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View Full Version : valve delevelopers, why those the 360 can't have the SDK??


osamabinladenlostkid
02-10-2009, 01:01 PM
I don't like PC gaming the controls is too hard. Why do you treat your 360 fans like that? since we make you rich with our money, we deserve some DSK on 360.

KingKon21
02-10-2009, 01:02 PM
What is DSK
?

Goldkills
02-10-2009, 01:05 PM
I don't like PC gaming the controls is too hard
well to bad.
we deserve some DSK on 360.
we deserve some SDK on 360. fixed and also to bad the xbox does not have the ability and valve does not want to make a system like halo 3's that cant really edit a map or make them.

Infest0125
02-10-2009, 01:05 PM
It would be far too hard to put on the 360, and even if it was it would be nearly impossible to get it to work properly so players can control the mapping and have something that will turn out good.

Sorry. If SDK was more like Farcry 2's mapping system, then they would be able to release it on 360.

DangerWillRobinson
02-10-2009, 01:07 PM
SDK on the 360? No way jose, it's like asking for photoshop on your DS.

Obama Yo Momma
02-10-2009, 01:09 PM
it's like asking for photoshop on your DS.

I has it but it sux.:(

mrbellcaptain
02-10-2009, 01:15 PM
its not so much valves fault as it is Microsoft, they dont like custom content to much, and custom l4d maps would just be even more trouble then its worth, especially trying to make em with a 360 controller

Dead Fish
02-10-2009, 01:34 PM
I don't like PC gaming the controls is too hard. Why do you treat your 360 fans like that? since we make you rich with our money, we deserve some DSK on 360.

Believe me, you wouldn't want to use it anyways. The Source Development Kit is not a simple map maker. It requires a lot of knowledge, that you cannot gain by just using it. Getting familiar and being able to work with the SDK in a meaningful way takes time and effort.

KingKon21
02-10-2009, 01:35 PM
Source Development Kit
I always wondered what that ment.

lawlhat
02-10-2009, 01:40 PM
Software Development Kit
Fix'd

dethklok
02-10-2009, 01:42 PM
well the game is goin to die in xbox360 soon or later

lawlhat
02-10-2009, 01:43 PM
well the game is goin to die in xbox360 soon or later
As soon as the next major fps comes out, the player count will drop by a lot on the 360.

BadAssBoomer
02-10-2009, 01:51 PM
As soon as the next major fps comes out, the player count will drop by a lot on the 360.

You couldn't be more right with that one. I played Halo 3 from Sept 2007(the date of halo 3's relase) to Nov. 2008, the month gears of war 2 came out. I then went to Call of Duty 5 in the beginning of Dec. and then on Christmas I got L4D and will probably play it until Halo recon hits the shelves.

lawlhat
02-10-2009, 01:52 PM
I played Halo 3 from Sept 2007(the date of halo 3's relase) to Nov. 2008
Im sorry you had to stand playing that for so long, should have gotten the orange box.

dethklok
02-10-2009, 01:57 PM
who knows maybe microsoft will start take 3d party maps from web and start selling them in 360 1 dollar because they will do it compitable with the controller and the xbox imo ofcourse

Poodge
02-10-2009, 01:59 PM
I don't like PC gaming the controls is too hard.
I dont think you have even played the PC version. Its possible, but most people get the 360 versions of FPS games for split screen or bad computer performance. I dont think I have heard something say PC controls are hard before though :0

Why do you treat your 360 fans like that? since we make you rich with our money
Im pretty sure the PC market gets Valve more money than the 360 market. Valve are hardcore PC guys

we deserve some DSK on 360.
Sorry to disappoint, but it could never run on the 360, for SO many reasons. Its not as simple as just creating a map with simple tools.

Infest0125
02-10-2009, 02:00 PM
I dont think I have heard something say PC controls are hard before though :0

They're not hard, but I had to adjust to them.

Maybe its just because I was a 360 player.

