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View Full Version : Left 4 Dead + metamod source = awesomeness


Nemesis_vs_Leon
08-13-2007, 03:24 PM
so... Left 4 Dead will be awesome, but I wonder what it would be like with certain mods...

Mods like these:

-bosses only (normal infected still appear for boomer vomit)

-infinite ammo

-up to 64 players can join, but anyone past the first 8 play as normal infected (the first eight cover 4 survivors and 4 bosses, and the normal infected players still spawn in with the ai director, they just take turns, and the director will spawn in human-controlled infected before spawning ai-controlled ones)

-Reverse roles (bosses have to get to the end of the level and can use medkits while the survivors spawn in when the ai director wants a boss to appear. Problems solved: The boomer regenerates 10 seconds after exploding, so can only exploding just reduces his overall health a little, the hunter already regenerates, the tank is super strong and covered by medkits healing, and the smoker is also covered by medkits healing, mostly medkits, as for the witch, let her attack the boss infected trying to get through the level, it would be awesome)

-rpg mod (the exact same as the css one, level up as you go through the level, yay!)

-surf maps (trust me, this would be the funniest thing ever invented. Infected fall from the sky and try to get you while you slide across the ramp. Human-controlled bosses could actually follow you on the ramp, and you shoot at them while sliding at high speeds, and the witch would never appear, she'll always just fall off the ramp :D)

-multiple areas and keys (so, an entire chapter has 4 levels that are freely accessible to you, and you can go back and forth between them as you please. Geographically, these four areas are surrounding the final central area you want to get to, but you need a single key to get to the center. The key is in only one of the four main areas, and it is placed in a random one every time. You will run around in a more free-form zombie game. This comes complete with barricades to put against doors so you can search buildings for the key and fend off the infected)

-BARRICADES (really, this is what zombies are best with. Just have temporary spots in the game where barricades are available, and players could stay there during a large infected attack until the attack subsides)

-out of ideas (ok, now you people need to think of ideas, I know I didn't list them all, just most of them :D)

AckAck
08-13-2007, 03:47 PM
How about a no boss mode for a more Dotd 2004 feel?

Kenny
08-13-2007, 04:03 PM
I like the RPG mod. Don't really like any of your other ideas. However, nothing gay on the rpg levels like "lol, you get low grav nowz!!!!". Stuff that makes sense. Maybe raise damage with melee bash, maybe reload faster.. that kind of stuff.

USS_Stud
08-13-2007, 04:21 PM
How about a no boss mode for a more Dotd 2004 feel?
Yes... replace the bosses with MORE INFECTED!

Plankie
08-13-2007, 04:47 PM
How about a no boss mode for a more Dotd 2004 feel?

YES! But keep the witch. I'd like to fight TONS and TONS of regular infected.

KashMunni
08-13-2007, 05:50 PM
Resident Evil type of thing? Puzzles and spooky areas with zombies n crap in small areas n stuff?

No Shelter
08-13-2007, 06:18 PM
YES! But keep the witch. I'd like to fight TONS and TONS of regular infected.

Totally agree! Just massive infected all over! And maybe no objectives? Just find like a store and go hold off in there and go around in the city.

g0dlike
08-13-2007, 07:17 PM
Survival mode!

Armored_Zombie_Cow
08-14-2007, 04:40 AM
YES! But keep the witch. I'd like to fight TONS and TONS of regular infected.
Survival mode
damn!
u people dont listen to me lol!
i made an entire thread about a all-normal-infected survival type mode!
damn!

dontleave
08-14-2007, 04:41 AM
-multiple areas and keys (so, an entire chapter has 4 levels that are freely accessible to you, and you can go back and forth between them as you please. Geographically, these four areas are surrounding the final central area you want to get to, but you need a single key to get to the center. The key is in only one of the four main areas, and it is placed in a random one every time. You will run around in a more free-form zombie game. This comes complete with barricades to put against doors so you can search buildings for the key and fend off the infected)

-BARRICADES (really, this is what zombies are best with. Just have temporary spots in the game where barricades are available, and players could stay there during a large infected attack until the attack subsides)


Everything outside these quotes is crap.

