on level 1 = hp multiplier of 1.8)

- Tank Might be best to not have a powerful tank as in L4D, but perhaps just extra hp and damage and a little slower speed than usual?
HP increase skill, damage increase skill. (as hp and damage go up, movement goes down?)

- Boomer Could just be like the smoker, but with a grenade effect which causes damage to itself and surrounding humans, in replace of the smoke. Kind of like a suicide unit for disrupting the team.


EDIT: This replie's based on RPG mod working in a similar way to the WC3 mod, with choosing a class, upgrading skills, etc. in a standard mani menu. Perhaps the ability to utilise mattie's event scripts in skills. I assumed WC3 was a version of RPG mod.

L4D Zoey Coen
08-09-2007, 03:34 AM
make the first lvl we've seen in the videos??

Deek
08-09-2007, 05:21 AM
I take it back, maybe you could allow humans, if they could never use guns. But I noticed it was frustrating for them to die, they have no boss-zombie abilities, and they can't run away well either.
Yeah, that's the thing that will truly stunt the "L4D Experience", the lack of anything resembling boss-zombie abilities (shy of smoke grenades). If iRelentless can cook something up (see his post above), that would be great.

The One
08-09-2007, 05:42 AM
Squerl, I tried emailing you yesterday cause my steam crashed. They replied to me and said the server wasnt up cause I havent payed yet. I had them send me the billing and all on the email. And I cancelled the whole thing cause they were charging me for extra slots that I didnt order. So everything came out like $68.00. They were charging me for another package thing. So i cancelled the whole thing. Sorry guys, I really am. I'm looking for another server that I can get. So just give me a sec. Unless someone else beats me to it. But I'm trying. Again, sorry

darksora2323
08-09-2007, 06:05 AM
Squerl, I tried emailing you yesterday cause my steam crashed. They replied to me and said the server wasnt up cause I havent payed yet. I had them send me the billing and all on the email. And I cancelled the whole thing cause they were charging me for extra slots that I didnt order. So everything came out like $68.00. They were charging me for another package thing. So i cancelled the whole thing. Sorry guys, I really am. I'm looking for another server that I can get. So just give me a sec. Unless someone else beats me to it. But I'm trying. Again, sorry

and what of your css

No Shelter
08-09-2007, 06:46 AM
MacMan was talking last night and it seemed like he was going to make us a map with different T spawns all over the map was we move through it to get to the "finale".

The One
08-09-2007, 07:56 AM
and what of your css
I'm checking my mail for it, it should be at my place any time soon.

MacMan was talking last night and it seemed like he was going to make us a map with different T spawns all over the map was we move through it to get to the "finale".
Thats cool, is the map going to be big?

Oh btw, I was told that www.gameservers.com (http://www.gameservers.com) was a good place for servers. Anyone recommend anything else?

The One
08-09-2007, 07:58 AM
Oh yeah, my steam wont start up. So I cant get in it and I dont know whats wrong. A message pops up saying that I'm missing file !@($)PU)U)@!)($!@$(. The file name has some weird symbols so I dont know whats up with that......

iRelentless
08-09-2007, 08:02 AM
Try re-installing it, and look on support.steampowered.com for a page with help.

MacMan was talking last night and it seemed like he was going to make us a map with different T spawns all over the map was we move through it to get to the "finale".
If he has time to put something together, that would be awesome.
It would be interesting to decompile it and look at how he does AI markers in certain map area layouts.

The One
08-09-2007, 08:04 AM
Try re-installing it, and look on support.steampowered.com for a page with help.
Thanks iRelentless, really Thanks. You've been a real great help with everything. :D I'll check the website for the info. I'm re-installing right now :D

Btw, do you know if the site www.gameservers.com (http://www.gameservers.com) is good for servers? Ask squerl or whoever :P

Rannos
08-09-2007, 08:06 AM
I'd be find with "get from point a to point b" maps with loads of respawning bots in your way and restrictions to l4d weapons. Bosses and human zombies just muddle things up. Fog might be nice though to give bots an advantage. Anything more than that would take too long and too much work to have much effect and would ultimately cause frustrations on both sides.