Poodge
02-10-2009, 02:01 PM
who knows maybe microsoft will start take 3d party maps from web and start selling them in 360 1 dollar because they will do it compitable with the controller and the xbox imo ofcourse

That would be cool for you xbox folks, but when (if I ever finish it) start making campaigns, im going to be using alot of custom textures and whatnot, stuff the game wont have on its own, so I am not sure what the deal with those kinds of things would be. My guess is you wont see too many custom maps if they even come at all.

TekkenDevil
02-10-2009, 02:08 PM
Personally, Obvious troll is obvious and this topic deserved no greater discussion than, "360 is a fucking console, not a developer's choice programming tool, now go die."

dethklok
02-10-2009, 02:22 PM
cant agree more

black671
02-10-2009, 02:23 PM
what does SDK mean

dethklok
02-10-2009, 02:32 PM
SuperDuperKernel32

Mustacio
02-10-2009, 02:32 PM
I don't like PC gaming the controls is too hard. Why do you treat your 360 fans like that? since we make you rich with our money, we deserve some DSK on 360.

lol where do you think modders make maps? where do you think games are made? i can tell you for sure that maps and games aren't created using a joystick. they are much more complexed than holding down the Y button to create a stream of water. every game you have played was made on a computer, so think about that.

do you know how long it would take for them to create an SDK for the 360 that didn't completely blow? and seriously what good would it be? console users hardly ever download user maps (Far Cry 2, Little Big Planet) for example and just make their own. thats a lot of money and time wasted for to make a SDK in which console owners can probly only make 1 map that takes up 250mb of space, and since it takes 5 maps to create a full campaign thats gonna be a lot of gigs being used up.

SDK is a big program, and mappers make big maps that use a lot of memory. 360 is limited compared to a PC, and its obvious that 360 owners go apeshit if you make them use their hard drives

besides, SDK was always intended to be released for PC gamers only even before they announced the game was going multiplatform.

what does SDK mean

Source Development Kit

black671
02-10-2009, 02:32 PM
Source Development Kit
kthx

KingKon21
02-10-2009, 02:40 PM
Software Development Kit
Source Development Kit
Alright, who's right? What does it allow you to do anyway?

Doctor Katz
02-10-2009, 02:43 PM
As soon as the next major fps comes out, the player count will drop by a lot on the 360.
Uh-huh, that's what they said about Halo 3. It still has the same amount of players it's always had.

Infest0125
02-10-2009, 02:43 PM
Software Development Kit, I believe.

It allows you to creat maps and mods.

Mustacio
02-10-2009, 02:46 PM
Alright, who's right? What does it allow you to do anyway?

either way you say it is right, people just use the term "Source Development Kit" more often since its faster than saying "Source Software Development Kit". its basically a tool you can download off steam that allows someone to pretty much change the game the kit is provided with any way they want. its kinda like making your own game using the tools provided to you. which means, it takes a lot of time to figure out.

http://developer.valvesoftware.com/wiki/SDK_Docs (http://developer.valvesoftware.com/wiki/SDK_Docs)

Nemesis_vs_Leon
02-10-2009, 03:04 PM
so... you want the SDK...

well you can't have it!

Not after the way you killed Charlie...


IT SHALL NEVER BE YOURS!!!!
http://1.bp.blogspot.com/_VoD1FtafpRY/R3vyS3fM0wI/AAAAAAAAAbY/6jVr4Veecdc/s400/angry%2Bface.jpg (http://1.bp.blogspot.com/_VoD1FtafpRY/R3vyS3fM0wI/AAAAAAAAAbY/6jVr4Veecdc/s400/angry%2Bface.jpg)
NEVVARRRRR!!!

Kisho
02-10-2009, 03:09 PM
its basically a tool you can download off steam that allows someone to pretty much change the game the kit is provided with any way they want.

Sorry gotta correct this one. Software Development Kits are programs that game developers release to the public, that generally contain the same tools they used to create the game, only modified to be user friendly. Steam's not the first or only company to provide these for the players. As stated, they let people make modifications to the game in pretty much any way imaginable. Some even being potent enough to make entirely new games based on the engine alone, with all new models, sounds, textures, maps, gameplay, etc.