Armored_Zombie_Cow
08-14-2007, 04:44 AM
multiple areas and keys (so, an entire chapter has 4 levels that are freely accessible to you, and you can go back and forth between them as you please. Geographically, these four areas are surrounding the final central area you want to get to, but you need a single key to get to the center. The key is in only one of the four main areas, and it is placed in a random one every time. You will run around in a more free-form zombie game. This comes complete with barricades to put against doors so you can search buildings for the key and fend off the infected)
well all that is is zombie master using l4d...not that i say thats a bad idea, just noticing a copy of a mod.(well its sorta like zombie master)

Psyche
08-14-2007, 06:23 AM
Barricade mod would be kickass.

Asura
08-14-2007, 06:55 AM
Survival, barricading. Night time and day time. IN day we would move to get supplies and fight litle, IN night there is horror! thousands infected :D jsut running like hell and shooting and barricaiding. Saving people, like big ass map whit 80 people and try to survive.

USS_Stud
08-14-2007, 08:01 AM
Yeh, but I think he should throw alittle RE in there. In Zombie Master, it was "Oh... let's get this truck stuff." Spread out, then come back.

When it could be like;
Find the blue jewel, to lower the statues hand, that has a key in it, that opens the womens restroom, that has a break away wall, which leads to the parking lot, that leads you to a gate that needs a card key, so you go back into whatever building had the rest room, go upstairs, use the lighter to burn out the picture which holds a chess piece, go to the library and play chess, make sure that white is in check mate(Rook on G-7), which knocks a book of a shelf, you spend minutes looking for it, you open the book and it has a valve handle, you then go outside into the sewer (bad bad place), turn the vavle in some random place down there, water rises, you see a shiney object, ITS THE KEYCARD FOR THE GATE YOU SAW IN THE PARKING LOT, and when you get back you realize not only do you need the key card but you need a key code, so now you go throughout the city reading every paper you find, until you finally realize the keycode is the YEAR the owner of the building was born; 1940. After opening the parkinglot gates... dum dum dum...

dontleave
08-14-2007, 08:07 AM
Sounds lame but I lol'd.

USS_Stud
08-14-2007, 08:08 AM
Sounds lame but I lol'd
....Yes, that was the joke.

dontleave
08-14-2007, 08:10 AM
Thats why I lol'd...lol

Chronos
08-14-2007, 11:44 AM
I think 64 player servers with everyone (but 8) being normal infected sounds like something worth doing. It's probably going to be difficult though.

darksora2323
08-14-2007, 11:49 AM
also
LAAAAAGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGYYYYYYYY YYYYYYYYYYYYYYY

asu
08-14-2007, 12:24 PM
Big ass city with random spawnpoints for Survivors. Every Survivor starts off ALONE and has to find other Survivors in the city.

There is no radar or wallhack that alows to see through walls or whatever. The Survivors have to get the attention of other Survivors by noise or smoke like the horn of a car / truck, the bells of a church, screaming, shooting, signal flaires, fire or whatever could draw the attention of others. However this could (and will) be noticed by the Infected / Zombies aswell.

It is necessary to find other Survivors because there should be puzzles / objectives that can only be solved by several people like getting into a warehouse to get foot and ammo.
Building up a truck like in Zombie Master could be an objective aswell.

Would be awesome if the map itself would be randomizable. Meaning that it consists of many parts that randomly get together everytime a new round starts. This would avoid Survivors instandly move to one place of which they know others will go there aswell.

dontleave
08-14-2007, 12:26 PM
Would be awesome if the map itself would be randomizable. Meaning that it consists of many parts that randomly get together everytime a new round starts. This would avoid Survivors instandly move to one place of which they know others will go there aswell.

Make a mod with the Hellgate:London engine... personally it doesn't sound all too intriguing.

