Eurogamer Interview with Chet Faliszek - 8/7/07
Eurogamer has posted a great two-page interview with Chet Faliszek, Valve's QuakeCon warrior. The article covers many topics, from where they are in development, the Xbox 360 version, questions of future success, Steam Community, post-release content, hints of a pre-release free weekend and more!
Eurogamer: What with the premise and the fact co-op is very suited to LAN parties, are you worried it might end up being a cult classic rather than a best-seller or is that not something you think about?
Chet Faliszek: Nah, I think if you look around at the reaction here, it's pretty universal. I think, not to say anything bad about anyone else here, but I don't see a two-hour wait to play any other game right now.
Eurogamer: It's very true but obviously QuakeCon is still a very specific group of people. I guess I'm thinking in terms of the wider PC audience.
Chet Faliszek: Well, Counter-Strike's a very specific thing and it's played by a couple of people. I think the audience is out there and if anything the co-op aspect of it will bring in a whole new group because you'll get to play really tightly with your friends and it's not antagonistic so, you know, you'll play here with somebody new and sit down and be like, "I'm going to be your buddy covering you".
And there's this whole element of - like watching this guy and his girlfriend play, and his girlfriend actually outlasts him and she doesn't play first-person shooters, and it's because he was babysitting her and gave her his health, and can really do these team things and it's just cool to watch.
And this is what truly caused a tear of joy:
Eurogamer: You also have the thing you showed me where the screen goes black and white when you go down to a certain level of health.
Chet Faliszek: Yep. Some other little touches we put in - it goes to third-person now when you're healing yourself so you can keep a look-out. And your character also yells - "Hey, cover me, I'm healing." There's some other stuff like that.
Thank you Turtle Rock, you have saved many lives (this was one of the few complaints we had back in April). We'd also like to give a huge thanks to Eurogamer for their consistently well-done and informative coverage. Read the interview!
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