PSOLaguna
02-10-2009, 03:10 PM
Its more likely that Valve would release community favored maps created using SDK as DLC than SDK itself being released for 360. Obviously, youd have to pay for it though, lol.

silens
02-10-2009, 03:13 PM
Console gamers asking for SDK dont know what the hell theyre talking about. Even PC gamers who spend countless hours on PCs have a hard time creating content using SDK. What more for these console gamers who do nothing but play their stupid console games. This is not like fucking LEGO you idiots.

Yeah I know the rules states no PC vs consoole shit so I'm sorry. lolololol

kthxbye!!!11one

TekkenDevil
02-10-2009, 03:14 PM
Obviously, youd have to pay for it though, lol.

They would never do that.

If they charge for community maps, they must share a % with the creator. And Microsoft could not possibly allow that to happen.

Poodge
02-10-2009, 03:26 PM
I doubt many custom maps will make it though. The best ones use alot of custom stuff, and go above and beyond using just the materials provided in the SDK.

PSOLaguna
02-10-2009, 03:29 PM
They would never do that.

If they charge for community maps, they must share a % with the creator. And Microsoft could not possibly allow that to happen.

Hmm I was thinking about Bad Company, but then again the maps were just voted on and created by the devs. I suppose they could have a contest for it, but that seems a little much.

blackdeath
02-10-2009, 06:32 PM
I always wondered what that ment.


It's SOFTWARE development kit.

jesus christ.

deathspeak78
02-11-2009, 05:13 AM
It's software development kit. The term sdk has been in use for quite some time. Certainly longer than Source has been a gaming engine.

mshield
02-11-2009, 05:31 AM
it's like asking for photoshop on your DS.


The things I would do to Mario...

That sounds wrong on so many levels.

On topic: at the very least it would be nice to have a 'Community DLC Pack' released for 360 after people have got to grips with the L4D SDK. It could be a collection of the best user-created maps. As for the actual SDK being released on 360? Never gonna happen.

yopdoggy
02-11-2009, 06:09 AM
I agree nothing is going to put sdk on a console. and quit dissin on consoles like there for the devil. I have a crappy computer, therfore i use a console for l4d. consoles have there uses.

nerVe
02-11-2009, 06:11 AM
console users hardly ever download user maps (Far Cry 2, Little Big Planet) for example and just make their own.
You aren't being serious, right? When I play LBP, that's all I do is play custom maps.

I don't like PC gaming the controls is too hard.
As far as hard controls? You must have downs.

Stupoider
02-11-2009, 06:15 AM
The day big budget games are made on consoles is the day I fly.

Grieverlionhart
02-11-2009, 06:50 AM
Still a dumbed down mapmaker wouldn't be too much to ask for right? were not asking the scale of Far Cry 2, just maybe between that and timesplitters. Still I got the pc version aswell.

Also Crytek have bought free radical or are funding them, Timesplitters 4 might be making an engine jump to the cry engine :|

Stupoider
02-11-2009, 06:52 AM
Still a dumbed down mapmaker wouldn't be too much to ask for right? were not asking the scale of Far Cry 2, just maybe between that and timesplitters. Still I got the pc version aswell.

Yes. It would be a lot to ask.

SlainPwner666
02-11-2009, 06:53 AM
Oh god. I despise the map maker in far cry two. Seriously, if I wish to make a river, I should just dig out a trench like in far cry evolutions, not have to manually select ground height, dig tool, dig the trench, choose water type, raise water level, smooth out the banks, choose whether people should be able to get in the river in the first place, and choose then figure out that it's not deep enough for a boat

stungravy
02-11-2009, 06:57 AM
It's "Source Software Development Kit" not "Source Source Development Kit"

yourbadmega
02-11-2009, 07:59 AM
i think something more like halo 3's forge would do and you can place anything where you want to say on NM1

TekkenDevil
02-11-2009, 08:16 AM
Hmm I was thinking about Bad Company, but then again the maps were just voted on and created by the devs. I suppose they could have a contest for it, but that seems a little much.



Those Bad Company maps were free anyway.

gehn6
02-11-2009, 08:19 AM
its not so much valves fault as it is Microsoft, they dont like custom content to much, and custom l4d maps would just be even more trouble then its worth, especially trying to make em with a 360 controller

This quote addresses most of you people. First part: Um..... you don't know what you are talking about, ever heard of a little something called XNA? 360 Arcade? Average Joes like you and me can use XNA to create a game and put it on the 360.