iRelentless
08-09-2007, 08:14 AM
Btw, do you know if the site www.gameservers.com (http://www.gameservers.com) is good for servers? Ask squerl or whoever :P
I don't know much about game server companies, and I cant ask squerl because I only have him on steam (http://www.left4dead411.com/forums/index.php?action=vthread&forum=3&topic=1003) and I don't want to access my gmail, etc. on this PC until I know its secure. (changed a lot of passwords on a fresh install computer earlier)

The One
08-09-2007, 08:15 AM
I only have him on steam
yeah thats what I meant it by :P but its cool. I just dont want to re-order from leagueservers cause I dont want them to screw me up again and all. So I am just going to be looking for other places that are better :D

No Shelter
08-09-2007, 08:20 AM
I'd be find with "get from point a to point b" maps with loads of respawning bots in your way and restrictions to l4d weapons. Bosses and human zombies just muddle things up. Fog might be nice though to give bots an advantage. Anything more than that would take too long and too much work to have much effect and would ultimately cause frustrations on both sides.

Thats what I would like too. Except the fog. Just get from Point A to B with bots respawning all around trying to kill you.

darksora2323
08-09-2007, 08:27 AM
I'm checking my mail for it, it should be at my place any time soon.
*waits for css guest pass*

The One
08-09-2007, 08:42 AM
*waits for css guest pass*
You ma boy Dark, of course you gonna get it :D

Deek
08-09-2007, 09:47 AM
MacMan was talking last night and it seemed like he was going to make us a map with different T spawns all over the map was we move through it to get to the "finale".
That tears it. I'm gonna pick up CS:S the first chance I get.

squerl
08-09-2007, 07:17 PM
Hey guys, we're accepting donations for the server now. Hopefully we get enough so we have someplace to all play together before L4D releases! If everybody gives a little we should have no problem being able to get one. Please post any ideas or suggestions about the server in this thread.

http://www.left4dead411.com/left-4-dead-donate

dontleave
08-09-2007, 07:46 PM
Bah, wish I could donate..

Teknobry
08-10-2007, 02:48 AM
Haha, just realised where the server is located. I'm going to lag like i'm on 56k!

iRelentless
08-10-2007, 04:06 AM
Haha, just realised where the server is located. I'm going to lag like i'm on 56k!
I can usually play on US servers with 130-180+ ping, with no lag and stable hotbox/player locations. (from east coast of UK with 512-710k download speeds, 5-8meg BT line, but used to be fine on a 256k 2meg line too)

So long as your on an ok connection it should be fine. And it will probably be mainly coop against bot's, so it shouldn't matter too much if the occasional shot doesn't register anyway.

(EDIT: That applies to the rabbit's zombie hell server too, which has 20 bots and I ping at about 150-160. I've never had a shot not register there, which is strange considering all the hardware lag I got there when I first started playing on it)

No Shelter
08-10-2007, 05:00 AM
I'll see if I can get the paypal thing working and donate.

Cradoc
08-10-2007, 06:58 AM
Oh btw, I was told that www.gameservers.com (http://www.gameservers.com) was a good place for servers. Anyone recommend anything else?

My clan got a server from there
They usually install what mod you want on there
Were trying to get the admin stuff working though XD

The One
08-10-2007, 08:51 AM
My clan got a server from there
They usually install what mod you want on there
Were trying to get the admin stuff working though XD
Yeah I heard that it was a good site for servers, but since I dont know much about it I will just donate my money to squerl and let someone that knows how just do it instead. :D

Deek
08-10-2007, 09:25 AM
I'll donate as soon as I can load some funds onto PayPal. I have an eBay auction closing today, hopefully it processes quickly.

I just picked up CS:S, so I'll be there with bells on.

Teknobry
08-10-2007, 09:37 AM
can usually play on US servers with 130-180+ ping, with no lag and stable hotbox/player locations. (from east coast of UK with 512-710k download speeds, 5-8meg BT line, but used to be fine on a 256k 2meg line too)

So long as your on an ok connection it should be fine. And it will probably be mainly coop against bot's, so it shouldn't matter too much if the occasional shot doesn't register anyway

I found anything over 80 ping starts to have a bad effect on gameplay, 120 is noticeable.