Realism mod ftw.

asu
08-14-2007, 12:34 PM
Realism mod ftw.
any details?

dontleave
08-14-2007, 01:02 PM
any details?
No.







I R MEK T3H LUNG POST

JK. Ideally I'd prefer

- Better player movement, more realistic animations for just about everything from walking to holding your side after you've been pummeled to death. Players should be slower, not the fast paced acrade stuff that we've had since forever, a more tactical speed like in R6:V... Then they can go slower or whatever when they get injured and start limping and stuff.

- Player-world-npc interaction: The player should be allowed to interact with the world and npcs as freely as possible. This includes not limiting certain aspects that are ALREADY in the game ie. Tackles (lunges, or pounces im not sure) and tripping. During a sprint a player can trip also, just like infected, how this is done im not exactly sure, obviously not while on flat ground. Any infected should have the ability to tackle, granted theres sufficient distance, space and whatever to do it succesfully, otherwise the recepent of the tackle is just knocked back a bit, or perhaps trip if its done from a good angle. For "help-ups" I suggest the ability to boost, and help up a player ally from high points, say you were trying to get over wall, one player can boost another, and the others are pulled, "helped" up after... I see it being derived from the feature allowing someome to help someone whos fallen off a high ledge... pretty much climbing too... Since its also Player-NPC interaction, melee helps, everything from a struggle to kicking and bashing with the butt of your gun is included. You ARE fighting for your life... Which means you will use ANYTHING as a weapon, including a flower pot, or and office stapler. BARRICADES... And scavenging, making molotovs, pipebombs... attaching flashlights to your rifles...

- Stamina. Players actions should correspond with their stamina, so obviously after a struggle with a Hunter trying to get him off you your stamina is low, this reflects on all of your actions... The stamina bar I can imagine can go from Full, low, empty, below empty. Below empty is the point where you're simply exhausted and are incapable of executing the simplest actions, find yourself staggering often and unable to fend off with melee effectively. The point at Low is that thers no real detriment to your actions except for the time, less then .1 second delay, just to make it SEEM slow and heavy that your character is tired and whatnot... you can still run, but not sprint properly (stagger, even trip). Since this is your life, you wont stop running no matter what, until you've ran 30 miles and your legs fall off... therefore I dont think COMPLETELY removing sprint is necessary... Plus they're all probably pretty fit to have survived so long.

- Stamina also corresponds to health... health is pretty obvious... the bleedout thing is nice, I would like it to take a special combination of Stamina and Health for one to be submissioned into the "bleed out" state... Somewhere from Low Stamina, to low health= Bleed out, but high stamina+low health= stay up... thats jsut the combo that makes sense to me. Area based damage/realistic consequence... More damage to the head, severed jugular=dead. Stuff like that.. Broken arms= lighter weapons, limp= slower run/sprint... The area based damage and consequence also applies to normal infected, not bosses really.

- Weapons... realistic weapons and mechanics... no ammo 'pooling'. but ironsights and stuff like that. A weight and slot system, not really slots but just.. places you can put weapons... limiting inventory is bull, when you have a whole waist line to stash pistols and a hoslter and stuff... and yeah, holster.. or a rope thing, just some way to holster rifles and shotties without making them magically stick to your back.

- Realistic Physics - applies to everything, more damage with a sledge hammer than an office stapler, Zoey cant help up Francis on her own etc. And MOSTLY none of that floaty crap you get in CS:S and HL2... It shouldnt take 5 seconds fora body to fall down..
Unless its for cinematic flare.

- For the Survivors, Each character is different, and should be played to their strengths, zoey is fastest, francis is strongest, louis gets pwned, and bill is best with weapons...

Pretty much ANYTHING you can think of that makes sense in the situation... you should be able to do. And anything that makes the game in general seem more realistic, no magic flaslight hands, sticky back so guns stay there...