As for no sdk for the 360. I personally don't own one so I don't know how some of this stuff works but I can make some good guesses. It could be VERY possible to have an SDK for the 360 if people actually hosted dedicated servers. I would think if a lobby is created on the 360 once a game starts you connect to a dedicated machine. If you could get the custom maps/files on to those dedicated machines there would be no reason why there would be no SDK.

BUT, for you people that think that the SDK would actually BE on your 360, that's just stupid. L4D wasn't programmed or mapped on a 360 originally, why would it be modded/programmed on the 360? You would do all SDK tasks on your computer and transfer the files to your 360.

The dedicated servers thing is the biggest hurdle and quite frankly will probably never be possible.

Infest0125
02-11-2009, 08:21 AM
i think something more like halo 3's forge would do and you can place anything where you want to say on NM1

That would be cool, like a map that would be occasionally played randomly certain games, like the AI director is switching the maps enviroment to the enviroment you created.

greenday5494
02-11-2009, 08:22 AM
Oh god. I despise the map maker in far cry two. Seriously, if I wish to make a river, I should just dig out a trench like in far cry evolutions, not have to manually select ground height, dig tool, dig the trench, choose water type, raise water level, smooth out the banks, choose whether people should be able to get in the river in the first place, and choose then figure out that it's not deep enough for a boat
If you think that's hard, try using the Source SDK. Yea, hammer is NOT user friendly

Nemesis_vs_Leon
02-11-2009, 08:58 AM
the SDK is full of actual dev. tools that consoles can't possibly use.

You need all the files to mess with in a full OS for that. Creating anything, finding stuff on the internet, using msn etc to talk to a team. You need an actual computer for this.

CrAnKeDHigH
02-11-2009, 10:44 AM
Quoting: lawlhat
As soon as the next major fps comes out, the player count will drop by a lot on the 360.
Uh-huh, that's what they said about Halo 3. It still has the same amount of players it's always had.

First off halo is the most over-rated game in history. Yes the first one was groundbreaking for its time, but frankly it hasnt changed THAT much from the first to the third. (no this isnt a troll post or a flame on halo, its just my personal opinion about the fact that I dont like halo so please people dont go on a "your a troll" rant I dont care to argue. I dont like the game, many people do. To each his own on their game preferences.)

Secondly, the reason that so many people play halo now is because the xbox community is made up of 10% normal adults, 20% assholes and 70% infant little douchebags. And guess which two of those groups plays mostly halo?

On topic: If you want to mod the game get it on pc!

Kaisonic
02-11-2009, 11:11 AM
I'd say using an SDK is comparable to programming. Sure, anyone can use it, but to make anything good you have to do a lot of learning.

Honestly, I hope you mean that you can use SDK content on the 360, not actually have the SDK on the 360. That just wouldn't make any sense. If you've EVER made a source map with the SDK, you know it'd be damn near impossible to do that with a damn controller.

gehn6
02-11-2009, 12:54 PM
Honestly, I hope you mean that you can use SDK content on the 360, not actually have the SDK on the 360.

Most the idiots on here think its SDK on the 360. I don't know why they think that, they just do.

do you know how long it would take for them to create an SDK for the 360 that didn't completely blow?

lol

you do realize when the demo was first released people were using 360 controllers and had split screen on their PCs right?

So to answer your question on how long it would take for them to make a 360 version of the sdk. answer: once the PC sdk is created, you have your 360 sdk. lol. it may have a few tiny differences that would have to be implemented but i mean, they provided us with the files to make split screen and to use controllers instead of keyboards. theres very little else to do.

Dioroxic
02-11-2009, 01:27 PM
lol i love how threads made by idiots become really popular because they are so freakin stewwwwpid! LOL XD. ahhh im having a good time XD

PSOLaguna
02-11-2009, 07:40 PM
I don't like PC gaming the controls is too hard. Why do you treat your 360 fans like that? since we make you rich with our money, we deserve some DSK on 360.

lol i love how threads made by idiots become really popular because they are so freakin stewwwwpid! LOL XD. ahhh im having a good time XD

Its a walk-off! *cue MJs beat it*

Poodge
02-11-2009, 08:03 PM
If you think that's hard, try using the Source SDK. Yea, hammer is NOT user friendly

Agreed, but it seems that the less user friendly the map making tool, the better the results in the end.