Still though, will certainly give it a try!

The One
08-10-2007, 10:17 AM
When you have a ping of 50-90 Is that a good or bad thing? Cause I noticed people say its bad and some say its good. So I'm not sure, cause a low ping is just as bad as a high one. Or is it?

Teknobry
08-10-2007, 10:38 AM
Ping is how long it takes data to reach the server and a reply sent.

The lower the better.

The higher the ping, the more time its taking, and you get lag.

iRelentless
08-10-2007, 10:49 AM
When you have a ping of 50-90 Is that a good or bad thing? Cause I noticed people say its bad and some say its good. So I'm not sure, cause a low ping is just as bad as a high one. Or is it?
Sometimes a high ping can be just because of the physical distance needed to travel. So it doesn't always mean a laggy connection. But in general a low ping is fine and 20-30 = excellent connection to the server. 50-90 is quite common.
Some people are under the impression that anyone with a ping over 80 is "lagging the server". Which is impossible, a high ping or unstable connection only effects how other players see you, and how you see other players.

I found anything over 80 ping starts to have a bad effect on gameplay, 120 is noticeable.

Still though, will certainly give it a try!
What do you have your rates set at? (or are they just set to the default?)
I generally roll with
rate 25000
cl_updaterate 60
cl_cmdrate 60
And cl_interp set anything from 0.015 to 0.019, depending on the server and how stable the connection is.


EDIT: Apologies for the off-topic'ness of my last few posts to anyone who might care. But they are still partly on topic, because they still relate to the server.

Teknobry
08-10-2007, 01:35 PM
Rate 25000
update rate and cmd rate 100

Never adjusted interp, what effect does that have?

iRelentless
08-10-2007, 02:00 PM
Those rates should be fine. CAL and CPL usually tend t recommend something like that.

If I remember correctly, cl_interp alters how much your client corrects for ping when predicting player locations. I wouldn't recommend setting it below 0.01 though, I once inadvertently made it so I could see people coming round corners a split second before they did. (I think it was because my client was predicting their movements and making them move too fast or maybe ignoring the ping completely or something.)

So anything below 0.01, or even anything below 0.015 is probably classed as an exploit by a lot of people. Also, some servers/leagues lock it to 0.1, I don't see why though because I've had online rate calculators tell me to have it at 0.017 before. and last time I re-installed steam and all the games on it, 0.017 was its default for some reason, on a complete fresh install.

As a general rule of thumb, if I'm playing on a server close to me, with anything below 100 ping, I set it to 0.1. And if I'm playing on an American server, I usually have it set to 0.017.

g0dlike
08-10-2007, 03:31 PM
Ehm... Rarely do I ever register on forums for... Anything really. For any zombie mod/game I usually end up using the name Wesker but I didn't want to go stealing that name.

I have a 24 man server (newboyzgaming.com) that is configurable for just about any game. Currently it's on Jedi Knight: Jedi Academy, but I could get it changed to CS:S within about 24 hours.

Your best bet for a zombie mod (In my opinion) would be about 24 zombies with a respawn rate of 10 seconds after death, or perhaps a larger span of three minutes (but it respawn all of the dead zombies). Basic attack animations would be a "grenade throw" animation which looks a lot better than a zombie running up and using a navy seal knife.

There's serverside zombie mods that are easily configurable to make an experience (almost) like L4D. It's entirely possible to make maps much dark to turn them into a night experience where flashlights help and make things much scarier.

I'm going to fiddle with some zombie mods tonight and see what I can come up with.

Like I said, I don't play jedi academy anymore and my server that I rent out is nearly useless. If you all wish to use it, someone send me an email.