Btw. A free run feature would be kick ass, as a way to avoid infected. I can seee it being done with stamina bar, except that the bar can over flow if you refrain from doing any jumping or other actions like that, then you can... with your bar at like 300%... sprint and jump off various surfaces consecutively, like jacki chan mixed with the black guy from the new james bond. Sounds cool to me, but not very realistic, unless they put in some asian ninja character, and that could be his specialty.

darksora2323
08-14-2007, 01:32 PM
dude you have way to much time on your hands

dontleave
08-14-2007, 01:39 PM
Not really... took me like 5 minutes.

Chronos
08-14-2007, 07:10 PM
also
LAAAAAGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGYYYYYYYY YYYYYYYYYYYYYYY
It's the source engine. It could handle it. You can do it in CSS.

PoplarSantiago
08-19-2007, 02:13 PM
I laughed pretty hard while reading Dontleave's response, while all of that crap sounds like it would be fun and immersive, it would probably just be plain unimmersive. (I guess that's a word =/)

- Stamina. Players actions should correspond with their stamina, so obviously after a struggle with a Hunter trying to get him off you your stamina is low, this reflects on all of your actions... The stamina bar I can imagine can go from Full, low, empty, below empty. Below empty is the point where you're simply exhausted and are incapable of executing the simplest actions, find yourself staggering often and unable to fend off with melee effectively. The point at Low is that thers no real detriment to your actions except for the time, less then .1 second delay, just to make it SEEM slow and heavy that your character is tired and whatnot... you can still run, but not sprint properly (stagger, even trip). Since this is your life, you wont stop running no matter what, until you've ran 30 miles and your legs fall off... therefore I dont think COMPLETELY removing sprint is necessary... Plus they're all probably pretty fit to have survived so long.


Having to worry about more than your own and your team's hp (an already hard task) would just be very, very annoying.

In fact, I don't really feel like quoting and responding to the other stuff you put into there, but ask yourself, would this be fun for the player? If you really think that stuff would make the game any more fun, consider playing the Sims 2, there you can do all of those useless tasks your wish you could do in an action game.

oh yea,
- Player-world-npc interaction: The player should be allowed to interact with the world and npcs as freely as possible. This includes not limiting certain aspects that are ALREADY in the game ie. Tackles (lunges, or pounces im not sure) and tripping. During a sprint a player can trip also, just like infected, how this is done im not exactly sure, obviously not while on flat ground. Any infected should have the ability to tackle, granted theres sufficient distance, space and whatever to do it succesfully, otherwise the recepent of the tackle is just knocked back a bit, or perhaps trip if its done from a good angle. For "help-ups" I suggest the ability to boost, and help up a player ally from high points, say you were trying to get over wall, one player can boost another, and the others are pulled, "helped" up after... I see it being derived from the feature allowing someome to help someone whos fallen off a high ledge... pretty much climbing too... Since its also Player-NPC interaction, melee helps, everything from a struggle to kicking and bashing with the butt of your gun is included. You ARE fighting for your life... Which means you will use ANYTHING as a weapon, including a flower pot, or and office stapler. BARRICADES... And scavenging, making molotovs, pipebombs... attaching flashlights to your rifles...

Fist of all, having random things happen to you is not what I consider "fun". ("ooooh how immersive! I fell and had no chance of living, that was fun!") While I too wish that the game had the "you can pick up anything and use it as a weapon!", usually fps melee isn't really that awesome. Of course that is my opinion, and I will take all people who have played dark messiah as my witness.

I am sorry If this seems as flaming =/

dontleave
08-19-2007, 02:51 PM
Fair enough.. but what do you consider random things? If you consider tripping after being knocked backed or tackled random then all the infected would be throwing hissy fits. Realism is still ftw. I would find it fun, thats why I posted it.... immersion is what you take from it, personally realistic graphics is immersive enough for me. I was going for realism, not immersion... Yeah, that sounded stupid... but the game as it is is very arcadey... so pretty much less arcradey but still a zombie game. AS for my suggestions on the stamina, I find it has more depth than just simply taking damage and walking slower...

Pretty sure you can't do that in Sims either.