Well I guess I don't think SDK is not user friendly, its just ALOT to know. ALOT. I dont know how else they could make it easier without removing options that could be utilized to create really cool things. IM sure they COULD, I just dont see how :D

Stuffinator
02-11-2009, 08:15 PM
It would be far too hard to put on the 360
to bad the xbox does not have the ability
SDK on the 360? No way jose, it's like asking for photoshop on your DS.
So untrue!! There is a free sdk from microsoft which helps you making games for xbox. Of course you have to use your pc to program and design your game, but as soon as its developing is finished, you can send it to microsoft and they put it online, so everyone can download it for free!

Of course, if you want to earn money with it, you have to buy a microsoft licence!

So as you can see it is easier to develop xbox games than you think, so why should it be hard to make your own maps or mods for xbox games?

The reason why there won't be a sdk for xbox is just to simple, modable pc-games live longer, but it's not like the 360 can't do it!

Btw.: Playing fps on pc is much easier, than on console!

nerVe
02-12-2009, 06:37 AM
Agreed, but it seems that the less user friendly the map making tool, the better the results in the end.
The reason for that is because it weeds out all the novice map-makers that don't want to learn the program from the professionals that do.

Obama Yo Momma
02-12-2009, 06:44 AM
So untrue!! There is a free sdk from microsoft which helps you making games for xbox. Of course you have to use your pc to program and design your game, but as soon as its developing is finished, you can send it to microsoft and they put it online, so everyone can download it for free!


Ok first of all that is a whole different story that just makes all of your points invalid.The SDK will not and I mean WILL NOT EVER be used for console.Valve has to dumb down some of the control for console gamers due to most not being able to maneuver the controls well.(NO Console VS PC war intended).If valve was to make a special SDK for the 360 it would take all the consolefags(No offense) years to learn just how to make lighting and such.Also frankly it would just be a large waste of money and time for valve.

mazouth
02-12-2009, 06:51 AM
As long as there's an option to compile maps and stuffs for 360 (wich I heard the SDK tools will have, correct me if wrong), I don't see the use of having it on 360 it self.

Even if nowadays console tends to be like a living room computer, it's not really one by it's usage. It's more like a multimedia terminal.

On the other hand, PC's are tools, also used for games.

gehn6
02-12-2009, 08:02 AM
If valve was to make a special SDK for the 360 it would take all the consolefags(No offense) years to learn just how to make lighting and such.

Read what I wrote about this. First it sounds like you are talking about the SDK would actually be ON the 360. That's just stupid. Then you make it sound like the SDK would have to be heavily modified to have the 360 version. That's just untrue. If Valve was any kind of developer they would have in their code parts that are specific for either the PC or 360 already, learn more about what an SDK is before making up silly statements.

Stuffinator
02-12-2009, 08:46 PM
Ok first of all that is a whole different story that just makes all of your points invalid.
If you would look at what statements I quoted you would realize, that I just clarified with my post, that it is not impossible to mod or program stuff for xbox360, so no, it's not "a whole different story"!

OhComeOnNate
02-12-2009, 10:05 PM
Not to be mean or politically correct or whatever you want to call it...but does anyone else think that people who can't really speak fluent English just post some random thread topic by piecing terms like "SDK" or "Zoey is teh aim and goes in teh shooting" just to somehow fit in? Or basically feel like they know what they are talking about and feel important? Iono sorry if it offends anyone but it's just an observation that I made...o_O

OhComeOnNate
02-12-2009, 10:08 PM
To support my thoughts even more...that kid doesn't even post any replies to the topic after he posted it. And neither does the "Zoey is teh aim"-Kid Out of shame? Fear? Just no time to get online? Who knows...