Deek
08-10-2007, 03:47 PM
I have a 24 man server (newboyzgaming.com) that is configurable for just about any game. Currently it's on Jedi Knight: Jedi Academy, but I could get it changed to CS:S within about 24 hours.
Wow. That would be awesome. You would be a g0d amongst men. ;)

g0dlike
08-10-2007, 03:53 PM
Psha... Its what I get for being a geek. Loved zombies ever since I was a runt. Problem with CS:S is it is mostly tactical. You may fare better on *gasp* Gmod 9... Unless you can get a tight knitted group of people on CS:S. and dont mind some inevitable flaws.

shadowhunter
08-10-2007, 05:00 PM
sweet l;ets get this server up!!

dontleave
08-10-2007, 08:56 PM
Shame to see another JKA server go...

Best action game ever.

g0dlike
08-11-2007, 03:07 PM
Off Topic:

Not quite. It was flawed horribly. If you do play I still go to Dreadknight at times and **** off people who take the game seriously.

Protip: People who "claim" to rage people who care about the game, honestly care about the game more than others do.

Deek
08-12-2007, 01:22 PM
sweet l;ets get this server up!!
Are you still considering it, g0dlike?

dontleave
08-12-2007, 01:48 PM
Blasphemy, JKA was flawless.

g0dlike
08-12-2007, 05:22 PM
Yes I am. I was messing with such things... If at all possible I personally think that the "Zombie Master" mod would best fit a true "team" co-op feel.

I can still put it up with CS:S. Basic zombie mod would do best with some small altercations. Maybe I can prod the squirrel to send me a PM.

Rannos
08-12-2007, 05:28 PM
I personally think that the "Zombie Master" mod would best fit a true "team" co-op feel.
"Zombie Master" and any form of the word "teamwork" should never be placed in the same sentence unless betwixt them are the words "is horrible in regards to". Rawrdog's zombie bot server (before it got all mussed up) seemed more what I'd imagine L4D to be like than Zombie Master. Besides the fact that there are already plenty of good Zombie Master servers, and very few good CSS zombie bot servers.

So long as there are loads of zombie bots that respawn a few times on a decent map, I'm happy with the server.

XKhaosX
08-12-2007, 05:41 PM
Any idea when the server will be made?

g0dlike
08-12-2007, 05:42 PM
Ah... I found a few good ZM server that a few of us people who played since the beginning have nearly gotten to the point it forces teamwork or everyone just dies. ZM servers with 15+ people begin to suck.

But ok. Zombies respawning on CS:S it is.

*Doodles his nerdiness*

g0dlike
08-12-2007, 05:47 PM
Well, I have to wait until tomorrow (Tuesday) for newboyz to auto change the server files to CS:S, and then I begin the editing, which can take one to two days. Then we're in business to the extent of this:

People play, complain, I fix.

Asura
08-12-2007, 06:43 PM
Now i want CS:S, but dont have money right now to get it :P

Deek
08-12-2007, 07:24 PM
Then we're in business to the extent of this:

People play, complain, I fix.
Sounds like a plan. Thanks in advance for all your hard work and nerdy dedication.

Armored_Zombie_Cow
08-13-2007, 06:28 AM
I once inadvertently made it so I could see people coming round corners a split second before they did.
LOL HACKS! I WANT ME SOME OF THOSE LOL

g0dlike
08-13-2007, 06:39 AM
Sounds like a plan. Thanks in advance for all your hard work and nerdy dedication.


Yep... Don't thank me. Thank my fiance. She puts up with it, not me.

Rannos
08-13-2007, 08:36 AM
Huzzah! Another good CSS zombie server! Now if only we could scrounge up so good, creepy maps that are fairly uncampable.

Deek
08-16-2007, 04:26 AM
If at all possible I personally think that the "Zombie Master" mod would best fit a true "team" co-op feel.
I'm not totally opposed to this idea (having now played several rounds of ZM). If and when RawDog fixes his server, and you manage to get yours up and running, g0dlike, a little variety wouldn't hurt. One CS:S z-mod server, one HL2 ZM server. Otherwise, having two CS zombie mod servers (passworded for 411 use) might result in one sitting empty the majority of the time.

Also, Smid_D has already put long hours into his custom scripts and whatnot for his CS:S z-mod server.

Enjoying a game of ZM is heavily dependant on the players. Having a private server, hosted by and for L4D411 forum and Steam community members, could be a lot of fun.