Most of the stuff I mentioned will be in RE5 anyway, im not sure about the pick up whatever and use it as a weapon though. And not EXACTLY sure how they do stamina, but heat plays a role... cuz its the desert see.

Does Dark Messiah have the pick up stuff and use it as a weapon? Didn't know that, dont remember it from the demo... now I want it more :(

Nemesis_vs_Leon
08-19-2007, 06:03 PM
hooray for replies! Anyway, I'd like to see a cinematic, story-driven part to the game. They could at least toss in a tape recorder in a builing you run through, and the tape recorder could tell some of the story of survivors that were there before.

What I wanted with the keys and stuff was just to run around in a non-linear level, it's not zombie master. zombie master makes you follow a straight path or just kill. I want exploration, discovery, and a huge world that you open more areas in as you go just like zelda or metroid but using left 4 dead levels. It's just adventure game elements, but since there will be no in-depth story telling, they could at least have exploration and discovery zelda-style.

dontleave
08-19-2007, 06:08 PM
Single player with the premise of the first set of survivors would be awesome... You know, the ones who set up the safe rooms n' shit like that. Of course with more to it than that, but its a good premise nonetheless.... Big barricaded redoors+ammo/guns+supplies dont just spawn out of nowhere...

Nemesis_vs_Leon
08-19-2007, 06:39 PM
actually, dontleave, I designed a post apocalyptic game once called R.E.A.L. because it was going to be ultrarealistic, and it would show exactly what happens in an apocalypse with no inconsistencies whatsoever. Here's the interesting part: all apocalypses happen at the same time! Diseases, Zombies, and mech-wielding terrorists that destroy the world. Now, it has every kind of video game enemy, ultrarealism, and a million different kinds of weapons. Still point and shoot weapons, but there's so many because there are in the real world. Actually, you would have many possibilities like you do in Bioshock.

Anyway, I like stories being told and exploration with discovery. They should at least make maps like that for left 4 dead.

Now, to make this post even longer:
I just realized I can make maps in source games now, so maybe I'll add a bunch of triggers and make a map with a story. I could make a radio-looking thing probably and add a sound to it when you press action at it.

who wants to be the voice in the radio? <('.'<)

Who wants to make a radio model for me? <('o')>

Oh yeah.... I personally love the fast paced arcadey gameplay of unreal tournament more than counter strike. I don't like how everyone is obsessed with realism when fast paced, unrealistic games are so much fun all the time. Left 4 Dead needs to be halfway between realistic and arcadey like it is now; it shouldn't be another ultrarealistic game. If you're going to make a game realistic, I want Insurgency! no less. Don't just add little things, make it completely realistic, even with real-world battles that are recent. Hooray for Insurgency! SMOD is also ultrarealistic. Although, unreal tournament gets more attention...

Stupoider
08-19-2007, 06:57 PM
Survival, barricading. Night time and day time. IN day we would move to get supplies and fight litle, IN night there is horror! thousands infected :D jsut running like hell and shooting and barricaiding. Saving people, like big ass map whit 80 people and try to survive.

Actually..

Seeing as they are Infected/Zombies, they'd be there 24/7. These aren't vampires we're dealing with :P

Nemesis_vs_Leon
08-19-2007, 07:25 PM
the game would be like that anyway. The infected would always group up in one area, so in a realistic zombie game you'd probably spend an hour of the game seeing at most 5 zombies and just go around finding and building stuff. Then the zombies might find you and attack. For Left 4 Dead I just want temporary barricades. Of course, I'm sure the tank would take care of that...

dontleave
08-19-2007, 07:58 PM
I Am Legend mod?

Big_Bubbaloola
08-19-2007, 10:26 PM
I Am Legend mod?


Ooohhh that's sounds like a good'un, but after Big Willy has gotten thru with the film this xmas i'm sure most people wouldn't touch with a barge pole. Unless they want to play as the Fresh Prince!!!!!!