Stupoider
02-12-2009, 10:49 PM
So to answer your question on how long it would take for them to make a 360 version of the sdk. answer: once the PC sdk is created, you have your 360 sdk. lol. it may have a few tiny differences that would have to be implemented but i mean, they provided us with the files to make split screen and to use controllers instead of keyboards. theres very little else to do.

You don't, the SDK doesn't come with the 360 version of the game because it's a tool for Steam, NOT the game you want to make maps for.

mazouth
02-12-2009, 11:35 PM
Or basically feel like they know what they are talking about and feel important?
Not meant to offend you, but your quote suits you well.

Dr Cloud
02-13-2009, 01:22 AM
... DSK ...

this.

gehn6
02-13-2009, 03:02 AM
You don't, the SDK doesn't come with the 360 version of the game because it's a tool for Steam, NOT the game you want to make maps for.

how does that make ANY sense? the sdk is a tool for steam, not the game?

write. i forgot. we are waiting on the l4d sdk so we can make a l4d theme steam UI. NOT mods and maps for l4d. fail.

SlainPwner666
02-13-2009, 03:08 AM
Tell ya what. The SDK for counter strike came out for the PC, what about the xbox version? Its Software dev kit, I just don't see how you could possibly create software for the 360

Stupoider
02-13-2009, 03:32 AM
how does that make ANY sense? the sdk is a tool for steam, not the game?

Because you can make maps for all sorts of games using it. It's not specific to one game.
fail.

Not quite as failed as your shitty little sarcasm.
Right.

Fixed.

Hona
02-13-2009, 03:44 AM
The SDK only works for the Source Engine, as far as I know. If they decided to port it to the 360 it would be a pain in the ass do make maps, I don't even want to think about it, I'm having problems now and I'm using a mouse and keyboard :P.

Oh, I got an idea, instead of fucking around in this thread, download the SDK and try it out and come back later and we'll see if your thoughts have changed.

gehn6
02-13-2009, 04:30 AM
Because you can make maps for all sorts of games using it. It's not specific to one game.

Except for the fact that it is based on a specific game's engine. Have you even opened the SDK before? It lists the games that you can mod for. Depending on which game you pick it changes a lot of options around.

Stupoider, according to your logic. The SDK is for all sorts of source games, right? Well L4D is a source game. So how come they have to come out with ANOTHER SDK if apparently, the current one should work just fine for it? lol

I just don't see how you could possibly create software for the 360

You are right, 360 games are not software, they are actually bananas. lol

"Computer software, or just software is a general term used to describe a collection of computer programs, procedures and documentation that perform some tasks on a computer system." Computer system being the 360 and programs/procedures being l4d.
lol

SlainPwner666
02-13-2009, 04:36 AM
CREATE. Key word. Your not a game designer. Tell you what. To finally end this arguement.
URL (http://g4tv.com/thefeed/blog/post/692042/Left_4_Dead_DLC_Coming_to_PC_Xbox_360.html)
It says quite clearly that PC owners will get the SDK to create stuff.
You find me one little scrap of info that says that Xbox users will get the SDK, and I will remove three pieces of my spine, bend over backwards, and eat my own ass

mallinhabitant
02-13-2009, 04:48 AM
Hammer editor is not like the Far Cry 2 editor. It would just be a hassle to use it on a console. Why would you even want to.

Stupoider
02-13-2009, 05:35 AM
So how come they have to come out with ANOTHER SDK if apparently, the current one should work just fine for it? lol

What do you mean apparently? The SDK that is being released soon will be specific to L4D. You won't have to transfer all the textures and props from the game's files to the SDK files.

The current SDK for L4D.. doesn't exist yet. It's not there. You can't open the SDK and select Left 4 Dead.
You are right, 360 games are not software, they are actually bananas. lol

Uh. You know, you aren't very funny, so please stop typing lol after every attempt at being funny. :<

Dead Fish
02-13-2009, 05:42 AM
Hammer editor is not like the Far Cry 2 editor. It would just be a hassle to use it on a console. Why would you even want to.


This is the correct answer.