Deek
08-17-2007, 10:07 AM
I've played a number of great Zombie Master games these last few days, spent some time with g0dlike on one server, played alongside Drizzt for a few rounds this morning. The more I play it, the more I like it. If the ZM is any kind of competent, it DOES require teamwork to survive. You can have as many as 50-75 zombies at once (dependent on server settings), so it really evokes that "oh shit, we're all gonna die" feel. ;)

Nemesis_vs_Leon
08-19-2007, 06:50 PM
If someone could make a class-driven mod for css we'd be set. I found matrix mod for css on one server with class based abilites, and there's always warcraft mod and even superhero mod. Just make the Left 4 Dead mod for css that gives you the abilites of the bosses. Of course, someone will have to suddenly gain programming knowledge in the blink of an eye. Any volunteers?

If not, we could use one of those other class-based mods.

As for the zombie mod we'll use, there are 3:

zombie horde - terrorists are given zombie models, more health, and forced to use the knife, but they still kill you like normal cs. There's some variation in zombie types and powerups in recent versions, but this seems the least fun.

zombie mod - everyone works together, a random person turns zombie, and zombies infect those they stab instantly. This is the most popular and 2nd most fun.

zombie hell - think zombie hell, but you have to kill a certain number of zombies before time runs out. This is the ultimate anti-camping, so if you don't rush the zombies you'll lose XD Also, when you win next round is harder, lose and it's easier. Finally, if you manage to win and get to the last difficulty level, a boss zombie appears who has a ton of health, is super fast, and definately kills a ton of people. This is the most fun, but it's new and not as popular. I suggest USING THIS ONE FOR OUR SERVER. (note that zombie hell has no infecting when zombies stab, they just kill you normally)

dontleave
08-19-2007, 07:43 PM
Zombie Hell, except no boss.

Rannos
08-20-2007, 06:24 AM
If we have to use a pre-built zombie script I'd go with zombie hell. Zombie Mod blows huge chunks and zombie horde, with its abilities and such, is annoying.

Deek
08-20-2007, 06:36 AM
If I had to choose a CS:S mod, I'd say Zombie Hell.

Eddy_of_the_dead
08-20-2007, 07:23 AM
zombie hell indeed.... if you can mod the knife a way and give it hands (claws as you like)
and as the infected get a survior he must be like....eerr sick or something and "slowy" turn in to a infectedt

that would be great =)

dontleave
08-20-2007, 08:29 AM
Rabbits mods the knife away, but then it looks like he's jabbing you with his thumb knuckle.

Capo Di Tutti Capi
08-30-2007, 12:09 PM
Can you use flashlights in CS:S? If you can, would be nice to have or make a map that has dark areas. Or a command that makes the whole map dark :D

there are some brilliant zombie maps, one of my faves is zh_laststand_final which is in a massive office complex

also u cant allow nightvision, becuz nightvison isnt available in L4D and it make sdark maps 2 easy

looking at fpsbanana for maps, wen i get home and these stupid school restrictions arnt there there ill find some decent maps

also some1 post IP address so we add 2 favourites

coz im just playing zombie mod with 4 types of zombie and like 500hp...gay, 100hp sounds awesome and we script it so the 'survivors are hostages, wen they enter hostage zone they win, or they hv 2 enter hostage zone then the timer starts, 45secs and then they win

Capo Di Tutti Capi
08-30-2007, 12:22 PM
MacMan was talking last night and it seemed like he was going to make us a map with different T spawns all over the map was we move through it to get to the "finale".


there is a map called js_coop_v3, which although 4 half2:DM itr will work for css, unfortunately its a futuristic design and contains monster spawns of hl2, it can be rectified.

it is exactly wat we want, spawns, zombies, finale, spawn points all over the place all we hv to do is to change the spawns to zombiwes with 100hp and get the mg at start to the finale.

Shrubberyjsc
09-10-2007, 01:19 PM
I NEEDS TEH SERVERZ!!!!11!!!one!!!!11exclamationmark!!11

Rannos
09-14-2007, 11:19 AM
Yea, since people actually donated to have a server put up I'd hope that it would actually be done >:(

Shrubberyjsc
09-14-2007, 01:04 PM
=(