Nemesis_vs_Leon
08-20-2007, 03:20 AM
I am Legend doesn't sound that great to me...
especially with the FRESH PRINCE MOD!
I must play as the fresh prince!

Anyway, I am legend would just have a bunch of hunters with vampire graphics. I want normal Left 4 Dead with better storytelling, barricades, and a non-linear game world. That's all. It's not much to ask for, just a few extra MONTHS of work.

Actually, TRS could make this with one of their future chapters in the game!

But remember that I can make maps now too, so as soon as I figure out how to use triggers well and specifically for l4d, I'll make my own story map. If you people want voices in the map or something, you'll have to do voice acting for me.

General IR
08-20-2007, 06:21 AM
i have two small ideas
singla player-for people who want to be alone, i could change some of the features so it wont be over to soon. E.G. when a hunter is on you, you can keep pressing melee to get him off, you know stuff like that

vs. mode-two teams of suvivors and one team of zombies. the two teams may have different goals and they have to kill each other as well as the zombies they have to deal with. i want to think of a good reason why to different teams will want to kill each othe, mabe one team looks like military guys and there orders are to kill everyone (like in 28 weeks later)

dontleave
08-20-2007, 08:35 AM
Well I am Legend plays out, from what I've read exactly what you mentioned. He goes out during the day to pwnz vampires, (who hide in basements and dark buildings n' shit) and at night time he barricades his house so he dont get wtfpwned.

No Shelter
08-20-2007, 08:40 AM
and at night time he barricades his house

I would hope he barricades at Day instead.

Nemesis_vs_Leon
08-20-2007, 04:12 PM
Fresh Prince mod is still better.

Big_Bubbaloola
08-20-2007, 10:09 PM
Fresh Prince mod is still better.


He he!!! Yeah, one of the side missions is to dance like Carlton!!!!!

Eddy_of_the_dead
08-21-2007, 01:54 AM
opens the womens restroom
which is full of witches of course! :D
and and why not make a map on an freaking cruise ship??
you begin in the belly of the ship fight your way to the dek and then you need the find a working rescue boat ! and maby you need to blow the ship up?

Eddy_of_the_dead
08-21-2007, 01:59 AM
and course we need to arm ourself in l4d or anny other l4d mod whit melee wapeons like : fire axes, machettes, shovels ect ect.... thats just much cooller than puching teeth of a zombie whit yur gun :D

Nemesis_vs_Leon
08-21-2007, 08:08 PM
if you go melee, pull some soul calibur style combos on the infected. That would be awesome with a third person view, swords, and everything, but probably not possible.

oh yeah, I should make a carlton model, and replace the witch with it, so instead of hearing screaming and seeing a flailing witch, you hear tom jones and see carlton dancing. Of course, if you make him mad, he'll attack even while he's smiling and dancing.

Replace the infected with a legion of agent smiths also, and make them say &quot;anderson&quot; instead of the grunting or yelling noises.

We could actually replace models and sounds too, just on our own computers, and someone here needs model making skills!

Agent Smith + Carlton = XDXD
what should the four bosses be? One of them could be uncle phil. Guess which one?

Big_Bubbaloola
08-21-2007, 08:31 PM
Agent Smith + Carlton = XDXD
what should the four bosses be? One of them could be uncle phil. Guess which one?

He he. Nicely done. One of the others would have to be Jazzy Jeff with his &quot;Boom! Shake Da Room!&quot; attack.

Nemesis_vs_Leon
08-22-2007, 06:29 PM
Jazz XD

make jazz the smoker!

Phil is the boomer (obviously)

Hilary is the witch :D

Carlton is already the witch, but make him the tank XD he can dance and kill you at the same time, and his annoying tom jones music will torture you as much as his attacks.

the hunter is... Will Smith XD he's already an action hero, so just let him jump around at high speed and dive on people, beating them down instead of clawing at them!

Now, just add catch phrases from the fresh prince to replace the ambient groaning and stuff from the infected, and you have the fresh prince mod!

Oh wait...
Bel Air is one of the Chapters in the game XD the first level is their house!