The Lorax
02-13-2009, 05:51 AM
The SDK isn't a 'map maker.' That just tends to be a common use of it. it's near the exact same engine the Valve guys themselves used to actually make the game, just adapted to be user-friendly (term used loosely).

amirite?

gehn6
02-13-2009, 05:51 AM
You find me one little scrap of info that says that Xbox users will get the SDK, and I will remove three pieces of my spine, bend over backwards, and eat my own ass

I'm not saying they are going to. I'm just saying there is no reason that they couldn't get it.

Uh. You know, you aren't very funny, so please stop typing lol after every attempt at being funny. :<

i'm pretty much saying lol for myself. like, lol why don't these people understand.

<div class="quote"><div class="quoting">Quoting: The Lorax;]The SDK isn't a 'map maker.' That just tends to be a common use of it. it's near the exact same engine the Valve guys themselves used to actually make the game, just adapted to be user-friendly (term used loosely).
[/QUOTE]

Correct, SDK since its a kit its more than just programming stuff. It also includes tools like Hammer. an SDK isn't usually the actual engine though. Valve doesn't really all the code to the engine as the sdk, its more of a VERY large API.

shmarlos
02-13-2009, 06:03 AM
I don't mean to be a dick but it seems like you might want to know what an SDK is before deciding on whether you want it or not.

Stupoider
02-13-2009, 06:07 AM
Correct! That is what i have been saying. But you were saying that it is not specific to just one game two posts back. I was telling you that you are wrong and and the l4d sdk IS specific to just l4d.

Ah.. well, I'm glad that's sorted then!

damagepoint
02-13-2009, 01:21 PM
Troll thread?

Steve Cloud
02-13-2009, 01:25 PM
Troll thread?

Correct.

osamabinladenlostkid
02-13-2009, 01:39 PM
To support my thoughts even more...that kid doesn't even post any replies to the topic after he posted it. And neither does the &quot;Zoey is teh aim&quot;-Kid Out of shame? Fear? Just no time to get online? Who knows..

how do you want me to reply you, you want me to reply you with talk trash? if I did not reply this thread was because the moderator make a reply on my thread &quot;&quot;&quot;&quot;Believe me, you wouldn't want to use it anyways. The Source Development Kit is not a simple map maker. It requires a lot of knowledge, that you cannot gain by just using it. Getting familiar and being able to work with the SDK in a meaningful way takes time and effort (moderator reply)&quot;&quot;&quot;&quot;&quot;&quot;. yeah he was right, I did not think about that, and I apologize. now about my english, i am not a native of united states, but I also don't think this is grammar class, what? are you telling me you make A+ on grammar?

Spyder638
02-13-2009, 01:48 PM
SDK on the 360? No way jose, it's like asking for photoshop on your DS.
Well said sir.

osamabinladenlostkid
02-13-2009, 01:52 PM
obama is right, I apologize for my thread, but he obama is right, I prefer to wait for valve to make more maps than to play crappy maps created by people.

damagepoint
02-13-2009, 02:33 PM
The 360 doesn't even support custom content so what would be the point?

Fluffles
02-13-2009, 03:26 PM
AHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAAHAHAHHAHAAHAHAH HAHAHAHAHAHAHAHAHA.
It can't be used on 360!
You need more power.
It takes hours to compile maps on a good machine but for 360 you'd be waiting days.
You need more control.
You can't even make walls with a controller let alone play the game itself.

VaporTrail
02-14-2009, 04:50 AM
SDK on the 360... yeah... that's a laugh.

SDK for the 360... that might be workable. Basically the option to export a map as a 360DLC. Distribution would be a nightmare (which is where Microsoft's &quot;we wanna be paid&quot; attitude comes in...) but could be arranged.

If Valve could set up a way to get map submissions, (completed campaign submissions, not single maps or works in progress. Perhaps tested for a while on PC?) give em a quick review and rating and release the best five or ten each quarter over XBL for $5? (Or less if possible)

The legalese for the submissions would have to be something like &quot;All submissions become the property of Valve and the author waives all rights to be paid for subsequent distribution of the submission.&quot; The $5 fee should be solely for the hosting and distribution over XBL. PC DLC creators generally pay for thier own hosting... or submit it to a gaming site that offers hosting space for the purpose. These sites generally raise funds for the hosting via ads, or donations for fan supported sites. With M$ in the picture, there's almost no question that someone will need to be paid.

Rune
02-14-2009, 05:21 AM
I doubt its a problem with licensing.
It's a hardware issue concerning the Xbox and the SDK.

raj pelt
02-14-2009, 06:06 AM
a dont know if someone already said this but i think personally all the so called Professionals on the Pc should create maps for 360 users such as myself i know from experince that 360 gamers havent got a clue about map making i think that should be left 4 the pc but we should get downloadable content for custom maps from pc users then tht would stop argument about SDK coming out on 360 anyone agree

silens
02-14-2009, 07:00 AM
punctuations, please?

mallinhabitant
02-14-2009, 09:33 AM
&quot;All submissions become the property of Valve and the author waives all rights to be paid for subsequent distribution of the submission.&quot;
No sane person would like others to gain profit from their work and get nothing back in return.

Dead Fish
02-14-2009, 09:53 AM
No sane person would like others to gain profit from their work and get nothing back in return.

You can't make any profit with anything that you create with the SDK. Valve holds the rights to everything you produce. They can take an existing fan-made map/mod and do whatever they want with it - sell it or give it away free.

That's part of the SDK's EULA. Every modder knows that what they create is owned by Valve.

osamabinladenlostkid
02-14-2009, 09:56 AM
I know valve care more about the money than their fans, which is normal, business are business. if i am a business man i would do the same.

G_X
02-14-2009, 09:59 AM
I know valve care more about the money than their fans, which is normal, business are business. if i am a business man i would do the same.
Obvious troll is obvious.

shadowstreak
02-14-2009, 05:59 PM
do you know how long it would take for them to create an SDK for the 360 that didn't completely blow?
I am not sure if this was already posted in this thread, but source SDK is already able to export maps compatible for th xbox 360...

Deep in the options menu you can change the compile settings mode and stick it on the value &quot;Xbox 360&quot;... No PS3 setting though.

I think it is just a matter of Microsoft allowing content into the xbox. And I bet Microsoft does not like it due to storage issues, since files could be huge, 20+ mb.

OhComeOnNate
02-14-2009, 06:02 PM
i apologize. now about my english, i am not a native of united states, but I also don't think this is grammar class, what? are you telling me you make A+ on grammar?



Hm looking at this thread now I realize that I was being a real douche. I apologize for that...guess I was feeling pretty apathetic and hating life after studying for like 5 hours for a math midterm and realizing that I had to wake up in another 5 hours to take the test so I basically came back to my computer and started bitching out the first thing I saw without thinking. There really isn't any need for you to apologize as I was the one at fault. I'm really sorry if I offended you osama. I'm normally not the type of person to just piss somebody off for the hell of it. =/

G_X
02-14-2009, 06:07 PM
I am not sure if this was already posted in this thread, but source SDK is already able to export maps compatible for th xbox 360...

Deep in the options menu you can change the compile settings mode and stick it on the value &quot;Xbox 360&quot;... No PS3 setting though.
How do you play with them on an Xbox 360, though?

shadowstreak
02-14-2009, 06:13 PM
How do you play with them on an Xbox 360, though?
There is no way to put them into the xbox, but you can make maps that could work with the xbox. It is in the SDK's code already

mallinhabitant
02-14-2009, 09:43 PM
C. Source SDK.

Your Subscription(s) may contain access to the Valve software development kit (the &quot;SDK&quot;) for the computer game engine used in Half-Life 2 and other compatible Valve products (the &quot;Source Engine&quot;). You may use, reproduce and modify the SDK on a non-commercial basis solely to develop a modified game (a &quot;Mod&quot;) for Half-Life 2 or other Valve products compatible with and using the Source Engine. You may reproduce and distribute the Mod in object code form, solely to licensed end users of Half-Life 2 or other compatible Valve products, provided that the Mod is made publicly available and distributed without charge on a non-commercial basis

If you would like to use the Source SDK or a Mod for a commercial purpose or activity, please contact Valve at sourceengine@valvesoftware.com.
I also never said anything about me gaining profit. I just don't like others getting profit over something I made for free, most people would agree.